Narcis_speed6 80 Posted July 30, 2010 in the last pic he looks so badass, nice job Share this post Link to post Share on other sites
parden$ 0 Posted July 30, 2010 i wonder how that featherish hair will look in san andreas though it looks great but i think it might be buggy also i think your mods great will claude be a player replacement or a pedestrian? Share this post Link to post Share on other sites
lol232 3,119 Posted July 30, 2010 Sweet,textures are same liek in Sims 3,In sims style,HOW DOD YOU DID IT! Share this post Link to post Share on other sites
unopieceo 1,286 Posted July 30, 2010 (edited) no hes not liek a sim. I DOD it through lots of hardwork. Also vakoojas face texture is awesome. >__> <__< vajooka just sounds so much better Edited July 30, 2010 by OnePiece Share this post Link to post Share on other sites
Claude Speed. 5 Posted July 30, 2010 vajookas I'm pretty sure it's vakooja and this is not the first time I see his name misspelled. Share this post Link to post Share on other sites
MTL 0 Posted July 30, 2010 yooo supper nice work yo thats to much if you need the model to be in game ask me im very good if you know how then you could do it again thats crazy nice work Share this post Link to post Share on other sites
coin-god 24 Posted July 30, 2010 vajookas I'm pretty sure it's vakooja and this is not the first time I see his name misspelled. He probably meant vakooja's . Share this post Link to post Share on other sites
vans123 116 Posted July 30, 2010 yeh, though the same about the hair, it will be a mad tranparent bitch in-game D: Share this post Link to post Share on other sites
coin-god 24 Posted July 30, 2010 Well SA is known to have horrible bugs with alpha hair. But we will have to see how it turns out. Share this post Link to post Share on other sites
Braindawg 1,630 Posted July 31, 2010 i think that alpha bug only happens when the camera is pointed in an angle, where the hair is sorrounded by the sky, which means that if behind the hair part there is a house, car or say... a mountain, it will be good. Share this post Link to post Share on other sites
vans123 116 Posted July 31, 2010 (edited) No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object) so traducing this we get that this hair will get the bug anyway you see it...why? -The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head is breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example: -MainBuilding.dff and then we have: -MainBuilding_adv.dff this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alphas and can have a nice transparency, in some cases even doing this the bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move) Hope its clear xD Edited July 31, 2010 by vans123 Share this post Link to post Share on other sites
quechus13 156 Posted July 31, 2010 No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object) so traducing this we get that this hair will get the bug anyway you see it...why? -The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example: -MainBuilding.dff and then we have: -MainBuilding_adv.dff this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alpha's and can have a nice transparency, in some cases even doing this they bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move) Hope its clear xD lol you can still copy the same model and apply the normal modifier to it and just attach it to the original with alpha and you wont get bug Share this post Link to post Share on other sites
vans123 116 Posted July 31, 2010 Well, lets see wut happens maybe yes the quechus method works but i tried everything and even that continues fking around with bugs(talking about a IV haircut, simple one and i get the bug lets see how this so complicated one goes on) Share this post Link to post Share on other sites
MTL 0 Posted July 31, 2010 No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object) so traducing this we get that this hair will get the bug anyway you see it...why? -The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example: -MainBuilding.dff and then we have: -MainBuilding_adv.dff this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alpha's and can have a nice transparency, in some cases even doing this they bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move) Hope its clear xD lol you can still copy the same model and apply the normal modifier to it and just attach it to the original with alpha and you wont get bug yeah your right i do the same thing for my models Share this post Link to post Share on other sites
G The Generous 89 Posted August 1, 2010 his hair will not bug in GTA SA it just buggy when he standing in the light and some different weather will make that bug disappear,i think ENB can fix that problem Share this post Link to post Share on other sites
unopieceo 1,286 Posted August 1, 2010 we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris. Share this post Link to post Share on other sites
MTL 0 Posted August 1, 2010 we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris. hey if you cant fix it let me do i know how its very easy Share this post Link to post Share on other sites
coin-god 24 Posted August 1, 2010 we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris. hey if you cant fix it let me do i know how its very easy He said he knows, but it would be a waste of polygons. And its true. Share this post Link to post Share on other sites
MTL 0 Posted August 2, 2010 we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris. hey if you cant fix it let me do i know how its very easy He said he knows, but it would be a waste of polygons. And its true. o ok im just saying Share this post Link to post Share on other sites
GTAdedan 2 Posted August 6, 2010 Looks awesome, especially claude. The face is just perfect and the hair is just like it should be. Great job Share this post Link to post Share on other sites
Mr. Scratch 11,116 Posted August 7, 2010 So when can we expect a release? Share this post Link to post Share on other sites
Masny 625 Posted August 8, 2010 Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis. I write from ps3, so i'm sorry for horrible gramatic. Share this post Link to post Share on other sites
Chris_lolwut 161 Posted August 8, 2010 Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis. I write from ps3, so i'm sorry for horrible gramatic. Learn to read topics. He clearly said the pics of Catalina are early progress pictures. He said he had to work on the butt and boobs. He also said the hair was taken from the original Catalina just to full up her head. Also, there's no need to go all apesh*t. You're grammar and choice of words has nothing to do with the fact you typed the message from a PS3. Share this post Link to post Share on other sites
Masny 625 Posted August 8, 2010 Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis. I write from ps3, so i'm sorry for horrible gramatic. Learn to read topics. He clearly said the pics of Catalina are early progress pictures. He said he had to work on the butt and boobs. He also said the hair was taken from the original Catalina just to full up her head. Also, there's no need to go all apesh*t. You're grammar and choice of words has nothing to do with the fact you typed the message from a PS3. yep yep yep, i knew this. I mean, I know abot catalina's early stage, but i just want to say something about this. And yes, ps3 has influance on grammar. In ps3-buildin keyboard is hard to write (anyway i also not so good wrie in english, but i'm still learning) Share this post Link to post Share on other sites
QuasiMatic 8 Posted August 8, 2010 (edited) sideburns need to be longer like conected to a chinstrap but without the chin hair Jesus Christ on a pogo stick, why on earth did you quote a sh*tload of huge screenshots to respond with one sentence? Edited August 9, 2010 by QuasiMatic Share this post Link to post Share on other sites
Masny 625 Posted August 8, 2010 @up quote more images you idiot. i read somewhere that san andreas have some animation only for boobies. its true? catalina can have pushup breast... now i'm writing from psp %) Share this post Link to post Share on other sites
Weirdo. 2 Posted August 8, 2010 i read somewhere that san andreas have some animation only for boobies. its true? Yes, yes it is. Share this post Link to post Share on other sites
coin-god 24 Posted August 9, 2010 QuasiMatic for f*ck sake edit your poost and delete the pics. Share this post Link to post Share on other sites
QuasiMatic 8 Posted August 9, 2010 QuasiMatic for f*ck sake edit your poost and delete the pics. quit your whining like a little bitch, i did it Share this post Link to post Share on other sites