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unopieceo

HD GTA3 Characters

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txdeditor

yeah, i agree

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Narcis_speed6
in the last pic he looks so badass, nice job icon14.gif

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parden$

i wonder how that featherish hair will look in san andreas though confused.gif

 

 

it looks great but i think it might be buggy

 

 

also i think your mods great

 

will claude be a player replacement or a pedestrian?

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lol232

Sweet,textures are same liek in Sims 3,In sims style,HOW DOD YOU DID IT!

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unopieceo

no hes not liek a sim. I DOD it through lots of hardwork. Also vakoojas face texture is awesome.

 

>__>

 

 

<__<

 

vajooka just sounds so much better

Edited by OnePiece

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Claude Speed.

 

vajookas

I'm pretty sure it's vakooja and this is not the first time I see his name misspelled.

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MTL

yooo supper nice work yo thats to much if you need the model to be in game ask me im very good if you know how then you could do it again thats crazy nice work

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coin-god
vajookas

I'm pretty sure it's vakooja and this is not the first time I see his name misspelled.

He probably meant vakooja's .

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vans123

yeh, though the same about the hair, it will be a mad tranparent bitch in-game D:

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coin-god
Well SA is known to have horrible bugs with alpha hair. But we will have to see how it turns out.

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Braindawg

i think that alpha bug only happens when the camera is pointed in an angle, where the hair is sorrounded by the sky, which means that if behind the hair part there is a house, car or say... a mountain, it will be good.

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vans123

No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object)

 

so traducing this we get that

this hair will get the bug anyway you see it...why?

-The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head is breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example:

 

-MainBuilding.dff

and then we have:

-MainBuilding_adv.dff

 

this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alphas and can have a nice transparency, in some cases even doing this the bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move)

 

Hope its clear xD

Edited by vans123

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quechus13
No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object)

 

so traducing this we get that

this hair will get the bug anyway you see it...why?

-The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example:

 

-MainBuilding.dff

and then we have:

-MainBuilding_adv.dff

 

this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alpha's and can have a nice transparency, in some cases even doing this they bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move)

 

Hope its clear xD

lol you can still copy the same model and apply the normal modifier to it and just attach it to the original with alpha and you wont get bug

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vans123

Well, lets see wut happens wink.gif

 

maybe yes the quechus method works but i tried everything and even that continues fking around with bugs(talking about a IV haircut, simple one and i get the bug lets see how this so complicated one goes on)

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MTL

 

No, the bug is always when alpha repeats more than 1 time and the object behind it is not a solid object(alphed object)

 

so traducing this we get that

this hair will get the bug anyway you see it...why?

-The hair has alot of polys, to simulate hair, like feather system, so lets take a poly with the texture, behind it, you will have another poly with alpha that means the alpha is more than 1 time and the object behind it will be alphed too so in less words all the head breaking that rule will be fked up by the bug, you see the "sky" around the hair couse actually you are watching through the floor(the road or whatever structure behind claude) and well under roads...theres anything so you see the sky color couse you are actually watching the sky, in less words the bug does that, makes you see through the structure behind the character or the object with the bug so thats why Buildings with alpha have that part defined as other object, example:

 

-MainBuilding.dff

and then we have:

-MainBuilding_adv.dff

 

this means the second .dff is the advertisment or whatever sh*t that needs alpha, but they do this couse then they dont get the bug couse the alpha is over a solid object, something doesnt have alpha's and can have a nice transparency, in some cases even doing this they bug appears, then you apply an special flag(Thanks jost_vice for saying it) to the .IDE line of the object using alpha and then TADHA! bug is gone....BUT! not in characters since characters cant use flags and cant have separated parts acting and moving at the same time like buildings(even this ones dont move)

 

Hope its clear xD

lol you can still copy the same model and apply the normal modifier to it and just attach it to the original with alpha and you wont get bug

yeah your right i do the same thing for my models

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G The Generous

his hair will not bug in GTA SA

it just buggy when he standing in the light

 

and some different weather will make that bug disappear,i think ENB can fix that problem

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unopieceo

we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris.

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MTL
we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris.

hey if you cant fix it let me do i know how its very easy

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coin-god
we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris.

hey if you cant fix it let me do i know how its very easy

He said he knows, but it would be a waste of polygons. And its true.

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MTL
we'll just have to wait and see if it works. I hope I dont have to copy it and flip the normals, its a waste of 1000 tris.

hey if you cant fix it let me do i know how its very easy

He said he knows, but it would be a waste of polygons. And its true.

o ok im just saying

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GTAdedan

Looks awesome, especially claude. The face is just perfect and the hair is just like it should be. Great job icon14.gif

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Mr. Scratch

So when can we expect a release?

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Masny

Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis. I write from ps3, so i'm sorry for horrible gramatic.

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Chris_lolwut
Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis. I write from ps3, so i'm sorry for horrible gramatic.

Learn to read topics.

He clearly said the pics of Catalina are early progress pictures. He said he had to work on the butt and boobs. He also said the hair was taken from the original Catalina just to full up her head.

 

Also, there's no need to go all apesh*t. You're grammar and choice of words has nothing to do with the fact you typed the message from a PS3.

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Masny
Claude is cool, looks A LOT better than orginal, but (i have to say this) Catalina suxx! lips are different, nose, eyes also. Butt&boobs - horrible. My grandmother have better. But the biggest crap is/are hair. WTF is that? horse sh*t in low-poly. I'm very like almost all you models but catalina sux dog's penis.  I write from ps3, so i'm sorry for horrible gramatic.

Learn to read topics.

He clearly said the pics of Catalina are early progress pictures. He said he had to work on the butt and boobs. He also said the hair was taken from the original Catalina just to full up her head.

 

Also, there's no need to go all apesh*t. You're grammar and choice of words has nothing to do with the fact you typed the message from a PS3.

yep yep yep, i knew this. I mean, I know abot catalina's early stage, but i just want to say something about this. And yes, ps3 has influance on grammar. In ps3-buildin keyboard is hard to write (anyway i also not so good wrie in english, but i'm still learning)

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QuasiMatic

sideburns need to be longer like conected to a chinstrap but without the chin hair

 

Jesus Christ on a pogo stick, why on earth did you quote a sh*tload of huge screenshots to respond with one sentence?

Edited by QuasiMatic

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Masny

@up

quote more images you idiot.

i read somewhere that san andreas have some animation only for boobies. its true? catalina can have pushup breast...

now i'm writing from psp %)

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Weirdo.
i read somewhere that san andreas have some animation only for boobies. its true?

Yes, yes it is.

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coin-god

QuasiMatic for f*ck sake edit your poost and delete the pics.

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QuasiMatic

QuasiMatic for f*ck sake edit your poost and delete the pics.

quit your whining like a little bitch, i did it

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