Deji Posted July 27, 2010 Share Posted July 27, 2010 (edited) Okay, since people are still saying CLEO 4 doesn't work with ____ mod that works with CLEO 3, I've decided to let you all post which ones don't work. Only post about mods that actually work in CLEO 3 but not in CLEO 4. I'll do some testing/experimenting and see whether I can pass any valuable information on to Alien although I've yet to actually experience a working (and well scripted) CLEO 3 mod that doesn't work on CLEO 4. Edited July 27, 2010 by Deji Link to comment Share on other sites More sharing options...
Adler Posted July 28, 2010 Share Posted July 28, 2010 Ryosuke's Missile Script Link to comment Share on other sites More sharing options...
ZAZ Posted July 28, 2010 Share Posted July 28, 2010 (edited) the save function in my GTASA_CLEO_CarSaloon discusion at sannybuilder.com/forums Edited July 31, 2010 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
james227uk Posted July 28, 2010 Share Posted July 28, 2010 Ryosuke's Man Portable Missile Mod Link to comment Share on other sites More sharing options...
Deji Posted July 28, 2010 Author Share Posted July 28, 2010 (edited) File operation error caused by a call to "getConfigLine". I changed [email protected] to [email protected] to erase the possibility of an issue with a timer (which I didn't think there would be). It must be something to do with CLEO 4's new opening mode. //0A99: chdir 00A9A: [email protected] = openfile "cleo\missile.dat" mode "rb"//0x6272 // IF and SETfor [email protected] = 0 to 23 0AA7: call_function 0x536F80 num_params 1 pop 1 [email protected] [email protected] {0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 if 0039: [email protected] == 0 then break end if 0039: [email protected] == 0x3B then 000E: [email protected] -= 1 continue end 0AA5: call [email protected]([email protected],1i) num_params 3 pop 3 [email protected] [email protected] [email protected] 000A: [email protected] += 0xA0}end0A9B: closefile [email protected] * Man portable missile seems to use the Missile script, so the problem is probably the same thing. * Save script is probably the same thing as posted on the Sanny Builder forums. Edited July 28, 2010 by Deji Link to comment Share on other sites More sharing options...
TheSiggi Posted July 29, 2010 Share Posted July 29, 2010 Siggis weapon menu mod Rapiers Black Phoenix mod and all my mods that use 0A8D for reading out cheats quite good idea Deji, but don't touch my script I'll work on it when I'm back home cheers Link to comment Share on other sites More sharing options...
Adler Posted July 29, 2010 Share Posted July 29, 2010 lolwut?? Your weapon menu works perfectly on my CLEO 4. Link to comment Share on other sites More sharing options...
Deji Posted July 30, 2010 Author Share Posted July 30, 2010 Phoenix mod works fine. Link to comment Share on other sites More sharing options...
Adler Posted July 30, 2010 Share Posted July 30, 2010 I guess you're just bugged then Siggi. Link to comment Share on other sites More sharing options...
Mr.Kalashnikov Posted July 30, 2010 Share Posted July 30, 2010 Biohazard alert cleo music doesnt work also sometimes game crashes Link to comment Share on other sites More sharing options...
ZAZ Posted July 31, 2010 Share Posted July 31, 2010 * Save script is probably the same thing as posted on the Sanny Builder forums. 0318 made your code work perfectly for me, so what else could be the problem? Not for me script below with 0318: and 0A95: crashs {$CLEO .cs}thread 'SAVE' 0318: set_latest_mission_passed 'INTRO_1' // Big Smoke0A95: enable_thread_saving// <-- needs to be enabled for a full working savedisk:SAVE_1wait 0 [email protected] = Pickup.Create(1277, 3, 1720.74, -1645.629, 20.2267):SAVE_4wait 0 if Player.Defined($PLAYER_CHAR)jf @SAVE_4 if Pickup.Picked_up([email protected])jf @SAVE_4 gosub @SAVE_9 jump @SAVE_1 :SAVE_9if $ONMISSION == 0 jf @SAVE_25 03D8: show_save_screen :SAVE_15if 83D9: not save_done jf @SAVE_19 wait 0 jump @SAVE_15 :SAVE_19Actor.PutAt($PLAYER_ACTOR, 1724.323, -1646.519, 20.2272)Actor.Angle($PLAYER_ACTOR) = 176.8:SAVE_25return the save function in general work, but writing a saveDISK-script requires 0A95: and 0A95: works also in other scripts but 0A95: in connection with 03D8: show_save_screen crashs Furthermore is there one more aspect to fix: If you make a savegame while gangwar is active and the zones are colored must the game display the colored zones when I load the savegame CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Deji Posted July 31, 2010 Author Share Posted July 31, 2010 That code still works fine for me... And since you're on Windows XP too, I'm not sure what the problem could be. I started the mission 'Big Smoke' and then went to the save pickup... I got the same problems as you described (no save, flickering icon etc.).. Does this work? {$CLEO .cs}thread 'SAVE'0318: set_latest_mission_passed 'INTRO_1' // Big Smoke0A95: enable_thread_saving// <-- needs to be enabled for a full working savedisk:SAVE_1wait [email protected] = Pickup.Create(1277, 3, 1720.74, -1645.629, 20.2267):SAVE_4wait 0$ONMISSION = 0if Player.Defined($PLAYER_CHAR)jf @SAVE_4if Pickup.Picked_up([email protected])jf @SAVE_4gosub @SAVE_9jump @SAVE_1:SAVE_9if$ONMISSION == 0jf @SAVE_2503D8: show_save_screen:SAVE_15if83D9: not save_donejf @SAVE_19wait 0jump @SAVE_15:SAVE_19Actor.PutAt($PLAYER_ACTOR, 1724.323, -1646.519, 20.2272)Actor.Angle($PLAYER_ACTOR) = 176.8:SAVE_25return With ONMISSION forced off. Furthermore, here's a way to do it without 0A95. {$CLEO}0000:0213: [email protected] = create_pickup 1277 type 3 at 2496.3032 -1647.4149 13.5447while true wait 0 if 0214: pickup [email protected] picked_up then if 03D9: save_done then 08C7: put_actor $PLAYER_ACTOR at 2491.2307 -1657.1061 13.3625 end if 0038: $ONMISSION == 0 then 03D8: show_save_screen end 0213: [email protected] = create_pickup 1277 type 3 at 2496.3032 -1647.4149 13.5447 endend Link to comment Share on other sites More sharing options...
ZAZ Posted July 31, 2010 Share Posted July 31, 2010 That code still works fine for me... And since you're on Windows XP too, I'm not sure what the problem could be. I started the mission 'Big Smoke' and then went to the save pickup... I got the same problems as you described (no save, flickering icon etc.).. Does this work? {$CLEO .cs}thread 'SAVE'0318: set_latest_mission_passed 'INTRO_1' // Big Smoke0A95: enable_thread_saving// <-- needs to be enabled for a full working savedisk:SAVE_1wait [email protected] = Pickup.Create(1277, 3, 1720.74, -1645.629, 20.2267):SAVE_4wait 0$ONMISSION = 0if Player.Defined($PLAYER_CHAR)jf @SAVE_4if Pickup.Picked_up([email protected])jf @SAVE_4gosub @SAVE_9jump @SAVE_1:SAVE_9if$ONMISSION == 0jf @SAVE_2503D8: show_save_screen:SAVE_15if83D9: not save_donejf @SAVE_19wait 0jump @SAVE_15:SAVE_19Actor.PutAt($PLAYER_ACTOR, 1724.323, -1646.519, 20.2272)Actor.Angle($PLAYER_ACTOR) = 176.8:SAVE_25return With ONMISSION forced off. No, it corrupts the onmission state and crashs by savegameload Furthermore, here's a way to do it without 0A95. {$CLEO}0000:0213: [email protected] = create_pickup 1277 type 3 at 2496.3032 -1647.4149 13.5447while true wait 0 if 0214: pickup [email protected] picked_up then if 03D9: save_done then 08C7: put_actor $PLAYER_ACTOR at 2491.2307 -1657.1061 13.3625 end if 0038: $ONMISSION == 0 then 03D8: show_save_screen end 0213: [email protected] = create_pickup 1277 type 3 at 2496.3032 -1647.4149 13.5447 endend very good script, put_actor before show_save_screen make sense but the first pickup will be duplicated by repeating saving, loading, saving, loading... and the zone colores are not shown CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Deji Posted August 2, 2010 Author Share Posted August 2, 2010 I'm still not noticing many problems with your script... So I don't really have much to go work with. I'm not sure what you mean by zone colours? And a destroy_pickup line would sort the other problem out, but I also didn't notice that occuring either. I guess saving at other markers would cause problems, but I'd expect these scripts to be working together... Just put the "if saved" check outside of the "if picked up" check and destroy the pickup.. etc. Link to comment Share on other sites More sharing options...
ZAZ Posted August 2, 2010 Share Posted August 2, 2010 I'm still not noticing many problems with your script... So I don't really have much to go work with. I'm not sure what you mean by zone colours? And a destroy_pickup line would sort the other problem out, but I also didn't notice that occuring either. I guess saving at other markers would cause problems, but I'd expect these scripts to be working together... Just put the "if saved" check outside of the "if picked up" check and destroy the pickup.. etc. Do you wanna say, if i wanna use cleo4 i can't use 0A95: in a savescript? I need to set a parked_car generator and also an radar icon for the car-saloon starter- and save- script Why should i change then to cleo4 if the scripts are working well with cleo3 but not with cleo4 The gang zone color, i told it very often but again: You know that the gangzones are colored on radar and on map when gangwar is enabled. Make a savegame whith your cleo script when you have colored zones. Then load this save and look if the zones are still colored. CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
TheSiggi Posted August 2, 2010 Share Posted August 2, 2010 lolwut?? Your weapon menu works perfectly on my CLEO 4. not for me... Phoenix mod works fine. you must be playinf me for a sucker When I'm back home I'll shoot my computer I was pretty sure that the read memory of the cheat pool wouldn't work with CLEO 4... cheers Link to comment Share on other sites More sharing options...
james227uk Posted August 2, 2010 Share Posted August 2, 2010 I'll try your weapon menu now EDIT: Worked for me Link to comment Share on other sites More sharing options...
TheSiggi Posted August 2, 2010 Share Posted August 2, 2010 I'll try your weapon menu now EDIT: Worked for me Hi James, wow... guess my computer is kidding with me then... (that machine will get a nasty suprise then ) thanks for the confirmation, I'm sorry the mods I posted aren't brocken at all cheers Link to comment Share on other sites More sharing options...
Deji Posted August 2, 2010 Author Share Posted August 2, 2010 @TheSiggi D'yeh have the latest version of CLEO 4? It should say v4.1.1.25 in the bottom corner of the Main SA menu before you start a game. @ZAZ I'm not saying you shouldn't use it. I'm saying that it works fine for me and I can't exactly offer much help when I'm unable to duplicate the problem... It's like trying to figure out how to fix a car without looking under the hood And again, I'm not noticing nearly as many problems with CLEO 4 as others seem to be, which is the purpose of this topic. Apart from the file operation on Ryosukes mod, everything seems to be cross-compatible... There are huge mods that I've been working on since CLEO 3 with so much stuff going on that I was sure I was going to be the victim of any CLEO 4 bugs that existed, but there were very little and they are all gone in the latest versions. Link to comment Share on other sites More sharing options...
TheSiggi Posted August 3, 2010 Share Posted August 3, 2010 @TheSiggi D'yeh have the latest version of CLEO 4? It should say v4.1.1.25 in the bottom corner of the Main SA menu before you start a game. can't check it out at the moment My current version was downloaded from your site a couple of weeks ago, if there are any newer versions released during the last um... 4 weeks, its lickely I'm not up to date anymore cheers Link to comment Share on other sites More sharing options...
TheSiggi Posted August 14, 2010 Share Posted August 14, 2010 'm sorryI got to bump this but my weapon menu mod still doesn't work for me (fresh install, just a new exe) and well... also little test scripts I made to figur out whats wrong with the read memory didn't work! Normal scripts work like keypress stuff but reading out cheats with the cheat pool doesn't work for me cheers Link to comment Share on other sites More sharing options...
Deji Posted August 14, 2010 Author Share Posted August 14, 2010 Really odd.. I can still use mods that read from the cheat pool fine.. Have you tried a different .exe - even if you're using 1.0us... Just to see if there are any differences in the way it acts? Link to comment Share on other sites More sharing options...
TheSiggi Posted August 14, 2010 Share Posted August 14, 2010 I tried my europe version and it still doesn't want to work :S Link to comment Share on other sites More sharing options...
Deji Posted August 14, 2010 Author Share Posted August 14, 2010 Okay (with the 1.0us version or compact.exe preferably) does windows throw an exception/error address at you? Paste it and I'll try and figure out as much I can Link to comment Share on other sites More sharing options...
kijahna Posted January 24, 2011 Share Posted January 24, 2011 so like is there any way you can make this file work like the man portable missle and the missle script Link to comment Share on other sites More sharing options...
Deji Posted January 25, 2011 Author Share Posted January 25, 2011 I suspect Ryosuke's missile scripts as the only scripts remaining that don't fully work with CLEO. I already solved and figured out how to fix one of the main crashes when using it but it seems it still crashes when you target lock and fire at another hydra or something. Everything else just doesn't do anything. There would be ways to fix it but I'm too busy with my own CLEO 4 scripts at the moment. Link to comment Share on other sites More sharing options...
rollout Posted May 11, 2011 Share Posted May 11, 2011 Speedometer by Jasenko This mod works on CLEO 3, but when I install it on CLEO 4, the game crashes after getting in a car... Can someone fix this? Link to comment Share on other sites More sharing options...
ZAZ Posted May 12, 2011 Share Posted May 12, 2011 Speedometer by Jasenko This mod works on CLEO 3, but when I install it on CLEO 4, the game crashes after getting in a car... Can someone fix this? Why do you have CLEO 4? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
rollout Posted May 12, 2011 Share Posted May 12, 2011 Because most of the mods I use are made for CLEO 4... Like your Project Fantasia Mod, GPS, ATP's Mods, etc Link to comment Share on other sites More sharing options...
ZAZ Posted May 12, 2011 Share Posted May 12, 2011 Because most of the mods I use are made for CLEO 4...Like your Project Fantasia Mod, GPS, ATP's Mods, etc The Project Fantasia Mods are working with cleo3. Are you shure that ATP's Mods requires cleo4? As you can see in this topic, Cleo4 came with problems, some codes won't work correct anymore. Cleo4 isn't a step forward, it's a step sidewards, developed by another author. So far i know exist not much mods which requires cleo4, like these: [CLEO4] Aircraft Refueling Mod, Requested by SkylineGTRFreak [CLEO4] Napalm Bombing Mod, Firebombs in SA [CLEO4] Weather ID Selector, includes Sky Color Changer [CLEO4] Car Spawner By Fastman92(reads settings from ini, especially for added cars) CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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