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Why you shouldn't start a TC this way


Puma06111991
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even its on the wrong section, ye is pretty reflexive tounge.gif

most TC use the classic squarish blocks all over the city to start and all plain without curves

 

OOPS, im talking like if never did it xD, yeh i did it too in my life and after the 4 blocks i realize that way is a total fail

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lol, that's just odd. I wonder why they did that tounge.gif

 

 

You know the ironic thing, is that GTA games start with the road, which are then given to lot artists...

 

I see what you really mean by this though: Don't just grid out the roads like that. Do roads that make sense, and not just cloning little flat roads around lol.

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Wrong section, but still I lol'd. I do have a couple TC ideas that I wanted to do, but still I'm hesitant as it'll be likely that I'll never get to finish it.

76561198000404928.png

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leik oh em jeez!

It does somewhat work in real life.

My Uncles own a development like the one in the picture, but it's A LOT less grid-like.

There's only a few houses and a residents-only pool right now, but the plan is to sell all the lots, and let people build their homes how they like.

 

But still, creating a huge grid is no way to start a TC. It's better to do something interesting. Get the creative juices flowing early on, and others might take interest and join in to help.

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^

lol,thanks for that biggrin.gif

I think it's a perfect jab for noobs and wannabes who only steal and compile modpacks and claim it as their own TC.

76561198000404928.png

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Chris_lolwut

Wait what >_>

 

 

I've never seen a total conversion in real life, did you?

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G The Generous
Wait what >_>

 

 

I've never seen a total conversion in real life, did you?

total conversion is mean making the city in real life

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That's how I build my cities in Sim City.

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Well if ya can't poke fun at yourself, you shouldn't poke fun at others, so...

 

 

user posted image

 

and now I can say your all big fat and gay

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EncryptedReality

This topic was useless.. Wrong place even. But let it pass.

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This topic was useless.. Wrong place even. But let it pass.

Now that comment was useless.. This Topic is kinda funny.

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Chris_lolwut
Why isn't this topic locked?

Because some admins allow fun on this forum

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general modding chat for the win. There isn't enough of that.

 

I have bring proof that this won't works?

 

user posted image

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Fun aside though, someone just made an excellent point to me when I showed them this thread:

 

It seems like the topic starter is saying "You don't make roads first" and not "Don't do a grid"

 

If you are saying "don't do a grid" - correct

 

If you are saying "don't do the roads first" - you are wrong, and the roads come first in every GTA game before artists are even put to work, the roads are made.

 

With that said:

 

If you want to do a TC, you do Roads and Road LOD first. Before a single building is made. That is, if you want to do it the way Rockstar did and does it.

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Mods are non-commercial, and modders work on pure enthusiasm.

So, I think the idea is not only in the roads.

The point is you shouldn't plan on doing a "whole lot of map stuff in 50 square miles", because after doing about 10% (or whatever) of your work you will be bored and the mod dead.

So maybe the roads are the way to do it for R* as gamedevs, but for modders, if they want to do it R* style, they shouldn't build roads for freakin' weeks and for a huge map, but scale plans smaller. IMO.

Lot of mods died with Napoleon plans, btw (well, I may not post much, but I'm on this forum for more than 5 years, hehe).

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  • 5 weeks later...

I just noticed that the picture was taken in Rio Vista, California. Some guy started it as a project but it failed because of the economic crisis in 2008.

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I just noticed that the picture was taken in Rio Vista, California. Some guy started it as a project but it failed because of the economic crisis in 2008.

wow exactly one month bump, but nice info wink.gif

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