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Puma06111991

Sculptis

Recommended Posts

sanyna
Finished the model now I think, pretty satisfied with the hair now. Ready to paint.

user posted image

 

What do you think?

 

Edit: Damnit dubble post

looks great smile.gif just finish it

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Terror-Inferno

Well I had a five minute go to see if I could make something as I can only model simple models in 3Ds Max

 

user posted image

So I created some sort of spider, still need to finish the body and legs off. Not bad for a first try smile.gif

 

This program is awesome, thanks for posting about it.

 

 

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Function-X-

Didn't really have time to finish the model i was trying to do, but oh well head just needs hair and done i guess, and then i will fix many body parts

user posted image

user posted image

i wanna do hair from planes, but it keeps looking bad sad.gif

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OG__Jay
Didn't really have time to finish the model i was trying to do, but oh well head just needs hair and done i guess, and then i will fix many body parts

user posted image

user posted image

i wanna do hair from planes, but it keeps looking bad sad.gif

You can make the hair from another sphere or you can make it the same way GTAdedan did with Michael Jackson. smile.gif

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coin-god

1 year BUMP. biggrin.gif

 

Now that we can put models in IV, this program is going to be really usefull for making HQ characters for it.

The best part is that anyone can use it.

 

This is my latest project with Sculptris (havn't touched it in months):

user posted image

Made a pretty low poly base head on MAX, and imported it to Sculptris. Im now adding as much details as I can, ofcourse I've just started.

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CurtisWS

Thank you so much for the bump, I can't believe that I missed this program.

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Rahimoff

one question.

is this possible to port your models to 3Ds max?

Edited by Devil252

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coin-god

 

one question.

is this possible to post your models to 3Ds max?

Yes, but the idea (for game developing/modding) is to use this program to make a high resolution mesh of your model. And later with MAX or any other program you make a new mesh but in low resolution. Then you create a normal map out of the Sculpted mesh and use it in your low poly mesh to make it look like the High res one.

 

Anyways, some progress:

user posted image

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69_black_69

Is it weird that i find this thing a lot harder to use than 3ds max? confused.gif

Good job, goin. Looks close to the reference.

 

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coin-god

And this is me working on the Retopology

http://i.imgur.com/CmzsP.png

Model on the left is the low resolution mesh I'm doing, with a normal map applied (normal from the high res mesh).

 

It took me a while to get it right, I've been looking at many head wireframes to get the topology right. I like how it looks.

 

Basic workflow:

Sorry for size... and paint editing lol

user posted image

First in-game test (Using Unity Engine, not GTA IV). Turned out nice, I like it so far.

Edited by goin-god

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CurtisWS

I like it, you just have to work on the texture more. Try using pieces from gta 4.

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69_black_69

Your computer can't handle it, i think.

Same as my old computer.

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Rahimoff

Wrong, same sh*t happens for me too.

It sent to my e-mail by publisher, but it's crashing ass hell

 

It says to close programm after i opened it...

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69_black_69

Then your pc can't handle it too.

Just take a look goin-god, he didn't get that problem.

 

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Rahimoff

I am on windows 7 32 bit too and him too, not a tool or PC problem, make sure i'm not updating my OpenGl or something like this

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coin-god
Then your pc can't handle it too.

Just take a look goin-god, he didn't get that problem.

As soon as I try to subdivide the mesh for the fifth time, it crashes.

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69_black_69

^yeah, but you still have time to use it, right?

While Devil said

 

It says to close program after i opened it...

So pretty much different situation.

 

Work on my sh*tty XP.

No crashes yet, but still, can't model a sh*t....

 

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$ Niki $

 

And this is me working on the Retopology

 

Model on the left is the low resolution mesh I'm doing, with a normal map applied (normal from the high res mesh).

 

It took me a while to get it right, I've been looking at many head wireframes to get the topology right. I like how it looks.

 

Basic workflow:

Sorry for size... and paint editing lol

 

First in-game test (Using Unity Engine, not GTA IV). Turned out nice, I like it so far.

Nice Working style smile.gif) But still you can add it more poly's on the low poly head on the top head and some round parts smile.gif will look extreme and the texture more detailed smile.gif) Awesome work icon14.gif

Edited by $ Niki $

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Puma06111991

Stop quoting the images, please.

 

Very nice to see someone actually using the programme wisely biggrin.gif!

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xX JonthE Xx

Why would he waste polygons on the top of the head when there will be hair that covers it anyway?

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coin-god

 

Why would he waste polygons on the top of the head when there will be hair that covers it anyway?

Yeah, the top and back of his head will probably be deleted when hair is done.

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$ Niki $

Oh yeah i forgot about that smile.gif)

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titmatt

The result of what a did in one night lol

 

user posted image

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