indraCG Posted July 14, 2010 Share Posted July 14, 2010 this is an awesone program...but i dont sure these model can be used for game.... Link to comment Share on other sites More sharing options...
quechus13 Posted July 14, 2010 Share Posted July 14, 2010 this is an awesone program...but i dont sure these model can be used for game.... Well you can make a Low Poly Model then sculpt it then bake bump maps. Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 (edited) this is an awesone program...but i dont sure these model can be used for game.... Well you can make a Low Poly Model then sculpt it then bake bump maps. Theres a button which reduces the polycount when you click on it. There are also other tools for reducing the polycount. Edited July 14, 2010 by OG__Jay Link to comment Share on other sites More sharing options...
Andrew Posted July 14, 2010 Share Posted July 14, 2010 I think maybe a rename is in order. It looks an excellent tool, would be very interesting to see these models in game. Link to comment Share on other sites More sharing options...
vans123 Posted July 14, 2010 Share Posted July 14, 2010 Looks like an awsome tool downloading it later, right now busy but for those shows off, looks like a nice-friendly tool Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 I imported CJ's body and made it more muscular. Link to comment Share on other sites More sharing options...
IthinkImbright Posted July 14, 2010 Share Posted July 14, 2010 (edited) I imported CJ's body and made it more muscular. Perfect _____________________________________________________________________________________________ 3ds Max Import Import Error I am I do what I should do Sculptis Edited July 14, 2010 by BrotherCena Link to comment Share on other sites More sharing options...
Timske Posted July 14, 2010 Share Posted July 14, 2010 The body looks like a CJ over 10 years later when Rockstar is getting more HD models. Link to comment Share on other sites More sharing options...
_Rob_ Posted July 14, 2010 Share Posted July 14, 2010 I imported CJ's body and made it more muscular. That's be nice if you did that with all 3 clumps Link to comment Share on other sites More sharing options...
vans123 Posted July 14, 2010 Share Posted July 14, 2010 ye imagine that with normal and fat CJ, would rock balls Link to comment Share on other sites More sharing options...
coin-god Posted July 14, 2010 Share Posted July 14, 2010 I imported CJ's body and made it more muscular. Great work there. That looks amazing. Link to comment Share on other sites More sharing options...
Function-X- Posted July 14, 2010 Share Posted July 14, 2010 I just did this unrealistic skull now, And i have zero modelling experience Pretty awesome software, Thanks to Puma for the great find Still not finished i guess... Link to comment Share on other sites More sharing options...
Timske Posted July 14, 2010 Share Posted July 14, 2010 Nice screens you got there, not a human skull but it looks good! Link to comment Share on other sites More sharing options...
GTAdedan Posted July 14, 2010 Share Posted July 14, 2010 Awesome, this makes those pixar animation movies look like a 1 day job Link to comment Share on other sites More sharing options...
parden$ Posted July 14, 2010 Share Posted July 14, 2010 can the things u create be imported into 3d max? Link to comment Share on other sites More sharing options...
cold fusion 33 Posted July 14, 2010 Share Posted July 14, 2010 If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max . Link to comment Share on other sites More sharing options...
Revolution-Designes Posted July 14, 2010 Share Posted July 14, 2010 If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max . So face and body modelling will be very easy right now for games? Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max . Btw, it can export .obj files too and 3ds max supports them. If any of you guys wants some new materials for their sculptures, go HERE and browse the pages. There are some cool ones: Link to comment Share on other sites More sharing options...
simkas Posted July 14, 2010 Share Posted July 14, 2010 If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max . So face and body modelling will be very easy right now for games? Not really. The models that all of those sculpting programs create are ridiculously high-poly, far too high-poly for any game engine. Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 (edited) If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max . So face and body modelling will be very easy right now for games? Not really. The models that all of those sculpting programs create are ridiculously high-poly, far too high-poly for any game engine. You're right but we can reduce the polycount. Before Before - wireframe After After - wireframe Edited July 14, 2010 by OG__Jay Link to comment Share on other sites More sharing options...
simkas Posted July 14, 2010 Share Posted July 14, 2010 I imported CJ's body and made it more muscular. That's a good way of making HD textures using sculpting programs. Import a low poly mesh, paint on some wrinkles and details on it, bake a normal map from that and then overlay that over the original lower quality texture. Link to comment Share on other sites More sharing options...
GTAdedan Posted July 14, 2010 Share Posted July 14, 2010 (edited) Hehe, started with a sphere and let my imagination go and this is what it turned out to be: I think it looks pretty cool though the painting was a quick job, hell, the whole thing took me less than an hour Edited July 14, 2010 by GTAdedan Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 Wow, thats sick ! Btw, how did you make the scales. Did you use some sort of brush? If yes, can you explain. Link to comment Share on other sites More sharing options...
GTAdedan Posted July 14, 2010 Share Posted July 14, 2010 I used an image of google (skin pattern) then grayscaled it and saved it on my pc. In Sculptris you can click on PAINT. It will convert a lot of sh*t so it may take a while. Then you can click on a square called "Brush" and you can browse to the saved image and use it as texture. Just selct a paint color and start painting and you'll see the pattern on the model. Link to comment Share on other sites More sharing options...
Arab (CYP) Posted July 14, 2010 Share Posted July 14, 2010 i made a model with this tool, but i cant texturing it. the model is hd claude face, and if anybody can texturing it, write a pm! thanks Link to comment Share on other sites More sharing options...
GTAdedan Posted July 14, 2010 Share Posted July 14, 2010 i made a model with this tool, but i cant texturing it. the model is hd claude face, and if anybody can texturing it, write a pm! thanks Here I explained it "I used an image of google (skin pattern) then grayscaled it and saved it on my pc. In Sculptris you can click on PAINT. It will convert a lot of sh*t so it may take a while. Then you can click on a square called "Brush" and you can browse to the saved image and use it as texture. Just selct a paint color and start painting and you'll see the pattern on the model. " Youcan use different patterns and colors Link to comment Share on other sites More sharing options...
Equinoxia Posted July 14, 2010 Share Posted July 14, 2010 My laptop's too sh*t for this program. :'( Link to comment Share on other sites More sharing options...
quechus13 Posted July 14, 2010 Share Posted July 14, 2010 I don't understand why scupltis wont import my OBJ file i import it then it closes. Link to comment Share on other sites More sharing options...
OG__Jay Posted July 14, 2010 Share Posted July 14, 2010 I don't understand why scupltis wont import my OBJ file i import it then it closes. Are you clicking on the "go to paint" button and after that trying to add a texture? I tried that and it crashed or something like that. Try the other button. Link to comment Share on other sites More sharing options...
quechus13 Posted July 14, 2010 Share Posted July 14, 2010 I don't understand why scupltis wont import my OBJ file i import it then it closes. Are you clicking on the "go to paint" button and after that trying to add a texture? I tried that and it crashed or something like that. Try the other button. No the program closes after i import the model I cant even see it. Link to comment Share on other sites More sharing options...
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