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Sculptis


Puma06111991
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this is an awesone program...but i dont sure these model can be used for game....

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this is an awesone program...but i dont sure these model can be used for game....

Well you can make a Low Poly Model then sculpt it then bake bump maps.

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this is an awesone program...but i dont sure these model can be used for game....

Well you can make a Low Poly Model then sculpt it then bake bump maps.

Theres a button which reduces the polycount when you click on it. smile.gif There are also other tools for reducing the polycount. smile.gif

Edited by OG__Jay
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I think maybe a rename is in order.

 

It looks an excellent tool, would be very interesting to see these models in game.

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Looks like an awsome tool tounge.gif

downloading it later, right now busy but for those shows off, looks like a nice-friendly tool

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IthinkImbright

 

I imported CJ's body and made it more muscular.

user posted image

user posted image

Perfect icon14.gif

 

_____________________________________________________________________________________________

3ds Max Import Import Error I am I do what I should do Sculptis

Edited by BrotherCena
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I imported CJ's body and made it more muscular.

user posted image

user posted image

That's be nice if you did that with all 3 clumps

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I imported CJ's body and made it more muscular.

user posted image

user posted image

Great work there. That looks amazing. icon14.gif

Yl8KS.jpg
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Function-X-

I just did this unrealistic skull now, And i have zero modelling experience tounge.gif

Pretty awesome software, Thanks to Puma for the great find icon14.gif

user posted image

user posted image

user posted image

Still not finished i guess...

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cold fusion 33

If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max wink.gif.

 

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Revolution-Designes
If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max wink.gif.

So face and body modelling will be very easy right now for games? tounge.gif

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If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max wink.gif.

Btw, it can export .obj files too and 3ds max supports them. smile.gif

If any of you guys wants some new materials for their sculptures, go HERE and browse the pages. There are some cool ones:

 

user posted image user posted image user posted image

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If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max wink.gif.

So face and body modelling will be very easy right now for games? tounge.gif

Not really. The models that all of those sculpting programs create are ridiculously high-poly, far too high-poly for any game engine.

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If I remember correctly, sculptis can export as .fbx, so yes, they can be imported into 3DS Max wink.gif.

So face and body modelling will be very easy right now for games? tounge.gif

Not really. The models that all of those sculpting programs create are ridiculously high-poly, far too high-poly for any game engine.

You're right smile.gif but we can reduce the polycount. smile.gif

 

Before

user posted image

Before - wireframe

user posted image

 

After

user posted image

After - wireframe

user posted image

Edited by OG__Jay
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I imported CJ's body and made it more muscular.

user posted image

user posted image

That's a good way of making HD textures using sculpting programs. Import a low poly mesh, paint on some wrinkles and details on it, bake a normal map from that and then overlay that over the original lower quality texture.

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Hehe, started with a sphere and let my imagination go and this is what it turned out to be:

user posted image

user posted image

user posted image

 

I think it looks pretty cool though the painting was a quick job, hell, the whole thing took me less than an hour tounge.gif

Edited by GTAdedan
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Wow, thats sick ! colgate.gif Btw, how did you make the scales. Did you use some sort of brush? If yes, can you explain. blush.gif

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I used an image of google (skin pattern) then grayscaled it and saved it on my pc. In Sculptris you can click on PAINT. It will convert a lot of sh*t so it may take a while. Then you can click on a square called "Brush" and you can browse to the saved image and use it as texture. Just selct a paint color and start painting and you'll see the pattern on the model.

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i made a model with this tool, but i cant texturing it.

the model is hd claude face, and if anybody can texturing it, write a pm!

 

thanks

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i made a model with this tool, but i cant texturing it.

the model is hd claude face, and if anybody can texturing it, write a pm!

 

thanks

Here I explained it wink.gif

 

"I used an image of google (skin pattern) then grayscaled it and saved it on my pc. In Sculptris you can click on PAINT. It will convert a lot of sh*t so it may take a while. Then you can click on a square called "Brush" and you can browse to the saved image and use it as texture. Just selct a paint color and start painting and you'll see the pattern on the model. "

 

Youcan use different patterns and colors

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I don't understand why scupltis wont import my OBJ file

 

i import it then it closes. sad.gif

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I don't understand why scupltis wont import my OBJ file

 

i import it then it closes. sad.gif

Are you clicking on the "go to paint" button and after that trying to add a texture? I tried that and it crashed or something like that. sad.gif Try the other button. smile.gif

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I don't understand why scupltis wont import my OBJ file

 

i import it then it closes. sad.gif

Are you clicking on the "go to paint" button and after that trying to add a texture? I tried that and it crashed or something like that. sad.gif Try the other button. smile.gif

No the program closes after i import the model I cant even see it.

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