Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

AznKei

DYOM Mission Reviews

Recommended Posts

General Scrotum

Would you rate my missions "Calm Day" and "Old SPADS HQ"? And while we're at it, "SOS - Part One" and "SOS - Part Two"?

 

Thanks!

 

EDIT: You will need CLEO 4 to run them.

Edited by Secronom President

Share this post


Link to post
Share on other sites
Mati

Hey AznKei, I just finished the last mission of The Don and his gun.

I would like if you could review it.

http://www.gtaforums.com/index.php?showtopic=464215&st=0

Remember, you reviewed everything already, you only have to review the last mission called Joel Pacino.

 

BTW could you sent the whole series review to my topic? Thanks.

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review 4 missions made by SatournFan. They're part of the San Andreas Security Department series.

 

Click on each of the missions below in order to download them:

Intro

Destroying Grove base

Mexican's turf

First attempt for Glen Park

 

Now, it's time for the review,

 

- Writing: Good. They are generally well written with the proper structure. Some dialog and instruction sentences need to be a little more spaced, especially after the period (.) and the comma (,).

- Presentation: Very Good. Nice viewing angle between different cutscenes. Nice gesture animations for the characters in order to give them more expression. I like the main enemy suicide jump from the Mexicans' turf mission.

 

Intro

- Length: Short, as it can be done in 2 minutes. The player plays as John who just got enrolled by Woodcock (Torino) and James (Pulaski) to the San Andreas Security Department (SASD) and got briefed about the Las Santos gangsters around the city inside the LSPD office.

- Difficulty: Very Easy. This mission is mainly focused on cutscenes in order to present different important characters in this series. So there's no travelling, no gunfights involved.

- Variety: Good. We have characters like John, Woodcock, James, LSPD officers and a few gangs such as Grove street, Ballas, Vagos.

 

Destroying Grove base

- Length: Good, as it can be done in 6 minutes. The player John and his SWAT ally has been tasked by Woodcock to bomb the Grove Bandit base at Ocean docks and kill the Grove members there.

- Difficulty: Normal. The enemies have good accuracies. Fortunately, the SWAT enforcer is actually bulletproof, so the player can run over most of the enemies at ground level. Unfortunately for some reason, even though the player is working as a SASD member, there's a police interference, like if he's committing crime. Kill all enemies and place the bomb in very specific locations.

- Variety: Very Good. We have characters such as John, woodcock, James, SWAT members and Grove Street members with weapons such as pistol, satchel charges, mp5, micro-uzi, ak47, country rifle, shotgun, sniper and desert eagle. Not to mention the SWAT enforcer truck.

 

Mexicans' turf

- Length: Good, as it can be done in 5 minutes. The player John and his SWAT allies has been tasked by Woodcock to kill all the Mexicans (Vagos) members and capture the leader Ignacio at the slope of east beach, los santos.

- Difficulty: Normal. The enemies have good accuracies. Fortunately, the SWAT enforcer is actually bulletproof, so the player can run over most of the enemies at ground level. Unfortunately for some reason, even though the player is working as a SASD member, there's a police interference, like if he's committing crime. Kill all enemies nonetheless.

- Variety: Very Good. We have characters such as John, woodcock, James, SWAT members and Mexicans/vagos members with weapons such as mp5, m4, micro-uzi and ak47. Not to mention the SWAT enforcer truck.

 

First attempt for Glen Park

- Length: Good, as it can be done in 5 minutes. The player John and his ally named J have been tasked by Woodcock to steal some weapons from a Ballas base in Glen park while being dressed as Ballas members in order of being unnoticed.

- Difficulty: Easy. The enemies have an average accuracies, but the player has to kill them by using stealth technique with a knife. Since there's is no radar points in order to find the enemy base inside Glen Park, the player must observe the area carefully in order to find the right direction to progress the mission.

- Variety: Very Good. The characters include John, Woodcock, J and the Ballas members with weapons such as knife, m4, ak-47, mp5, silenced gun, pistol and desert eagle, and a gangster car at the player disposal from the beginning.

 

Overall, the missions are great icon14.gif . In terms of length, they're pretty much at the same standard of the official GTA SA missions. The only things that bothers me, is that the wanted level is still enabled even though the player is a police officer itself. Otherwise, great job for the author and keep up the good work biggrin.gif .

Share this post


Link to post
Share on other sites
SatournFan

 

AznKei, thanks for reviewing my missions again.

Share this post


Link to post
Share on other sites
Jimmy_Leppard

Hey, AznKei. I would like you to review my missions of my new mission series called ''GTA Prison Break''. This mission series is in progress so I would like you to play missions 1,2,3 and 4 biggrin.gif You can download and play them here --> http://www.gtaforums.com/index.php?showtopic=465902

 

Enjoy.

 

Cheers from Jimmy biggrin.gif

Edited by Jimmy_Leppard

Share this post


Link to post
Share on other sites
AznKei

Hello everyone and Merry Christmas!

 

Today, I'm going to review 4 missions made by C!TRU5~M!XX3R. They're part of the SiN Nuke series.

 

The missions can be download at: http://www.gtaforums.com/index.php?showtopic=465704.

 

Now, it's time for the review,

 

- Writing: Good. While the author doesn't speak english fluently, hence a good amount of spelling and structural mistakes, the writings are at least understandable to know what the storyline is all about. There is a lack of apostrophes (') though.

- Presentation: Excellent. Nice viewing angle between different cutscenes. The sandstorm weather effects, combined with dead bodies and burned cars give the impression of an apocalyptic scenario, which is really impressive.

 

The Road to Palmino Creek

- Length: Short, as it can be done in 3 minutes. The player plays as Sin, a lone survivor and who just wakes up from a nuclear fallout aftermath in the Red County crountryside. He sees a lot of human corpses and burned cars. Fortunately, the Palomino Creek is the closest town he can go to take refuge and proceeds to go there with a sparing car.

- Difficulty: Easy. The player has to go to the directions given from the radar map. There's no shootout involved. Watch out for the fire sources and random explosions though.

- Variety: Very Good. The characters include the security guard protagonist Sin and many pedestrians as dead people, with many different vehicles, either totally burnt, wrecked or seriously damaged.

GREETINGS FROM PALIMNO CREEK !

- Length: Decent, as it can be done in 4 minutes. The player Sin, just comes to the Palomino Creek town and sees that it is still devastated as earlier in the countryside. Without thinking too much, he must find a safehouse where he can take refuge for a while and must collect woods in order to make a barrage to the new safehouse.

- Difficulty: Easy. The player has to go to the directions given from the radar map. There's no shootout involved. Watch out for the fire sources and random explosions though. There's actually 6 packs of woods to be collected in gameplay instead of the author claims that there's 8 in total.

- Variety: Very Good. The characters include Sin and many pedestrians as dead people or illusions, with many different vehicles, either totally burnt, wrecked or seriously damaged. There's also some platforms objects that the player must collect as pack of woods.

 

P.E.R.F.O.R.A.N.C.E

- Length: Decent, as it can be done in 4 minutes. The player Sin sees a lot of illusions since he came to Palomino Creek (ped + traffic enabled), but still takes a look around the city. When he gets to a surrounding roadblocks of car wreckage and collects the weapons, he found himself surrounded by zombies.

- Difficulty: Easy. The enemies only rush towards to the player. And since they're spawned in small quantities, are having a hard time to get through of the player's defense and that the player is very well equipped, they can be dealt without too much trouble.

- Variety: Excellent. The characters include Sin and many pedestrians as dead people, illusions or zombies, with many different vehicles, either totally burnt, wrecked or seriously damaged. The player is equipped with

micro-uzi, ak-47, sawn-off shotgun, desert eagle and armor.

 

Food for Life

- Length: Decent, as it can be done in 4 minutes. One day later after his fight against zombies, Sin is getting hungry as there isn't enough food inside his safehouse. So, he has to find food at the edge of the town from a destroyed truck. As he starts to go back to his safehouse, someone follows him.

- Difficulty: Normal. The enemy that the player has to kill is a little bit more challenging, as she tries to run over the player with her car. Try to go to the places where it can be unreachable for the enemy car to follow you, such as the rooftop of a house and shoot the enemy with the provided weapons from the safehouse.

- Variety: Excellent. The characters include Sin and many pedestrians as dead people, illusions or zombies, with many different vehicles, either totally burnt, wrecked or seriously damaged. The player is equipped with

desert eagle, ak-47, sawn-off shotgun and armor.

Overall the missions sure look very promising icon14.gif . The storyline is great so as the presentation. The only thing that needs to be improved would be the writings. Otherwise, great job for the author and keep up the good work biggrin.gif .

 

Share this post


Link to post
Share on other sites
C!TRU5~M!XX3R

Holy sh*t.

I never saw a DYOM User/Designer/Reviewer how tell to me "promising" catspider.gif

 

Thanks alot. That was very important for me smile.gif

 

Is it bad if I to quote your review in the SiN Nuke Topic,AznKei ?

Share this post


Link to post
Share on other sites
AznKei
Holy sh*t.

I never saw a DYOM User/Designer/Reviewer how tell to me "promising" catspider.gif

 

Thanks alot. That was very important for me smile.gif

 

Is it bad if I to quote your review in the SiN Nuke Topic,AznKei ?

No, it's ok. You can post the review of your missions on your own topic. ^_^

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review 4 missions made by Secronom President. They're part of the Chronicles of Secronom series.

 

Click on the mission names in order to download them:

Calm Day

Old SPADS HQ

SOS - Part One

SOS - Part Two

 

Now, it's time for the review,

 

- Writing: Very Good. While the objective descriptions and the dialogues are quite short, they're very well written with the proper grammatical structure.

- Presentation: Good. The mission lacks a good amount of cutscenes in order to make the storyline more suspenseful. But they're a few of them which is well done with the accurate viewing angles.

 

Calm Day

- Length: Decent, as it can be done in 4 minutes. The player plays as John Secronom, a white agent lookalike character who him and his 2 friends wants to travel from a red county cabin to south Las Venturas with their van.

- Difficulty: Easy. There's no shootouts/gunfights involved. The player only has to travel from point A to point B with his vehicle.

- Variety: Decent. The characters include John and his 2 friends with a van. That's about it.

 

Old SPADS HQ

- Length: Good, as it can be done in 6 minutes. The player John and his civilian and army friends are fighting against an invading SPADS members, composed of SWATs and clowns, around the Torino's ranch in Tierra Robada.

- Difficulty: Hard. The player and his allies must fight through 3 waves of enemies, without healthpacks and armor. They also have very good accuracies and a good amount of them have 2500HP without the headshot option. To make things difficult, the player is initially equipped with a sawn-off shotgun, which isn't effective against large group of enemies. Still, it's doable, especially if the player takes the enemies weapons though.

- Variety: Very Good. The characters include John, his allies, consisting of normal and army pedestrians and the SPADS, the enemy organization members which include SWATS and clowns. The weapons found in this mission are: sawn-off shotgun, mp5, desert eagle, micro-uzi, chainsaw, flamethrower and shotgun.

 

SOS . Part One

- Length: Good, as it can be done in 5 minutes. The player John and his allies enters the Area 69 base and fight against the SPADS members inside.

- Difficulty: Medium. A Good amount of enemies have 2500Hp with no headshots, with very good accuracies. Fortunately, the same can be said with your allies, especially the ones who carrying an m4. Assist them, in order to make a short work of the enemies without too much trouble.

- Variety: Very Good. The characters include John, his allies, consisting of normal and army pedestrians and the SPADS, the enemy organization members which include SWATS, chinese ladys and clowns. The weapons found in this mission are: sawn-off shotgun, mp5, desert eagle, micro-uzi, chainsaw and m4.

SOS . Part Two

- Length: Very Good, as it can be done in 7 minutes. The player plays both the as a SPADS member and John secronom alternatively. The SPADS member must fight against the hero allies and vice versa later on inside the Area 69.

- Difficulty: Very Hard. Many enemies carry m4 which have advantage over the player's mp5 and they have very strong accuracies, with 2500Hp on some of them and no headshot option. Without the healthpacks and armors, the mission is actually very tedious to go through. Proceed with caution by killing the enemies one by one slowly.

- Variety: Very Good. The characters include John, his allies, consisting of normal and army pedestrians and the SPADS, the enemy organization members which include SWATS and a pimp guy. The weapons found in this mission are: sawn-off shotgun, mp5, desert eagle, micro-uzi, chainsaw, m4 and country rifle.

 

Overall, the missions are good and simple to play icon14.gif. The difficulty needs to be toned down since there's a good amount of enemies that have 2500Hp, no headshots and very strong accuracies, which make them tedious to kill them for some average players. Otherwise, good job and keep up the good work biggrin.gif .

 

 

 

Share this post


Link to post
Share on other sites
General Scrotum

Thanks a lot! biggrin.gif

 

You are the best, as always. icon14.gif

Share this post


Link to post
Share on other sites
Chimpso

Hi AznKei. Been a while since I requested a review. Could you review my contest mission pack Perfidy?

 

It's five missions long and I hope you enjoy it.

Share this post


Link to post
Share on other sites
xMatix

AznKei please, can you review these missions of World in War story-line?

Dawnville, Defend the Dawnville, Carride, Carride 2, Bad, Worst, Very bad.

All of those missions are my best work, especially The Final Show mission. Thanks!

Topic: http://www.gtaforums.com/index.php?showtopic=455345

Missions:

1. "Dawnville" - http://dyom.gtagames.nl/?act=show&id=6945

2. "Defend the Dawnville!" - http://dyom.gtagames.nl/?act=show&id=6948

3. "Carride" - http://dyom.gtagames.nl/?act=show&id=6956

4. "Carride 2" - http://dyom.gtagames.nl/?act=show&id=6958

5. "Bad, Worst, Very Bad" - http://dyom.gtagames.nl/?act=show&id=9813

 

Thanks a lot!

Share this post


Link to post
Share on other sites
LiLArt

Hey there, this is my second mission I made and I hope you could take a look at it and add a comment about it.

Saving Private Tyler

The Video

Greetings, LiLArt

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review 4 missions made by Jimmy_Leppard. They're part of the GTA Prison Break series.

 

In order to play these missions, they can be downloaded at: http://www.gtaforums.com/index.php?showtopic=465902.

 

Now, it's time for the review,

 

- Writing: Very Good. The instructions and dialogues are very well written and the storyline gives a more deeper detail about the protagonist named Michael Scofield.

- Presentation: Very Good. Nice viewing angle between different cutscenes. With a good amount of characters that can be seen in one mission, I would say that the cutscenes make the whole storyline alive.

 

Introduction

- Length: Short, as it can be done in 2 minutes. The player plays as Michael, also called "fish" by the other characters, a young man who just got into prison at the Area 69 recently, because of his failed bank robbery. At his cell, he meets Sucre, a lookalike Cesar character and eventually his newfound friend.

- Difficulty: Very easy. This is a cutscenes-only mission, which only gives a background to the main character. So there's no gunfights, no travelling, no actions, etc.

- Variety: Very good. The characters include Michael, the bank employees, the countryside police, a lookalike Pulaski character and Sucre, with weapons such as assault rifles, combat shotgun and vehicles such as police cars.

 

First day behind bars

- Length: Short, as it can be done in 3 minutes. The player Michael takes a look around the Area 69 prison outdoor base, sees many security guards, various gangs, known serial killers and meet Lincoln. The latter tells the protagonist that they might be freed soon.

- Difficulty: Easy. The missions is mostly focused on cutscenes. There is a part where the player has to find Lincoln at the base and doesn't have a radar point. Some guards can kill the player if the latter gets to close to them.

- Variety: Very good. The characters include Michael, Lincoln, gangs such as Da Nang Thang, thugs, security guards with weapons such as pistol and assault rifles.

 

T Bag

- Length: Short, as it can be done in 3 minutes. The player Michael tells Sucre about the planned escape of the Area 69 prison made by Lincoln. After Lincoln and Sucre leave, Michael got confronted into a fist fight with T-Bag, beats him down and got arrested further by Officer Bellick, a lookalike Pulaski, for 24 hours in the hole.

- Difficulty: Easy. The player fights with his fist against T Bag, a vicious thug. The enemy has a lot of Hp, so it's best to knock him down fast and step on him for an easy victory.

- Variety: Good. The characters include Michael, Lincoln, Sucre, Officer Bellick, T-Bag and his mens, with weapons such as police stick and assualt rifles.

Service for service

- Length: Short, as it can be done in 3 minutes. The player Michael gets out of the hole 24 hours later and re-meets Sucre and Lincoln again. Lincoln tells that they need shovels for their planned escape and only Abruzzi and his cabin has them in the Area 69 prison. Micheal talks to Abruzzi for the shovels, and the latter told him that he wants money from "C note", another vicious thug, before he could get the shovels.

- Difficulty: Very Easy. The player only has to go to different checkpoints and watch the different cutscenes. No brawl, no gunfighting involved.

- Variety: Good. The characters include Michael, Lincoln, Sucre, Officer Bellick, Abruzzi, C note and his mens. That's about it.

Overall, the mission are well done icon14.gif . The missions are quite simple in terms of design, but they can lead for more interesting future missions as the storyline is progressing very smoothly. Good job for the author and keep up the good work biggrin.gif .

Share this post


Link to post
Share on other sites
Jimmy_Leppard
Hello everyone,

 

Today, I'm going to review 4 missions made by Jimmy_Leppard. They're part of the GTA Prison Break series.

 

In order to play these missions, they can be downloaded at: http://www.gtaforums.com/index.php?showtopic=465902.

 

Now, it's time for the review,

 

- Writing: Very Good. The instructions and dialogues are very well written and the storyline gives a more deeper detail about the protagonist named Michael Scofield.

- Presentation: Very Good. Nice viewing angle between different cutscenes. With a good amount of characters that can be seen in one mission, I would say that the cutscenes make the whole storyline alive.

 

Introduction

- Length: Short, as it can be done in 2 minutes. The player plays as Michael, also called "fish" by the other characters, a young man who just got into prison at the Area 69 recently, because of his failed bank robbery. At his cell, he meets Sucre, a lookalike Cesar character and eventually his newfound friend.

- Difficulty: Very easy. This is a cutscenes-only mission, which only gives a background to the main character. So there's no gunfights, no travelling, no actions, etc.

- Variety: Very good. The characters include Michael, the bank employees, the countryside police, a lookalike Pulaski character and Sucre, with weapons such as assault rifles, combat shotgun and vehicles such as police cars.

 

First day behind bars

- Length: Short, as it can be done in 3 minutes. The player Michael takes a look around the Area 69 prison outdoor base, sees many security guards, various gangs, known serial killers and meet Lincoln. The latter tells the protagonist that they might be freed soon.

- Difficulty: Easy. The missions is mostly focused on cutscenes. There is a part where the player has to find Lincoln at the base and doesn't have a radar point. Some guards can kill the player if the latter gets to close to them.

- Variety: Very good. The characters include Michael, Lincoln, gangs such as Da Nang Thang, thugs, security guards with weapons such as pistol and assault rifles.

 

T Bag

- Length: Short, as it can be done in 3 minutes. The player Michael tells Sucre about the planned escape of the Area 69 prison made by Lincoln. After Lincoln and Sucre leave, Michael got confronted into a fist fight with T-Bag, beats him down and got arrested further by Officer Bellick, a lookalike Pulaski, for 24 hours in the hole.

- Difficulty: Easy. The player fights with his fist against T Bag, a vicious thug. The enemy has a lot of Hp, so it's best to knock him down fast and step on him for an easy victory.

- Variety: Good. The characters include Michael, Lincoln, Sucre, Officer Bellick, T-Bag and his mens, with weapons such as police stick and assualt rifles.

Service for service

- Length: Short, as it can be done in 3 minutes. The player Michael gets out of the hole 24 hours later and re-meets Sucre and Lincoln again. Lincoln tells that they need shovels for their planned escape and only Abruzzi and his cabin has them in the Area 69 prison. Micheal talks to Abruzzi for the shovels, and the latter told him that he wants money from "C note", another vicious thug, before he could get the shovels.

- Difficulty: Very Easy. The player only has to go to different checkpoints and watch the different cutscenes. No brawl, no gunfighting involved.

- Variety: Good. The characters include Michael, Lincoln, Sucre, Officer Bellick, Abruzzi, C note and his mens. That's about it.

Overall, the mission are well done icon14.gif . The missions are quite simple in terms of design, but they can lead for more interesting future missions as the storyline is progressing very smoothly. Good job for the author and keep up the good work biggrin.gif .

Thanks AznKei, as always, very good and detailed review. Cheers from Jimmy. biggrin.gif

Share this post


Link to post
Share on other sites
Mati
Hey AznKei, I just finished the last mission of The Don and his gun.

I would like if you could review it.

http://www.gtaforums.com/index.php?showtopic=464215&st=0

Remember, you reviewed everything already, you only have to review the last mission called Joel Pacino.

 

BTW could you sent the whole series review to my topic? Thanks.

Just making sure you didnt forget biggrin.gif .

Hope you will review it.

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review a mission made by mati1501. The name of the mission is Joel Pacino and, it is part of the The Don and his gun series.

 

To download this mission, please go to the following link: http://dyom.gtagames.nl/?act=show&id=10075.

 

Now it's time for the review,

 

- Writing: Excellent. There's a large amount of dialogues and descriptions on each mission and they're very well written, with apostrophes (') included. This is the only mission of the series that use the protagonist name as a title.

- Presentation: very Good. There's a large amount of cutscenes with accurate viewing angles for each of them. There's a lot of different pedestrians and animations during those cutscenes which makes the whole storyline much more alive.

- Length: Excellent. As it can be done in 10 minutes. The player plays as Joel, becomes made and get soon married with Veronica. He invites his friends and his Boss Giovanni at the church for the wedding ceremony. Later, Giovanni turns at the protagonist and the player must fight against Giovanni and his goons at the church south of Las Venturas. To not spoil everything, this mission has actually a bad ending.

- Difficulty: Very Hard. The player is initially equipped with a micro-uzi, while the enemies have combat shotgun, sawn-off shotgun, mp5, shotgun, ak-47, sniper with very strong accuracies. Not to mention that there's cop inteference which makes to whole gunfight more tedious than before. Fortunately, the player can use the cars from the traffic, put them near the enemy's position and let it explode.

- Variety: Excellent. The characters include Joel, Veronica, Giovanni, Joel's friends, the wedding ceremony attendees and the mafia goons, with weapons such as combat shotgun, sawn-off shotgun, mp5, shotgun, ak-47, sniper, micro-uzi and m4 and the mafia cars.

 

Overall the mission is great icon14.gif . The only thing that might drive back for an average player is the difficulty. Otherwise, the author did a great job to design this final mission, and must keep the great work biggrin.gif .

Share this post


Link to post
Share on other sites
Mati

Thanks AznKei. Hope you enjoyed my story biggrin.gif . If my San Andreas will run again, I will make part 2 of this to answer some open questions...

Share this post


Link to post
Share on other sites
AznKei

Hello again, tounge.gif

 

I'm going to review a mission made by GTA!!!. The mission name is Change of Things! and it is part of the Johnny Nixon Chronicles series.

 

The link of this mission can be found at: http://dyom.gtagames.nl/?act=show&id=10048.

 

Now, it's time for the review,

 

- Writing: Excellent. They're pretty much perfectly well written. The text coloring is a nice touch that improves more the comprehension of the mission objectives.

- Presentation: Excellent. Nice viewing angle between different cutscenes. There's some great animations during some cutscenes such as the enemy car who escapes down the hill and an enemy who self exploded for his suicide.

- Length: Very Good, as it can be done in 7 minutes. The player as Johnny (Ryder), and along with his friend (Cesar) and an unknown hispanic agent are chasing and fighting against the main enemy Secronom and his goons. Later, johnny learn from a call that someone killed his uncle and critically injured his mom, and must continue his quest.

- Difficulty: Hard. The player is equipped with a micro-uzi, which is less effective against Secronom's goons who carry combat shotgun, ak-47, mp5 and have very strong accuracies. Fortunately, your ally can deal with them which his larger health and his strong accuracies. The rest of the mission is mainly focused on cutscenes.

- Variety: Excellent. We have characters such as Johnny, a lookalike Cesar character, a white agent, Secronom and his goons, gang criminals and Johnny's uncle and his mom with weapons such as combat shotgun, ak-47, mp5, micro-uzi, grenade and vehicles such as the mafia cars and a loading monster truck.

Overall, great mission made by GTA!!! icon14.gif . This series is quite unique in a way that it is actually made by multiple DYOM users, which means each mission has a different style and feeling. Anyways, great job for the author and keep up the great work! biggrin.gif

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review 4 missions made by SatournFan. They're part of the Episodes From San Andreas series.

 

The missions can be downloaded at: http://www.gtaforums.com/index.php?showtopic=465820.

 

Now, it's time for the review,

 

- Writing: Good. They are generally well written with the proper structure. Some dialog and instruction sentences need to be a little more spaced, especially after the period (.) and the comma (,).

- Presentation: Good. Nice viewing angle between different cutscenes. Nice gesture animations for the characters in order to give them more expression. Otherwise, nothing too spectacular happens in those cutscenes.

 

Policeman on duty

- Length: Very Good, as it can be done in 7 minutes. The player plays as Nick, a young afro-american man who works at the police in Los Santos, has been tasked by his workmate Henry to take care of the thugs for him as he calls a day off for personal reasons. The player must kill thugs outside and inside Burget Shot at temple district, Los Santos, and at the Orange motel in Las Colinas with his police car.

- Difficulty: Normal. The only enemies that are equipped with weapons are inside the Burget Shot restaurant. Elsewhere, the enemies are barehanded. For some unknown reasons, the player can get a wanted level even though he is himself one of them.

- Variety: Good. We have characters like Nick, Henry, a few amount of thugs with weapons such as pistol, desert eagle and silenced pistol and a red LVPD police car.

 

Agree

- Length: Decent, as it can be done in 4 minutes. The player Nick has been tasked by Armando, a Vagos member, to kill the Grove Street members in their gang war at east beach, Los Santos.

- Difficulty: Easy. The player is assisted with a large number of Vagos members. who are fighting against the Grove Street members. Since the gang war happens in a wide open area, the player can also run over the enemies with a car.

- Variety: Very Good. We have characters like Nick, Armando and his Vagos gang and the GSF gang with weapons such as shotgun, mp5 and micro-uzi and vehicles such as a sport car and a LSPD car.

 

Sniper work

- Length: Good, as it can be done in 5 minutes. The player Nick has been tasked by Agent Jim (Torino) at Grove Street to snipe down a businessman named "Major" at ground level of a market building in downtown from a rooftop with a jetpack.

- Difficulty: Very easy. The player must choose the fate of Major with his sniper, which means the mission can also be passed without shooting anybody. Be careful not to take out the jetpack while on high altitude though.

- Variety: Good. We have characters such as Nick, Jim and Major with weapons such as sniper and vehicles such as a sport car and a LSPD car.

 

What are you thinking about?

- Length: Good, as it can be done in 5 minutes. The player Nick has been tasked by an unknown caller, later revealed as Major, to kill the bikers at the bike playground in Glen Park from downtown Los Santos.

- Difficulty: Normal. A larger amount of bikers are scattered around the bike playground area, carrying some powerful weapons versus the player's tec-9. Fortunately, they have average accuracies and a few of them can be run over with a car. It is recommended to take an Ak-47 from the enemies that are killed in order to facilitate the gunfight.

- Variety: Very Good. We have characters such as Nick, Major and the bikers with weapons such as mp5, ak-47, micro-uzi, country rifle, shotgun and tec-9 and vehicles such as motorbikes, a sport car and a LSPD car.

Overall, the mission are good icon14.gif , as they're pretty much in a standard GTA missions style. Good job for the author and keep up the good work biggrin.gif .

 

 

 

 

 

Share this post


Link to post
Share on other sites
AznKei

IMPORTANT NOTICE!!!

 

Happy new year 2011 everyone!!! biggrin.gifbiggrin.gifbiggrin.gifbiggrin.gif

 

Ok! On topic,

 

I would like to say that I'm very happy that the DYOM community cares a lot for my DYOM reviews and that the topic becomes more important over time. So, I decide that starting from today, they would be actually 2 DYOM reviews: Myself and Secronom President.

 

Secronom President told me that he wanted to review some missions that the DYOM community made. I analyzed some of his reviews he made, it's actually very good. icon14.gif While he's still new for doing the DYOM reviews, I would like to tell the DYOM community to be less strict about his criticisms as he just started to do them.

 

So Secronom President, it's a pleasure that you can now do the reviews in this topic and wish you the good work biggrin.gif .

Share this post


Link to post
Share on other sites
General Scrotum

Hello,

 

Today, I'm going to review a mission made a LiLArt. It is called Rescue.

 

The mission can be downloaded here: ---> http://dyom.gtagames.nl/?act=show&id=10231

 

There is also a video walkthrough we can find here: --> http://www.youtube.com/watch?v=mhW_rXoe0C0

 

Now, it's time for the review,

 

- Writing: Good. There are a few instructions but, there are some errors here and there.

 

- Presentation: Good. While there is not a lot of them, they explain the story well enough for the player to understand the mission.

 

- Length: Very Good. As it can be done in eight (8) minutes. The player plays as a soldier who's sent on a mission to liberate another soldier being held captive by a terrorist group in El Quebrados.

 

- Difficulty: Hard. All the enemies are equiped with weapons. Some have AK-47's, others have Shotguns, Rifles and Combat Shotguns. A pain in the ass in this mission is the fact that some of the terrorists can jump from the roofs to the street to shoot at you (especially behind you). If you don't know El Quebrados surrounding too well, it might be hard to find the entrance of where the soldier is being held captive. Fortunately, there is no timer to save him and you don't have to worry about the SAM sites at Area 69.

 

- Variety: Very Good. The player and his allies are consisting of soldiers, a Las Venturas police officer and a ped. The terrorists are consisting of enemies like Emmet, Big Bear and other peds. The weapons we can find in this mission are: a Silenced 9mm, an M4, a Tear Gas (for the player) and AK-47's, Shotguns, Combat Shotguns and Rifles (for the terrorists). The vehicles included are: a Patriot and a Maverick (for the allies) and some Walton's and other cars of this type (for the enemies).

 

Overall, the mission is good. icon14.gif While the mission is hard and has a lot of possibilities to be done, the mission is quite enjoyable and is a good test. It would have been more intense if there would have been a timer to rescue Private Tyler.

Share this post


Link to post
Share on other sites
Chimpso
Hello,

 

Today, I'm going to review a mission made a LiLArt. It is called Rescue.

 

The mission can be downloaded here: ---> http://dyom.gtagames.nl/?act=show&id=10231

 

There is also a video walkthrough we can find here: --> http://www.youtube.com/watch?v=mhW_rXoe0C0

 

Now, it's time for the review,

 

- Writing: Good. There are a few instructions but, there are some errors here and there.

 

- Presentation: Good. While there is not a lot of them, they explain the story well enough for the player to understand the mission.

 

- Length: Very Good. As it can be done in eight (8) minutes. The player plays as a soldier who's sent on a mission to liberate another soldier being held captive by a terrorist group in El Quebrados.

 

- Difficulty: Hard. All the enemies are equiped with weapons. Some have AK-47's, others have Shotguns, Rifles and Combat Shotguns. A pain in the ass in this mission is the fact that some of the terrorists can jump from the roofs to the street to shoot at you (especially behind you). If you don't know El Quebrados surrounding too well, it might be hard to find the entrance of where the soldier is being held captive. Fortunately, there is no timer to save him and you don't have to worry about the SAM sites at Area 69.

 

- Variety: Very Good. The player and his allies are consisting of soldiers, a Las Venturas police officer and a ped. The terrorists are consisting of enemies like Emmet, Big Bear and other peds. The weapons we can find in this mission are: a Silenced 9mm, an M4, a Tear Gas (for the player) and AK-47's, Shotguns, Combat Shotguns and Rifles (for the terrorists). The vehicles included are: a Patriot and a Maverick (for the allies) and some Walton's and other cars of this type (for the enemies).

 

Overall, the mission is good. icon14.gif While the mission is hard and has a lot of possibilities to be done, the mission is quite enjoyable and is a good test. It would have been more intense if there would have been a timer to rescue Private Tyler.

Exccellent for your first review if I do say so myself biggrin.gif. Please keep up the good work.

Share this post


Link to post
Share on other sites
General Scrotum
Hello,

 

Today, I'm going to review a mission made a LiLArt. It is called Rescue.

 

The mission can be downloaded here: ---> http://dyom.gtagames.nl/?act=show&id=10231

 

There is also a video walkthrough we can find here: --> http://www.youtube.com/watch?v=mhW_rXoe0C0

 

Now, it's time for the review,

 

- Writing: Good. There are a few instructions but, there are some errors here and there.

 

- Presentation: Good. While there is not a lot of them, they explain the story well enough for the player to understand the mission.

 

- Length: Very Good. As it can be done in eight (8) minutes. The player plays as a soldier who's sent on a mission to liberate another soldier being held captive by a terrorist group in El Quebrados.

 

- Difficulty: Hard. All the enemies are equiped with weapons. Some have AK-47's, others have Shotguns, Rifles and Combat Shotguns. A pain in the ass in this mission is the fact that some of the terrorists can jump from the roofs to the street to shoot at you (especially behind you). If you don't know El Quebrados surrounding too well, it might be hard to find the entrance of where the soldier is being held captive. Fortunately, there is no timer to save him and you don't have to worry about the SAM sites at Area 69.

 

- Variety: Very Good. The player and his allies are consisting of soldiers, a Las Venturas police officer and a ped. The terrorists are consisting of enemies like Emmet, Big Bear and other peds. The weapons we can find in this mission are: a Silenced 9mm, an M4, a Tear Gas (for the player) and AK-47's, Shotguns, Combat Shotguns and Rifles (for the terrorists). The vehicles included are: a Patriot and a Maverick (for the allies) and some Walton's and other cars of this type (for the enemies).

 

Overall, the mission is good.  icon14.gif  While the mission is hard and has a lot of possibilities to be done, the mission is quite enjoyable and is a good test. It would have been more intense if there would have been a timer to rescue Private Tyler.

Exccellent for your first review if I do say so myself biggrin.gif. Please keep up the good work.

Thank you very much! biggrin.gif

Share this post


Link to post
Share on other sites
AznKei

Hello everyone,

 

Today, I'm going to review 4 missions made by LeonCJ. They're part of the GANGSTER and Proud of it! series.

 

The missions can be downloaded at: http://www.gtaforums.com/index.php?showtopic=462740.

 

Now, it's time for the review,

 

- Writing: Very Good. They're generally very well written. I like the text coloring as it's help to better visualize the dialogues and instructions.

- Presentation: Very Good. Nice accurate viewing angles between different cutscenes. otherwise, they're just there to explain the mission objectives.

 

Can you handle it?

- Length: Good, as it can be done in 5 minutes. The player plays as Brian (CJ), and with his brother Trent (Ryder) has been tasked by Drake (Sweet) to learn how to use a gun at Uncle Joe (Emmet) backyard by killing some invading thugs around the area.

- Difficulty: Easy. The enemy fires have weak accuracies. And since they're equipped with light weapons, they all can be dealth without too much trouble with a pistol.

- Variety: Very Good. The characters include Brian, Trent, Drake, Joey (Big Smoke), Uncle Joe and some thugs with weapons such as pistol, baseball bat and micro-uzi. There's a bike and some objects used as an obstacle or a wall against enemy fires.

 

Stealin' some goods

- Length: Good, as it can be done in 5 minutes. The player Brian has been tasked by Trent to steal some weapon briefcase at the cargo hold in Willowfield and ship it to Uncle Joe's backyard. At the cargo hold site, they must fight against the Russian gangsters and destroy their trucks.

- Difficulty: Normal. The enemy fires have average accuracies. There's also a healthpack and an armor at the gunfighting site whenever the player has low on HP. Use the explosives barrels to take out a pack of enemies with ease.

- Variety: Very Good. The characters include Brian, Trent, the Russian mafia with weapons such as pistol, mp5, tec-9, micro-uzi and shotgun. The vehicles include a sport car and cargo trucks and objects such as crates, steel platforms, healthpacks, armor and explosive barrels.

 

Monday Work

- Length: Excellent, as it can be done in 10 minutes. The player Brian has been tasked by TyPy (Jizzy) to steal some merchandises from Ja Pi, a japanese gangster leader and must fight against his mens (Da Nang Boyz) at the cargo hold naval ship in San Fierro with an equipped M4, giving by Paul (Zero) from the RC Shop.

- Difficulty: Normal. The enemy fires have average accuracies. There's also a healthpack and an armor at the gunfighting site whenever the player has low on HP. There's a powerful weapon which can give the player a serious advantage, but it is hidden.

- Variety: Very Good. the characters include Brian, Claude, TyPy, Paul and the Da Nang Boyz with weapons such as micro-uzi, mp5, ak47, m4 and minigun. There is also vehicles such as a sport car and a jet boat and objects such as crates, healthpacks, armor and briefcase.

 

Kill List

- Length: Excellent, as it can be done in 10 minutes. The player Brian has been tasked by Claude to snipe down some targets around San Fierro.

- Difficulty: Very Hard. There's a time limit and a wanted level increase the more the player kill. Which means that the player has to act quick and at the same time getting through the heat which includes a 5 and 6 stars wanted level. Having a very fast car to flee the law forces and losing the heat with the spray car garage are really recommended.

- Variety: Good. The characters include Brian, Claude, Catalina, Paul, TyPy and many targets as civilians with a weapon such as sniper. Otherwise, the law forces are generated randomly.

Overall the missions are very well done icon14.gif . The last mission can be overkill for an average player by telling them to escape a 5 or 6 stars wanted level on the road of San Fierro. Otherwise, they're great and the author must keep the good work biggrin.gif .

 

Share this post


Link to post
Share on other sites
SatournFan

AznKei, thanks again for the reviewing.

You are awesome,man!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.