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OmeXr

Liberty City Nights

Recommended Posts

Mark01

We are just showing you what's wrong in your pics and give you a chance to improve your mod that's a community If you can't take any crits then don't create topics and keep the mod for yourself.

Claude Speed showed you a non-repetitive texture and he's right that one is maybe a bit low res but looks cleaner than yours, you just need more practice.

 

Anyway GTAIII is old but has the same engine as VC and SA, remember this.

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vans123

No, im not happy, the guy that should be sad or happy here is you, "Happy to let your first or whatever in the count is Mod" or "Sad you couldnt make anything else better"

 

UVW maps, are Texture Jobs made with a special modifier with 3D Max, you map the mesh per poly and in that way each poly has its place in a texture and are used for more exact precision works like texturing a character, weapon and car interiors wink.gif, in less words, texture jobs that cant be done with just tiling the texture

 

Example:

(here me making a copy of Bank of Liberty in IV, trying to see how good i am, putted in the right side the real model so you can see im not using IV mesh)

 

screenie:

user posted image

 

Thats an example, most parts of that building are unique and i needed to UVWrap them wink.gif

Thats what i meant with UVW Maps

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OmeXr

it was a rhetorical question einstein, i didnt meant asking you anything.

 

as i said, i'm done in here. enjoy it.

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quechus13
"then what did you do exactly then???

 

all you have posted is made in 3d modeling programs."

 

i just edited map and changed some textures. ms.cooldude making a script and junior converting cars. that's all.

 

 

Use grass textures from SA. Sidewalk texture looks repetitive too.

i'm sorry but in real life, sidewalks are different in each cm?

 

you guys just so rude, never support for anything.

 

i dont know do i have to make it like san andreas? then what was the point of r* made a game like sa?

look we are just saying what looks good and what looks bad

 

If you cant take criticism correctly then thats your problem my friend

 

now he said that you should use SA's textures because its more HQ than GTA III's

i have no problem guys believe me,

 

but i have to edit all the models with grass texture on it for just having 512x512 pixels grass textures? thats just crazy! the things you want to see in this mod are just impossible.

 

because this is just gta3, nothing else. the game has all kinda idiotic limits for a game can ever have. and i'm just tired messing around with those limits.

 

so you guys either support me, or i can just go and make a request to moderator for lock down this topic. is that all you guys want?

 

...

the mod looks nice but you are just being a KID stop being childish

and well does your team knows about this?

 

its very easy to make a texture not that repetitive

send me the texture and ill do it for you so the mod can go on.

 

 

 

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OmeXr

you dumbass i know everything except modelling and "making texture jobs with 3ds max"

 

i dont need you bitchs help!

 

this mod is over. never post here anything about my mods.

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Darecki

I would really like to play this, don't cancel it! Good job, mate icon14.gif

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OmeXr
I would really like to play this, don't cancel it! Good job, mate icon14.gif

its too late..

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OmeXr

hey guys.

 

i just realised that, it was not fair to judge you guys over some stupid discussion and wanted to be back.

i'm sorry for misbehave. i hope you guys can forgive me. so let's just forget what happened and move on.

(but i'm not responsible for that idiotic discussion, so i can't say i'm sorry for defending myself)

 

. . . .

 

anyway, here is new screens:

 

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Edited by OmeXr

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plastus

Wouldn't this be better on GTA Liberty City mod?(VC one)

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OmeXr
Wouldn't this be better on GTA Liberty City mod?(VC one)

yea i kinda think of it a lot but its just.. i mean, i did all this stuff; it would take months to convert everything to vc-lc.

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ms.cooldude

Your back smile.gif I can see there is a big update here, nice icon14.gif

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vans123

I bitched in the past but when watching you trying to improve i really see a personality of hope inside you man

so yeh this new screenies are surprising, just 1 critic

Make smaller those coronas couse you can see some of them going through the wall xD

 

other than that looks awsome, now just with modded cars will rock ass, maybe sometime converting it to LCIII2SA?

SA got features that has to be with tunning smile.gif

 

Nice, continue improving

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_Rob_

Looks real nice, will there be scripted races and will the signs blocking roads disappear when not in a race?

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OmeXr

yea i m gonna deal with that coronas.

 

yes there will be scripted races but, i dont know if we can handle that object disappearing thing.

 

ms.cooldude is working on the script right now, you guys better be asking him this script questions.

 

btw, i sent infos of lcn & lcs to gtagarage, but it seems nobody cares when you posted screens or files. what's the deal with that?

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6pakki

Nice mod. if we can see someday vice city nights mod when this is done?

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OmeXr
Nice mod. if we can see someday vice city nights mod when this is done?

it wouldn't fit vice city atmosphere to be dark and colorful with lots of lights. also vice city has that 80's feel so it would be useless and worthless.

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OmeXr

Sorry for double post but,

 

NEW SCREENS:

 

user posted image

user posted image

user posted image

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user posted image

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:twitch:

looks a lot like nfs:underground, i like it (:

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OmeXr

New pics! (i took all screens with celeron 1.7 ghz, fx5500 and 512 mb ram -without enb series-)

 

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

user posted image

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Masny

Crazy graphic, but nice! I like fake road reflection, looks fun.

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OmeXr

is there anyone like this mod? or am i doin this for nothing?

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Claude Speed.

Of course they do.

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OmeXr

 

Of course they do.

Yea i'm sure they do but where is all people? why nobody didn't wrote anything to topic?

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_Rob_

Just because people don't post doesn't mean they aren't interested, people just don't like posting "good job" after every one of the topic starters posts smile.gif

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OmeXr
Just because people don't post doesn't mean they aren't interested, people just don't like posting "good job" after every one of the topic starters posts smile.gif

yea of course i know that but that's not the point. there is a lot of gta3 mods in "other section" and they got much more viewers and posted messages than my mod. i just don't understand that.

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Jur1zz

I like this mod too biggrin.gif

icon14.gif

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_Rob_

This mod is relatively new, other III mods have been going for a while and a lot of people disregard III mods and stick to the newer engines, SA and IV

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OmeXr
This mod is relatively new, other III mods have been going for a while and a lot of people disregard III mods and stick to the newer engines, SA and IV

didn't know that, thanx.

 

i've got great news guys, first beta will be released on monday!

 

(and i still don't get why gtagarage admins didnt accepted my screenshoots for this mod in their site yet)

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Karl11

Seems pretty good,kind of reminds me of NFS:U wich was the first game I´ve ever played on PS2.Sad though its broken now but anyways good job colgate.gif .Any chance of showing pictures of the safehouses interiors?

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OmeXr

 

Seems pretty good,kind of reminds me of NFS:U wich was the first game I´ve ever played on PS2.Sad though its broken now but anyways good job colgate.gif .Any chance of showing pictures of the safehouses interiors?

there is no one can handle that interior job in my team right now, i'm currently looking for someone to do it. thanx to ms.cooldude, safehouse script is complete. second beta will include new safehouses and interiors.

 

btw, new screens with edited main.scm (this main.scm done by me, ms.cooldude working on safehouses)

 

user posted image

user posted image

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Edited by OmeXr

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