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OmeXr

Liberty City Nights

Recommended Posts

OmeXr
Everything is so awesome! Never liked chinatown and wanted to suggest to cover it with some usual buildings but this is so nice!

 

Those cars and palms are letdown though.

thanx!

 

btw, i'm gonna change all cars and those palms.

 

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leik oh em jeez!

I would be willing to re-create some of the shops from NFS Underground 2 if that's the look you're going for, would be able to find a place for them, and get them in-game yourself, as I am by no means a mapper.

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jim_gta

Where can I get a download link?

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riquenunes

You can't.

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OmeXr
Where can I get a download link?

hahaahahahh.

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Claude Speed.

Doesn't this kind of fake reflections lag your game?

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OmeXr
Doesn't this kind of fake reflections lag your game?

no. never happend anything like that.

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txdeditor

What is the reason of those damn palms? I don't get it, palms just doesn't fit LC.

I like completely everything except those palms. And I'm asking to remove them, not change.

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ms.cooldude

 

What is the reason of those damn palms? I don't get it, palms just doesn't fit LC.

I like completely everything except those palms. And I'm asking to remove them, not change.

 

Read the post again.

 

btw, i'm gonna change all cars and those palms.

 

When he means change, it means he put different ones in place, so he will be removing them. We'll see what he does, you shouldn't criticise without seeing it.

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OmeXr

new screens

 

user posted image

user posted image

 

user posted image

user posted image

user posted image

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Claude Speed.

The texture on the wall in the first picture is not good because the grafitti is repeating too much. And those 2dfx corona\light effects look too big and have weird unrealistic colors.

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OmeXr
The texture on the wall in the first picture is not good because the grafitti is repeating too much. And those 2dfx corona\light effects look too big and have weird unrealistic colors.

thanx for noticing i will fix them.

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OmeXr

New screens!

 

some updates at saint mark's.

user posted image

user posted image

user posted image

new safe house and pier near salvatore's place

user posted image

user posted image

user posted image

no more borgnine taxi's

user posted image

some new textures

[/b]user posted image

user posted image

Edited by OmeXr

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Mark01

Rock and grass textures are too repetitive, sidewalk texture looks weird.

The atmosphere is a bit too flashy but its feel nice.

 

The rest seems to be fine, good work wink.gif

 

 

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OmeXr
Rock and grass textures are too repetitive, sidewalk texture looks weird.

The atmosphere is a bit too flashy but its feel nice.

 

The rest seems to be fine, good work wink.gif

aaaa i dont know but..

 

-surprise!- its gta3!

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vans123

so?

Being GTA III is not reason to give the mod a bad appereance, you could get the mesh inside MAX, and unwrap em with a nice 512x512 texture, and do some more realistic textures that at least fit with R* textures, that look bit more realistic than yours

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OmeXr
so?

Being GTA III is not reason to give the mod a bad appereance, you could get the mesh inside MAX, and unwrap em with a nice 512x512 texture, and do some more realistic textures that at least fit with R* textures, that look bit more realistic than yours

first of all,

 

i dont know anything about modelling or texturing with 3dsmax or zmodeler kinda programs.

 

and second, grass texture from vc (sunshine autos grass) and rock texture from san andreas desert..

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Claude Speed.

Use grass textures from SA. Sidewalk texture looks repetitive too.

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quechus13

then what did you do exactly then???

 

all you have posted is made in 3d modeling programs.

 

 

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OmeXr

"then what did you do exactly then???

 

all you have posted is made in 3d modeling programs."

 

i just edited map and changed some textures. ms.cooldude making a script and junior converting cars. that's all.

 

 

Use grass textures from SA. Sidewalk texture looks repetitive too.

i'm sorry but in real life, sidewalks are different in each cm?

 

you guys just so rude, never support for anything.

 

i dont know do i have to make it like san andreas? then what was the point of r* made a game like sa?

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quechus13
"then what did you do exactly then???

 

all you have posted is made in 3d modeling programs."

 

i just edited map and changed some textures. ms.cooldude making a script and junior converting cars. that's all.

 

 

Use grass textures from SA. Sidewalk texture looks repetitive too.

i'm sorry but in real life, sidewalks are different in each cm?

 

you guys just so rude, never support for anything.

 

i dont know do i have to make it like san andreas? then what was the point of r* made a game like sa?

look we are just saying what looks good and what looks bad

 

If you cant take criticism correctly then thats your problem my friend

 

now he said that you should use SA's textures because its more HQ than GTA III's

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ms.cooldude

You guy's are forgetting how old the game is and the fact that there are restrictions. Also new games shouldnt be the mark point for mod expectations. You guys should see the effort that OmeXr is putting in, keep it up mate icon14.gif

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OmeXr

 

"then what did you do exactly then???

 

all you have posted is made in 3d modeling programs."

 

i just edited map and changed some textures. ms.cooldude making a script and junior converting cars. that's all.

 

 

Use grass textures from SA. Sidewalk texture looks repetitive too.

i'm sorry but in real life, sidewalks are different in each cm?

 

you guys just so rude, never support for anything.

 

i dont know do i have to make it like san andreas? then what was the point of r* made a game like sa?

look we are just saying what looks good and what looks bad

 

If you cant take criticism correctly then thats your problem my friend

 

now he said that you should use SA's textures because its more HQ than GTA III's

i have no problem guys believe me,

 

but i have to edit all the models with grass texture on it for just having 512x512 pixels grass textures? thats just crazy! the things you want to see in this mod are just impossible.

 

because this is just gta3, nothing else. the game has all kinda idiotic limits for a game can ever have. and i'm just tired messing around with those limits.

 

so you guys either support me, or i can just go and make a request to moderator for lock down this topic. is that all you guys want?

 

...

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Claude Speed.

No. You can have whatever size for a model's texture. The game automatically fits the texture to the model.

 

Here's an example of a seamless\non-repetitive sidewalk texture from Vice City:

user posted image

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Junior.

its looking good;

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OmeXr
No. You can have whatever size for a model's texture. The game automatically fits the texture to the model.

 

Here's an example of a seamless\non-repetitive sidewalk texture from Vice City:

user posted image

i have all sidewalk textures from gta series. (from gta3 to gta iv)

 

i already tried all of them for lcn, but the only one is good for a race game is the one that i'm currently using.

 

and that sidewalk texture in that pic you sent, totally repetitive.

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Claude Speed.
and that sidewalk texture in that pic you sent, totally repetitive.

It is repetitive because that's the cheapest way R* could do it but it's almost unnoticeable compared to your texture.

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OmeXr
and that sidewalk texture in that pic you sent, totally repetitive.

It is repetitive because that's the cheapest way R* could do it but it's almost unnoticeable compared to your texture.

aa i'm sorry but do you know the texture i'm using for sidewalks, from san andreas? also r* made it, didn't they?

 

so this is all rockstar's work, their textures, their success.

 

what am i doing here then? yea you guys right i don't deserve anything. cuz you guys can do it much more better. why am i holding you with my basic and unprofessional works, or my lack of talent?

 

 

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vans123

1-Yeh sidewalks are diferent in every CM, a poop, a bubble gum, maybe a piece of old pizza i dont know, but at least in my city, not even 1 sidewalk is the same(talking in real methodsas u wanna talk)

2-SA is fking damn OLD, really from 2004, 6 fking years, III is i think 10, its a 2000 game, and SA clearly supports IV models, talking about 40k poly models and see monitor57, the piece of art he did(couse i dont think he is continuing it) for LC III city

3-I dont like to compare mods, but you asked for it man, and it seems you of course hate ppl saying your bad steps you did with your mod,now... we never said, use 1 texture! you can have for example one clean, one with cracks, one dirty and one with missing parts of the sidewalk and make random UVW maps, just like IV did, and for that you dont need a Crytek Engine.

 

now, if you ask all those questions, may i ask this one....

 

¿Why are you making a mod that really takes experience in GTA Modding when you say you dont even know to do a texture job with 3D Max/Zmod and when you dont like criticsm?

 

Thats the question you need to answer to yourself so you find the answer if continue this mod or shut it down

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OmeXr
1-Yeh sidewalks are diferent in every CM, a poop, a bubble gum, maybe a piece of old pizza i dont know, but at least in my city, not even 1 sidewalk is the same(talking in real methodsas u wanna talk)

2-SA is fking damn OLD, really from 2004, 6 fking years, III is i think 10, its a 2000 game, and SA clearly supports IV models, talking about 40k poly models and see monitor57, the piece of art he did(couse i dont think he is continuing it) for LC III city

3-I dont like to compare mods, but you asked for it man, and it seems you of course hate ppl saying your bad steps you did with your mod,now... we never said, use 1 texture! you can have for example one clean, one with cracks, one dirty and one with missing parts of the sidewalk and make random UVW maps, just like IV did, and for that you dont need a Crytek Engine.

 

now, if you ask all those questions, may i ask this one....

 

¿Why are you making a mod that really takes experience in GTA Modding when you say you dont even know to do a texture job with 3D Max/Zmod and when you dont like criticsm?

 

Thats the question you need to answer to yourself so you find the answer if continue this mod or shut it down

i can take critism, i always do. but you are really high today or just forget which game we are talking about. but that's it.

 

i had enough with you guys!

 

yea that's correct that i dont know anything about texture jobs or modelling with 3ds/zmodeler, but atleast i did my best with gta3!

 

what is uvw maps? i dont have any idea! you guys just can't understand this. i can't make it great or atleast i can't make happy you uber,super mod makers!

 

i'm done with mod making or posting here! i hope you guys are so happy!

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