OmeXr Posted June 2, 2010 Share Posted June 2, 2010 (edited) :: Turn on your headlights :: Edited December 29, 2013 by OmeXr dstyl and erisangt 2 Link to comment Share on other sites More sharing options...
vans123 Posted June 2, 2010 Share Posted June 2, 2010 The reflection effect of the floor, is the mirror thingy SA has or you mirrored the whole damn city downside and putted alpha to all roads? anyway its nice, but those red arrows and stuff will appear just when a race starts or will be all the time annoying you? Link to comment Share on other sites More sharing options...
ms.cooldude Posted June 2, 2010 Share Posted June 2, 2010 Reminds me of nfs underground Great idea though, and i'll be happy to script for you. Link to comment Share on other sites More sharing options...
OmeXr Posted June 2, 2010 Author Share Posted June 2, 2010 i'm sorry my bad i forget gta3 has realtime reflections. we are talking about gta3 here, what were you expecting, real time refs? and i'm gonna find a solution for arrows dont worry. Link to comment Share on other sites More sharing options...
Junior. Posted June 2, 2010 Share Posted June 2, 2010 Look like nfs underground 2! i played this game on my ds emu! I download it when its released for sure Link to comment Share on other sites More sharing options...
Matt_STS Posted June 3, 2010 Share Posted June 3, 2010 Damn! It looks great!! I will download it for sure!!! GTA III FTW Link to comment Share on other sites More sharing options...
riquenunes Posted June 3, 2010 Share Posted June 3, 2010 I was working in a project similar to this some time ago, but I realized GTA's engine sucks for racing games. Anyway, good look on that, seems real cool, I'm just wondering how you got thing to reflect Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 new screens: Link to comment Share on other sites More sharing options...
ms.cooldude Posted June 3, 2010 Share Posted June 3, 2010 Looks great! especially the first one. I see that the mod shines its best at night. Link to comment Share on other sites More sharing options...
txdeditor Posted June 3, 2010 Share Posted June 3, 2010 THIS IS AMAZING! just wtf with those palms instead of trees? They suck. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 THIS IS AMAZING!just wtf with those palms instead of trees? They suck. thanx. i know but i will work on them, gonna make 'em more quality. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 sorry for double post but new screens: Link to comment Share on other sites More sharing options...
Junior. Posted June 3, 2010 Share Posted June 3, 2010 f*ckin awesome! it don't even look like gta3 anymore! Link to comment Share on other sites More sharing options...
Meat. Posted June 3, 2010 Share Posted June 3, 2010 Looks like NFSU2 crossed with GTA2 (i love GTA2, so it's meant in good way), can't wait to see shoreside vale updated too! Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 thanx guys. Link to comment Share on other sites More sharing options...
SLAYERMAGGOT Posted June 3, 2010 Share Posted June 3, 2010 This mod looks very promising, i will have an eye on this project and will try it as soon as it's downloadable Link to comment Share on other sites More sharing options...
_CP_ Posted June 3, 2010 Share Posted June 3, 2010 What reflection method do you use? Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 What reflection method do you use? vans123 already explained my method in his message. here is new screens: -i deleted sawmill and put a new mod garage instead of it- -also there is a shortcut between joey's garage and new garage now- -safehouse with new 2dfx lightning colors- Link to comment Share on other sites More sharing options...
Claude Speed. Posted June 3, 2010 Share Posted June 3, 2010 (edited) Looks sweet! Those road reflections look like actual shaders. Edit: I finally understand what 2dfx lighting is. Could you not use 2dfx lighting for neons? The ones replacing the shadows look sh*t. Edited June 3, 2010 by Claude Speed. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 Looks sweet! Those road reflections look like actual shaders. Edit: I finally understand what 2dfx lighting is. Could you not use 2dfx lighting for neons? The ones replacing the shadows look sh*t. thanx. yea that was my idea at first using 2dfx lightnings for neons in mod, but since i dont know anything about modelling, until i found a guy can do it, its just gonna be colorful shadows. Link to comment Share on other sites More sharing options...
Meat. Posted June 3, 2010 Share Posted June 3, 2010 I have a suggestion. Pardon my Gimp skills. I just want you to fill those holes (better if you make borders/fences for all grass spots) so it looks better and is better. Just because player can drive in wrong lane of those shortcuts.. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 thanx Meat. of course im gonna fill those holes with something, but not with more borders. i guess new houses/stores a better way to create a hole new city. Link to comment Share on other sites More sharing options...
Frank.s Posted June 3, 2010 Share Posted June 3, 2010 This looks to be a good mod are you gonna script races? You should add a nfs-style racing handling.cfg with racing physics and stuff. I suggest removing the arrow sign blocking access to the hidden pier/dock in portland or move it so its still accesable. Link to comment Share on other sites More sharing options...
Matt_STS Posted June 3, 2010 Share Posted June 3, 2010 Do you plan releasing the road reflections separately?? I would really like to have them on the normal GTA III too ON TOPIC: "are you gonna script races? You should add a nfs-style racing handling.cfg with racing physics and stuff." ² Link to comment Share on other sites More sharing options...
Meat. Posted June 3, 2010 Share Posted June 3, 2010 Anyways if you need help with handlings i'm in. My style is somewhat close to Gran Turismo but as it's GTA3 i may do something more arcadey like NFS. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 Do you plan releasing the road reflections separately?? I would really like to have them on the normal GTA III too ON TOPIC: "are you gonna script races? You should add a nfs-style racing handling.cfg with racing physics and stuff." ² ms.cooldude will help me with script. he will do it. also new safehouses with interiors. "Do you plan releasing the road reflections separately?? I would really like to have them on the normal GTA III too wink.gif" i wont. "hidden pier/dock in portland" what is this? Link to comment Share on other sites More sharing options...
Meat. Posted June 3, 2010 Share Posted June 3, 2010 He obviously means this place. Entrance to pier Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 i can remove it, doesnt matter. Link to comment Share on other sites More sharing options...
OmeXr Posted June 3, 2010 Author Share Posted June 3, 2010 sorry for double post but, new screens: Link to comment Share on other sites More sharing options...
Meat. Posted June 3, 2010 Share Posted June 3, 2010 Everything is so awesome! Never liked chinatown and wanted to suggest to cover it with some usual buildings but this is so nice! Those cars and palms are letdown though. Link to comment Share on other sites More sharing options...
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