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GTA IV Patch 7/EFLC Patch 2


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LOL, you guys cant spot sarcasm and sense of humor.

You just rant like a bitch and tell me to f*ck off lol

I already f*cked off, now its your turn blush.gif

 

And its safe to sa R* has abandoned this game.

YOu made it sound like you were serious.

If you wanted people to know it was a joke you should have used a approptiate smiley. ( blush.gif , cool.gif , alien.gif ,)

At first when the patch came out I had major FPS drop, so I reinstalled patch 5. But then I retried today and I made sure I uninstalled the UGT mod before upgrading, and now it works fine. I keep the game limited at 32fps because I like consistency in this game, but everything seems to be working fine !

This new patch is making it run just as bad as it did on my old PC, which had much lower specs.

 

Yesterday, I installed Devil May Cry 4, which was released for the computer around the beginning of 08. With my hardware, I can crank up every setting to max and still retain 60 fps (or extremely close to it).

 

With GTA IV, it's looking like I'll have to turn down most of the settings it suggested for me in order to run it at about 40 fps (or 20/30/40 fps, depending on the area I'm playing in/if the game's not taking out its anger towards its creators on me).

 

If I were in charge of Rockstar, every single person who worked on porting this game would have been fired for what I see as gross incompetence.

 

If I were in charge of Rockstar, every single person who worked on porting this game would have been fired for what I see as gross incompetence.

I wouldn't go that far, dude. The PC version is vastly superior to the console version. They made a large number of improvements, too. Yes, they f*ucked up a lot but most of it will not be a problem in a few years, when the hardware catches up. Then there's always the option to use previous patches that may suit your needs better. If you expect to play this game in 20 years (I do), then you shouldn't worry that much. If you don't, however, then simply get lost.

Edited by OutOfTimer

lol Yeah, I guess "gross incompetence" is a bit harsh.

 

And I'm sure I'd play this too in twenty years. But this amount of patching that fixes one thing then breaks another is becoming aggravating. Plus, the whole 'this is a game meant for future hardware' idea is just silly, imo (not bashing you OoT. I know RS has been saying this for a long time now).

 

But hey, I love the GTA series and GTA IV, so I can see past its shortcomings. I just can't believe that nearly two years after the game came out, there are still major issues with it. My main complaints are the insane fluctuations in fps and textures that seem to appear and disappear for no reason.

Edited by joe531
If I were in charge of Rockstar, every single person who worked on porting this game would have been fired for what I see as gross incompetence.

I wouldn't go that far, dude. The PC version is vastly superior to the console version. They made a large number or improvements, too. Yes, they f*ucked up a lot but most of it will not be a problem in a few years, when the hardware catches up. Then there's always the option to use previous patches that may suit your needs better. If you expect to play this game in 20 years (I do), then you shouldn't worry that much. If you don't, however, then simply get lost.

I agree with this aswell. If id be in charge, id dedicate about 5-10 people in optimizing it further, fixing bugs, if not properly reporting it without the use of 360 eliminator that is present in the PC version. Also have 2 people test patches for a week or two before release.

It would be nice if they would do that.

 

Maybe this is just to be expected? I see that when GTA III was released for the PC, it was really buggy and unoptimized, too. Now, eight years or whatever it's been later, GTA III is a piece of cake to run. So I guess that's GTA IVs fate as well.

I'm glad to know you'll play the game in 20 years, joe531. colgate.gif I've been a part of just a few communities past the 3-5+ years mark and I have to say it's really funny how at some point the only people that are left playing the game are a handful of hardcore fans. I remember being good at one of my all-time favourite games when it came out but now I totally suck because the people I play against were all World Top 100 back then. LOL

 

My greatest regret is the whole shadows thing. I was one of the most vocal supporters of the improved shadows concept and only now do I see how wrong I was. Now that we got what we wanted, it's clear there's only so much that R* can do. The new shadows may be smooth but besides that... we all know what a disaster they are. If I had known that back then, I wouldn't have asked for changes.

 

Here's a picture to illustrate my point:

 

user posted image

Edited by OutOfTimer

For me, I don't care how old a game is, as long as it's something worth playing. GTA IV definitely is.

 

And yeah, for everything they fix, they seem to trigger a whole new mess of bugs. It's unfortunate but I guess there really isn't anything that they can do about it. The whole implementation of the game was flawed from the beginning. The only way to truly fix it would be to rebuild it from scratch.

jeroen_batman

I recently uninstalled GTA IV just because patch 7 messed everything up, it has extreme pop in textures.

It can't be my specs, because patch 5 worked perfectly, so i decided to install patch 5 and hope that Rockstar knows what problem it must fix.

I recently uninstalled GTA IV just because patch 7 messed everything up, it has extreme pop in textures.

It can't be my specs, because patch 5 worked perfectly, so i decided to install patch 5 and hope that Rockstar knows what problem it must fix.

I think honestly think R* are done with patching IV,Which is a shame because it is still really buggy.

I recently uninstalled GTA IV just because patch 7 messed everything up, it has extreme pop in textures.

You're not the only one. There are ways to fix this problem, however. Take a look at my thread.

What people don't realize is that with patch 6+ the VRAM usage counter has been changed. Vrma usage still functions as pre patch 6 but the usage is displayed wrong because textures are loaded into ram and not forced to load into vram with patch 6+

Who ever though of this genius, well throughout idea at R Toronto thinking that loading the textures into RAM not considering the latencies, should be kicked in the balls by a bull.

how come my eflc runs just like the smoothness in 1.0.4.0. gta4 in the first time and the every other time it runs like crap?

 

edit: ok, eflc runs smooth at the first segment of first mission (ie, at night) but, as soon the ingame clock goes beyond 5am, it starts lagging. sarcasm.gif

Edited by p0ppa
how come my eflc runs just like the smoothness in 1.0.4.0. gta4 in the first time and the every other time it runs like crap?

 

edit: ok, eflc runs smooth at the first segment of first mission (ie, at night) but, as soon the ingame clock goes beyond 5am, it starts lagging. sarcasm.gif

you need to turn down your shadows. Night shadows are fine for you but the day shadows are killing you.

how come my eflc runs just like the smoothness in 1.0.4.0. gta4 in the first time and the every other time it runs like crap?

 

edit: ok, eflc runs smooth at the first segment of first mission (ie, at night) but, as soon the ingame clock goes beyond 5am, it starts lagging. sarcasm.gif

you need to turn down your shadows. Night shadows are fine for you but the day shadows are killing you.

thnx for the tip, but i tried even with the lowest possible settings, and the framerate doesnt even increase a bit.

 

i7-860

gtx 275

What Rockstar didn't manage to do, has today been done by smokey8808 in a few hours:

 

 

http://www.gta4-mods.com/vehicles/tbogt---vehicle-fix-f6310

 

All the TBOGT vehicles have proper lights (except for the APC).

 

 

FFS Rockstar, this fix should've been in patch 7 / Patch 2 and not a few months later by a modder who doesn't earn a dime for this game.

Edited by sjaak327

 

We did not tweak the shadow map sizes, Very High shadows require a late model video card with 1.5 - 2 Gigs or VRAM to work as intended.  High Shadow Quality is the rough equivalent to Very High in the old solution.

Thats is not true at all, the shadows resolution on this GTA is higher than the 4, but whit no Filter in the shadows anymore they look worse than before, is fair to say that in the same settings lvl (high or medium) in GTA4 the shadows look much better than now in the expansion,i would like to "hear" a explanation of why you took away that nice filter in shadows that... almost every decent game have and in the case of gta4 i liked so much because of the smooth that shadows are.

 

I had to think that you quit that filter for reasons of performance in the console versions and wont change the thing in pc port :S.... if it's not that .... Why?.

Edited by kyubix
  • 2 weeks later...
spaceeinstein

 

FFS Rockstar, this fix should've been in patch 7 / Patch 2 and not a few months later by a modder who doesn't earn a dime for this game.

This is an inherent problem of their games. Take SA for example. Remember SA's cars didn't have proper specular reflections and improper alpha textures? R* never released a patch for something as trivial as that. What confuses me is that a long time ago if a problem can be fixed by a modder, a modder will fix it. We won't be waiting and complaining for a company to fix it if it chooses not to fix it. It feels like people are more needy these days...

Edited by spaceeinstein
  • 4 weeks later...
FFS Rockstar, this fix should've been in patch 7 / Patch 2 and not a few months later by a modder who doesn't earn a dime for this game.

This is an inherent problem of their games. Take SA for example. Remember SA's cars didn't have proper specular reflections and improper alpha textures? R* never released a patch for something as trivial as that. What confuses me is that a long time ago if a problem can be fixed by a modder, a modder will fix it. We won't be waiting and complaining for a company to fix it if it chooses not to fix it. It feels like people are more needy these days...

Since GTA has always been about cars, introducing such a silly and easily fixeable bug into a game isn't trivial.

 

It's all about delivering what we paid for, in this aspect Rockstar seems to be failing rock solid.

 

 

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