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GTA IV Patch 7/EFLC Patch 2


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A new update is now available for both GTA IV and EFLC through GFWL. Downloadable versions will be made available on the Rockstar Games Support site.

 

GTA IV

 

v. 1.0.7.0 / 1.0.6.1 (Russian) / 1.0.5.2 (Japanese)

 

- fix a bug causing tree leaves to look transparent

- fix a bug that prevented uploading of rendered videos to Social Club when attaching certain music tracks

- fix for clip capture "OFF" slowdowns occuring when near waters edge

- expose "detonate" in custom key mapping options menu for Grand Theft Auto IV, Lost and Damned so users can remap "down" arrow key

 

EFLC

 

v. 1.1.2.0

 

- fix a bug causing tree leaves to look transparent

- fix a bug that prevented uploading of rendered videos to Social Club when attaching music tracks from the Ballad of Gay Tony

- fix for clip capture "OFF" slowdowns occuring when near waters edge

- fix for slowdown occuring when getting in a boat during "Sexy Time" mission in The Ballad of Gay Tony

- expose "detonate" in custom key mapping options menu for Lost and Damned so users can remap "down" arrow key

- EFLC now has it's own settings file called "SETTINGS_EFLC.CFG" to avoid possible conflicts with GTA IV installations

thanx

alexsgocart

i dont know why but i can play gta iv patch 1.0.2.0-1.0.4.0 perfectly fine with about 35-45FPS (everything on HIGH and 100) but when all these new patches came out i decided to upgrade to 1.0.7.0 and it lagged so bad that the comp froze. i dont get what went wrong but im staying with 1.0.4.0

 

Computer Specs:

Processer: AMD Athlon II X3 435 2.9 GHz (Overclocked to 3.2 GHz and Water Cooled)

Graphics Card: ATI Radeon HD 4670, 1GB Memory

Motherboard: ASUS M4A78L-M

Memory: 4GB DDR2 (1600MHz)

OS: Windows 7 Ultimate Edition

23" LG LCD 1080p Monitor

Resolution: 1920x1080

Id like to agree to disagree, the game works with no issues for me , i enjoy playing it! 40-50 fps with no texture pop-ups at all gotta love it.

 

So i say want better performance vs quality ? Get a better pc.

CharmingCharlie

Steam automatically patches any games you have to the latest version, so chances are the game is already patched to 1.0.7.0. If you want to see if your game has been patched to the latest version then go to the folder where you have steam installed. Open the folder called steamapps and the open the folder called "common" in there you should see your "grand theft auto iv" folder, open that up too. Then open the folder called "GTAIV", in this folder RIGHT CLICK on the file called "GTAIV.exe" select properties. Finally click on the "details" tab and it should tell you the version of the game which should be 1.0.7.0.

 

Why the f*ck Rockstar can't just display what version of the game you are running on the main menu or in the options is anyone's guess. I suppose that was probably a bit too technical for them.

This patches srewed both games for me. Now I can play on extra hight but after 20 min or when i die whole city gones. So I can play on medium/low settings or on high and after 20 mins quit game. And yes my game is original and i have 1gb viedo memory and 4 gb rams.

Edited by tomux7
LCPDDetectiveDavis

Hello RockStar Games.

 

I wanted to Know if there is possible a new update patch fix for GTA IV & EFLC to add support for Car Mods Online, i think this ill be a very good fix & advance for gta iv games, or i think some ppl ill change to IV:MP the new mod of GTA IV Online, so for that not happen i think this fix is very important.

 

I Know that Rockstar Games dont like car mods and dont like the modders of mod the RockStar Game, But im sure when the IV:MP mod ill be realesed the ppl change to that mod i aleardy talked with ppl of play GTA IV Original and they say lets wait for IV:MP.

 

With this Fix im sure GTA IV Original haves more players Online and The Game be more good for all.

 

 

This is what happens on the servers with car mods, when i play with car mods in a server me alone i can play good without crashes or fatal errors, when some one join a server i crash or fatal error or the other person fatal error same happens to the other person and with a full server with some one in the server with car mods the 3 other players get fatal error and 3 players get fatal error each time till server get with 5 ppl or nobody, only the modder stay on server, cause sometimes a lot of ppl get fatal error at the same time & i know all of this cause i have a big GTA IV Clan with 38 Menbers and we aleardy tested on private server with all of our menbers with the same car mods & same thing fatal error.

 

 

We want a Fix RockStar Games...

 

 

TY RockStar Games******

 

 

Davis.

Edited by LCPDDetectiveDavis
LCPDDetectiveDavis
This patches srewed both games for me. Now I can play on extra hight but after 20 min or when i die whole city gones. So I can play on medium/low settings or on high and after 20 mins quit game. And yes my game is original and i have 1gb viedo memory and 4 gb rams.

Use CommandLine if ur PC is powerfull & if u have a quad core min it fixes all of that ok?

 

That was said about patch 4, 5, and 6 as well. You don't know, there may be more patches, if for nothing else but to deter hackers.

Patch 1-3: Fixing problems with GTA IV.

Patch 4-5: Preparation for EFLC.

Patch 6-7: Fixing EFLC.

 

The only reason why we had so many patches was Micro$oft delaying the release of EFLC on the PC. Notice how Patch 7 only fixed the most severe issues. We also got it shortly after game's release when sales were still high. There is no way another patch will happen. If it wasn't for Micro$oft forcing R* to use LIVE to distribute the DLCs, we would't get patches 4-7 for GTA IV as everything would be put into standalone version of EFLC. The only thing R* cares about is money. Try to remember that.

Edited by OutOfTimer
LCPDDetectiveDavis
That was said about patch 4, 5, and 6 as well. You don't know, there may be more patches, if for nothing else but to deter hackers.

Patch 1-3: Fixing problems with GTA IV.

Patch 4-5: Preparation for EFLC.

Patch 6-7: Fixing EFLC.

 

The only reason why we had so many patches was Micro$oft delaying the release of EFLC on the PC. Notice how Patch 7 only fixed the most severe issues. We also got it shortly after game's release when sales were still high. There is no way another patch will happen.

 

If it wasn't for Micro$oft forcing R* to use LIVE to distribute the DLCs, we would't even get patches 4-7 for GTA IV as everything would be put into standalone version of EFLC. The only thing R* cares about is money. Try to remember that.

RockStar Games do Very Good Games yes indeed, but about the support for patches is bad, compared to EA Games do a Game like BF2 a Online only based Game, like GTA games should be online based game, is the best of all and it rules and the support of that game it was realy awesome, when i was a General 3 Star Rank WorldWide in that game, i palyed that Game 2.963 hours, now i dont play that game anymore i play only GTA IV Games & The Last Patch of that Game it was like 2gb, why RockStar Games dont make GTA only online based games, and about the GTA Games support i expect more from RockStar Games Have to Be the Best Game Company in the World cmon, Cause i want that happen.

 

Id like to agree to disagree, the game works with no issues for me , i enjoy playing it! 40-50 fps with no texture pop-ups at all gotta love it.

 

So i say want better performance vs quality ? Get a better pc.

YOU HAVE TO BE LEGALY RETARDED.

I must be too, because not only did the game run fine from day one 30 fps on min specs, but now it runs even better icon14.gif

 

MOST of you need to step back and realize that NO OTHER GAME has EVER been as complex as GTA IV and RAGE engine. Hence stop comparing it and comparing patched - it is useless, you are trying to say cheese is bad by comparing it to mold. It's like you're saying your pinto runs fine on regular unleaded, so why is your ferrari stalling without premium...

 

Get better PCs, or control your PC better. I promise all people with problems are either

 

A: bad at sysadmin

B: have old computer or improperly matched hardware/setup.

 

Because I have seen the game run great on both min and recommended specs. That means: if you have problems with GTA IV you either need:

 

http://newegg.com

 

or something like this:

 

http://askbobrankin.com/make_windows_xp_run_faster.html

 

Because nothing they do to GTA will fix *most of* the things most of you run into, unless they lower the experience for others. Sorry. It just has to be said.

 

And I will personally respond to all requests for help made to my inbox - you must include hardware specs, os, and if you modded GTA IV at all with third party crap tools etc, quit complaining, and I can't help you, but if you didn't mod, I might be able to, so I will try icon14.gif

Edited by GritEngine
Ultraman1966

Please elaborate on how this super complex game doesn't even have native FSAA support and features only DX9 tech?

 

I can damn well assure you that having put this PC together myself (several times over), I know exactly what I need to do to configure and the fact is that GTA4 demands far more than anything else I've played but does not deliver far better graphics.

 

I have a [email protected], 4GB RAM, HD 5850 and Win 7 64bit. Can you explain why the game framerate often dips into the 20s when I have view & detail distance set at 30/35? Well, I know why, it's the shadows which though look much improved demands so much from the hardware. It's not like having a more powerful graphics card helps (upgraded from 4850 to 5850, whereas in Stalker Clear Sky I saw a doubling in framerate, on GTA4... well I just had more vid RAM to play with but performance was about the same..).

Well I quit this forum a long time ago and people were whinging about grainy shadows, grainy everything, incorrect graphics settings and crappy performance. This seems to be fixed for the most part, you have the right to complain but R* isn't Valve and won't reamp this game for the PC.

Ultraman1966
Well I quit this forum a long time ago and people were whinging about grainy shadows, grainy everything, incorrect graphics settings and crappy performance. This seems to be fixed for the most part, you have the right to complain but R* isn't Valve and won't reamp this game for the PC.

The shadows look decent now but simply costs too much. What happen to be able to set shadow density? Maybe I don't mind not see every car have a proper shadow. How about separate environmental shadows setting?

 

If I recall correctly, GTA4 is one of the most expensive games to produce, costly far more than 50 Mil USD. They couldn't have used a portion of that to update the game engine to contemporary standards?

Because they would most likely to make the game again from scratch or something.

Now all i see just ppl whining more and more

 

 

If next patch comes, it will be again like this:

Some people start praising R*, suddenly being their great fans,

others will keep on bashing and saying "omg they didnt make the game perfect omg it doesnt run on my 6600 GT wtf"(or ATI equivalent)

 

then few weeks later again all we see is hate and hate.

Ultraman1966

I upgraded my dual core to quad core primarily because GTA4 was unplayable with a former. I think you'll find a good portion of people including myself have med-high spec machines which can still struggle to achieve consistently playable framerates.

 

If R* were going to release this on the pc then they should've planned it better. Kind of ironic that the GTA series began on the PC but now it has relegated said platform into the bottom league of priorities.

The original GTA 4 cost upwards of 100 mill to make. Regardless of their profits, PC is not worth THAT much time and effort. They fixed the shadows, and now you whine about the performance with shadows. Why the hell do you think they had grainy shadows and a blur filter in the first place? To give more performance!

 

Oh and I have a dual core at 2.66 GHz with a measly 8500GT and the game works fine on medium low settings.

Ultraman1966
The original GTA 4 cost upwards of 100 mill to make. Regardless of their profits, PC is not worth THAT much time and effort. They fixed the shadows, and now you whine about the performance with shadows. Why the hell do you think they had grainy shadows and a blur filter in the first place? To give more performance!

 

Oh and I have a dual core at 2.66 GHz with a measly 8500GT and the game works fine on medium low settings.

I didn't say that they needed to spend that much on the PC. Clearly, that is unnecessary but what I meant was that a small portion of that could've gone in optimising this game for the said platform.

 

They had grainy shadows and blur filter because the consoles clearly struggle to handle the game, this is well known fact.

 

I couldn't care less what you've got, although I wager you'll need to play that on 800x600 resolution. In fact, why bother? Graphics does not make a game (unless you're talking Crysis pretty) but it's part of the experience. If you're having to reduce the image fidelity to the point that it looks like the old GTAs, then I believe you've sacrificed too much.

 

I think I have a right to complain when I can't get good consistent framerates on a Quad Core, 4GB of RAM and a 5850. I am not a computer wizz but I know enough from upgrading and rebuilding my PC several times over. The issue is not with my PC but with this poorly ported game.

corvettelover
The original GTA 4 cost upwards of 100 mill to make. Regardless of their profits, PC is not worth THAT much time and effort. They fixed the shadows, and now you whine about the performance with shadows. Why the hell do you think they had grainy shadows and a blur filter in the first place? To give more performance!

 

Oh and I have a dual core at 2.66 GHz with a measly 8500GT and the game works fine on medium low settings.

I didn't say that they needed to spend that much on the PC. Clearly, that is unnecessary but what I meant was that a small portion of that could've gone in optimising this game for the said platform.

 

They had grainy shadows and blur filter because the consoles clearly struggle to handle the game, this is well known fact.

 

I couldn't care less what you've got, although I wager you'll need to play that on 800x600 resolution. In fact, why bother? Graphics does not make a game (unless you're talking Crysis pretty) but it's part of the experience. If you're having to reduce the image fidelity to the point that it looks like the old GTAs, then I believe you've sacrificed too much.

 

I think I have a right to complain when I can't get good consistent framerates on a Quad Core, 4GB of RAM and a 5850. I am not a computer wizz but I know enough from upgrading and rebuilding my PC several times over. The issue is not with my PC but with this poorly ported game.

Honestly, it looked fine before, now it looks worse than the 360 version due to the PC shadows now being knife-sharp edged. And you do realise that the blur filter actually lowers performance due to it being another effect to render.

 

*I'm talking about EFLC 360 vs Vanilla/EFLC PC, I've never played Vanilla 360 version. But EFLC on 360 looks amazingly good.

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