StingR Posted May 22, 2010 Share Posted May 22, 2010 (edited) Hi! I present you my first car models the 2009 Maserati GranTurismo S and the 2011 Maserati GranCabrio! I know that a lot of people want these cars as mods (not only in GTA), but nobody made them before I think...and just like most of the people I think that too these are one of the most beautiful cars in the world. This is why I decided to make these 2 cars. They are made from scratch since I began with an empty white screen. (Not white at all, I had some blueprints luckily.) These are the SA versions of the GTS and the GC, but I plan to convert these cars to IV in the next few weeks. I don't want to waste your time with talking (or writing) too much, so here are some pictures, these are from the edited version, it's less specular, the wheel size is now correct and the transparency bug is fixed: Download link until it gets approved on GTA Garage: Download Have a nice drive with these beautiful cars! Edited May 27, 2010 by StingR Link to comment Share on other sites More sharing options...
Guedes_ Posted May 22, 2010 Share Posted May 22, 2010 Pretty awesome for ur first car. Link to comment Share on other sites More sharing options...
xana Posted May 22, 2010 Share Posted May 22, 2010 Yeah !!!!! This is the first Maserati Granturismo S in all GTA's !!! I wait it for sooooo long ! Thanks dude Link to comment Share on other sites More sharing options...
NVT90 Posted May 22, 2010 Share Posted May 22, 2010 er, maybe too much specular, but anyway nice job dude Link to comment Share on other sites More sharing options...
Drunk Russian 9 Posted May 22, 2010 Share Posted May 22, 2010 Man I want this in IV lol, love Maseratis'. Reason no one ever made one is because Maserati doesn't allow it's cars to be in video games i believe, meaning someone had to actually make one instead of just converting it. Seems you did the job quite well. Oh wait wheels are huge. Link to comment Share on other sites More sharing options...
epoxi Posted May 22, 2010 Share Posted May 22, 2010 too much specular +1, it makes your great model look all sweaty. Also...no headlights? Otherwise, nice job! Link to comment Share on other sites More sharing options...
StingR Posted May 22, 2010 Author Share Posted May 22, 2010 (edited) Thank you guys! I'm happy you like my car! @Drunk Russian 9: LOL I didn't notice that the wheels are too big, tomorrow I'm going to make the wheels smaller BTW Maserati allows their cars to be featured in videogames, like Test Drive Unlimited or NFS Shift. The GranTurismo S is featured in NFS Shift's Exotic Racing Series DLC which is PS3 and X360 only. I saw that GranTurismo S ripped model on sketchup.google.com, since with ZMod 2.2.4 you can import the cars from the X360 version of NFS Shift.... @Epoxi: There are headlights, maybe this is a bug with the headlight's glass that the material of the headlights is invisible when the lights are off. Edited May 22, 2010 by StingR Link to comment Share on other sites More sharing options...
epoxi Posted May 22, 2010 Share Posted May 22, 2010 Oh, I thought it was a transparency bug. Link to comment Share on other sites More sharing options...
StingR Posted May 22, 2010 Author Share Posted May 22, 2010 Oh, I thought it was a transparency bug. I've edited my post above, yes this is a transparency bug, tomorrow I'll mess around with it... Link to comment Share on other sites More sharing options...
Radius95 Posted May 23, 2010 Share Posted May 23, 2010 is this also going to be in gta IV?? Link to comment Share on other sites More sharing options...
StingR Posted May 23, 2010 Author Share Posted May 23, 2010 (edited) is this also going to be in gta IV?? Yes, I will convert this soon to IV. EDIT: Check the first post for updated version and pictures, I've corrected those things you mentioned before (too much specularity, incorrect wheel size, transparency bug) Edited May 23, 2010 by StingR Link to comment Share on other sites More sharing options...
epoxi Posted May 23, 2010 Share Posted May 23, 2010 Make logo thinner, it's too chunky. Link to comment Share on other sites More sharing options...
Rider916 Posted May 23, 2010 Share Posted May 23, 2010 (edited) gotta say this is too great to be a first time model, all the details look alright and did u make the cabrio's top an extra part?? so the car can be spawned without a top randomly Edited May 23, 2010 by Rider916 Link to comment Share on other sites More sharing options...
StingR Posted May 23, 2010 Author Share Posted May 23, 2010 (edited) @Rider916: It's not my first model, it's just my first car. I made two Harley V-Rod bikes before. Those are scratch made too. And yes, the cabrio's top is an extra. @Epoxi: Which logo? The chrome one on the front grilles? Edited May 23, 2010 by StingR Link to comment Share on other sites More sharing options...
vans123 Posted May 23, 2010 Share Posted May 23, 2010 Its seems to have the wheels to big, the front grill icon is too extruded backwards, and the Shadow seems to be messed up. Sorry if im being a D!ck but well if you improve this mistakes, then the car will be awsome, try fixing em anything except those lil mistakes the car is awsome Link to comment Share on other sites More sharing options...
StingR Posted May 23, 2010 Author Share Posted May 23, 2010 (edited) Its seems to have the wheels to big, the front grill icon is too extruded backwards, and the Shadow seems to be messed up.Sorry if im being a D!ck but well if you improve this mistakes, then the car will be awsome, try fixing em anything except those lil mistakes the car is awsome The wheels are not too big just compare these 2 pics: I've got no idea to how to fix the shadows... Fixing the front grill icon is easy, gonna do it right now EDIT: Is it good now? (Right now I'm lazy to take ingame pics...) Edited May 27, 2010 by StingR Link to comment Share on other sites More sharing options...
schaefft Posted May 25, 2010 Share Posted May 25, 2010 Those a good looking cars, pretty much awesome for you first car. Whats the polycount (I hope not too high)? Some wireframe pictures would be nice to see. The convertion doesnt look too bad as well. I would add some reflection map to the paintmaterial for people with ENB, the same with the chrome material (tricky in GTA SA) and glass parts (glass needs specular as well, should be the same value as the paint material). The grey windowframes of the windshield and rear window should be darker, black like on the real car. The softtop needs some decent spec as well. As a whole not bad, really not bad at all. Fix some of those materials and it should be a great mod. Cant wait for the GTA IV version! Link to comment Share on other sites More sharing options...
StingR Posted May 25, 2010 Author Share Posted May 25, 2010 Those a good looking cars, pretty much awesome for you first car. Whats the polycount (I hope not too high)? Some wireframe pictures would be nice to see. The convertion doesnt look too bad as well. I would add some reflection map to the paintmaterial for people with ENB, the same with the chrome material (tricky in GTA SA) and glass parts (glass needs specular as well, should be the same value as the paint material). The grey windowframes of the windshield and rear window should be darker, black like on the real car. The softtop needs some decent spec as well. As a whole not bad, really not bad at all. Fix some of those materials and it should be a great mod. Cant wait for the GTA IV version! The polycount is around 20k, its low poly. Here is your requested wireframe pic: For the material of the soft top I didn't use specularity, because it's matte in real life too: There is a reflection map for the paint material and for the glass for the people without ENB. I'm gonna make that windowframe material black. I'm going to begin converting my 2 Maseratis to IV sometime this week or next week, I dunno yet exactly. I'm happy you like my car, if you say it's good then it should be, since as far as I know you are a professional in vehicle modeling. PS.: I loved your Saturn Ion Quad Coupé! I drove it so much in SA! Link to comment Share on other sites More sharing options...
schaefft Posted May 25, 2010 Share Posted May 25, 2010 Those a good looking cars, pretty much awesome for you first car. Whats the polycount (I hope not too high)? Some wireframe pictures would be nice to see. The convertion doesnt look too bad as well. I would add some reflection map to the paintmaterial for people with ENB, the same with the chrome material (tricky in GTA SA) and glass parts (glass needs specular as well, should be the same value as the paint material). The grey windowframes of the windshield and rear window should be darker, black like on the real car. The softtop needs some decent spec as well. As a whole not bad, really not bad at all. Fix some of those materials and it should be a great mod. Cant wait for the GTA IV version! The polycount is around 20k, its low poly. Whoa, I love you! Awesome to see more great looking lowpoly cars! I really hope to see a well converted version for IV, with good LOD models and everything. The model has some small bumps in some areas, some unnecessary polyrows that cause a dense wireframe in areas where it isnt necessary. I marked some of the areas, you might wanna adjust some things there before you convert it to IV. You are right, that softtop materials doesnt really have any specular. But I always recommend to use a very low (or high in Zmodeler?) value since GTA SAs lighting just sucks. Your model will look much better if you apply spec imo. And thx man. There are dozens of things Id change on the Quad Coupe. Im- and exporting the dff several times completly messed up the model, lots of hard edges where they shouldnt be. There are also a couple of things Id change on the outside, taillights just to name one. But Im glad you like it. Link to comment Share on other sites More sharing options...
Nik. Posted May 25, 2010 Share Posted May 25, 2010 20k isent lowpoly. 5k is. /Besservisser. Link to comment Share on other sites More sharing options...
StingR Posted May 25, 2010 Author Share Posted May 25, 2010 (edited) Those a good looking cars, pretty much awesome for you first car. Whats the polycount (I hope not too high)? Some wireframe pictures would be nice to see. The convertion doesnt look too bad as well. I would add some reflection map to the paintmaterial for people with ENB, the same with the chrome material (tricky in GTA SA) and glass parts (glass needs specular as well, should be the same value as the paint material). The grey windowframes of the windshield and rear window should be darker, black like on the real car. The softtop needs some decent spec as well. As a whole not bad, really not bad at all. Fix some of those materials and it should be a great mod. Cant wait for the GTA IV version! The polycount is around 20k, its low poly. Whoa, I love you! Awesome to see more great looking lowpoly cars! I really hope to see a well converted version for IV, with good LOD models and everything. The model has some small bumps in some areas, some unnecessary polyrows that cause a dense wireframe in areas where it isnt necessary. I marked some of the areas, you might wanna adjust some things there before you convert it to IV. You are right, that softtop materials doesnt really have any specular. But I always recommend to use a very low (or high in Zmodeler?) value since GTA SAs lighting just sucks. Your model will look much better if you apply spec imo. And thx man. There are dozens of things Id change on the Quad Coupe. Im- and exporting the dff several times completly messed up the model, lots of hard edges where they shouldnt be. There are also a couple of things Id change on the outside, taillights just to name one. But Im glad you like it. I'll try to fix those polyrow thingys before I convert it to IV In Zmod you have to set the specularity to high, higher value -> less specularity. I think your Quad Coupé is perfect, I never found any glitch or bugs on it. BTW I loved those damage models on that car. Your damage models gave me inspiration when I made my own for the Maserati They looked soooo realistic, mine is more smiliar to NFS ProStreet or Undercover damage I think. EDIT: I was experimenting with the specularity thing on the softtop, I tried with the value of 100 and 0 of specularity, but both times it looked like this: with ENB: without ENB: Without ENB the top looks better, but with ENB as you can see it's ugly... So I think I'll stay with the non specular softtop in the SA version. In IV it'll look better, because there I can use specmaps to make it look good... 20k isent lowpoly. 5k is. /Besservisser. It's still considered low poly as far as I know. 5k is obviously lowpoly, but a car is low poly until 30-40k polys, that's the amount of polys when it becomes midpoly and over 70-100k it's considered as hipoly. Edited May 25, 2010 by StingR Link to comment Share on other sites More sharing options...
Chong McBong Posted May 26, 2010 Share Posted May 26, 2010 20k isent lowpoly. 5k is. /Besservisser. 20k is lowish looks pretty good anyway Link to comment Share on other sites More sharing options...
Nik. Posted May 26, 2010 Share Posted May 26, 2010 Screw you guys. Sting: Add spec to your rims, it will look better. Link to comment Share on other sites More sharing options...
StingR Posted May 26, 2010 Author Share Posted May 26, 2010 The rims are already specular, maybe it can't really be seen from that angle I took the picture. Link to comment Share on other sites More sharing options...
schaefft Posted May 27, 2010 Share Posted May 27, 2010 Ah yeah, ENB likes to mess around with the materials. What if you try a value of 99? You could always release two versions, one for enb and one for all the other users. And awesome to hear that my damage model is inspirational Keep up the good work. @Nik: Its "Besserwisser" Link to comment Share on other sites More sharing options...
StingR Posted May 27, 2010 Author Share Posted May 27, 2010 (edited) Ah yeah, ENB likes to mess around with the materials. What if you try a value of 99? You could always release two versions, one for enb and one for all the other users. I'll try that EDIT: No change, with specularity of 99, it still looks ugly in ENB. I've uploaded the 1.2 version, just click on the big red "Download" text again in the first post to get it Now both cars have black window frames and the GranCabrio has an ENB and non ENB version. I'm going to upload some pics of the final version soon. It is likely the final version for SA. Now the next is the IV version! EDIT 2: Check out the new pictures in the first post! Edited May 27, 2010 by StingR Link to comment Share on other sites More sharing options...
driftliur Posted May 29, 2010 Share Posted May 29, 2010 thank you for your sharing Link to comment Share on other sites More sharing options...
TigerTanker Posted May 29, 2010 Share Posted May 29, 2010 Whoa, that's a really good car for your first. It's good to see Hungarians hanging around Link to comment Share on other sites More sharing options...
StingR Posted May 31, 2010 Author Share Posted May 31, 2010 (edited) thank you for your sharing Whoa, that's a really good car for your first. It's good to see Hungarians hanging around I'm happy you like it. I'm happy to see some Hungarians around here too. Guys, I've got something great for you, just check these pics out: Yes, it's a WIP of the GranTurismo S conversion for IV! I have to fix many bugs, add some more IV features, fix the handling and make an L1 model. It's far from being done. After I finish this, I'll convert the GranCabrio too and both cars will be released in one archive just like the SA versions. P.S.: How can I make that the light textures are not always on (lighting)? Edited May 31, 2010 by StingR Link to comment Share on other sites More sharing options...
schaefft Posted June 1, 2010 Share Posted June 1, 2010 Ah, really nice, good to see some progress! Link to comment Share on other sites More sharing options...
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