Dvt-MedShot 2 Posted June 3, 2010 Share Posted June 3, 2010 Dude just use the real font: Chinese Rocks It's not 100% real, but it looks like it for 90%. Link to post Share on other sites More sharing options...
DS 17 93 Posted June 3, 2010 Share Posted June 3, 2010 lol my friends you really thinking that what we do is legal, wake up Yeah. And in fact you wouldn't be allowed to model a car because the designer who created this car reserved it. So tell me only one modder who has asked a designer for getting permission to copy his car into a game. Link to post Share on other sites More sharing options...
rockyandirou 0 Posted June 3, 2010 Share Posted June 3, 2010 No one. We will use SParkIV to convert it. Link to post Share on other sites More sharing options...
yank_ee 0 Posted August 4, 2010 Share Posted August 4, 2010 GooD began creating a new version of OpenIV. Also there's a project named '.black', which works with all the games on RAGE engine: There is also a video: http://screencast.com/t/NDU0MjZhYjk P.S.: The information is received from reliable sources. Link to post Share on other sites More sharing options...
ReeceMix 2 Posted August 9, 2010 Share Posted August 9, 2010 Can we extract the RDR models in 3ds now? Link to post Share on other sites More sharing options...
revel8n 0 Posted November 22, 2010 Share Posted November 22, 2010 Just curious, is there any information currently available on the RPF6 format? Working on validating my decryption of the Redemption files, and haven't been able to find much information on if there are any major differences between the newer version of the archives... Thanks in advance. Link to post Share on other sites More sharing options...
LIVE_SlimSlugga713 10 Posted November 22, 2010 Share Posted November 22, 2010 (edited) I WONDER IF YOU CAN CHANGE THE GTA 4 RAG DOLL TO RED DEADS...BECAUSE I HATE HOW YOU SHOOT SOMEONE IN THE HEAD AND THEY JUST PLUP TO THE FLOOR I LIKE HOW RED DEAD IS WHEN I SHOOTEM IN THE HEAD THE STUMBLE A LITTLE BIT AND WHEN YOU SHOOT THEM IN THE BODY SOME WHERE AND KILL THEM IT SEEM THERE TRYNIG TO HOLD ON TO STUFF....LOL ITS SO FUN AND REALISTIC. Edited: sorry for caps im to lazy to re-type. wont happin agian guys. Edited November 22, 2010 by LIVE_SlimSlugga713 Link to post Share on other sites More sharing options...
SA2IV 0 Posted November 23, 2010 Share Posted November 23, 2010 whens release date on tool i am converting map to iv. Link to post Share on other sites More sharing options...
revel8n 0 Posted May 3, 2011 Share Posted May 3, 2011 Oh well. Guess it couldn't be helped. i was planning on only gathering the information i needed for Red Dead Redemption, but as it seems no one plans one releasing tools for the console versions of the RAGE engine games, and there didn't seem to be many differences, i figured i might as well investigate the others as well. i have already extracted the keys from GTA4, Midnight Club Los Angeles, and Red Dead Redemption. The RPF6 format hasn't changed too much from the information in the various wiki pages i have found (header is only 0x10 bytes, table starts directly after the header instead of at 0x800, table entries are 0x14 bytes each, encryption specifier is -3 instead of -1, ...), though i suppose i will eventually end up documenting as many of the formats i have to re-investigate as i can. Unfortunately, i have no interest in modding games, so for those interested in such things, unless i happen to choose to modify an existing open source tool that supports re-injecting, i don't particularly plan to support anything other than extracting, conversion, and viewing of various formats. Don't know why others have decided not to support at least the extracting/exporting for console versions, as i really hate having to duplicate work that has already been done by others, but oh well, since i require the information for my own purposes, might as well share it once i make some progress. i have also shared info with others i work with over on xentax.com. *sigh* But only time will tell what will come of things though. As always, more information is always appreciated to help avoid wasted efforts, heh. Link to post Share on other sites More sharing options...
revel8n 0 Posted May 17, 2011 Share Posted May 17, 2011 Well, not really much of an update, but just decided to chime to say i am still working on things. Although admittedly, textures are probably the easiest of the various formats to reverse, i will hopefully get to the mesh formats soon now that textures are out of the way. Still haven't decided whether i am going to modify SparkIV, or create something custom in either C++/C#/Delphi, so i am simply testing and prototyping for the moment. Hope to clean things up soon, but will have to see how much time i can allocate to work on things. Link to post Share on other sites More sharing options...
revel8n 0 Posted May 31, 2011 Share Posted May 31, 2011 Just another quick update. Finally got around to implementing some of the code to render models. Just an initial version i can use for further testing of other areas. There are still some files that do not load, but that is only because i have not resorted to brute-force searching for vmt values, as i am hoping there is a much better way to determine where the base class structures begin in certain files where the data is not found at the beginning of the file. Will get to looking into that soon as well. Skinning works, and was the most important part of why i coded this version up, as i want to start looking into the animations. It's untextured simply because there are some other things i am looking into regarding the shader groups, and did not need it for what i am about to start investigating. Seems to be pretty well covered for at least the base information anyway, so it won't be difficult to add in once i care to make things look better. Now that the processing for the dependent types is at least initially implemented, i should be able to use it pretty easily for the other data formats that rely on them as well. Still trying to make more time to work on things, so that i can show some more impressive results, but my backlogged list of format work is still pretty long, heh. Link to post Share on other sites More sharing options...
carapapa 89 Posted June 15, 2011 Share Posted June 15, 2011 Great Job revel8n Link to post Share on other sites More sharing options...
D T 3,702 Posted June 17, 2011 Share Posted June 17, 2011 That's awesome! Looking forward to seeing what you post next! Link to post Share on other sites More sharing options...
roachfingers 0 Posted June 17, 2011 Author Share Posted June 17, 2011 I haven't been on gtaforums for about a year now, and I just noticed you all working on this, I am extremely impressed. Link to post Share on other sites More sharing options...
Necrod 0 Posted July 15, 2011 Share Posted July 15, 2011 Maybe its possible to port the map in a simple way as its the same engine, that would be :3 Link to post Share on other sites More sharing options...
nine30 69 Posted July 27, 2011 Share Posted July 27, 2011 hi, I just read the topic, so awsome, keep it real and nothing is impossible, thanx for guys like you tryin to offer a new aera for playin, a new big map mod. Red Dead Auto will succes if God want it to, there's no reason that revel8n alone or with other programmers, modders stop this. I will follow... waitin V, all new mods are welcome ! Great job Link to post Share on other sites More sharing options...
Luckydoggy 0 Posted July 29, 2011 Share Posted July 29, 2011 Nice you still working on tool and how much more you done any updates? Link to post Share on other sites More sharing options...
ker0ltjuh 0 Posted July 29, 2011 Share Posted July 29, 2011 A mix of Niko and John Marston will be awesome! John Marston is way more detailed with the scars etc. And a bandana would be nice ^^ Link to post Share on other sites More sharing options...
Luckydoggy 0 Posted July 29, 2011 Share Posted July 29, 2011 Since there's a model viewer i think you can use 3d ripper to get model and convert to IV.Has to be possible or he can make it so the format can be extracted for a format to 3d max. Link to post Share on other sites More sharing options...
clyde2525 0 Posted August 12, 2011 Share Posted August 12, 2011 bump Link to post Share on other sites More sharing options...
teddysven007 0 Posted September 24, 2011 Share Posted September 24, 2011 Amazing job...!!! gta needs Jhon Marston...!!! Link to post Share on other sites More sharing options...
ShakingASS 0 Posted September 24, 2011 Share Posted September 24, 2011 At least release beta's of tools. Link to post Share on other sites More sharing options...
N-field 0 Posted October 12, 2011 Share Posted October 12, 2011 That tool doesnt seem to be a beta: http://oasis.xentax.com/index.php?content=downloads Anyways would be nice to port the entire thing to GTA4 like wats happening with SA Link to post Share on other sites More sharing options...
Guma Scott 0 Posted October 17, 2011 Share Posted October 17, 2011 (edited) Hi i tried open the rpf files with the noesis but i cant,how you guys viewed the textures and 3d models from red dead with this program? Edited October 17, 2011 by Guma Scott Link to post Share on other sites More sharing options...
Guma Scott 0 Posted October 17, 2011 Share Posted October 17, 2011 (edited) ......and you guys could extract the rpf files with noesis or just could make a vizualization?And if was possible extract,you guys could convert the red dead animations files to other file? Edited October 19, 2011 by Guma Scott Link to post Share on other sites More sharing options...
Guma Scott 0 Posted October 21, 2011 Share Posted October 21, 2011 Nobody want get the red dead revolver files to use in other games like gta for exemple?To the people who want,make the download of the game and use the program Game extractor from watto estudio to extract the .dat files,the program says extract only red dead revolver from xbox but he extract rdr from ps2 too,is the sames files.So i get the files and i dont know what files they are,have a word in his beggin Sia0,and have a directory called ''streams'',who give you .stm files,they really are .stm files this begin is Stmaji,but i have a doubt if is a audio file or a animation file from speedtree mesh from 3d max,i try to load this file with audio program stm reader,and play the file but dont give any sound.Let get this files while we dont get red dead redemptiom!!!!! Link to post Share on other sites More sharing options...
Guma Scott 0 Posted October 21, 2011 Share Posted October 21, 2011 Hi Revel8n,do you could view the maps files with your noesis modification?If yes, you can show how?Because if you can view,you can get the files with 3d ripper. Link to post Share on other sites More sharing options...
ShakingASS 0 Posted October 23, 2011 Share Posted October 23, 2011 Tired of people abundant their work. Link to post Share on other sites More sharing options...
N-field 0 Posted October 25, 2011 Share Posted October 25, 2011 (edited) Edit: ey w8 a minute.... so all his work is on xentax forums eh..... Edited October 25, 2011 by N-field Link to post Share on other sites More sharing options...
carapapa 89 Posted October 25, 2011 Share Posted October 25, 2011 (edited) editado Edited October 26, 2011 by carapapa Link to post Share on other sites More sharing options...