Deniska 64 Posted May 8, 2010 Share Posted May 8, 2010 Started new mod - Mushroomia. Map is ready for 90% Got ideas about short storyline. Nothing else. It will be small map (600x600m) . ------------ Released DOWNLOAD 2 Link to post Share on other sites
Weirdo. 2 Posted May 8, 2010 Share Posted May 8, 2010 I want to see a smurf on that map. BTW, it reminds me of Spore... Link to post Share on other sites
AlexLB 4 Posted May 8, 2010 Share Posted May 8, 2010 Grand Theft Dwarf! Amazing! LOL Too many clocks! Link to post Share on other sites
riquenunes 51 Posted May 8, 2010 Share Posted May 8, 2010 You're insane, dude! Keep it up Link to post Share on other sites
vans123 119 Posted May 8, 2010 Share Posted May 8, 2010 The Great Deniska cames back with more Ownage Modding, i just love this babeh! Link to post Share on other sites
Deniska 64 Posted May 8, 2010 Author Share Posted May 8, 2010 Too many clocks! clock shows the time in the game. All SA HUD will be disabled. 1 Link to post Share on other sites
Arvis 26 Posted May 8, 2010 Share Posted May 8, 2010 Very detailed and good looking! Also great use of lighting. Link to post Share on other sites
Rawra 8 Posted May 8, 2010 Share Posted May 8, 2010 Very impressive. I love the originality compared to most other mods. Nice going. First picture reminded me of Morrowind with the mushroom-like towers Link to post Share on other sites
Montana. 0 Posted May 8, 2010 Share Posted May 8, 2010 Really good. Link to post Share on other sites
_Rob_ 85 Posted May 8, 2010 Share Posted May 8, 2010 Wow, It reminds me if one of my childhood favourite games very much looking forward to a release, out of interest also is it a platformer? Link to post Share on other sites
Narcis_speed6 81 Posted May 8, 2010 Share Posted May 8, 2010 really not my kind of style but it looks very good Link to post Share on other sites
Meat. 0 Posted May 8, 2010 Share Posted May 8, 2010 All those snacks and other kind of food makes me hungry! I hate you! Link to post Share on other sites
$ Niki $ 1 Posted May 8, 2010 Share Posted May 8, 2010 Great stuff . i like it : Link to post Share on other sites
Dutchy3010 312 Posted May 8, 2010 Share Posted May 8, 2010 Wow, it looks absolutely stunning! Brilliant! KUTGW. Link to post Share on other sites
Guedes_ 0 Posted May 8, 2010 Share Posted May 8, 2010 Wow, pretty awesome, its one of a kind. Link to post Share on other sites
orgcon 0 Posted May 8, 2010 Share Posted May 8, 2010 Back on the crack pipe I see Denis! It looks like a cross between Smurfs and Psychonauts I don't want to bump into whatevers been laying those giant turds everywhere though!!! Link to post Share on other sites
vans123 119 Posted May 8, 2010 Share Posted May 8, 2010 I have a question Deniska; -I have been using your scripts alot, really! xD and well i wanna know what Version of Max you use exactly, couse with the NVC exporter even i do an awsome Radiosity prelight inside GTA SA looks all fking screwed out and darkish not anymore like it was in Max and well im doing all of that with Max 2009 and 2010 and if i need a such more older Version i wanna know that Please answer me Link to post Share on other sites
SLAYERMAGGOT 13 Posted May 8, 2010 Share Posted May 8, 2010 I have to say this is amazing, very creative and really unique This wicked style does impress me much, it has really charme. I have one question: Will this island be populated? Link to post Share on other sites
BBHD 136 Posted May 8, 2010 Share Posted May 8, 2010 Very nice idea and very good job !! Is it possible to put Mushroomia into Anderius ?? It could be amazing !!! Link to post Share on other sites
Deniska 64 Posted May 8, 2010 Author Share Posted May 8, 2010 Will this island be populated? Yes, but no vehicles traffic, just on foot and boats. No humans peds, just some kind of creatures... Is it possible to put Mushroomia into Anderius ? No, its another mod, another storyline. @vans123 - im using 3dmax 8. And i dont use radiosity for exteriors. 1 Link to post Share on other sites
epoxi 9,274 Posted May 8, 2010 Share Posted May 8, 2010 Wow. The quality is amazing, I can't even begin to imagine how much time and effort went into this. Link to post Share on other sites
_Rob_ 85 Posted May 8, 2010 Share Posted May 8, 2010 Ohh a new storyline, well I very much look foward to the release, I'm also really impressed by your unique approach take a rather large Link to post Share on other sites
hristobg 1 Posted May 8, 2010 Share Posted May 8, 2010 clock shows the time in the game. All SA HUD will be disabled. Please, tell me - how you do that? and, of course, your mods are awesome! Your ideas are great, especially the realizing of them. Sorry for my english Link to post Share on other sites
vans123 119 Posted May 8, 2010 Share Posted May 8, 2010 Deniska; Yeh well me too, i use radiosity just for interiors the lightning of roads are stuff like that is done by the lamp 2DFX power itself right? Link to post Share on other sites
Deniska 64 Posted May 9, 2010 Author Share Posted May 9, 2010 I can't even begin to imagine how much time and effort went into this. Not much. Realy... There not much unique objects. @hristobg - external script with object triggers. the lightning of roads are stuff like that is done by the lamp 2DFX power itself right? Not exacly. You can see "2DFX power" near 20m, its like flashs on dark roads without prelighting. In mushroomia not used "2DFX power" (128 IDE flag for all objects), just prelighting (not radiosity) 1 Link to post Share on other sites
vans123 119 Posted May 9, 2010 Share Posted May 9, 2010 Deniska; That method of "2DFX Power" where i can start playing with it? RW analyze?How? -and with that of 128 IDE flag, what do you exactly wanna mean? Thanks, and sorry if im being annoying for such good modder like you with starter questions Link to post Share on other sites
YellowCheese 0 Posted May 9, 2010 Share Posted May 9, 2010 Awesome map!! Link to post Share on other sites
Braindawg 1,638 Posted May 9, 2010 Share Posted May 9, 2010 Please, tell me - how you do that?and, of course, your mods are awesome! Your ideas are great, especially the realizing of them. Sorry for my english my guess is (and i know absolutely nothing about scripting) is that he scripted the clocks props to move as time goes by hope im right Link to post Share on other sites
Timske 12 Posted May 10, 2010 Share Posted May 10, 2010 another good mod on this forum, can you make a gameplay video please? Link to post Share on other sites
coin-god 27 Posted May 10, 2010 Share Posted May 10, 2010 Epic mod. I love how it looks so far. Keep us updated! Link to post Share on other sites