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Mushroomia


Recommended Posts

Deniska

Started new mod - Mushroomia. Map is ready for 90%

Got ideas about short storyline. Nothing else.

It will be small map (600x600m) .

 

user posted image

 

------------

Released

 

DOWNLOAD

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Weirdo.

I want to see a smurf on that map.

 

BTW, it reminds me of Spore...

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vans123

The Great Deniska cames back with more Ownage Modding, i just love this babeh!

 

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Deniska

 

Too many clocks!

 

clock shows the time in the game. All SA HUD will be disabled.

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Very impressive. I love the originality compared to most other mods. Nice going. First picture reminded me of Morrowind with the mushroom-like towers

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Wow, It reminds me if one of my childhood favourite games

 

very much looking forward to a release, out of interest also is it a platformer?

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Back on the crack pipe I see Denis! wow.gif

 

It looks like a cross between Smurfs and Psychonauts lol.gif

 

I don't want to bump into whatevers been laying those giant turds everywhere though!!! cry.gif

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vans123

I have a question Deniska;

-I have been using your scripts alot, really! xD

 

and well i wanna know what Version of Max you use exactly, couse with the NVC exporter even i do an awsome Radiosity prelight inside GTA SA looks all fking screwed out and darkish not anymore like it was in Max

 

and well im doing all of that with Max 2009 and 2010 and if i need a such more older Version i wanna know that

Please answer me

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SLAYERMAGGOT

I have to say this is amazing, very creative and really unique icon14.gif

This wicked style does impress me much, it has really charme. smile.gif

I have one question: Will this island be populated?

 

 

 

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Very nice idea and very good job !!

Is it possible to put Mushroomia into Anderius ?? It could be amazing !!!

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Deniska

 

Will this island be populated?

 

Yes, but no vehicles traffic, just on foot and boats.

No humans peds, just some kind of creatures...

 

 

Is it possible to put Mushroomia into Anderius ?

 

No, its another mod, another storyline.

 

 

@vans123 - im using 3dmax 8. And i dont use radiosity for exteriors.

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epoxi

Wow.

 

The quality is amazing, I can't even begin to imagine how much time and effort went into this.

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Ohh a new storyline, well I very much look foward to the release, I'm also really impressed by your unique approach take a rather large

 

user posted image

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hristobg

 

clock shows the time in the game. All SA HUD will be disabled.

Please, tell me - how you do that?

and, of course, your mods are awesome!

Your ideas are great, especially the realizing of them.

Sorry for my english smile.gif

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vans123

Deniska; Yeh well me too, i use radiosity just for interiors wink.gif

the lightning of roads are stuff like that is done by the lamp 2DFX power itself right?

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Deniska

 

I can't even begin to imagine how much time and effort went into this.

 

Not much. Realy... There not much unique objects.

 

@hristobg - external script with object triggers.

 

 

the lightning of roads are stuff like that is done by the lamp 2DFX power itself right?

 

Not exacly. You can see "2DFX power" near 20m, its like flashs on dark roads without prelighting.

In mushroomia not used "2DFX power" (128 IDE flag for all objects), just prelighting (not radiosity)

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vans123

Deniska; That method of "2DFX Power" where i can start playing with it? RW analyze?How?

-and with that of 128 IDE flag, what do you exactly wanna mean?

 

Thanks, and sorry if im being annoying for such good modder like you with starter questions

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Braindawg
Please, tell me - how you do that?

and, of course, your mods are awesome!

Your ideas are great, especially the realizing of them.

Sorry for my english smile.gif

my guess is (and i know absolutely nothing about scripting) is that he scripted the clocks props to move as time goes by tounge.gif

hope im right biggrin.gif

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