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Lexan

TLAD Vehicles in TBOGT

Recommended Posts

Lexan

Hello guys.

 

I added entire transport from TLAD of episode in TBOGT. colgate.gif

Having thus obtained 175 transportation means in one game. 125 original + 25 EP1 + 25 EP2. Some machines drive in the traffic, some can be spauned Simple Native trainer 5.5 (Menu addcars)

Bags: the absence of several sounds for the motorcycles - to be necessary to be satisfied by original.

 

 

Screens:

 

user posted image user posted image user posted image user posted image user posted image user posted image

 

26 motorcycles

user posted image

 

Install:

 

Backup All files !

1. Copy file "TLAD\pc\models\cdimages\vehicles.img" into

Grand Theft Auto IV - Episodes From Liberty City\pc\models\cdimages adn rename newveh.img

2. Copy all include files into Grand Theft Auto IV - Episodes From Liberty City directory.

 

Option: trainertbogt.ini for Simple native trainer 5.5 (menu addcars)

 

tested on EFLC Disc Version only

 

 

Download:

http://www.filefront.com/16370313/175VehiclesMOD.zip

 

Edited by Lexan

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ZZCOOL

is this allowed?

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13-37

i crashed at loading screen confused.gif

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XTREME0235

This mod is just fantastic!

Thank you, works great and is all out awesome for extras.

 

XTREME0235.

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Lexan

Maybe needed http://www.gtaforums.com/index.php?showtopic=445952 -= GTA IV EFLC FILE UNLOCKER (SDFA DUMPER) =-

 

Main thing to accurately copy vehicles.img from the folder TLAD\pc\models\cdimages in the folder root pc\models\cdimages and to name newveh.img

must be both the files vehicles.img and newveh.img

and to Steam of version it did not test…

Edited by Lexan

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quechus13
is this allowed?

it should be

its still the same game (EFLC DISC)

 

 

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monster875

makes the game even better so none of the two episodes have speacial cars for it self

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silvermanblue

If all the vehicles are in the zip then you are breaking gtanets policies. Distributing the models can lead to some problems

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Lexan

I know that bug , working on it.

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CyberOps

Just wanted to say that it works great it makes the game complete smile.gif and i dont know what bug your fixing ???? but i didn't find any

 

can you do the same thing for the weapons ???? all the tlad weapons added to tbogt ?

 

by the way where do i put the lightning fix ?????

Edited by CyberOps

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Tivo222
If all the vehicles are in the zip then you are breaking gtanets policies. Distributing the models can lead to some problems

Indeed, this is NOT as this guy said, there are some people who can export the models and make it as own zip

 

I was gonna do this with the Regina, but I remembered the rule

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CyberOps

the vehicles are not all in the zip you still need the original installed image to copy if you dont have it then your out of luck and cant use it so i dont see where this guy is doing anything illegal, if you dont have the game then your out of luck and it only works if you own EFLC so then you already own both the expansions wink.gif

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Rich246

 

can you do the same thing for the weapons ???? all the tlad weapons added to tbogt ?

+1

 

This mod is amazing btw cookie.gifcookie.gifcookie.gif

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Killatomate

nice idea! i will try this mod soon wink.gif

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CyberOps

Lexan, just wanted to say that i did not have any missing sounds so no idea how you did it but it works great. Unless i missed something so would be helpfull if you let me know what sounds are missing on what vehicles.

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1000pia

thanks...

can anyone post the bati800 or baticustom handling line here...

please...

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MadcapSmoky22

Great job, could you do it vice versa too? (TBOGT vehicles for TLAD)

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Lexan

No, i added sounds from - GTAIV and TBOGT,

original sound from TLAD - nothing.

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amd74

the tampa isn't sh*t cause it is being spawned by the trainer (the same model of TBOGT)

by the way

what have you done that the models don't change their code

i mean with this mod i have no floating cargo in city when using an old save game

but when i add other cars such as lamborghini.wft/wtd i get flying cargo and ship in town

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MadcapSmoky22
the tampa isn't sh*t cause it is being spawned by the trainer (the same model of TBOGT)

by the way

what have you done that the models don't change their code

i mean with this mod i have no floating cargo in city when using an old save game

but when i add other cars such as lamborghini.wft/wtd i get flying cargo and ship in town

Because when the IDE files are like

schafter

sentinel

etc.

 

You don't add your models like that:

Lamborghini

schafter

sentinel

 

 

but like that:

schafter

sentinel

lamborghini

 

Understood? New lines in ide files have to be AFTER the old ones. It was explained in adding cars topic

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CyberOps
No, i added sounds from - GTAIV and TBOGT,

original sound from TLAD - nothing.

Ok not a big deal at least we have the vehicles and at least they have sounds which are not that bad actually hehe

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Brown Sugar

can someone help me, when i install this mod i do everything in the readme but when i load the game and try to spawn the cars from the added cars menu in the trainer it says added cars disabled

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XTREME0235

 

can someone help me, when i install this mod i do everything in the readme but when i load the game and try to spawn the cars from the added cars menu in the trainer it says added cars disabled

Go into your trainer.ini file and look for this section:

 

 

//Added Cars //[AddedCars]Enable1=0ModelName1=turismoDisplayName1=Car 1

 

 

Change 'Enable1=0' to 'Enable1=1'

So now it should look like this:

 

 

//Added Cars //[AddedCars]Enable1=1ModelName1=turismoDisplayName1=Car 1

 

 

 

Save the file and try again.

Hope this helps.

 

Best regards,

XTREME0235.

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Brown Sugar
can someone help me, when i install this mod i do everything in the readme but when i load the game and try to spawn the cars from the added cars menu in the trainer it says added cars disabled

Go into your trainer.ini file and look for this section:

 

 

//Added Cars //[AddedCars]Enable1=0ModelName1=turismoDisplayName1=Car 1

 

 

Change 'Enable1=0' to 'Enable1=1'

So now it should look like this:

 

 

//Added Cars //[AddedCars]Enable1=1ModelName1=turismoDisplayName1=Car 1

 

 

 

Save the file and try again.

Hope this helps.

 

Best regards,

XTREME0235.

yeah i just figured this out about 1 minute before you posted this but now when i spawn them its all turismos that spawn

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XTREME0235
can someone help me, when i install this mod i do everything in the readme but when i load the game and try to spawn the cars from the added cars menu in the trainer it says added cars disabled

Go into your trainer.ini file and look for this section:

 

 

//Added Cars //[AddedCars]Enable1=0ModelName1=turismoDisplayName1=Car 1

 

 

Change 'Enable1=0' to 'Enable1=1'

So now it should look like this:

 

 

//Added Cars //[AddedCars]Enable1=1ModelName1=turismoDisplayName1=Car 1

 

 

 

Save the file and try again.

Hope this helps.

 

Best regards,

XTREME0235.

yeah i just figured this out about 1 minute before you posted this but now when i spawn them its all turismos that spawn

Yes, so what you do is rename this line:

 

 

ModelName1=turismo

 

 

Rename 'Turismo' to the GTA vehicle of your choice.

 

Example:

 

ModelName1=infernus

 

 

ModelName1=sabregt

etc.

 

XTREME0235.

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Brown Sugar

 

can someone help me, when i install this mod i do everything in the readme but when i load the game and try to spawn the cars from the added cars menu in the trainer it says added cars disabled

Go into your trainer.ini file and look for this section:

 

 

//Added Cars //[AddedCars]Enable1=0ModelName1=turismoDisplayName1=Car 1

 

 

Change 'Enable1=0' to 'Enable1=1'

So now it should look like this:

 

 

//Added Cars //[AddedCars]Enable1=1ModelName1=turismoDisplayName1=Car 1

 

 

 

Save the file and try again.

Hope this helps.

 

Best regards,

XTREME0235.

yeah i just figured this out about 1 minute before you posted this but now when i spawn them its all turismos that spawn

Yes, so what you do is rename this line:

 

 

ModelName1=turismo

 

 

Rename 'Turismo' to the GTA vehicle of your choice.

 

Example:

 

ModelName1=infernus

 

 

ModelName1=sabregt

etc.

 

XTREME0235.

ofcourse, how could i be so stupid suicidal.gif

 

thanks

Edited by gta3kuruma

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msq5

Hi, I've installed the mod, but the game crashes only a short time after loading. When I start a new game it crashes while loading. I have patch 1.1.2.0

Can someone help me?

Edited by msq5

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Nima_1i

Could you please re-upload... The link is broken...

 

BTW did you fix the light bug on TBoGT vehicles??

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