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RedDagger

GTA Mapmaking

Recommended Posts

magister
12 hours ago, steamroller420 said:

Hello, I am new to this forum and this is my first map:

 

Vice City

[img=https://i.imgur.com/V1FsZTE.png]

https://i.imgur.com/V1FsZTE.png[/img]

Good work, bro. ūüĎĆ

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Yannerrins
On 8/30/2019 at 10:12 PM, JustAnonym9k said:

[Update 8.2]

-pic-

Before 

-pic too-

 

I see you're taking work on my map. This is nice...

But on this places should be placed the Jakob K. Jawitz Center expy and trainyard:

M37bGFu.jpg

 

I actually can send you the half-finished map (with road layout) in .pdn format with original NYC layout. How about that?

Edited by Yannerrins

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JustAnonym9k
On 9/12/2019 at 12:39 PM, Yannerrins said:

I see you're taking work on my map. This is nice...

But on this places should be placed the Jakob K. Jawitz Center expy and trainyard:

M37bGFu.jpg

 

I actually can send you the half-finished map (with road layout) in .pdn format with original NYC layout. How about that?

Alright dude.  Let's watch) 

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MurdaCopsEveryday

U6onLi0.png

Hello guys this is my first map, ive spent 5 hours into making it. Do you like it? You have any advice on how to improve it? 

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MurdaCopsEveryday

Would really like some feedbacks on my map. Thanks

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killdrivetheftvehicle

Okay, feedback for you, @MurdaCopsEveryday:

 

- You should use a line tool for making the airfield runways and roads straight.

- some of the roads don't make sense at the moment (e.g. the bridge across the bay)

- If you use a distortion tool for the edge of the islands, then don't use an outline. And then rougher distortion for the edge.

- Good colors, no need to change them.(San Andreas, I presume)

- Good interesting street layout, but there should be some grid too.

- Why is there so much water? I mean if you're not making more islands, it makes sense to shrink the overall area.

But for a first map, this looks good!

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MurdaCopsEveryday
12 minutes ago, killdrivetheftvehicle said:

Okay, feedback for you, @MurdaCopsEveryday:

 

- You should use a line tool for making the airfield runways and roads straight.

- some of the roads don't make sense at the moment (e.g. the bridge across the bay)

- If you use a distortion tool for the edge of the islands, then don't use an outline. And then rougher distortion for the edge.

- Good colors, no need to change them.(San Andreas, I presume)

- Good interesting street layout, but there should be some grid too.

- Why is there so much water? I mean if you're not making more islands, it makes sense to shrink the overall area.

But for a first map, this looks good!

Thank youuuuu!!!!

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magister
On 9/14/2019 at 4:35 PM, MurdaCopsEveryday said:

U6onLi0.png

Hello guys this is my first map, ive spent 5 hours into making it. Do you like it? You have any advice on how to improve it? 

You should edit the roads. I understand the first steps.  Set yourself up

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sixpence

Nj2REH9.png

 

I made a concept map for Grand Theft Auto VI if it were to take place in Vice City. Areas like Lake Okeechobee and Belle Glade ( One of the most dangerous cities in the U.S and kind of regarded as the Sandy Shores of Florida ) are fictionally represented. Still a very early concept map!

Planning to add the Everglades and Key West as well.

Edited by sixpence

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sixpence

tHgCzdx.png

 

Here's a newer version. Added airport and more sorrounding areas.

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magister
15 minutes ago, sixpence said:

tHgCzdx.png

 

Here's a newer version. Added airport and more sorrounding areas.

Wow easy, it's a great job. ¬†I think this is a recycling in 2017. ¬†Yes, exactly very similar. ¬†Keep up the good work. ¬†That's cool, dude ūüĎćūüĎ欆

 

Go on, dude. 

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magister
50 minutes ago, sixpence said:

tHgCzdx.png

 

Here's a newer version. Added airport and more sorrounding areas.

I suggest you make the left side of the city bigger and expand the right side.  Well, you can also leave it. @Prokan

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GrungiestFlea
58 minutes ago, sixpence said:

tHgCzdx.png

 

Here's a newer version. Added airport and more sorrounding areas.

Awesome job man! You can immediately get the Vice City feel from that map so kudos to you. Suggestions wise I'd say to finish filling in the mainland parts of VC; Downtown, Little Havana and the like as well as adding the iconic Fort Baxter airbase somewhere along the edge of town. The concept itself is almost perfect, I love the roads and the color scheme so just keep adding on and before you know it you'll have a complete map.

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Prokan
On 9/16/2019 at 10:41 PM, sixpence said:

Nj2REH9.png

 

I made a concept map for Grand Theft Auto VI if it were to take place in Vice City. Areas like Lake Okeechobee and Belle Glade ( One of the most dangerous cities in the U.S and kind of regarded as the Sandy Shores of Florida ) are fictionally represented. Still a very early concept map!

Planning to add the Everglades and Key West as well.

Nice, small but good¬†ūüĎć

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sixpence

QDg7Air.png

 

Version 0.3

- Created the Everglades-based swamps

- Added Everglades City-based town

- Expanded Vice City southwest adding Little Havana, Coral Gables, Coconut Grove and outskirts ( Small town outside of VC based on Homestead, Fl)

- Changed the structure of Lake Okechoobee

 

The coastal road southeast on the map ( Based on U.S 1 ) will lead to Florida Keys-style islands based on Key West. The central region of the map will be primarily swamp, farmland and wetlands as well as towns based on south-west and central Florida.

Examples include the already included town of Belle Glade, one of the most dangerous cities in the U.S.

 

 

Edited by sixpence

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magister
2 hours ago, sixpence said:

QDg7Air.png

 

Version 0.3

- Created the Everglades-based swamps

- Added Everglades City-based town

- Expanded Vice City southwest adding Little Havana, Coral Gables, Coconut Grove and outskirts ( Small town outside of VC based on Homestead, Fl)

- Changed the structure of Lake Okechoobee

 

The coastal road southeast on the map ( Based on U.S 1 ) will lead to Florida Keys-style islands based on Key West. The central region of the map will be primarily swamp, farmland and wetlands as well as towns based on south-west and central Florida.

Examples include the already included town of Belle Glade, one of the most dangerous cities in the U.S.

 

 

AWESOME!! AMAZING MAP, DUDE ūüĎ欆

@sixpence Cool))! I want to see Liberty City State.  But I watch how you work.  This is divine work.  You deserve respect.  Go on and do not give up your labor.  Once again, very cool. 

2 hours ago, sixpence said:

QDg7Air.png

 

Version 0.3

- Created the Everglades-based swamps

- Added Everglades City-based town

- Expanded Vice City southwest adding Little Havana, Coral Gables, Coconut Grove and outskirts ( Small town outside of VC based on Homestead, Fl)

- Changed the structure of Lake Okechoobee

 

The coastal road southeast on the map ( Based on U.S 1 ) will lead to Florida Keys-style islands based on Key West. The central region of the map will be primarily swamp, farmland and wetlands as well as towns based on south-west and central Florida.

Examples include the already included town of Belle Glade, one of the most dangerous cities in the U.S.

 

 

You probably forgot to add this.

ODyVtKf.jpg

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Sexualizer

It's been a while, but here's a little update.¬†ūüėČ

 

I broke a bit the grid pattern around the Brickel area, layed out some grey color, and did the roads of Dodge Island. Hope I can make a lot more progress for next time, I just need some motivation lol.

 

nbwnrwg.png

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sixpence
2 hours ago, magister said:

AWESOME!! AMAZING MAP, DUDE ūüĎ欆

@sixpence Cool))! I want to see Liberty City State.  But I watch how you work.  This is divine work.  You deserve respect.  Go on and do not give up your labor.  Once again, very cool. 

You probably forgot to add this.

ODyVtKf.jpg'

 

Nah I left Key Biscayne out for scaling reasons. Similar to how Rockstar Games removed the mountain that is present in the Los Angeles basin south of LAX. Key Biscayne isn't that significant or special for it to be added I feel and it would stick out like a sore thumb with the scaling proportions I estimated for this map. I designed Vice City in similar fashion to how Rockstar did Los Santos. EDIT: I might add Fisher Island eventually.

Edited by sixpence

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magister
2 hours ago, Sexualizer said:

It's been a while, but here's a little update.¬†ūüėČ

 

I broke a bit the grid pattern around the Brickel area, layed out some grey color, and did the roads of Dodge Island. Hope I can make a lot more progress for next time, I just need some motivation lol.

 

nbwnrwg.png

Good map. Go on, dude ūüĎ欆

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Sexualizer
6 hours ago, sixpence said:

QDg7Air.png

 

Version 0.3

- Created the Everglades-based swamps

- Added Everglades City-based town

- Expanded Vice City southwest adding Little Havana, Coral Gables, Coconut Grove and outskirts ( Small town outside of VC based on Homestead, Fl)

- Changed the structure of Lake Okechoobee

 

The coastal road southeast on the map ( Based on U.S 1 ) will lead to Florida Keys-style islands based on Key West. The central region of the map will be primarily swamp, farmland and wetlands as well as towns based on south-west and central Florida.

Examples include the already included town of Belle Glade, one of the most dangerous cities in the U.S.

 

 

Always nice to see other people working on VC ! I really like your road details on Miami Beach (way better than my own road pattern haha). The color palette from GTA V give it a nice look too.

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