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BWARazor

BWARazor´s modding Thread

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BWARazor

Some Progress from modeling on the last few days... don´t have much time because it´s almost holidays and the last few tests are on their way, so here´s what i made so far:

 

From now on i will always make my releases and progresses with extra information like this:

 

 

Type of Game i will release it (Sa, GTA IV, Vice City, multi stands for more than 1) - Object name - Progress - requests (like what i need help etc)

 

----------------------------

 

[MULTI - UMP - Almost Done - no requests]

 

 

Front sight will be remade and then im going to release it

 

user posted image

 

[sA - New block of houses - in the beginning - i need a scripter who´s able to script that we can play basketball next to the left house (i will place a basketballbasket there) and i also need a scripter who´s able to make a "savehouse" out of one of the houses, and an interior marker  ]

 

 

This scene is already ingame, i just used an SA street to fit the total ingame look, ingame screens will follow later, the right building is just about to get textured, so no final texture etc at all!

user posted image

user posted image

 

 

[sA - Mansion - EARLY beginning - make it an interior and savehouse (need scripter)]

 

 

This is a mansion i started to model, i don´t like it so far , actually i even hate it, it´s just one entrance room , i already had it ingame and it looked ugly and had some f*cked up "col´s", may somebody help me to prelight my stuff before get into SA? I dont really get how to do it with vertex colors, always i choose "assign" when i made my light scene, lightning willl not stay when i delete the lights again... sad.gif

 

 

user posted image

 

Textured version: (just to have an imagination how it could look in the final version)

 

user posted image

Edited by BWARazor

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MisterEuro

I hope you like this smile.gif

 

 

user posted image

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BWARazor

Yeah nice looking icon!

 

Update:

 

user posted image

 

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BWARazor

***UPDATE*** 4:54 PM

 

[5.03.10.]

 

user posted image

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vans123

Nice One!

Polycount?

 

can i have a wireframe?

Hope this one comes with attachements, HB sensor?ACOG?GL?

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coin-god

Looks really good.

 

I would like to see a wireframe tounge.gif

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BWARazor

Wireframe coming , give me one hour, playing a little bit splinter cell now , then i will post it.

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SLAYERMAGGOT

Nice work, BWARazor icon14.gif

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Rob.Zombie

Looks awesome man.

As for the icon: I suggest remaking that magazine, cuz now it looks like it has an M4 mag.

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Kuppih

Looks really nice

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BWARazor

HERE WE GO!!!! Worked for hours today on it and here we got it, finally textured and ingame! release is tommorow, because i have to do some "position fixing"

 

@the thing with the icon mag: yeah would be cool if you could fix that till release tomorrow evening wink.gif

*****EXTREME UPDATE******LOOKING VERY HIGH RES IN THE GAME, BETTER SCREENSHOTS TOMORROW!

 

user posted image

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BWARazor

WIREFRAME AND POLYS

 

user posted image

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BWARazor

Another Render! user posted image

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quechus13

man you really have to stop using photo textures it looks ugly man.

its not natural you know what i mean right?? also does the AK and this have Muzzle Flash,Normal and Spec Maps??

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BWARazor

no they dont coz i dont get how to do it and this is why my own textures suck ingame, because no normal and spec maps!

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quechus13
no they dont coz i dont get how to do it and this is why my own textures suck ingame, because no normal and spec maps!

but still photo textured weapons really suck IMO

ive only done it on the AA-12 but i highly edited the photo

 

you should first get Zmodeler 2.2.2 or 2.2.4 for the shaders and muzzle flash cause without them

weapons really suck alot

 

also dont you think you are texturing the weapon wrong??

 

i mean the stock the black/grey stock

 

should be completely black/grey not grey/yellowish thingy.

 

this is all constructive im not being a d*ck or anything man im just here to help if you need any help

add me on MSN wink.gif

 

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BWARazor

I think i got it, made normal and specular maps , just used some tutorials, was very easy and is looking much better already, now with these maps i think i could try to just edit Phototexutes 100% or make texturs myself, i´ll try when i get home later.

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ker0ltjuh

there are sooo many weapons and why the scar-h queches13 already released a scar-h and there aren't many very good new weapons so plz make new weapons that have never been released before.

 

nice scar btw. you just have to position it better.

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MisterEuro

user posted image

 

hope you like it better )

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BWARazor

Read my posts clearly, i said one of the points "i have to do still" is the position, and why Scar-H because i had Quechus Scar H and i didnt like the texture look, i respect his modelling etc. but i wanted to do it like I WANT , and i release it for you that you can play it as well , so please respect that i´m doing something for the community , because if it would be for me, i would just change the position a bit and it would be done , but now im working hard to get it perfect like YOU guys want it, so please don´t criticize my opinion to model a Scar.

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MadcapSmoky22

Holy sh*t, that textured SCAR looks really amazing comparing to your other guns, orgasmic job.

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miclin

it looks so real:D

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ker0ltjuh

if it is legal....maby you could use the texture of the splinter cell conviction scar-h that one is soooo damn good.

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Kuppih
no they dont coz i dont get how to do it and this is why my own textures suck ingame, because no normal and spec maps!

but still photo textured weapons really suck IMO

ive only done it on the AA-12 but i highly edited the photo

 

you should first get Zmodeler 2.2.2 or 2.2.4 for the shaders and muzzle flash cause without them

weapons really suck alot

 

also dont you think you are texturing the weapon wrong??

 

i mean the stock the black/grey stock

 

should be completely black/grey not grey/yellowish thingy.

 

this is all constructive im not being a d*ck or anything man im just here to help if you need any help

add me on MSN wink.gif

I think that the photo textured looks really good... very realistic.

 

And the gray parts are probably because of the game engine.

 

 

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BWARazor

Thanks, i think i will rel this phototextured version, i just edited the phototexture so it has not the "unrealistic" reflection etc. [at least not as extremely as the original phototexture] ... and then after that we´ll see!

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quechus13

Its illegal to use Textures/Models from other games.

 

 

please read the rules guys.

 

I'm waiting for screens.

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FullMetal

Looks good though for some reason the ingame texture looks way too bright and such. Render texture looks perfect, you should fix that for sure.

 

Keep up the good work!

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GRIM!!

Looks good, you are getting better.

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Midnight Special

Looks damn awesome man. Keep it up bro icon14.gif

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