_CP_ 9,613 Posted April 30, 2010 Share Posted April 30, 2010 (edited) Hi! I make a mod, which fix the crappy bug with lights. With my modification lights are correct. Fixed vehicles are: Avan, Buffalo, Police Buffalo, Schafters, Bati Custom, Freeway, Cavalcade, Double T, Dukes, Faggio, Futo, Hakuchou, Hellfury, Manana, NRG 900, Hexer, PCJ 600, Stallion, Tampa, Zombie, Sanchez. Screens: Avan: Download link: Download: TBOGT Vehicle Fix TBOGT Vehicle Fix 2 Edited May 11, 2010 by City_Poke912 Link to post Share on other sites
unopescio 1,460 Posted April 30, 2010 Share Posted April 30, 2010 I dont get it, what have you done? Link to post Share on other sites
Narcis_speed6 81 Posted April 30, 2010 Share Posted April 30, 2010 at night the headlights texture look the same as day Link to post Share on other sites
KaLaC 1 Posted April 30, 2010 Share Posted April 30, 2010 Nice...I cant wait for the release! Link to post Share on other sites
EduardKoeleJuck 5 Posted April 30, 2010 Share Posted April 30, 2010 I don't think it's a bug, why would R* edit the models to put a bug in the game? Link to post Share on other sites
CyberOps 8 Posted April 30, 2010 Share Posted April 30, 2010 Headlight textures are fine for me during night time, just like in plain gta 4 Link to post Share on other sites
_CP_ 9,613 Posted April 30, 2010 Author Share Posted April 30, 2010 Avan is near finished. Few fixes and I might release it. Link to post Share on other sites
xsisT 0 Posted April 30, 2010 Share Posted April 30, 2010 Possible to use original gta IV files in EFLC? So tweaked visualSettings.dat fixes the problem right? Is it a removed part in TboGT? car.headlight.emissive.on 10.00 car.headlight.emissive.off 0.05 Thanks for this one, guess a lot of people wants this Link to post Share on other sites
mygolf 0 Posted April 30, 2010 Share Posted April 30, 2010 yeah some of the TBOGT cars don't have the "SA style" lights mapped Link to post Share on other sites
_CP_ 9,613 Posted May 1, 2010 Author Share Posted May 1, 2010 (edited) Avan and Schafter near finished: Okay, Avan and two Schafter's are finished, they will be released tomorrow. Now I work on Buffalo. Edit. Released: Avan, Bufallo, Police Buffalo and two Schafter's. Edited May 2, 2010 by City_Poke912 Link to post Share on other sites
Rob.Zombie 4 Posted May 2, 2010 Share Posted May 2, 2010 Nice, but does this replace .wft and .wtd files in vehicles.img? Cuz if yes, then f*ck no, I ain't downloading since, every1 in multiplayer will crash. Link to post Share on other sites
_CP_ 9,613 Posted May 2, 2010 Author Share Posted May 2, 2010 It replace WFT only, but it work fine in multi. Link to post Share on other sites
uketommyv 0 Posted May 3, 2010 Share Posted May 3, 2010 City_Poker thanks a lot for the fixes. it was the first thing i noticed on the game when i played it. I also noticed that the height of camera changed on the shafter after replacing the texture file, which seemed to me very odd since all camera is done thru vehicleoff file. would it be possible if you can check this. or if you have the original files can u post them again? so that i can check my self. i forgot to back the files up. thanks a lot. Link to post Share on other sites
_CP_ 9,613 Posted May 3, 2010 Author Share Posted May 3, 2010 Camera can't be fixed, it's .WFT fault. Link to post Share on other sites
CrowbarRX 0 Posted May 3, 2010 Share Posted May 3, 2010 bloody marvellous job, cheers Link to post Share on other sites
Rich246 35 Posted May 3, 2010 Share Posted May 3, 2010 Camera can't be fixed, it's .WFT fault. Actually it's a export fail in zmod Link to post Share on other sites
MP5 1 Posted May 3, 2010 Share Posted May 3, 2010 I'm kind of expecting R* Toronto to fix this eventually, but this mod should do for those who want that little bit of extra detailing sooner. That glitch still bugs me though. Makes the game look unfinished. Link to post Share on other sites
Rob.Zombie 4 Posted May 3, 2010 Share Posted May 3, 2010 Well did you test it online? You know like go online, play with your friends for more than an hour and see if it crashes. Anyway since it was done with Zmodeler, there's no way I'm downloading it cuz 99% it will crash others and the camera is f*cked I hope R* will fix it some day... Link to post Share on other sites
Deluxe22 0 Posted May 8, 2010 Share Posted May 8, 2010 (edited) Please fix: APC, Bullet GT, F620, Tampa, Super Diamond, Super Diamond Drop, Police Stinger, Serrano, Serrano 2, Slamvan, Strech E. And from TLaD: Slamvan, Tampa, Towtruck. Thanks! Edited May 9, 2010 by Deluxe22 Link to post Share on other sites
Il CoCChi 0 Posted May 10, 2010 Share Posted May 10, 2010 (edited) any updates? we need them fixed.. or if u don't have time/motivation.. what do you do in zmod to fix them, so i can fix them by myself? Edited May 10, 2010 by Il CoCChi Link to post Share on other sites
_CP_ 9,613 Posted May 10, 2010 Author Share Posted May 10, 2010 (edited) I fixed new vehicles, tomorrow I'll release it. Edit. Released, link in first post. Edited May 11, 2010 by City_Poke912 Link to post Share on other sites
psybreeze 10 Posted May 12, 2010 Share Posted May 12, 2010 Thank you for this mod. I hope that R* will fix this in new a patch for EFLC, but because we don't have an ETA on that , it is a great thing to have your mod. BTW, did you fix the lights like chasez said in this topic? lights bug discussion Here's the quote: chasez: It's not a texture probem. It's pretty easy, you just have to move all the light dummies(and everything under that dummy) under chassis_L2 in hierarchy. it's the same when you leave glass above the light in hierarchy you won't be able to see the light unless you move the glass under the light. Check it out by moving windscreen up and down in hierarchy. You'll see that when the windscreen will be on top you won't be able to see through it but if it's moved to the end you will see everything. Link to post Share on other sites
Hypertenzion 22 Posted May 12, 2010 Share Posted May 12, 2010 Thx a lot! Link to post Share on other sites
Tivo222 1 Posted May 12, 2010 Share Posted May 12, 2010 Thanks a lot for this! I hope Rockstar Poland contract you Link to post Share on other sites
oasked 0 Posted May 13, 2010 Share Posted May 13, 2010 (edited) Thanks for this! Tried to do it myself, but didn't get very far. Cheers! EDIT: It works great! Edited May 13, 2010 by oasked Link to post Share on other sites
MadcapSmoky22 1 Posted May 13, 2010 Share Posted May 13, 2010 Thanks a lot for this! I hope Rockstar Poland contract you There's no R* Poland unfortunely, we aren't even getting Polish language in any GTA games Nice job, I'm going to download it soon. Link to post Share on other sites
Il CoCChi 0 Posted May 14, 2010 Share Posted May 14, 2010 (edited) ok i find how to fix them all in zm2.. (quite easy ) but seems that serranos, f620 and bullet have headlights disappearing behind hl glass.. tried to fix it detaching glass, then attaching to "bodyshell "; in zm2 hl are visible in game they disappear.. any idea? edit: ok done. if anybody need it: after detaching, i made a copy of hl glass material (with proper shader) and assigned it to hl glass covers. Edited May 15, 2010 by Il CoCChi Link to post Share on other sites
Dhatz 0 Posted May 16, 2010 Share Posted May 16, 2010 please never use this fascist filehost "speedyshare" again! what's with the schafter? do the reverse lights light up when they should? also you should upload the final version to gtainside, gta-modding, gtagaming, ga4-mods and modmywhat. Link to post Share on other sites
_CP_ 9,613 Posted May 17, 2010 Author Share Posted May 17, 2010 New car fixed: Bullet Link to post Share on other sites