Skorpro Posted April 28, 2010 Share Posted April 28, 2010 (edited) !! UPDATE !! Bomb Mod v1.01 (ASI) for GTA4 v1.0.7.0 & EFLC v1.1.2.0 & Multiplayer! Hi folks! Here is my small "contribution" to ALICE Bomb Mod v1.0 & Special Parked Cars v1.2 (for GTA 4 v1.0.0.4) Have fun... Bomb Mod: In Heli: Press F4 to throw down a barrel bomb! On foot or in car: Press F4 to place a bomb. Press F4 again to detonate it... ------------------------------------------------------------------------------------------------------ Bomb Mod V1.0 by Skorpro-- -- If you want to use/modify this script/function, just do it! But note that is my work -- My regards to Alexander Blade (Alice) !! -- ----------------------------------------------------------------------------------------------------function BombType(xc, yc, zc, typ, breit_var, hoch_var, abstand, zeit_zw_exp)hoch_var = hoch_var * abstandbreit_var = breit_var * abstandzeit_zw_exp = zeit_zw_exp + 20DELETE_OBJECT(bomb)for hoch = 0, hoch_var, abstand do-- start position zc = zc + hoch ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01))-- start position end for breit = 4, breit_var, 4 do xc = xc - breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) yc = yc + breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) xc = xc + breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) xc = xc + breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) yc = yc - breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) yc = yc - breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) xc = xc - breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) xc = xc - breit Wait(zeit_zw_exp) ADD_EXPLOSION(xc, yc, zc, typ, itof(7.50), 1, 0, itof(1.01)) yc = yc + breit xc = xc + breit Wait(zeit_zw_exp) endendWait(zeit_zw_exp)endfunction SpawnBomb()if (IsKeyPressed(115) == 1) then -- F4 local p = {} GET_PLAYER_CHAR(GET_PLAYER_ID(), p) PLAYER_CHAR = p.a if PLAYER_CHAR <= 0 then return end if (IS_CHAR_IN_ANY_HELI(PLAYER_CHAR) == 1) then local BombHash = GET_HASH_KEY("bm_beerkeg1hi") REQUEST_MODEL(BombHash) while HAS_MODEL_LOADED(BombHash) == 0 do Wait(100) end x = {} y = {} z = {} zground = {} GET_CHAR_COORDINATES(PLAYER_CHAR, x, y, z) GET_GROUND_Z_FOR_3D_COORD(x.b, y.b, z.b, zground) GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, 0.5, -2.1, -2.1, x, y, z) bomb = {} CREATE_OBJECT(BombHash, x.b, y.b, z.b, bomb, 1) SET_OBJECT_HEALTH(bomb.a, 100.0) SET_OBJECT_ROTATION(bomb.a, itof(90.0), 0, 0) Wait(25) z.b = z.b - zground.b repeat Wait(27) z.b = z.b - 1 SLIDE_OBJECT(bomb.a, x.b, y.b, z.b, itof(0.0), itof(0.0), itof(3.0), 1) until z.b <= zground.b ---- BombType(x.b, y.b, zground.b, 4, 5, 2, 3, 0) ---- elseif eb == 0 then local BombHash2 = GET_HASH_KEY("ec_bomb_ne") REQUEST_MODEL(BombHash2) while HAS_MODEL_LOADED(BombHash2) == 0 do Wait(100) end a = {} b = {} c = {} cground = {} GET_CHAR_COORDINATES(PLAYER_CHAR, a, b, c) GET_OFFSET_FROM_CHAR_IN_WORLD_COORDS(PLAYER_CHAR, 0.0, 0.9, 0.0, a, b, c) GET_GROUND_Z_FOR_3D_COORD(a.b, b.b, c.b, cground) bomb = {} CREATE_OBJECT(BombHash2, a.b, b.b, cground.b, bomb, 1) SET_OBJECT_HEALTH(bomb.a, 1000.0) SET_OBJECT_ONLY_DAMAGED_BY_PLAYER(bomb.a, 1) FREEZE_OBJECT_POSITION(bomb.a, 1) PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "Press F4 for detonation", 2000, 1) Wait(2000) eb = 1 elseif eb == 1 then ---- BombType(a.b, b.b, cground.b, 4, 4, 2, 2, 0) ---- eb = 0 endendWait(1000)endfunction main()eb = 0Wait(1000) while true do SpawnBomb() end Wait(100) end-- startmain(); Function explanation: BombType(x coord, y coord, z coord, type of bomb, width (how many expl.), height (how many expl.), distance between explosions, time between explosions) Special Parked Cars V1.2 (Tuned gang cars!): Creates 14 gang cars, 2 bikes: 4 cars at the save house in Manhattan (Algonquin) 10 cars & 2 bikes at the save house in Bronx (Bohan) ------------------------------------------------------------------------------------------------------ Special Parked Cars V1.2 by Skorpro -- -- If you want to use/modify this script/function, just do it! But note that is my work -- Hint: Use "inGame Trainer v1.9.0" by Awwu to find and save the coords you want! -- My regards to Alexander Blade (Alice) & Awwu (Trainer) !! -- ----------------------------------------------------------------------------------------------------function SkorproCarsExtras(CarVar, SCE_01, SCE_02, SCE_03, SCE_04, SCE_05, SCE_06, SCE_07, SCE_08) TURN_OFF_VEHICLE_EXTRA(CarVar, 1, SCE_01) TURN_OFF_VEHICLE_EXTRA(CarVar, 2, SCE_02) TURN_OFF_VEHICLE_EXTRA(CarVar, 3, SCE_03) TURN_OFF_VEHICLE_EXTRA(CarVar, 4, SCE_04) TURN_OFF_VEHICLE_EXTRA(CarVar, 5, SCE_05) TURN_OFF_VEHICLE_EXTRA(CarVar, 6, SCE_06) TURN_OFF_VEHICLE_EXTRA(CarVar, 7, SCE_07) TURN_OFF_VEHICLE_EXTRA(CarVar, 8, SCE_08)endfunction SkorproSpecialCars(CarName, X, Y, Z, A, Col_01, Col_02, SCol_01, SCol_02, Extra, Protection) local CarHash = GET_HASH_KEY(CarName) REQUEST_MODEL(CarHash) while HAS_MODEL_LOADED(CarHash) == 0 do Wait(100) end local SpecCarVar = {} Wait(500) CREATE_CAR(CarHash, itof(X), itof(Y), itof(Z), SpecCarVar, true) SET_CAR_ON_GROUND_PROPERLY(SpecCarVar.a) A = A + 0.01 SET_CAR_HEADING(SpecCarVar.a, A) CHANGE_CAR_COLOUR(SpecCarVar.a, Col_01, Col_02) SET_EXTRA_CAR_COLOURS(SpecCarVar.a, SCol_01, SCol_02) SET_VEH_HAS_STRONG_AXLES(SpecCarVar.a, 1) FIX_CAR(SpecCarVar.a) SET_VEHICLE_DIRT_LEVEL(SpecCarVar.a, 0.0) WASH_VEHICLE_TEXTURES(SpecCarVar.a,255)---- Protection Start if Protection == 1 then SET_CAR_PROOFS(SpecCarVar.a, 1, 1, 1, 1, 1) SET_CAR_CAN_BE_DAMAGED(SpecCarVar.a, 0) SET_CAN_BURST_CAR_TYRES(SpecCarVar.a, 0) SET_CAR_HEALTH(SpecCarVar.a, 99999.0) SET_CAR_CAN_BE_VISIBLY_DAMAGED(SpecCarVar.a, 0) elseif Protection == 0 then Wait(100) end---- Protection End---- Car Extras Data --> Don't change it! if Extra == 1 then if CarName == "oracle" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 0, 0, 0, 0, 0) elseif CarName == "futo" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 0, 0, 0, 0, 0) elseif CarName == "schafter" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "pmp600" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1) elseif CarName == "sentinel" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1) elseif CarName == "zombieb" then SkorproCarsExtras(SpecCarVar.a, 1, 0, 1, 1, 1, 1, 0, 1) elseif CarName == "sultan" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 1) elseif CarName == "sultanrs" then SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 1, 1, 1, 1) elseif CarName == "nrg900" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 0, 1) elseif CarName == "moonbeam" then SkorproCarsExtras(SpecCarVar.a, 1, 0, 1, 0, 1, 0, 0, 0) elseif CarName == "intruder" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "primo" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "df8" then SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 1, 1, 1, 1) elseif CarName == "feroci" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "hakumai" then SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 0, 0, 0, 1) elseif CarName == "huntley" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 1, 0, 1, 1) elseif CarName == "landstalker" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 0, 1) elseif CarName == "rebla" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "uranus" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 0, 0) elseif CarName == "pres" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 1, 1, 1) elseif CarName == "patriot" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1) elseif CarName == "voodoo" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1) elseif CarName == "cavalcade" then SkorproCarsExtras(SpecCarVar.a, 0, 1, 1, 1, 0, 0, 1, 1) elseif CarName == "e109" then SkorproCarsExtras(SpecCarVar.a, 1, 1, 1, 1, 0, 0, 1, 1) end elseif Extra == 0 then end ---- Car Extras End MARK_MODEL_AS_NO_LONGER_NEEDED(CarHash) Wait(1000)endfunction main()PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING","Special Parked Cars v1.2 by SKORPRO",7000,1)Wait(1000)---- Explanation: SkorproSpecialCars("Car Name", X Coord, Y Coord, Z Coord, Angle (in degree), .....-- ..... 1st Color, 2nd Color, 1st Special Color, 2nd Special Color, Car Extras on=1/off=0, Protection on=1/off=0)---- manhattan save houseSkorproSpecialCars("oracle", 131.0244, 845.2913, 14.5143, 0, 0, 0, 91, 0, 1, 1)SkorproSpecialCars("pmp600", 130.8457, 854.5657, 14.5123, 0, 0, 0, 90, 0, 1, 0)SkorproSpecialCars("schafter", 130.9592, 860.8705, 14.5090, 0, 0, 0, 63, 0, 1, 0)SkorproSpecialCars("sentinel", 131.0879, 868.0031, 14.5119, 0, 132, 0, 0, 0, 1, 0)-- bronx save house rightSkorproSpecialCars("huntley", 589.6863, 1410.6073, 10.6916, 0, 133, 133, 132, 3, 1, 1)SkorproSpecialCars("e109", 589.7500, 1416.6050, 10.7462, 0, 0, 57, 91, 0, 1, 0)SkorproSpecialCars("cavalcade", 589.7842, 1422.5769, 10.7555, 0, 0, 0, 0, 0, 1, 0)SkorproSpecialCars("intruder", 589.7894, 1428.6733, 10.7771, 0, 0, 0, 84, 0, 1, 0)-- bronx save house leftSkorproSpecialCars("futo", 580.4723, 1390.7906, 10.6305, 0, 0, 34, 7, 0, 1, 0)SkorproSpecialCars("sultanrs", 580.4180, 1397.4384, 10.6553, 0, 0, 127, 1, 127, 1, 0)SkorproSpecialCars("sultan", 580.4691, 1404.0323, 10.6856, 0, 74, 0, 128, 127, 1, 0)SkorproSpecialCars("feroci", 580.4748, 1410.5072, 10.7122, 0, 0, 0, 119, 0, 1, 0)SkorproSpecialCars("pres", 580.4613, 1416.9669, 10.7347, 0, 37, 0, 131, 0, 1, 0)SkorproSpecialCars("moonbeam", 580.4237, 1423.5829, 10.7590, 0, 0, 0, 0, 0, 1, 0)-- bronx save house left bikesSkorproSpecialCars("nrg900", 580.3323, 1427.6818, 10.5079, 270, 38, 38, 124, 0, 1, 0)SkorproSpecialCars("zombieb", 580.2459, 1430.2871, 10.4752, 270, 0, 31, 0, 29, 1, 0)while true do Wait(100) endend-- startmain(); Function explanation: SkorproSpecialCars("Car Name", X Coord, Y Coord, Z Coord, Angle (in degree), 1st Color, 2nd Color, 1st Special Color, 2nd Special Color, ......Car Extras on=1/off=0, Protection on=1/off=0) My regards & thx to Alexander Blade, ZAZ, Black-Sector, aru, Awwu Edited June 26, 2011 by Skorpro Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/ Share on other sites More sharing options...
GhostStorm Posted April 29, 2010 Share Posted April 29, 2010 Do these work with 1.0.6.0 I am currently on 1.0.4.0 but thinking of updating the game and trying to find the mods that work first. Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1059901319 Share on other sites More sharing options...
MadcapSmoky22 Posted May 3, 2010 Share Posted May 3, 2010 Dude finally! I was waiting for updated version of parked cars so much...and the bomb mod looks f*cking amazing, reminds me of just cause Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1059909497 Share on other sites More sharing options...
Skorpro Posted May 5, 2010 Author Share Posted May 5, 2010 Do these work with 1.0.6.0 unfortunately not I am currently on 1.0.4.0 but thinking of updating the game and trying to find the mods that work first. I'm waiting for an ALICE update too. When it's released, I will update my mods... Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1059911707 Share on other sites More sharing options...
Skorpro Posted May 5, 2010 Author Share Posted May 5, 2010 Dude finally! I was waiting for updated version of parked cars so much...and the bomb mod looks f*cking amazing, reminds me of just cause Great man, have fun Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1059911720 Share on other sites More sharing options...
Skorpro Posted December 20, 2010 Author Share Posted December 20, 2010 Hi Guys! After a long time, I visited Alexander Blades Page. However I found nothing new @Alexander: I hope you're alright dude! But here the good news. I found a way to run Alice v0.9 with the GTA 4 v1.0.7.0 update!! !! READ THIS !! Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1060254280 Share on other sites More sharing options...
Skorpro Posted February 19, 2011 Author Share Posted February 19, 2011 Hi, Click here to test my Undercover Police Car Mod v1.0 Beta (incl. No Police Mod v1.1)! Link to comment https://gtaforums.com/topic/447330-bomb-mod-v10-special-parked-cars-v12/#findComment-1060345425 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now