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Jur1zz

[SA] HD Wheels

Recommended Posts

Jur1zz

HD tuning whels for SanAndreas

 

user posted image

 

Download: HD_wheels.7z

 

Updates:

 

Added:

* Chrome version

* Primary color support

* Secondary color support

 

Download: v1.01

 

Compatable with SA:MP and MTA

Edited by Jur1zz

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Narcis_speed6
good stuff, really like them rolleyes.gif

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riquenunes

They're good, but some more polies and a higher res texture wouldn't hurt.

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CHILLI

nah it wont need higher resolution textures. when I made my jeep (Crawler) I reused the default textures. what I did was cutting out the thread and tyrewall to match up better, wrap it onto just one piece of the wheel and then duplicated it.

 

more in detail what I did: I had fixed the texture, still original resolution of the pieces, and when texturing I tiled the tyrewall piece double the times as the thread. through some testing I found a part where it didnt matter if you tiled it because there wasnt any seam in the texture. so I didnt have a million groves of the thread but still making it look decent.

 

to the OP: I say, remove all but one "side" of the tyre, retexture it and duplicate it again to remove the wierd stuff like the top part of the tyrewall (wierd bend). I will look a lot better wink.gif

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YellowCheese

Nice wheels. smile.gif

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Jur1zz

I don't make new textures because SAMP use default wheel textures

 

user posted imageuser posted imageuser posted image

 

Here it is Download

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IVSA_Guy

How about new textures for non SAMP?

 

The wheels looka better than blocky wheels.

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CHILLI

here are some really old wheels I made. they are using original textures. no editing, just a new model that's all

user posted image

 

EDIT: ow dang mercie_blink.gif just saw the new picture in the first post. that sure looks better. there's just something I want to point out though: the original wheels had most of the time the center piece off centered and the offroad- and Virtual wheels are really off center. but I guess everyone has noticed this by now anyway tounge2.gif

Edited by CHILLI

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FullMetal

Looks good, it's good to see more mods released for San Andreas that make the game look more appealing. Mods like these tempt me to reinstall these 'old' GTA games again.

 

Good job, I suggest using the 'wheel' textures from the 'Gostown' modification...

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:twitch:

this is good, thnx (:

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Guedes_

Woot, these match perfectly the HD convertion mods from OnePiece. Good job.

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1TUFSS

SA:MP does accept different wheel textures, you simply have to work around its limitations. SA:MP does that by blocking vehicle.txd edits, so...

 

- For every wheel, create a new texture with the same name as the DFF, i.e. wheel_gn3.dff will need a wheel_gn3.txd.

- Insert all required textures for each wheel into its respective TXD.

- Update data/maps/veh_mods/veh_mods.ide. A list is inside which will look like this:

 

 

1073, wheel_sr6, vehicle, 100, 20971521074, wheel_sr3, vehicle, 100, 20971521075, wheel_sr2, vehicle, 100, 20971521076, wheel_lr4, vehicle, 100, 20971521077, wheel_lr1, vehicle, 100, 20971521078, wheel_lr3, vehicle, 100, 20971521079, wheel_sr1, vehicle, 100, 20971521080, wheel_sr5, vehicle, 100, 20971521081, wheel_sr4, vehicle, 100, 20971521082, wheel_gn1, vehicle, 100, 20971521083, wheel_lr2, vehicle, 100, 20971521084, wheel_lr5, vehicle, 100, 20971521085, wheel_gn2, vehicle, 100, 2097152

 

 

Format is ID, model name (DFF), texture name (TXD), other two are irrelevant. All wheels are called wheel_(type)(number).

 

Types. sr = Street Racer (Wheel Arch Angels wheels), lr = Low Rider (Loco Low Co. wheels), gn = General (Transfender wheels), or = Off Road Wheel.

 

Number is simply 1-6 for most wheels.

 

Now, what you need to do is replace ALL instances of 'vehicle' in a wheel line with the same name as the DFF. For example:

 

 

1084, wheel_lr5, vehicle, 100, 2097152

 

 

would become

 

 

1084, wheel_lr5, wheel_lr5, 100, 2097152

 

 

Once you do that, all you need to do is simply import all the new TXDs into your gta3.img, and there you go.

 

Hope that helps. wink.gif

 

@ Chilli: While R* does have a habit of cocking up its models, the off-center effect is actually quite nice, as it emulates the effects of shoddy wheel nuts/axles/wheel alignment as you would see in the real world.

Edited by 1TUFSS

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Jur1zz

- For every wheel, create a new texture with the same name as the DFF, i.e. wheel_gn3.dff will need a wheel_gn3.txd.

- Insert all required textures for each wheel into its respective TXD.

- Update data/maps/veh_mods/veh_mods.ide.

I tried it but still default textures in SAMP when I edit veh_mods.ide

 

Thanks for feedbacks

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epoxi

Verrrry nice. I love them: very appropriate for SA:MP. cookie.gif

 

I'd adjust the UV mapping on the brake discs though so the holes look more realistic.

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1TUFSS

- For every wheel, create a new texture with the same name as the DFF, i.e. wheel_gn3.dff will need a wheel_gn3.txd.

- Insert all required textures for each wheel into its respective TXD.

- Update data/maps/veh_mods/veh_mods.ide.

I tried it but still default textures in SAMP when I edit veh_mods.ide

 

Thanks for feedbacks

You'll need to remap each model to use a HD texture you create.

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Jur1zz

- For every wheel, create a new texture with the same name as the DFF, i.e. wheel_gn3.dff will need a wheel_gn3.txd.

- Insert all required textures for each wheel into its respective TXD.

- Update data/maps/veh_mods/veh_mods.ide.

I tried it but still default textures in SAMP when I edit veh_mods.ide

 

Thanks for feedbacks

You'll need to remap each model to use a HD texture you create.

Yea I know but SAMP use default "veh_mods.ide" so it cant bee edited

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1TUFSS

It doesn't.

 

SA:MP uses default versions of handling, carmods, shopping, carcols, vehicle.txd, vehicles.ide, default.dat, gta.dat, etc.

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Jur1zz

@ 1TUFSS You was right, it works in SA:MP, but it wont work in MTA. So I leave default textures.

 

Updates:

 

Added:

* Chrome version

* Primary color support

* Secondary color support

 

Download: v1.01

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epoxi

Wow, the wheels look good. But for the body-coloured ones is it possible to add 2nd level UV environment mapping? Because the colour of the wheels is slightly different to the body.

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Jur1zz
Wow, the wheels look good. But for the body-coloured ones is it possible to add 2nd level UV environment mapping? Because the colour of the wheels is slightly different to the body.

I tried it but it didn't worked

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-DP-

Nice... I like it. icon14.gif

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spartaque12

n1ce , now make the hd tuning parts biggrin.gif

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Woundinforce

Pls helpi got proble when i installed this whels games crash while loading sad.gif((((((((

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CCPD

Did you rebuilt .img file after you replaced old files with new ones? Did you put other mods with it?

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undergroundvicious

Link is down.

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Rented

I really like mods that actually fit into San Andreas, really nice!

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SDY

Sorry for bumping this thread, but I've reuploaded the file via Dropbox. Here's the link:

 

HD_Wheels_1.01.zip

 

EDIT: Fixed link.

Edited by SDY

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Niga619

Sorry for bumping this thread, but I've reuploaded the file via Dropbox. Here's the link:

 

HD_Wheels_1.01.zip

ty for that mate i thought it was lost

 

edit: ok 404 so its really lost this mod now

can anyone upload this again please?

Edited by Niga619

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tosfera

Huge bump coming from this side but I was wondering if we could get the unprotected files or if you could make it so that they take vehicle color 3, instead of 1 or 2. One of the 2 would be amazing!

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