Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. PC
      2. Gameplay
      3. Missions
      4. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
      4. Frontier Pursuits
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Diamond Casino & Resort
      2. DLC
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA 6

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

godfarter

What would you do to improve TLAD?

Recommended Posts

Wakka387

i will continue to say that TLAD would work well with the addition of the GTA Online Biker stuff.

 

- Ability to buy clothes for Johnny

- Ability to purchase a new clubhouse (and decorate it similar to GTA Online)

- Ability to purchase numerous different illegal businesses (much like GTA Online Biker DLC) with including missions related to them and the ability to upgrade them in order to make a bigger profit

- New website to purchase Bikes (will be dropped off at either the main safehouse or clubhouse)

- Addition of some of the Biker DLC weapons

- Ability to recruit Lost Bikers to ride around and complete missions with

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
On 4/24/2018 at 3:54 AM, iiCriminnaaL 49 said:
  • Making all of The Lost MC's members more of hardcore, hardened badass outlaw bikers. (IMO, this alone would've been WAY more satisfying than all of the other parts combined.)

Motorcycle clubs have always been my favorite gang type in GTA, and I've always wished to play as a part of them since I played Vice City Stories (which I spent more time into than Vice City. Either way, Mitch and VC bikers were the reason I really loved bikers in GTA). But I felt kinda disappointed with The Lost MC's appearances in TLaD (which, despite being a DLC for GTA IV, is one of my favorite GTA games). Most of them don't have that badass, redneck hardcore look from Vice City's bikers, nor even their vanilla IV's form (which was just as good as the Angels of Death's). So, what's with that? I remember the first time I played TLaD's first mission where I fought the Angels of Death, and I was excited about how badass and menacing the bikers looked, until I realized that it only appeals to the enemy gang. Even my favorite Lost MC's models (some of The Lost buddies from the gang wars) are reskins of the Angels of Death.

 

On the other hand, the Angels of Death got the better patches, better bikes, older and mainly tougher members who dress like real bikers and look WAY more badass than The Lost's members (muscular, more beards and mustaches, more leather jackets, biker vests, long boots and gloves, less and yet better hoodies, helmets instead of masks, more scars and tattoos, etc) - typical. On the other hand, The Lost is more into the modern style rather than the typical hardcore biker style. They have a couple of young and skinny members, and many of them look like normal citizens in biker clothes (which still not nearly as good as the Angels of Death's uniforms). Many of them don't even have the club's main patch on their clothes. Despite that, you can notice some weird haircuts, which you will never find in the Angels of Death's members. Not to mention the weird colors they wear which you don't even expect to see in a motorcycle club, while most of the Angels of Death stick by their primary color, red, and the classic MC clothing colors; black, grey, white and brown.

 

  • Giving the Angels of Death a bigger role in the storyline.
  • Increasing Billy's antagonistic role. Maybe having Brian send his faction to break Alderney's prison, so Billy escapes, then takes the leadership of the faction with Brian as his VP. Having Billy kills Jim himself, then gets killed in a big fight between him (alongside his faction) and Johnny (alongside the official line of the gang).
  • Adding a couple of missions between Collector's Item and Was It Worth It?, and so between the latter and Get Lost, because it felt too rushed by that part.
  • Increasing the rivalry with Niko after Collector's Item. (maybe Johnny couldn't have more cutscenes with Niko, because we already played as Niko in IV, and thus, new cutscenes won't work, as we didn't see them in IV, but it could've been something else that's related to Niko; maybe causing more troubles to Roman, or a bigger rivalry with the Rascalovs, by making The Lost figure out that Niko was the one who killed Jason, as Niko killed Jason in orders of Faustin, and Rascalov was the latter's partner and best friend)
  • Re-writing the last part or Ray's role so Niko kills him before he sends his goons to The Lost's Alderney clubhouse, leads to keep it accessible even after Get Lost. (which would be differ from the default Get Lost as well)
  • Making Dimitri have a physical appearance during Roman's Holiday. (not really important, but it would've been interesting)
  • Gang wars being unlocked after This Sh*t's Cursed; since Johnny hasn't become the chapter's president until Billy got arrested. Makes more sense to not allow him to open gang wars as the vice president, especially when knowing that Billy is a greedy president who doesn't want anyone else to have a big role in the gang he leads.
  • Maybe adding a couple of biker outfits to Johnny's wardrobe, including his original outfit from IV, long boots, gloves, and maybe more.

In addition:

  • Keeping the clubhouse accessible after completing the storyline. (story-wise, Johnny, Terry and Clay have already put the clubhouse out of its misery, but it would've been a lot better if R* kept it accessible for fun. Nonetheless, Lost members still hang in Alderney, and gang wars are still available. Not to mention that player still can call Terry and Clay for backup.)
  • Adding the LC Cage (a.k.a. fight club). (which was actually supposed to happen.)
  • The ability to recruit The Lost's members.
  • Deadbeats (a.k.a. Angels of Death 😛) should've been aggressive towards Johnny. (I'm surprised they weren't. The only way they will attack Johnny, despite defending themselves, is when he harasses them, which appeals for every neutral gang as well.)
  • Accessible clubhouse of the Angels of Death. (as they would've been aggressive, they'll attack Johnny as soon as they catch him.)
  • Adding a few more missions. (restoring the cut missions.)
  • The ability to drink in The Lost's Alderney clubhouse. (there is already a bar in the clubhouse, but it was only used during cutscenes. Doesn't really matter anyway.)
  • The ability to hang out with Jason, Malc and DeSean. (Malc's phone number was supposed to be in Johnny's contacts, which can be noticed during Roman's Holiday.)
  • Uptown Riders' clubhouse interior. (might've been cool if it existed, maybe using it for a few missions with Malc and DeSean, or while hanging with them.)
Edited by iiCriminnaaL 49

Share this post


Link to post
Share on other sites
Eugene H. Krabs

Clothing options for Johnny. Now I'm not saying I could picture him wearing stuff from Modo or Perseus, but a small gritty biker store would have at least been cool to see.

Share this post


Link to post
Share on other sites
Jeansowaty

More bikes, especially proper choppers and cruisers.

Share this post


Link to post
Share on other sites
GTA-Biker

-more bikes (some more cruisers, choppers and bobbers, some touring bikes like Wayfarer from GTA SA, Wintergreen from GTA VCS and Bagger and Sovereign from GTA 5, maybe some Japanese and European cruisers, maybe even some more sports bikes and dirt bikes)

-ability to customize bikes like in GTA Online (wheels, fenders, fuel tanks, exhausts, seats, liveries...)

-ability to store bikes in a clubhouse garage like in GTA Online

-some store selling biker/metalhead/punk-style clothes and accessories that Johnny could wear (some helmets, an old school Schott Perfecto-style leather jacket, denim jacket, leather vest, denim vest, T-shirts with motorcycle manufacturer logos and rock band logos, differen pants like worn out and ripped jeans, leather pants and cargo pants, different boots, leather gloves, leather fingerless gloves, bandanas, some old school aviator shades, wallet chains, spiked wristbands...)

-ability to hang out with Jason, Malc and DeSean

-some more missions (in the trailer there was some deleted mission where Johnny, Billy, Jason and some other guy drove in some old green station wagon and did a drive by on someone,too bad it was later removed from the final game)

-AOD being more aggressive to Johnny than other gangs (similar to Ballas and Vagos reaction to CJ,they should taunt Johnny if he's hanging out near their clubhouse and attack him if he doesn't leave after a few minutes or if he tries to enter it)

-TLMC redecorating the house that Johnny got after killing/kicking out Brian and using it as a new clubhouse after burning down the old one

-Johnny being able to compete in cage fighting

Share this post


Link to post
Share on other sites
Freodon

- After finishing the main storyline, the clubhouse with all minigames, TV, sleeping etc. should be available. Screw storyline, I want to play the game fully dammit!

- Bike upgrading/modding like in GTA V

- too bad they cared about the ability to replay missions only in TBOGT and not in TLAD

Share this post


Link to post
Share on other sites
Boozey St John

This really goes for both:

 

Being given choices of who you want to execute or spare like in the vanilla game instead of having a linear storyline.

 

Share this post


Link to post
Share on other sites
SonOfLiberty

-As previously said. Bike customisation.

-A TLAD equivalent of caged fights. Instead of being locked inside a cage I was thinking more looking being surrounded by a ring of other members of the Lost and their bikes. You could use chains as weapons, smash peoples' heads into bike frames etc.

-The Angels being more hostile in free roam. This is probably the only major gripe I have with TLAD though to be fair this is a problem that stems from GTA IV too. I never get a sense of the tension between The Lost and Angels outside of the story and gangwars.

 

You can casually walk past and they don't give you a second look. Whilst I'm not saying they should've been as homicidal as some of the 3D era gangs certain parts of he city should make you more weary if you walk/ride through. Atleast the odds of a fist fight being much higher.

 

-The Lost member management. Though it's badass when Johnny taker over chapter presidency you never really "feel" like the president. I think there should've been some member management where you can choose members to move up through the ranks depending how well hey perform in activities such as gangwars. Though this might've been a bit overkill for a relatively short DLC I still think it's a cool idea.

Share this post


Link to post
Share on other sites
Vladistar_895

I would make a lot more missions,increase Billy's and Brian's role of antagonist,an Biker Empire Building(you atack other clubs from other gangs and you transform them into Clubhouses and you chose how to decorate them,also a mechanism of recruit members),an aparition of Dimitri Rascalov before Action/Reaction where he claims that Niko killed Jason and Johnny must destroy his house and Roman's business before Billy lies to him that the Angels did it,more bikes,BMX available,bikes customisation,to purchase clothes and maybe tatoos,more characters,a bigger rivalry with the Angels of Death,cage fighting,more races,drink from bar in Clubhouse,increase Ray's role of antagonist,posibility to repeat missions and in the missions to be able to spare some people(like GTA IV).

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
Posted (edited)
On 7/24/2018 at 3:56 AM, iiCriminnaaL 49 said:

Deadbeats (a.k.a. Angels of Death 😛) should've been aggressive towards Johnny. (I'm surprised they weren't. The only way they will attack Johnny, despite defending themselves, is when he harasses them, which appeals for every neutral gang as well.)

Now I can say that I'm shocked to actually see this in TBOGT. The Angels will ask Luis to leave if he stood nearby them for a while (even without harassing them), and will attack him if he didn't leave. But with Johnny, they only insult him and act like if they don't see him. They do ask him to leave, but just as voice lines. They don't keep watching him and wait for him until he leaves, neither they attack him if he didn't leave as well.

 

EDIT: after testing it more openly, I realized that the other gangs ask the player to leave too, even in standard IV. And when it comes to TLAD, they also insult Johnny just like the AOD.

 

Seems like R* replaced the gangs' actions in TLAD so they insult the player and randomly ask him to leave, rather than seriously waiting for him to leave and then attack him if he didn't. Which is weird, considering it was the gang based title out of the trilogy. If I only get to know what line(s) are responsible for this change...

 

EDIT again: Fortunately, I've managed to apply that for TLAD too.

 

For whoever is interested about the method, it's explained here.

Edited by iiCriminnaaL 49

Share this post


Link to post
Share on other sites
Letus
Posted (edited)

-Having missions from Malc.

-Could hang out with Jason, DeSean and Malc

-Jason having longer appearance in storyline.

-Johnny having ability to have more clothing.

-Have more weapons, like Revolver, Brass Knuckles, Sawn Off shotgun (not double barrelled one, like in game) more different type of knifes, Spas-12 shotgun, Skorpion VZ 61, Tec-9 and Uzi.

 

The fact is, there was probably going to be a Uzi added in the game, but was scrapped. Here you can see Angus holding an Uzi gun in the artwork.

 

latest?cb=20121002233655

The Uzi in the artwork look familiar to Tbogt's one, only not golden.

Edited by Letus

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
2 hours ago, Letus said:

The fact is, there was probably going to be a Uzi added in the game, but was scrapped. Here you can see Angus holding an Uzi gun in the artwork.

 

463px-AngusMartin-TLAD-artwork.png

The Uzi in the artwork look familiar to Tbogt's one, only not golden.

I always thought it would've been more familiar with TLAD than it is with TBOGT. Mainly because every other weapon in TBOGT is military-grade, whereas TLAD's weapons are more criminally designed, and Uzi is known to be used by gangs since GTA Vice City.

Share this post


Link to post
Share on other sites
Dkent552

I'd let Johnny do hard drugs in the game to improve immersion. Johnny Klebitz would get a president patch. The clubhouse wouldn't be burned down. Make money from hookers and drugs. Add more vegetables, promote healthy eating.

Share this post


Link to post
Share on other sites
iiCriminnaaL 49
6 hours ago, Dkent552 said:

Johnny Klebitz would get a president patch.

He does get a president patch once he takes over.

 

That doesn't happen in TBOGT, though.

Share this post


Link to post
Share on other sites
OUTFIT80sCHICAGO
Posted (edited)

I would add mission objectives and mission replays after you finish all story missions like in TBoGT.

On 7/25/2018 at 9:07 PM, eCola said:

Clothing options for Johnny. Now I'm not saying I could picture him wearing stuff from Modo or Perseus, but a small gritty biker store would have at least been cool to see.

Agreed.

Edited by OUTFIT80sCHICAGO

Share this post


Link to post
Share on other sites
Duhillestpunk

It’d would’ve been nice to have more missions as well as the ability to buy clothing.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.