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Killatomate

[WIP] Realistic Driving for EFLC

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Killatomate

This mod changes handling of all vehicles in GTA: Episodes from Liberty City to be more realistic.

 

user posted image

 

 

 

 

 

 

Realistic Driving EFLC 1.1

 

Features:

 

-new handling for 170 vehicles (based on detailed data - check out the "vehicle list.txt" file)

 

-realistic speed (super cars and bikes not capped at 123kph / 76mph any longer)

 

-more realistic handling for all cars

 

-more realistic handling for all bikes (limited by the stupid TLAD AI)

 

-more realistic flight model for all helicopters (limited by the stupid TBoGT AI)

 

-increased car deformation (150% and 300% available)

 

-has been tested with every single TBoGT and TLAD mission

 

 

 

Car and bike changes:

 

-realistic acceleration

 

-realistic brake force

 

-new brake force bias for all cars

 

-realistic e-brake

 

-realistic traction

 

-realistic tire properties

 

-realistic top speed

 

-realistic air drag for all vehicles

 

-new gear ratio

 

-new centre of mass

 

-realistic weight distribution (front / rear)

 

-bikers lean into turns properly

 

-smoother bike animations

 

-new suspension force, level and bias

 

-new shocks

 

-all cars re-balanced for more realistic under- and oversteering

 

-increased vehicle deformation

 

-gunfire wont blow up cars so easily

 

 

Helicopter changes:

 

-realistic forward thrust

 

-realistic rate of climb

 

-realistic air drag

 

-realistic weight

 

-realistic inertia

 

-realistic centre of mass

 

-realistic turning rate

 

-realistic tail rotor

 

-realistic tail fin aerodynamics

 

-realistic landing skid physics

 

 

 

Download:

http://www.gtagarage.com/mods/show.php?id=5529

 

 

 

=========================================================

 

the only thing left to do:

 

-rework parachute handling (where the heck is parachute handling stored?)

 

mercie_blink.gif

 

 

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AlexLB

Dude! I love your handlings! Could you release them for the vanilla IV too? I don't have the EFLC because I couldn't find it for sale in my country yet, but I got some converted vehicles. LOL ph34r.gif

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Killatomate
Dude! I love your handlings! Could you release them for the vanilla IV too?

basically i am adding the new EFLC vehicles to the Realistic Driving 2.7 mod (vanilla GTA IV)

you dont miss out on anything.

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Drunk Russian 9

You gonna do the bikes for TLAD too?

 

Lookin forward to it if you are..

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Killatomate

"Realistic Driving EFLC Beta1" has been uploaded.

 

Beta 1 features handling for 132 vehicles (including all TBoGT and TLAD cars).

DLC bikes and helicopters will be added later.

 

just wait for the file approval. takes only 10 days on GtaGarage biggrin.gif mhahaha lol.gif

 

http://www.gtagarage.com/mods/show.php?id=5529

 

Beta1 was uploaded 3 days ago but still hasnt been approved by any hoster.

 

stay tuned!

Edited by Killatomate

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Killatomate

i have released a new youtube video showing the new "Realistic Driving EFLC" handling of the DLC cars.

This video will make waiting for the download easier - or harder biggrin.gif

 

biggrin.gifbiggrin.gifbiggrin.gif

 

EDIT:

 

and other video done. enjoy!

 

 

 

colgate.gif

 

 

Edited by Killatomate

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LukeDuke3

Niiiice job! I love your handling from first release icon14.gif

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Killatomate
You gonna do the bikes for TLAD too?

 

Lookin forward to it if you are..

the new handling for TLAD bikes is great!

 

when i got the game last week i never played TLAD past the 2nd mission because the bikes were boring me to death. consequently i dumped TLAD and played TBoGT instead.

 

now that all bikes have new handling i really enjoy playing TLAD. Bikes can now keep up with cars, they corner more realistically and have nicer animations. And they finally feel powerful, even though they are barely faster than the default bikes.

Chasing down enemies is much more fun now, since now they run from you faster than 45 mph.

 

i would like to share the new handling, but i am not willing to wait another 5 days until the file gets approved.. cry.gif

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Killatomate

what is wrong with you people? i havent recieved a single feedback yet! NO FEEDBACK AT ALL!

The reason i have uploaded the Beta version 6 days ago was feedback... how am i to know if there are any problems installing / running this mod? how ????

 

because you gave no feedback i had to test the mod with all TLAD and TBoGT missions myself - what a waste of time.

surely delayed the release of v1.0 by another 2 days...

 

version 1.0 is almost finished. in the past 3 days i have created 40! new handlings and reworked another 10 handlings. there is now handling for 166 vehicles.

 

all that is left to do is documentation. write the Readme files and stuff. and i will have skip the problems/ troubleshooting section if you guys continue your feedback policy.

 

 

to everyone who has already played Beta1 or will do so in order to help me:

 

-Please contact me if you have / had any problem installing and running the mod

(on EFLC 1.11 or GTA 1.06)

 

 

to everyone who is familiar with GTA modding:

 

-do you know where parachute handling is stored? it's obviously not in the handling files

 

 

if you guys dont help me there might be a serious release delay...

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viden

Just finished TLAD with your beta1 release and all worked very nice.

Just started gay tony and only new car I have driven is schafter and it works nice too.

 

So basically i havent found anything to complain about.

So far all cars i have driven are working nicely.

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MadcapSmoky22

Hey nice job man, I'm downloadin' it! Man you have some f*cking awesome driving skills, btw...

 

Oh and ZOMFG, how in the earth did you get your game to run about 60 FPS, and more, YOU ARE RECORDING IT WITHOUT FPS LOSS?

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Braindawg

he has a good computer? a dual core with 3ghz, 2 gigs of ram and an ATI 5750 HD will do wonders for EFLC and will keep the fps 60+(atleast to does for my friend biggrin.gif)

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Killatomate
ZOMFG, how in the earth did you get your game to run about 60 FPS, and more, YOU ARE RECORDING IT WITHOUT FPS LOSS?

4 ghz dualcore, 4gb overclocked memory. i record clips at 50fps

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MadcapSmoky22

Damn, gotta get a new processor, srsly, and maybe a new video card (mine is 512 only) I think my RAM is ok, 4gb without any overclocking.

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Killatomate

has anyone installed beta1 on GTA4 1.06 yet? Does it work, are there any problems? please, i need to know.

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Killatomate

IMG

 

 

seriously, if i dont get feedback on GTA4 1.06 compatibility IN THE NEXT HOURS there will be a release delay!

 

 

 

Not a single person out of 400 beta players gave me any feedback. i am really disappointed in you. you dont deserve the next release at all. mad.gif

 

now hurry or feel the consequences!

Edited by Killatomate

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Kratos2000

Is that a mod just for realism or it makes the game more comftable? better drifts? anything?

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mygolf

Nice mod , the handlings are great , only the patriot jumps like a rabbit in some situations

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viden

I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?

EFLC 1.06

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Killatomate
I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?

EFLC 1.06

it's supposed to flip when you hit the curb or drive like a retard.

 

how often does it flip? and what's your frames per second? might be related... dontgetit.gif

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MadcapSmoky22
I dont know if it's supposed to, but cavalcade (cadillac escalade) kinda flips easy in corners, or is it supposed to?

EFLC 1.06

it's supposed to flip when you hit the curb or drive like a retard.

 

how often does it flip? and what's your frames per second? might be related... dontgetit.gif

Hmm it drives ok for me so I think it's only his problem, however it flips when I drive like a retard so yeh f*cking awesome handling line is workin.

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Killatomate

Realistic Driving EFLC 1.0 completed!

 

 

user posted image

 

 

Download:

http://www.gtagarage.com/mods/show.php?id=5529

 

 

I am really disappointed in you guys! Not a single feedback from 400 beta players! If there are any bugs left you can keep em, because you deserve them! mad.gif

 

=============================================================================

 

Features:

 

 

-new handling for 166(!) vehicles (based on detailed data - check out the "vehicle list.txt" file)

 

-realistic speed (super cars and bikes not capped at 113kph / 76mph any longer)

 

-more realistic handling for all cars

 

-more realistic handling for all bikes (limited by the stupid TLAD AI)

 

-more realistic flight model for all helicopters (limited by the stupid TBoGT AI)

 

-increased car deformation (150% and 300% available)

 

-has been tested with every single TBoGT and TLAD mission

 

 

 

Car and bike changes:

 

-realistic acceleration

 

-realistic brake force

 

-new brake force bias for all cars

 

-realistic e-brake

 

-realistic traction

 

-realistic tire properties

 

-realistic top speed

 

-realistic air drag for all vehicles

 

-new gear ratio

 

-new centre of mass

 

-realistic weight distribution (front / rear)

 

-bikers lean into turns properly

 

-smoother bike animations

 

-new suspension force, level and bias

 

-new shocks

 

-all cars re-balanced for more realistic under- and oversteering

 

-increased vehicle deformation

 

-gunfire wont blow up cars so easily

 

 

Helicopter changes:

 

-realistic forward thrust

 

-realistic rate of climb

 

-realistic air drag

 

-realistic weight

 

-realistic inertia

 

-realistic centre of mass

 

-realistic turning rate

 

-realistic tail rotor

 

-realistic tail fin aerodynamics

 

-realistic landing skid physics

 

=============================================================================

 

Changelog:

 

RD EFLC Beta1 --> RD EFLC 1.0 25. April 2010

 

-amount of featured vehicles has been increased from 132 to 166 (!)

-created additional handling version featuring high vehicle deformation (you can either choose 150% or 300% deformation)

-added option to choose between default and "advanced" helicopter handling

-the mod has been tested with all TLAD and TBoGT missions to ensure compatibility

 

general changes to TLAD bike handling:

-acceleration of all bikes increased (choppers can now accelerate to 100kph in 6-9 seconds instead of 13 seconds...)

-top speed of choppers increased from 104 kph to 150-190 kph

-traction and cornering speed reduced from 137% to 117%

-brake efficiency reduced from 166% to 123%

-disabled unrealistic forces applied when braking

-improved handbrake sliding

-burnouts

-improved in-air behaviour

-bikers lean into turns properly

-smoother leaning animations

-correction of suspension force and bias

-center of mass correction

 

 

created 40 new handlings:

 

TLAD bikes:

-Angel

-Bati

-Bati custom

-Daemon

-Diabolus

-Double T

-Double T custom

-Hakuchou

-Hakuchou custom

-Hexer

-Innovation

-Lycan

-Nightblade

-Revenant

-Wayfarer

-Wolfsbane

 

TLAD trucks:

-Gang Burrito

-Prison Bus

-Slamvan

-Yankee 2

 

new handlings for GTAIV bikes:

-Freeway

-Hellfury

-NRG 900

-PCJ 600

-Sanchez

-Zombie

 

TBoGT bikes:

-Akuma

-Bati custom 2

-Double T

-Hakuchou

-Hexer

-Police bike

-Vader

 

TBoGT trucks:

-APC

-Amored van

-Slamvan

 

TBoGT helicopters:

-Buzzard

-Swift

 

reworked TBoGT car handlings:

-Buffalo

-Bullet GT

-Police Stinger

-Schafter

-Serrano

-Tampa

 

take that, suckers! cool.gif

Edited by Killatomate

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Drunk Russian 9

I'll be sure to let you know of any bugs in this handling release. Can't wait to take the bati for a ride . . . inlove.gif

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Kanoka

Awesome mod. I have been using this mod since v2.5

In beta (because 1.0 is waiting for approval) many new sportscars are overly doing burnouts at the startup IMHO.

No feedback from me because I download everything straight from gtagarage, and there is no link to this thread (at least i can't see it).

BTW as I see it now, there's dramatically less activity at moding/testing. Best mods are still there, but only the best. That's IMO, of course.

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Killatomate

*added installation instructions for GFWL DLC version

 

 

what's going on? where is the feedback? have you all died playing my mod? sigh.gif

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XTREME0235

Hey Killa, why did you not edit the handling for the all mighty Skylift?

Surely when we get an updated trainer, we can spawn every vehicle, i know that the Skylift in TBoGT is not realistic at all.

 

Possible edit the Skylift handling in your next version?

Just a suggestion,

XTREME0235.

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Killatomate
Hey Killa, why did you not edit the handling for the all mighty Skylift?

Surely when we get an updated trainer, we can spawn every vehicle, i know that the Skylift in TBoGT is not realistic at all.

Possible edit the Skylift handling in your next version?

 

There were several reasons:

 

1. time

it would have taken about 3 hours to include the skylift (create handling + testing).

it would have delayed release by 1 day.

 

2. compatibility

there is a chance that skylift missions dont work with modified handling,

3 hours of work would have been in vain and release delayed by a day for nothing.

 

3. benefit

most players wont ever fly the skylift.

 

yes, default skylift handling sucks. i will change it in my next release.

 

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Killatomate

i have just spent 3 hours refining my skylift handling.

the skylift is now very realistic and hard to tell apart from the real thing wink.gif

 

damn, i have no mod that allows you to attach objects to the skylift. Nixomod's key combination doesnt work.

would be fun to lift a cabby including it's driver and then drop it from high above biggrin.gif

 

EDIT: the new skylift handling has been tested with both skylift missions - works fine smile.gif

Edited by Killatomate

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