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sci4me

atm

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sci4me

this suks!!!!!!!!!!!!!!!!! cryani.gifcryani.gifcryani.gifcryani.gifcryani.gifcryani.gifcryani.gifbarf8bd.gif

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gtafan113

We will figure it out don't worry. Although I really have no clue what could possibly be going wrong...

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Deji

What's actually wrong at the moment?

 

Post the code and I'll see what I can do tounge.gif

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MadcapSmoky22

Guys, there is a veryyy old main.scm mod, it was called BCC or BCB I don't remember...it added many things, you started with 100% and you could just repeat missions, buy cars from saloon, and there was a great ATM system, it was released in 2006, and it was meant to be included in some TC but it was never released. Try looking at the last pages in coding/misc section, and then take the code and convert it to CLEO. Good luck

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Deji

The .scm mod would have used Global Variables, which aren't supported in CLEO.

 

 

In CLEO 4, file management is much easier. Plus you have the addition of iniFiles which uses ini's just like how most .ini files are used today.

 

 

[bank]Account=CJ's AccountCash=250MaxLoan=5000Interest=0.4

 

 

So you could have a fully customizable bank system with many advanced features.

 

 

However, CLEO 4 still has some things to be fixed, which I'm helping find.

 

So we should only use CLEO 3 for the time being. And CLEO vars have always seemed like a bad idea in my mind. Plus for me they always fail at keeping the info.

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gtafan113

Do you want me to post the WHOLE code on here?

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james227uk

I'd PM it to prevent it getting thiefed. (Correct word being stolen but I'm in a stupid mood after drinking an energy drink)

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gtafan113
I'd PM it to prevent it getting thiefed. (Correct word being stolen but I'm in a stupid mood after drinking an energy drink)

Good idea, thank you James. smile.gif

 

Deji I'll send it to you when I get home. I'm at my aunt's house at the moment.

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sci4me

i cant find it! can sum1 help please! THANKS in advance! smile.gifbiggrin.gifsmile.gifbiggrin.gifsmile.gif

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gtafan113
i cant find it! can sum1 help please! THANKS in advance! smile.gifbiggrin.gifsmile.gifbiggrin.gifsmile.gif

Deji took another look at it and everything and I think it's all set.

 

However, my laptop is broken and that's where everything was. The data will be salvagable, I just can't do any testing or anything until I get my new computer some time next week.

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sci4me

ahh, finally! im so happy its done...

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sci4me

not to rush, but WHEN?!?!?!?!?!?!? smile.gif

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james227uk

He clearly said:

 

 

However, my laptop is broken

 

 

Unless you fix it yourself or your repairman hasn't got many jobs, repairs don't happen within 3 days.

 

Patience is the key. gtafan will let you know when it's finished

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gaspari

VIVA LA KRASA FUKAS blush.gif

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gtafan113
VIVA LA KRASA FUKAS blush.gif

?

 

I just got my computer hooked up, but it may still take a few days before I get it completely set up.

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gaspari

sory for this reply blush.gifblush.gifblush.gifblush.gifblush.gifblush.gifblush.gifblush.gifblush.gifblush.gif

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sci4me

ok, not to rush or anything, but how much longer do you THINK it should be??? just wonderin. biggrin.gifsmile.gif

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gtafan113

I'm not exactly sure...

 

It's STILL not working, even after Deji had a look at the whole code.

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sci4me

ok, well i guess we will still have 2 wait.

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sci4me

sorry to even bother but do u think it will ever work??? i am willing to wait if its possible. what is wrong with it? i dont even remember where we were at with this. if you dont think it will work ever, PLEASE send me code. only if it dont work i guess.

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sci4me

somone?!?!?!?!?!?! I've been waiting months... its not gonna happen is it??? if not GIVE ME THE CODE!!!!!!!!!!!!!!!! biggrin.gif THANKS!

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Deji

I don't know what happened to this... It would help for the code to just be posted here, then I could add to it.

 

Alternatively, if this mod has gone AWOL, I can create it from scratch.

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gtafan113

This is the script I had:

 

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'ATM' :ATM_110001: wait 0 ms 00D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2553.912 1971.901 10.8203 radius 3.0 3.0 3.0 004D: jump_if_false @ATM_11 :ATM_630001: wait 0 ms 00D6: if 0A9A: [email protected] = openfile "BANK.DAT" mode 25202 // IF and SET 004D: jump_if_false @ATM_63 0A9C: [email protected] = file [email protected] size 00D6: if 04B5:   [email protected] >= 4 // @ >= any 004D: jump_if_false @ATM_144 0A9D: readfile [email protected] size 4 to [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_200 :ATM_1440001: wait 0 ms 0A9B: closefile [email protected] 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0006: [email protected] = 0 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_63 :ATM_2000001: wait 0 ms 0512: show_permanent_text_box 'ATM01' 00D6: if 00E1:   player 0 pressed_key 4 004D: jump_if_false @ATM_239 0002: jump @ATM_303 :ATM_23900D6: if 00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2553.912 1971.901 10.8203 radius 3.0 3.0 3.0 004D: jump_if_false @ATM_294 0002: jump @ATM_200 :ATM_29403E6: remove_text_box 0002: jump @ATM_11 :ATM_30303E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 0 0512: show_permanent_text_box 'ATM06' 08D4: [email protected] = create_panel_with_title 'ATM05' position 29.0 170.0 width 180.0 columns 2 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'ATM02' data 'ATM03' 'ATM04' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :ATM_4840001: wait 0 ms 00D6: if 00E1:   player 0 pressed_key 15 004D: jump_if_false @ATM_531 08DA: remove_panel [email protected] 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_5310001: wait 0 ms 00D6: if 0AB0:   key_pressed 16 004D: jump_if_false @ATM_484 08D7: [email protected] = panel [email protected] active_row 08DA: remove_panel [email protected] 03E6: remove_text_box :ATM_5650001: wait 0 ms 00D6: if 0038:   [email protected] == 0 004D: jump_if_false @ATM_602 010B: [email protected] = player $PLAYER_CHAR money 0002: jump @ATM_1429 :ATM_6020001: wait 0 ms 00D6: if 0038:   [email protected] == 1 004D: jump_if_false @ATM_565 0002: jump @ATM_1429 0001: wait 0 ms 0512: show_permanent_text_box 'ATM07' 08D4: [email protected] = create_panel_with_title 'ATM05' position 29.0 170.0 width 180.0 columns 2 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'ATM03' data 'ATM08' 'ATM09' 'ATM10' 'ATM11' 'ATM12' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :ATM_8070001: wait 0 ms 00D6: if 0AB0:   key_pressed 15 004D: jump_if_false @ATM_847 08DA: remove_panel [email protected] 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 0002: jump @ATM_11 :ATM_8470001: wait 0 ms 00D6: if 0AB0:   key_pressed 16 004D: jump_if_false @ATM_807 08DA: remove_panel [email protected] 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 08D7: [email protected] = panel [email protected] active_row :ATM_8880001: wait 0 ms 00D6: if 0038:   [email protected] == 0 004D: jump_if_false @ATM_986 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 100 004D: jump_if_false @ATM_1402 0109: player $PLAYER_CHAR money += -100 0006: [email protected] = 100 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_9860001: wait 0 ms 00D6: if 0038:   [email protected] == 1 004D: jump_if_false @ATM_1087 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 1000 004D: jump_if_false @ATM_1402 0109: player $PLAYER_CHAR money += -1000 0006: [email protected] = 1000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_10870001: wait 0 ms 00D6: if 0038:   [email protected] == 2 004D: jump_if_false @ATM_1188 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 10000 004D: jump_if_false @ATM_1402 0109: player $PLAYER_CHAR money += -10000 0006: [email protected] = 10000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_11880001: wait 0 ms 00D6: if 0038:   [email protected] == 3 004D: jump_if_false @ATM_1295 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 100000 004D: jump_if_false @ATM_1402 0109: player $PLAYER_CHAR money += -100000 0006: [email protected] = 100000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_12950001: wait 0 ms 00D6: if 0038:   [email protected] == 4 004D: jump_if_false @ATM_888 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 1000000 004D: jump_if_false @ATM_1402 0109: player $PLAYER_CHAR money += -1000000 0006: [email protected] = 1000000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_14020001: wait 0 ms 00BC: show_text_highpriority GXT 'ATM13' time 10000 flag 6 0002: jump @ATM_807 :ATM_14290001: wait 0 ms 0512: show_permanent_text_box 'ATM07' 08D4: [email protected] = create_panel_with_title 'ATM05' position 29.0 170.0 width 180.0 columns 2 interactive 1 background 1 alignment 0 08DB: set_panel [email protected] column 0 header 'ATM04' data 'ATM08' 'ATM09' 'ATM10' 'ATM11' 'ATM12' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' :ATM_16050001: wait 0 ms 00D6: if 0AB0:   key_pressed 15 004D: jump_if_false @ATM_1645 08DA: remove_panel [email protected] 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 0002: jump @ATM_63 :ATM_16450001: wait 0 ms 00D6: if 0AB0:   key_pressed 16 004D: jump_if_false @ATM_1605 08DA: remove_panel [email protected] 03E6: remove_text_box 01B4: set_player $PLAYER_CHAR can_move 1 08D7: [email protected] = panel [email protected] active_row :ATM_16860001: wait 0 ms 00D6: if 0038:   [email protected] == 0 004D: jump_if_false @ATM_1784 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 100 004D: jump_if_false @ATM_2200 0109: player $PLAYER_CHAR money += 100 0006: [email protected] = -100 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_17840001: wait 0 ms 00D6: if 0038:   [email protected] == 1 004D: jump_if_false @ATM_1885 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 1000 004D: jump_if_false @ATM_2200 0109: player $PLAYER_CHAR money += 1000 0006: [email protected] = -1000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_18850001: wait 0 ms 00D6: if 0038:   [email protected] == 2 004D: jump_if_false @ATM_1986 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 10000 004D: jump_if_false @ATM_2200 0109: player $PLAYER_CHAR money += 10000 0006: [email protected] = -10000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_19860001: wait 0 ms 00D6: if 0038:   [email protected] == 3 004D: jump_if_false @ATM_2093 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 100000 004D: jump_if_false @ATM_2200 0109: player $PLAYER_CHAR money += 100000 0006: [email protected] = -100000 0A9A: [email protected] = openfile "BANK.DAT" mode 25202 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_20930001: wait 0 ms 00D6: if 0038:   [email protected] == 4 004D: jump_if_false @ATM_1686 0001: wait 0 ms 00D6: if 0029:   [email protected] >= 1000000 004D: jump_if_false @ATM_2200 0109: player $PLAYER_CHAR money += 1000000 0006: [email protected] = -1000000 0A9A: [email protected] = openfile "BANK.DAT" mode 25207 // IF and SET 0A9E: writefile [email protected] size 4 from [email protected] 0A9B: closefile [email protected] 0002: jump @ATM_11 :ATM_22000001: wait 0 ms 00BC: show_text_highpriority GXT 'ATM14' time 10000 flag 6 0002: jump @ATM_1605 0A93: end_custom_thread

 

 

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sci4me

ok, so whats wrong? AND, can u put a link to the gxt file plz! thanks!

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james227uk

Why. Why. Why? Why did you need to bump this? This thread died two months ago. You should have just PM'd gtafan113

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