MAD BOSS 117 Posted May 22, 2010 (edited) @Smokey It crashes, dunno why. I uninstalled CLEO for Vice from my game, because it's pretty unstable.. Edited May 22, 2010 by kikiboy95 Quote Share this post Link to post Share on other sites
MadcapSmoky22 1 Posted May 23, 2010 I found out, it seems those timers aren't supported by VC cleo AT ALL, neither by III cleo. Compile it and see, it says "@16- never used in III or VC" etc Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted May 23, 2010 I found out, it seems those timers aren't supported by VC cleo AT ALL, neither by III cleo. Compile it and see, it says "@16- never used in III or VC" etc Oki, I'll "main.scm"-it then Quote Share this post Link to post Share on other sites
nitishdash 0 Posted May 30, 2010 Amazing, now I can make my own VC CLEO MODS TOO? Quote Share this post Link to post Share on other sites
MW_29 14 Posted May 31, 2010 Hi guys! Finally CLEO for VC , in fact i never thought that will ever be possible ...but it is at last I've got one question that there are great CLEO mods in web to SA such as Ryosuke's mods ...and if it is posiible to make one of VC's heli armed with rpgs or miniguns like this one (good mod for SA as probably everyone knows) http://www.gtagaming.com/downloads/gta-san.../cleo-mods/1779 . I know that some VC opcodes can differ from SA ones so the script would need to be written especially on the VC appropriate ones , in fact im completely green to coding so don't blame me if i wrote something wrong but i think its the best place to ask experts so thats what i'm doing ...and i realize that the separate files of minigun.dff and minigun2.dff in Vice City could be kinda problem in placing and orienting axis to make it work properly but it could be on expample M60 instead of Minigun ;D ...Is it possible to make such CLEO mod for VC? An armed heli? ...Because hunter isn't enough if someone's got Little bird in place of Sparrow so it would be nice to find a way to arm it somehow Quote Share this post Link to post Share on other sites
space_einstein 0 Posted June 1, 2010 (edited) It seems like some of you are overstating the importance of CLEO. "CLEO"-type mods (script mods that doesn't require a new game) for III and VC were already possible. An example would be squiddy's mods. Adding opcodes were made easier using ModelingMan's hack. But all these requires higher knowledge in coding. CLEO just made these more accessible to everyone who knows the SCM (Sanny) method of coding. Remember anything is possible. You just need to find people who has the time and patience to work for free. Edited June 1, 2010 by space_einstein Quote Share this post Link to post Share on other sites
rotorblade 0 Posted June 10, 2010 Just yesterday I found my Vice City CDs. Downloading now. Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted June 29, 2010 (edited) A little odd problem I encountered. This line 05DF: write_memory 0x559918 size 1 value 1 virtual_protect 1 suppose to change the font of the zone text. But somehow right after the font changes, the game locks up. Anyone know why? A little preview on what I'm doing: Edited June 29, 2010 by spaceeinstein Quote Share this post Link to post Share on other sites
xNCx 149 Posted June 29, 2010 That looks great spaceeinstein . In the included MultiSave script, there is a txt file that replaces strings from the gxt language file into this from txt, I want to do something similar for my script. What should I add to my script to use my words instead these from the gxt? //-------------MAIN---------------0000: wait 1000 ms 03E5: text_box 'CRED001' wait 5000 ms jump to @LabelMain CRED001 HELLO WORLD Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 5, 2010 (edited) What should I add to my script to use my words instead these from the gxt? I don't understand what that means. Can you reword it? One more update on what I'm doing Edited July 5, 2010 by spaceeinstein Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 7, 2010 What should I add to my script to use my words instead these from the gxt? I don't understand what that means. Can you reword it? One more update on what I'm doing What's the opcode for that siren of yours, spaceeinstein? It'd really help me reposition them bcz I have all modded cars and lights don't fit exactly where they should... Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 7, 2010 Here is the code for the police sirens. Edit the decimal values to reposition the siren. 05DF: write_memory 0x58BEB0 size 4 value 8488724 virtual_protect 1 // police right x05DF: write_memory 0x818714 size 4 value 0.70 virtual_protect 005DF: write_memory 0x58BEAA size 4 value 8488728 virtual_protect 1 // police right y05DF: write_memory 0x818718 size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BEA4 size 4 value 8488732 virtual_protect 1 // police right z05DF: write_memory 0x81871C size 4 value 1.0 virtual_protect 005DF: write_memory 0x58BEE2 size 4 value 8488712 virtual_protect 1 // police left x05DF: write_memory 0x818708 size 4 value -0.70 virtual_protect 005DF: write_memory 0x58BEDC size 4 value 8488716 virtual_protect 1 // police left y05DF: write_memory 0x81870C size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BED6 size 4 value 8488720 virtual_protect 1 // police left z05DF: write_memory 0x818710 size 4 value 1.0 virtual_protect 0 All cars that have a siren use their own settings. I don't have them in a list yet. Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 7, 2010 Here is the code for the police sirens. Edit the decimal values to reposition the siren. 05DF: write_memory 0x58BEB0 size 4 value 8488724 virtual_protect 1 // police right x05DF: write_memory 0x818714 size 4 value 0.70 virtual_protect 005DF: write_memory 0x58BEAA size 4 value 8488728 virtual_protect 1 // police right y05DF: write_memory 0x818718 size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BEA4 size 4 value 8488732 virtual_protect 1 // police right z05DF: write_memory 0x81871C size 4 value 1.0 virtual_protect 005DF: write_memory 0x58BEE2 size 4 value 8488712 virtual_protect 1 // police left x05DF: write_memory 0x818708 size 4 value -0.70 virtual_protect 005DF: write_memory 0x58BEDC size 4 value 8488716 virtual_protect 1 // police left y05DF: write_memory 0x81870C size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BED6 size 4 value 8488720 virtual_protect 1 // police left z05DF: write_memory 0x818710 size 4 value 1.0 virtual_protect 0 All cars that have a siren use their own settings. I don't have them in a list yet. Thanks man Do I need to thread this or is it usable this way? Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 8, 2010 Just run the code once and it stays in the game until you exit. You have to store them inside variables if you want them to be saved. Here's the Enforcer 05DF: write_memory 0x58BF3A size 4 value 0x8186FC virtual_protect 1 // enforcer right x05DF: write_memory 0x8186FC size 4 value 1.10 virtual_protect 005DF: write_memory 0x58BF34 size 4 value 0x818700 virtual_protect 1 // enforcer right y05DF: write_memory 0x818700 size 4 value 0.80 virtual_protect 005DF: write_memory 0x58BF2E size 4 value 0x818704 virtual_protect 1 // enforcer right z05DF: write_memory 0x818704 size 4 value 1.20 virtual_protect 005DF: write_memory 0x58BF6C size 4 value 0x8186F0 virtual_protect 1 // enforcer left x05DF: write_memory 0x8186F0 size 4 value -1.10 virtual_protect 005DF: write_memory 0x58BF66 size 4 value 0x8186F4 virtual_protect 1 // enforcer left y05DF: write_memory 0x8186F4 size 4 value 0.80 virtual_protect 005DF: write_memory 0x58BF60 size 4 value 0x8186F8 virtual_protect 1 // enforcer left z05DF: write_memory 0x8186F8 size 4 value 1.20 virtual_protect 0 Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 12, 2010 I did this in CLEO, but it crashes all the time.. // This file was decompiled using vicescm.ini published by GtaForums.com on 27.7.07{$VERSION 2.2.0000}{$CLEO .cs}05DF: write_memory 0x58BEB0 size 4 value 8488724 virtual_protect 1 // police right x05DF: write_memory 0x818714 size 4 value 0.70 virtual_protect 005DF: write_memory 0x58BEAA size 4 value 8488728 virtual_protect 1 // police right y05DF: write_memory 0x818718 size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BEA4 size 4 value 8488732 virtual_protect 1 // police right z05DF: write_memory 0x81871C size 4 value 2.0 virtual_protect 005DF: write_memory 0x58BEE2 size 4 value 8488712 virtual_protect 1 // police left x05DF: write_memory 0x818708 size 4 value -0.70 virtual_protect 005DF: write_memory 0x58BEDC size 4 value 8488716 virtual_protect 1 // police left y05DF: write_memory 0x81870C size 4 value -0.40 virtual_protect 005DF: write_memory 0x58BED6 size 4 value 8488720 virtual_protect 1 // police left z05DF: write_memory 0x818710 size 4 value 2.0 virtual_protect 0 Where did I go wrong? Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 12, 2010 (edited) Did you end the thread properly? Edited July 12, 2010 by spaceeinstein Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 13, 2010 Did you end the thread properly? yes, and nothing happens Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 13, 2010 If it still crashes, try these 05DF: write_memory 0x58BEB0 size 4 value 0x6F637D virtual_protect 1 // police right x 05DF: write_memory 0x6F637D size 4 value 0.70 virtual_protect 0 Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 13, 2010 (edited) If it still crashes, try these05DF: write_memory 0x58BEB0 size 4 value 0x6F637D virtual_protect 1 // police right x 05DF: write_memory 0x6F637D size 4 value 0.70 virtual_protect 0 Still no luck space.. // This file was decompiled using vicescm.ini published by GtaForums.com on 27.7.07{$VERSION 2.2.0000}{$CLEO .cs}//-------------MAIN---------------0000: :NONAME_205DF: write_memory 0x58BEB0 size 4 value 0x6F637D virtual_protect 1 // police right x05DF: write_memory 0x6F637D size 4 value 0.70 virtual_protect 0end_thread and when I decompile the file again it gives me a blank codes: // This file was decompiled using vicescm.ini published by spaceeinstein (http://www.gtaforums.com/index.php?showtopic=211077) on 13.03.10{$VERSION 2.2.0005}{$CLEO .cs}//-------------MAIN---------------0000: 05DF: 05DF: end_thread I think that my version of Sanny builder doesen't recognize this 05DF opcode? Edited July 13, 2010 by kikiboy95 Quote Share this post Link to post Share on other sites
Deji 789 Posted July 13, 2010 It's not about the version of Sanny. It's the .ini version. The .ini you are using has not had the 05DF opcode added (was created before VC CLEO). Download the newest ini's and opcode.txt files from the Opcode Database. .ini is needed for compile. opcodes.txt is needed for Opcode Search and F1 Magic Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 13, 2010 It's not about the version of Sanny. It's the .ini version. The .ini you are using has not had the 05DF opcode added (was created before VC CLEO). Download the newest ini's and opcode.txt files from the Opcode Database. .ini is needed for compile. opcodes.txt is needed for Opcode Search and F1 Magic I did all you said, but what ever I try it just either crashes on loading bar, or when saving. Meh, I'm giving up on this. CLEO is just not for Vice City... Would it be possible to create external .ini (like gta3.ini) where these memory adresses could be modified? Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted July 13, 2010 You'll need to create an asi/dll mod for that. Do other CLEO VC mods using the new opcodes work for you? Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted July 13, 2010 You'll need to create an asi/dll mod for that. I always wanted to learn how to make my own ASI If you can teach, I would do it. Let's make something like external config of memory adresses you and I find important for editing Do other CLEO VC mods using the new opcodes work for you? Deji gave me the link for new VICESCM.INI and it did compile the .CS, but it didn't do anything in the game (light positions stayed the same even though I changed the coordinates). As in fact, it just crashed when saving anywhere. How did you manage to make it work? oO Quote Share this post Link to post Share on other sites
MAD BOSS 117 Posted August 10, 2010 It works once you showed me how on PM, space Thanks! Now I can mod things I always wanted, memory adresses !! Cookies? Ofc! Quote Share this post Link to post Share on other sites
Godfather1940 0 Posted June 16, 2011 my f*cking game freezes when i try to start VC with CLEO the game load screen appears, then blacks out. i have to Alt-Tab out. please help, but for gods sake make it easier to understand than some sh*t i have been through. i am not s ure what my version is Quote Share this post Link to post Share on other sites
spaceeinstein 1,772 Posted June 16, 2011 The latest version of CLEO can be downloaded here. Most mods out there as far as I know supports the first version of VC, so mods will crash unsupported versions of VC. Quote Share this post Link to post Share on other sites