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Extreme Texture Pop-in


OutOfTimer
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Answer. Rockstar should make a new Patch with the quality of the 1.0.4.0 and 1.0.5.0 !!!

There is something to this I think.

 

I appreciate with the number of different hardware combinations out there, R* have a daunting task. Different set ups seem to prefer different patches.

 

The big problem is that if we want to use multiplayer we all have to use the same version. I can understand the need for this, in order to introduce cheating counter-measures. However, perhaps I am being naive, but would it be a simple task to have optional patches (not compulsary ones through GFWL), so we could run which ever version of the graphics engine suited us best, but wouldn't revert the rest of the changes? How our own computers render the textures should, I guess in theory, have no bearing on how they talk to other machines over the internet. If it is easy to split out the specific part of the patch that relates to the graphics, then the hard work has already been done.

 

Also, we don't get the option to revert to old graphics versions with EFLC due to the all-in-one nature of the patches.

 

@ R* Toronto - thanks for enlightening me regarding the memory restrict command.

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If you have an I7 with the top of the line 480 and its only pulling 35-45 FPS don't you think there's a problem?  How about you guys just admit the game is completely messed up and you don't want to put forth the effort to fix it properly.

We have no set "cap" on how much the game will render or how fast it can run.

 

On this same rig we can configure the game to run a sustained 185 fps. We allow the user to tailor their experience based on what they personally want out of the game within the limits of the hardware they have. This is what we beleive the PC gamer wants.

 

The game looks and plays amazing with the settings we have dialed in on the i7 machine that is hitting 35-45 fps. If we wanted it to run at 55fps we can change the settings to achieve this but we have to lower some settings due to the constraints of the current hardware.

 

We've tried to convey this by telling the user how each setting influences the CPU and GPU.

@Slowride - I was dissapointed with the latest patch, because in my view, the previous version provided a visually superior experience, but there is no need to take that attitude.

 

The guys at R* Toronto are actually here talking to us here to try and help fix the issues. You wouldn't get that kind dialogue from most companies. Please try to be more constructive. If all I got was negative feedback, I'm not sure I would still be hanging around.

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all my popups are gone now after using the bcdedit command listed on page 2 of the thread

 

win 7 ultimate 32bit

4gb

radeon 4870 512mb

quad core intel

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Ok here's my first bemark's before any command lines I was getting popup's and alot of missing textures.

 

Statistics

Average FPS: 61.75

Duration: 37.25 sec

CPU Usage: 66%

System memory usage: 52%

Video memory usage: 26%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: Medium

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Off

View Distance: 25

Detail Distance: 31

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

 

 

Here's the second no popup's no missing textures and it play's smooooth.

 

Statistics

Average FPS: 49.13

Duration: 37.08 sec

CPU Usage: 76%

System memory usage: 57%

Video memory usage: 47%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Medium

View Distance: 50

Detail Distance: 50

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

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"Car stuttering":

 

 

vid1

What part is the stutter?

I see the player lay off the

gas a few times while

everything is at normal pace..

at one point

the gamer even skids.

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R* My Computer Ran GTA IV in 25-30 FPS but in EFLC i run it and get 10-20

 

any chances of command lines or something?

 

also

 

When my pc gets too hot (while playing EFLC) i get 5-10 FPS sad.gif

 

My Specs:

 

Windows Vista 64 Bit Home Premium SP1

 

4 GB of RAM

 

Intel® Core2 Duo P8400 @ 2.26GHz (2 CPUs), ~2.3GHz

 

ATI Mobility Radeon HD 3650 1516MB but PC only uses 512mb sad.gif

 

Please Help

 

Thanks.

 

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PainlessDocMuriel

What part is the stutter?

 

Here is another video which shows the problem more clearly.

 

 

vid2

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R*, non of the ideas suggested here helped me... any other way? i only want to solve the pop ins problem...

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Ok here's my first bemark's before any command lines I was getting popup's and alot of missing textures.

 

Statistics

Average FPS: 61.75

Duration: 37.25 sec

CPU Usage: 66%

System memory usage: 52%

Video memory usage: 26%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: Medium

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Off

View Distance: 25

Detail Distance: 31

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

 

 

Here's the second no popup's no missing textures and it play's smooooth.

 

Statistics

Average FPS: 49.13

Duration: 37.08 sec

CPU Usage: 76%

System memory usage: 57%

Video memory usage: 47%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Medium

View Distance: 50

Detail Distance: 50

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

Sorry, what command lines did you use for the second benchmark?

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Hi!

 

I see that a lot of people solved the pop-in, but for people who hasn't got so good specs, what can do?

 

my specs:

 

Phenom X4 9550 / Geforce 9600GT 512mb ddr3 / 3GB ddr2 / with XP32bit

 

Commandline didn't work sad.gif

 

Thank You very much, if somebody can help!

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Ok here's my first bemark's before any command lines I was getting popup's and alot of missing textures.

 

Statistics

Average FPS: 61.75

Duration: 37.25 sec

CPU Usage: 66%

System memory usage: 52%

Video memory usage: 26%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: Medium

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Off

View Distance: 25

Detail Distance: 31

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

 

 

Here's the second no popup's no missing textures and it play's smooooth.

 

Statistics

Average FPS: 49.13

Duration: 37.08 sec

CPU Usage: 76%

System memory usage: 57%

Video memory usage: 47%

 

Graphics Settings

Video Mode: 1920 x 1080 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Medium

View Distance: 50

Detail Distance: 50

 

Hardware

Microsoft Windows 7 Ultimate

 

Video Adapter: ATI Radeon HD 5800 Series

Video Driver version: 8.14.1.6099

Audio Adapter: Speakers (Realtek High Definition Audio)

AMD Phenom II X4 940 Processor

 

File ID: Benchmark.cli

Sorry, what command lines did you use for the second benchmark?

-noprecache -nomemrestrict -norestrictions -novblank-percentvidmem 1.0 -reservedApp 0 -memrestrict 943718400 The memrestrict number I made up from 900 mb (ie 900* 1024*1024=943718400)I'm going to try a lower number to see what happens.

 

Also I should say that when I redid the system I made a 20gig partition just for GTA to run in and I formatted that partition in fat 32 not ntfs I don't know if that has anything to do with it.

Edited by kvic
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-noprecache -nomemrestrict -norestrictions -novblank-percentvidmem 1.0 -reservedApp 0 -memrestrict 943718400 The memrestrict number I made up from 900 mb (ie 900* 1024*1024=943718400)I'm going to try a lower number to see what happens.

Thanks for the reply man, unfortunately the pop-in is still there on my system sad.gif

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unintelligentgenius

It (the commandlines) worked for me! ...Somewhat, you know, there's still pop-up, but it's much less noticeable. Mainly now buildings won't be all block-y and flat and load up the materials and high poly versions at the last second. Or maybe some of it is a placebo effect, I really don't care. The game's playable again with all my visual and gameplay mods. It looks fantastic for my (Okay but not mind blowing) system. Runs a little slower during the day.

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-noprecache -nomemrestrict -norestrictions -novblank-percentvidmem 1.0 -reservedApp 0 -memrestrict 943718400    The memrestrict number I made up from 900 mb (ie 900* 1024*1024=943718400)I'm going to try a lower number to see what happens.

Thanks for the reply man, unfortunately the pop-in is still there on my system sad.gif

the memrestrict has no effect since you already had -nomemrestrict which overrides the memrestrict function wink.gif

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To TyPe-ZeRo,

 

I think you have the wrong idea of what SLi/Crossfire is. Think of it as two cards working alongside each other, each card processes alternative frames so each needs an exact copy of the contents of memory to be able to operate. SLi/Crossfire was never designed to give you more memory but more processing power. As such the way R*'s game handles this memory is the correct way, you have 1GB, just two mirrored images of 1GB.

 

On topic, I'm also being affected by the pop in issue, not quite as bad as the majority of people here as I didn't mess with my settings between patch version and am only running 40 view distance and 40 detail distance, everything else on high, no night shadows. For info;

 

Intel Q9650 running @3.0GHz

4GB ddr2

ATi Radeon HD4870 1GB

CCC 10.3

Windows 7 Ultimate 64Bit.

 

 

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What part is the stutter?

 

Here is another video which shows the problem more clearly.

 

 

vid2

Again all I saw was you hit your brakes when all the cars stopped at the intersection.

Edited by TruXter
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Rockstar, the problem i mainly have is that the road turns into a weird gray colored thing sometimes, and sometimes doors and such do to. does it in EFLC and GTA 4

 

I use windows 7 32bit, have 4gb of ram, and a GTS 250 Nvidia card with 1gb memory on it.

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Rockstar, the problem i mainly have is that the road turns into a weird gray colored thing sometimes, and sometimes doors and such do to. does it in EFLC and GTA 4

 

I use windows 7 32bit, have 4gb of ram, and a GTS 250 Nvidia card with 1gb memory on it.

I set mine to default video settings and that went away.

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Basically -memrestrict is telling the game how much video memory your system has available. At startup we query the OS for this value but as some of you may have noticed the number can vary even though you are obviously not changing your video card everytime you play the game.

I believe the reason that number varies is because some VRAM is being used by Windows and its rarely the same amount.

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In my case, one big difference between EFLC/GTA4 Patch 6 and the previous versions is that the textures in the previous versions would appear smoothly. In EFLC/Patch 6, the textures will pop up, especially noticeable when driving a vehicle.

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In my case, one big difference between EFLC/GTA4 Patch 6 and the previous versions is that the textures in the previous versions would appear smoothly. In EFLC/Patch 6, the textures will pop up, especially noticeable when driving a vehicle.

Like all of us...

 

According to specs in my signature should i use -memrestric 943718400?

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Extortionate

 

What part is the stutter?

 

Here is another video which shows the problem more clearly.

 

 

vid2

Again all I saw was you hit your brakes when all the cars stopped at the intersection.

Clearly you can see the lag/stutter as the car is moving around the middle part of the video. Maybe you're used to that sort of lag if you cannot spot it?

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can someone tell me what this command line does?

 

-reservedApp 0

I might be wrong, but I believe it determines whether the application runs in reserved memory pool for applications set aside by the OS, or not. I think it may or may not govern whether the application runs in reserved memory space or not?!

Perhaps Rockstar has the answer for this?

John

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can someone tell me what this command line does?

 

-reservedApp 0

I might be wrong, but I believe it determines whether the application runs in reserved memory pool for applications set aside by the OS, or not. I think it may or may not govern whether the application runs in reserved memory space or not?!

Perhaps Rockstar has the answer for this?

John

Thanks for the answer John, didn't make much sense though, can you dumb it down and briefly explain the benefits of doing this, if possible. happy.gif

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can someone tell me what this command line does?

 

-reservedApp 0

I might be wrong, but I believe it determines whether the application runs in reserved memory pool for applications set aside by the OS, or not. I think it may or may not govern whether the application runs in reserved memory space or not?!

Perhaps Rockstar has the answer for this?

John

Thanks for the answer John, didn't make much sense though, can you dumb it down and briefly explain the benefits of doing this, if possible. happy.gif

I think on XP, Vista and 7 x86 without the commandline GTA IV will allocate 2GB of RAM and run within this reserved space.

(and I think it is 4GB on x64 systems).

Setting the commandline ReservedApp to 0 may either let you specify how much RAM it sets aside by using the memrestrict command, or it just sets aside what it can find and take!?

 

Only Rockstar knows the real answer wink.gif

 

John

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I really do hope that rockstar can release a patch that fix the texture popping issue as well as an alternative shadow option

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-noprecache -nomemrestrict -norestrictions -novblank-percentvidmem 1.0 -reservedApp 0 -memrestrict 943718400    The memrestrict number I made up from 900 mb (ie 900* 1024*1024=943718400)I'm going to try a lower number to see what happens.

Thanks for the reply man, unfortunately the pop-in is still there on my system sad.gif

the memrestrict has no effect since you already had -nomemrestrict which overrides the memrestrict function wink.gif

I thought it was strange to but without that memrestrict command I get stuttering and with it the stutter is gone??

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I really do hope that rockstar can release a patch that fix the texture popping issue as well as an alternative shadow option

Indeed, I rather prefer textures fade-in (more like in older patches) instead of popping in which is much more noticeable.

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