Lopezus97 Posted April 16, 2010 Share Posted April 16, 2010 But why does it happen after installing new patch ? Same settings: before - almost all objects and textures in place, after the patch - massive pop-in problems. Link to comment Share on other sites More sharing options...
GTAMonkey2012_ Posted April 16, 2010 Share Posted April 16, 2010 This should NOT be used on Vista/Win 7 32 bit*. This does not work in XP32 This is confusing me. Are you saying if you have 4Gig installed and using XP32 and have pop-ins what your asking to do .. simply DO NOT do. And only do this on 32bit vista/7? Thats only if you have a 32 Bit OS and insist on using High Textures. So what you suggest is specific to Vista32/7 only as I use high textures (always have with IV on same rig) XP32 and didn't have pop-ins before patch. I also noticed that there is repeated stutter when entering/exiting and re-entering the doors to the Hospital in EFLC .. I have NEVER had that issue with IV at all. Link to comment Share on other sites More sharing options...
Rockstar Toronto Posted April 16, 2010 Share Posted April 16, 2010 This should NOT be used on Vista/Win 7 32 bit*. This does not work in XP32 This is confusing me. Are you saying if you have 4Gig installed and using XP32 and have pop-ins what your asking to do .. simply DO NOT do. And only do this on 32bit vista/7? Thats only if you have a 32 Bit OS and insist on using High Textures. So what you suggest is specific to Vista32/7 only as I use high textures (always have with IV on same rig) XP32 and didn't have pop-ins before patch. I also noticed that there is repeated stutter when entering/exiting and re-entering the doors to the Hospital in EFLC .. I have NEVER had that issue with IV at all. Do not use the commandline -reservedApp 0 on Vista/Win 7 32 as it will make the game unstable. Do not try to run GTA IV or EFLC with a 3GB address space with XP 32 as it will make the game unstable. Vista 32 / Win 7 32 are unique in that the video drivers share the same memory space as the game which is why we don't recommend High Textures for this OS. Since XP 32 has more of the 2GB maximum memory space to work with then Vista 32/ Win 7 32, you may be able to use High Textures depending on other hardware. Link to comment Share on other sites More sharing options...
OysterBarron Posted April 16, 2010 Share Posted April 16, 2010 i think weve discovered that ROCKSTAR TORONTO MAKES GTAIV UNSTABLE! Link to comment Share on other sites More sharing options...
jamjam1000 Posted April 16, 2010 Share Posted April 16, 2010 New Nvidia drivers came out on 13th April, and has "Adds SLI and multi-GPU support for top new gaming titles including Assassin Creed II, Battlefield: Bad Company 2, Command and Conquer 4: Tiberium Twilight, Grand Theft Auto IV: Episodes from Liberty City, Mass Effect 2, Napoleon: Total War, and Zombie Driver". Maybe this might help, I'm download it atm Link to comment Share on other sites More sharing options...
Rockstar Toronto Posted April 16, 2010 Share Posted April 16, 2010 If someone with the "Extreme Texture Pop-In" problem would be so kind as to make a video it would be helpful as we may have different ideas of what "extreme texture pop-in" is. Link to comment Share on other sites More sharing options...
OutOfTimer Posted April 16, 2010 Author Share Posted April 16, 2010 (edited) If someone with the "Extreme Texture Pop-In" problem would be so kind as to make a video it would be helpful as we may have different ideas of what "extreme texture pop-in" is. I enter Playboy X's roof balcony at his apartment. At this moment I see textures all around me loading before my eyes (and it takes entire seconds). The huge grey electrical box thingy on the right is never there for the initial 2 seconds. The buildings also load. Now the funny part comes... if I look away for a moment, the grey thingy loads again... and again. This is what I call extreme texture pop-in. My standards are very realistic and I don't expect miracles from you. I can run 1.0.3.0 at any time for comparison and none of this happens. I cannot comprehend how it's possible to have something like this happen with 1 GB vRAM (I have the PS3 version and it never happened). My game would load at start up for more than a minute and now it takes 10 seconds. It's clear that something is wrong. By the way, I'm really surprised and honestly appreciate that you take your time to talk to us. Edited April 16, 2010 by OutOfTimer Link to comment Share on other sites More sharing options...
OysterBarron Posted April 16, 2010 Share Posted April 16, 2010 i tried to capture some but im only using my phone, benches at hospital take 2 secs to spawn up buildings textures dont load full detail until your a roads width distance away from them, also none of the road signs spawn up high textures until your about 6 meters away from them! Link to comment Share on other sites More sharing options...
kvic Posted April 16, 2010 Share Posted April 16, 2010 (edited) Why do I get missing textures one minute im driving down the street the next i turn a corner and bam no street just blue everywhere with a pole here and a pole there, fresh install newest driver,i tried all different setting from highest to the lowest,i even tried different settings in ccc,with patch 5 everything was great.Maybe you guys from Rockstar should hire some of the mod makers from here. Edited April 16, 2010 by kvic Link to comment Share on other sites More sharing options...
OysterBarron Posted April 16, 2010 Share Posted April 16, 2010 i remember people saying that they experienced more popup when they got BOGT on 360 but i only noticed it when i was flying, this is completly different popup to that! Link to comment Share on other sites More sharing options...
OutOfTimer Posted April 16, 2010 Author Share Posted April 16, 2010 Texture replacement takes place right before our eyes and I'm not talking only about the distant buildings. It's happening in random places. In addition, props load very slowly. Sometimes things suddenly pop up right before you. It looks totally random and you can never tell which props would pop up next. What I'm asking for is an option to have the game load for those few minutes at start up so I can avoid this. Perhaps you wanted to offload some textures from the graphics card and use main RAM instead? Or maybe load less textures and this is the result? How is it possible that the game starts so fast if it's not the case? I have to admit that my main RAM is rather slow compared to my CPU and graphics card. It's the slowest and weakest component of my computer. Maybe that's the reason why this issue is more visible on my system... I have no idea. Just to be clear, I'm just an advanced user and know nothing about computers compared to IT pros and professional programmers. I'm simply trying to make sense out of all this. Link to comment Share on other sites More sharing options...
JohnZS Posted April 16, 2010 Share Posted April 16, 2010 The Extreme Texture popup/popin that OutofTimer described is rather like the detail textures are not showing until the very last minute, areas of town where this is most prominent is near Star Junction, High Rise Buildings turn into Fancy Looking Towerblocks from low res blobs when you are only a few car lengths away from them. This did not happen with the previous patch. I have found that using R*'s command line option and adjusting my details slightly to have the view distance less than the detail distance, texture population is not so bad as it was before, HOWEVER the texture loading times were perfect in patch 1.0.0.4. What I have noticed in Patch 6 is that objects and texture loading seems erratic (and can also effect the speed of player movement and driving physics). There are also the following bugs Rockstar Toronto that I would like you to look into as well please. 1) With nVidia SLI enabled Shadows cast by trees in the day flicker a lot to the point they flash. 2) With nVidia SLI enabled and Night Shadows Set to medium shadows flicker inside Nicko's apartment nearest to "Love Triangle" and "Stevie's Garrage" 3) With nVidia SLI enabled some particle effects and distant textures flicker. 4) The detail draw distance on shadows appears to be using Bi-Linear Filtering, instead of a smooth transition between low detail there is a visible line between a distance texture and a near to player texture, it can get quite distracting especially when driving into Alderny on the flyover. 5) In some areas near the tunnel cars appear to float? at night (this could be a camera and reduced shadow detail issue as opposed to cars actually floating) 6) Time/Speed movement of the player can be erratic, sometimes time and the player moves faster than usual. I was being chased by the cops in a truck once and then it was like Nicko got some sort of Nitrous Boost and the truck sped up to be much faster than the Police cars, this was driving up hill into Aloquin area. Thank you once again for your continued efforts and for looking into all of the problems the GTA PC community is having with what is otherwise a really engrossing and entertaining game. John Link to comment Share on other sites More sharing options...
Jimbatron Posted April 17, 2010 Share Posted April 17, 2010 (edited) If someone with the "Extreme Texture Pop-In" problem would be so kind as to make a video it would be helpful as we may have different ideas of what "extreme texture pop-in" is. Thanks for looking into this, I really appreciate you taking the time. Please see the link below. The pop-in I get is most obvious in a helicopter - as in this example, multiple instances should be clearly visible. This didn't happen before patch 6. Unfortunately the command lines don't seem to have helped, and changing the graphics settings (up or down) doesn't either. EDIT - It is much easier to see by clicking on the link rather than the embedded viewer as you can crank up the resolution an go full screen on the you tube page. Edited April 17, 2010 by Jimbatron Link to comment Share on other sites More sharing options...
GTAMonkey2012_ Posted April 17, 2010 Share Posted April 17, 2010 (edited) If someone with the "Extreme Texture Pop-In" problem would be so kind as to make a video it would be helpful as we may have different ideas of what "extreme texture pop-in" is. Thanks for the summary much more clearer I dont have ability to make a video but to explain : Shrubs & bushes draw themselves in meters in front. Booth tunnel can draw its shape in as your driving down, and pop ins of the office booth etc. Whole buildings popping up and trash cans. Long fence areas as your driving will draw in ahead of you. Stutters when entering hospital and drawing of peds, exit, walk back in and its re drawn yet again. So its like the streaming is limited or bottle-necking even though I have the same settings but lowered (medium shadows no night lights 4x textures) less than 20 on draw and distance detail. So my settings in EFLC are lesser and using less memory than IV yet both of them patched = pop in fest and stutters with 1.0.6.0 IV and EFLC. Also the drawing in moments can then directly cause stutters, which is something I barely experience with IV pre 1.0.6.0. Its like no matter what the streaming seems to bottleneck itself ... after playing IV to death since 2007 end of, its so obvious theres something not right. BTW that video posted all be it in the air sums it up even driving on the roads is similar. So far to "try" to work around it I would have to lower my setting to simply lower than xbox and even that doesn't stop it. In IV 1.0.4.0 I have it modded AND using ENB and thats the only time it gets popins and thats a few distant building .. and its using max peds mod and cars at 100 percent, so Im literly hammering IV on 1.0.4.0 with maxed out peds, cars & visuals hitting over the mark in the graphics setting (all high apart from the shadows / night shadows) and that popin experience isn't a touch to EFLC vanilla when lowering settings much less. Which leads me to think something engine wise and stream wise, isn't "right" after the latest patch and the same things in EFLC. BTW I have the same rig since IV install way back when ... M2N-SLI Deluxe 800FSB Mobo / AMD 64 6000+ 3.2 gig / GTX260 OC version 896MB / Xfi extreme gamer/ XP32 SP3. I also installed EFLC onto a bran new Seagate Barracuda 700 Gig drive and fragmented, which BTW I have Arma2 installed (another texture stream killer) and that runs with less popping and stutters on the new drive than the one it was installed on, and that drive has my IV install in which runs better as 1.0.4.0 ... so work that out Edited April 17, 2010 by GTAMonkey2012_ Link to comment Share on other sites More sharing options...
Shuhard Posted April 17, 2010 Share Posted April 17, 2010 I just used -memrestrict 629145600 in commandline.txt and it worked for me. No more pop-in's. Link to comment Share on other sites More sharing options...
Astrixone Posted April 17, 2010 Share Posted April 17, 2010 I just used -memrestrict 629145600 in commandline.txt and it worked for me. No more pop-in's. I have two questions about that... you use high textures quality? what is your graphic card? Link to comment Share on other sites More sharing options...
Shuhard Posted April 17, 2010 Share Posted April 17, 2010 Yes, I use high textures and my video card is NVIDIA GTX275 896MB. For LOW and MEDIUM textures look here http://www.gtaforums.com/index.php?showtopic=404147 P.S. And I have Windows 7. Link to comment Share on other sites More sharing options...
brown750 Posted April 17, 2010 Share Posted April 17, 2010 Yes, I use high textures and my video card is NVIDIA GTX275 896MB. For LOW and MEDIUM textures look here http://www.gtaforums.com/index.php?showtopic=404147P.S. And I have Windows 7. -memrestrict 681574400 seems to have stopped my pop-up problem on my Radeon 4890 Link to comment Share on other sites More sharing options...
Simulated-AI Posted April 17, 2010 Share Posted April 17, 2010 Yes, I use high textures and my video card is NVIDIA GTX275 896MB. For LOW and MEDIUM textures look here http://www.gtaforums.com/index.php?showtopic=404147P.S. And I have Windows 7. -memrestrict 681574400 seems to have stopped my pop-up problem on my Radeon 4890 Does it help with the stuttering? Link to comment Share on other sites More sharing options...
Marcin6 Posted April 17, 2010 Share Posted April 17, 2010 Yes, I use high textures and my video card is NVIDIA GTX275 896MB. For LOW and MEDIUM textures look here http://www.gtaforums.com/index.php?showtopic=404147P.S. And I have Windows 7. -memrestrict 681574400 seems to have stopped my pop-up problem on my Radeon 4890 For me this command dont working . f*cking textures ! Link to comment Share on other sites More sharing options...
kvic Posted April 17, 2010 Share Posted April 17, 2010 This is the problem I have it's from EFLC because I did'nt want to put patch 6 in again just to uninstall the game,but it'what's going on with patch6. Link to comment Share on other sites More sharing options...
Extortionate Posted April 17, 2010 Share Posted April 17, 2010 -memrestrict=262144000 seems to work for me. I don't have pop-up anymore when I look around. I just added it to the end of my shortcut line. Link to comment Share on other sites More sharing options...
Astrixone Posted April 17, 2010 Share Posted April 17, 2010 -memrestrict=262144000 seems to work for me. I don't have pop-up anymore when I look around. I just added it to the end of my shortcut line. You use medium textures? Link to comment Share on other sites More sharing options...
brown750 Posted April 17, 2010 Share Posted April 17, 2010 Yes, I use high textures and my video card is NVIDIA GTX275 896MB. For LOW and MEDIUM textures look here http://www.gtaforums.com/index.php?showtopic=404147P.S. And I have Windows 7. -memrestrict 681574400 seems to have stopped my pop-up problem on my Radeon 4890 Does it help with the stuttering? Not sure I never really had that much problems with stuttering in GTA IV, it only stutters for me a little bit at the start of the game, after that it runs fine for me Link to comment Share on other sites More sharing options...
Extortionate Posted April 17, 2010 Share Posted April 17, 2010 -memrestrict=262144000 seems to work for me. I don't have pop-up anymore when I look around. I just added it to the end of my shortcut line. You use medium textures? Yes, since I have 512mb Link to comment Share on other sites More sharing options...
Marcin6 Posted April 17, 2010 Share Posted April 17, 2010 How to fix those disapering textures when you turn back or looking around ? command -availablevidmem 3.0 dont working , i mean it`s working , but then game is unplayable Link to comment Share on other sites More sharing options...
LCstuntman Posted April 17, 2010 Share Posted April 17, 2010 Thanks for helping Rockstar I don't experience this pop-up myself but it's good to know you're still helping everyone out. Link to comment Share on other sites More sharing options...
Extortionate Posted April 17, 2010 Share Posted April 17, 2010 How to fix those disapering textures when you turn back or looking around ? command -availablevidmem 3.0 dont working , i mean it`s working , but then game is unplayable Don't use such a high setting, especially if you're using more than your vram. Try -availablevidmem=1.5. Link to comment Share on other sites More sharing options...
GTAMonkey2012_ Posted April 18, 2010 Share Posted April 18, 2010 (edited) http://www.youtube.com/watch?v=C2vDDzxGZBw Quick vid I took to further illustrate the big problem with the game. I hope it's fixed soon. System/Game specs: System specs: Intel i5 750 @ 4ghz ATi 5870 4gb DDR3 1600 Win 7 x64 Pro / Catalyst 10.3/10.4pre/10.x (8.74) used in video) Game settings: 1920x1080, HIGH, 8x AF, 50/50/25 (view, detail, traffic) - 16x AF, 100/100/100 From a thread made about this video, thought Id post it here too, sums it up realy. Ok I have updated to latest Nvidia drivers 197.45, I also have this in my commandline.txt : -fullspecaudio -reservedApp 0 -memrestrict 629145600 Using this and also upping my draw distance to over 30 (yes making it MORE) I started to get a hell of a lot less popping in than before. To me its like the detail and draw distance acts different to IV ... having that under 20 for both in IV causes nice play and no pop-ups as much as lowering it in EFLC Disc version. So raising it for me gave it time to buffer it seems. That still has a hit on FPS and im still getting small jitters and more at night than anything. So now I have it playable but still feeling like GTAIV after a week of fiddling (IE: should be smooth out the box after 2 years to learn). Im using high textures, I tried medium and the popping would still be the same unless i upped draw and use memrestrict anyway. Running 1440x900 all high, night shadows off car density 70. I can now play it without getting totally pissed off, but it still has its moments in certain places and at night. Although its nothing like that video I just quoted, but it was before I tweaked it all. Spec is in my sig and setting in command might be different for others. Edited April 18, 2010 by GTAMonkey2012_ Link to comment Share on other sites More sharing options...
Thomas BB Posted April 18, 2010 Share Posted April 18, 2010 http://www.youtube.com/watch?v=C2vDDzxGZBw Quick vid I took to further illustrate the big problem with the game. I hope it's fixed soon. System/Game specs: From a thread made about this video, thought Id post it here too, sums it up realy. that's amazing, i did the exact same thing yesterday (looking left/right at this exact spot), it's like somebody videocaptured my screen and uploaded it to youtube. another thing i experience since the patch is that all the hotdog stands are "empty" (no one selling hotdogs) until i look somewhere else and look back. then they're instantly back again. might have nothing to do with the texture-popup though. Greetings Link to comment Share on other sites More sharing options...
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