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GTA IV PATCH 6


Rockstar Toronto
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It's all exactly the same as it was before. The physics and the song are still the same on my end. But I guess I'm just being a dick now saying that.

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But I guess I'm just being a dick now saying that.

 

Why do you get the impression I want to call you a name like that and be unfriendly with you? Until this point I thought we'd civilly exchanged our own experiences with the patch.

 

Since you said that though, I rolled forward again and Schweine has once again disappeared from the opening scenes of a brand new game. So why is this happening to me and not you I wonder? Is the patch having a different effect in different regions? Do you live somewhere other than Europe? I heard that the PC version of EFLC was delayed due to European music licensing issues with Sony. Is it possible that in combining GTA:IV and EFLC they have removed music from GTA:IV (European versions) too?

 

I'm not sure I want to sit through an hour of Vladivostok FM on the glitchy bad physics version to confirm that the track has been entirely removed from the station.

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the latest patch 1.0.6.0 doesnt work with the ENBseries? No shadows like in the EFLC... confused.gif

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I'm on the verge of buying EFLC, can anyone tell me if the performance is anything like IV is on 1.0.6.0?

If so, there's no way I'm buying it.

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Simulated-AI
I'm on the verge of buying EFLC, can anyone tell me if the performance is anything like IV is on 1.0.6.0?

If so, there's no way I'm buying it.

Same crappy performance like patch 6.

 

My EFLC is on the shelf until patch is released.

 

DONT give them more money like I just did!

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CrazyBricker

Hey all. I'm new here and just got GTA4 recently and just started to play it a week ago. Kewl game but after I installed this new patch, the game won't start. I get the Social Club login screen with 3 buttons on the bottom, Cancel, play offline and play. I hit either play or play offline and I see the cd disc icon but nothing after that. I have windows 7 64 bit. Also I had the intro patch and modding patch installed before I installed the new patch.

 

Does anyone know why this won't work? Thanks

 

John

Edited by CrazyBricker
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So basically, you patched a modded game? In this case I would recommend reinstalling the game (if you made no backup of the original files), then patch it and only then install the mods. And always make backups in case another patch will be released because then you just have to copy your backup back into the game directory instead of reinstalling the entire game.

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I'm on the verge of buying EFLC, can anyone tell me if the performance is anything like IV is on 1.0.6.0?

If so, there's no way I'm buying it.

 

Yep. It's the same. Avoid until the next patch comes out, assuming they don't f*ck it up even more.

 

The re-rendering of the same scene every time you look around just sucks. If they must introduce optimizations like that for lower end systems, they should at least make it configurable on the Options > Graphics screen, so those of us who didn't have a problem with the way it rendered scenes before can continue using the old rendering system.

 

Likewise with the physics. Perhaps a slider which dictates physics quality. Instead of low, medium, high & very high, they could use text like 1.0.0.6 (low), 1.0.0.4 (medium), 1.0.0.2 (high) & 1.0.0.1 (very high) instead. tounge2.gif

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Rockstar Toronto

 

GTA IV in version 1.0.5.0 totally playable on those settings :

user posted image

 

But in version 1.0.6.0 and in EFLC version 1.1.1.0 totally unplayable even without shadows

Those settings are insanely high in terms of video ram usage with the new shadow solution. We tested similar settings on a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps. The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

If you want to see the maximum framerate on your setup which is bottlenecked by your CPU, turn all the GPU related settings down to the lowest/Off and run at 800x600 resolution.

 

Then slowly increase GPU related settings and find a balance between performance and graphic quality.

 

Each setting has a little message that tells you if it will effect GPU, CPU or both.

 

The physics are going to feel different if your framerate is lower than it was before. The physics engine has not changed since the game launched.

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StillMisters007

 

Those settings are insanely high in terms of video ram usage with the new shadow solution.  We tested similar settings on a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps.  The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

If you want to see the maximum framerate on your setup which is bottlenecked by your CPU, turn all the GPU related settings down to the lowest/Off and run at 800x600 resolution.

 

Then slowly increase GPU related settings and find a balance between performance and graphic quality.

 

Each setting has a little message that tells you if it will effect GPU, CPU or both.

 

The physics are going to feel different if your framerate is lower than it was before.  The physics engine has not changed since the game launched.

Hello, my english is bad, but you mayby me understand. When R* make GTA IV, EFLC, why no make good optymalization for this game ?, Only make sh*t, where game works very slow and need i7 and fermi to works very good ^^. Now R* out mayby in 6-7 patch, and this too no fix all bug, lag multiplayer city etc.

 

 

 

The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage

 

Yeah, its true. R* = 2 M$

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Simulated-AI
GTA IV in version 1.0.5.0 totally playable on those settings :

user posted image

 

But in version 1.0.6.0 and in EFLC version 1.1.1.0 totally unplayable even without shadows

Those settings are insanely high in terms of video ram usage with the new shadow solution. We tested similar settings on a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps. The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

If you want to see the maximum framerate on your setup which is bottlenecked by your CPU, turn all the GPU related settings down to the lowest/Off and run at 800x600 resolution.

 

Then slowly increase GPU related settings and find a balance between performance and graphic quality.

 

Each setting has a little message that tells you if it will effect GPU, CPU or both.

 

The physics are going to feel different if your framerate is lower than it was before. The physics engine has not changed since the game launched.

So you just raised the requirements for the game with patch 6 and EFLC?

 

Actually it was running quite good with patch 4 and 5 for me, but now its ruined!!!

 

WHY?

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Comapnies usually want to make their game best looking graphics and also that the game will be able to run and look good with even low hardware, and to work the best on good hardware, but you (R*) which your game is not the best looking game in these days but he does have nice graphics, made it so hard to run it, you need a good hardware to somehow run it and for running it good and to have it looking good you expect people to buy a spaceship....

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CrazyBricker
So basically, you patched a modded game? In this case I would recommend reinstalling the game (if you made no backup of the original files), then patch it and only then install the mods. And always make backups in case another patch will be released because then you just have to copy your backup back into the game directory instead of reinstalling the entire game.

Yes, you're right. I didn't think it mattered. Thanks. I want to ask you what files should I back up? I was thinkng all the files in the GTA4 folder and everything in the common folder. Are there any others I should back up? Again, thanks for your help..

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a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps. The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

 

Seriously a killer set up like that should run this old game at 120+ fps confused.gif .

 

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So basically, you patched a modded game? In this case I would recommend reinstalling the game (if you made no backup of the original files), then patch it and only then install the mods. And always make backups in case another patch will be released because then you just have to copy your backup back into the game directory instead of reinstalling the entire game.

Yes, you're right. I didn't think it mattered. Thanks. I want to ask you what files should I back up? I was thinkng all the files in the GTA4 folder and everything in the common folder. Are there any others I should back up? Again, thanks for your help..

Simply backup the files you change or replace for a mod. For example: You install a car mod, therefore you have to edit the vehicles.img file in Rockstar Games\Grand Theft Auto IV\pc\models\cdimages. Before you install the car mod, backup the vehicles.img and only then install the car mod (btw: installing a car mod automatically means the same as editing the vehicles.img).

But if your hard drive is big enough, you can also backup the whole game if you want ... but that's nonsense, actually.

 

By the way, if you once forgot to backup your files: Try out this one: http://www.gtainside.com/en/download.php?d...wnload&id=23076 (start as administrator on Vista/7). First set the game directory, then your DVD-ROM drive, then insert the GTA IV DVD 1 and then choose the file you want to recover. Simple as that. And always install the latest patch after you recovered a file (because they're all 1.0.0.0).

 

@ Rockstar Toronto: Tell us, why is this game that focussed on futuristic computers? I mean, the console versions are running on nice graphics with a smooth framerate; then how the hell do you only achieve 30fps on that monster of a PC?

Edited by domy94
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CrazyBricker

 

Simply backup the files you change or replace for a mod. For example: You install a car mod, therefore you have to edit the vehicles.img file in Rockstar Games\Grand Theft Auto IV\pc\models\cdimages. Before you install the car mod, backup the vehicles.img and only then install the car mod (btw: installing a car mod automatically means the same as editing the vehicles.img).

But if your hard drive is big enough, you can also backup the whole game if you want ... but that's nonsense, actually.

 

 

Thanks for the info. I saved a copy of what I said and I do make a copy of the vehicle.img before I change it. But I don't know exactly what the patches change so I think I will just make a copy of the whole GTA4 folder. I have plenty of room.

 

 

By the way, if you once forgot to backup your files: Try out this one: http://www.gtainside.com/en/download.php?d...wnload&id=23076 (start as administrator on Vista/7). First set the game directory, then your DVD-ROM drive, then insert the GTA IV DVD 1 and then choose the file you want to recover. Simple as that. And always install the latest patch after you recovered a file (because they're all 1.0.0.0).

 

So this will replace any files that were changed after installation? Thanks, I'll try it. I did find that I could go to install it again but I have to choose and I used repair and that got it working after the failed 1.0.6.0 patch didn't work. And I did reinstall it, then applied the patch and it still didn't work. I called thier Tech Support number and the guy said to make sure I have DirectX 11 installed, and I do. So he said I'll have to wait for another patch to be released. He also asked me if I just called him before hand. Someone else did with the same problem with it not running with Win7 64bit. So I'm not alone.

 

Thanks again for your help and suggestions.

John

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Rockstar Toronto
GTA IV in version 1.0.5.0 totally playable on those settings :

user posted image

 

But in version 1.0.6.0 and in EFLC version 1.1.1.0 totally unplayable even without shadows

Those settings are insanely high in terms of video ram usage with the new shadow solution. We tested similar settings on a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps. The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

If you want to see the maximum framerate on your setup which is bottlenecked by your CPU, turn all the GPU related settings down to the lowest/Off and run at 800x600 resolution.

 

Then slowly increase GPU related settings and find a balance between performance and graphic quality.

 

Each setting has a little message that tells you if it will effect GPU, CPU or both.

 

The physics are going to feel different if your framerate is lower than it was before. The physics engine has not changed since the game launched.

So you just raised the requirements for the game with patch 6 and EFLC?

 

Actually it was running quite good with patch 4 and 5 for me, but now its ruined!!!

 

WHY?

We did the opposite, we increased the maximum potential that the game can reach.

 

We optimized resource usage so that min spec runs better then it did before and looks better too.

 

"Very High" shadow quality now did not exist before, you were using before is now called "High". If your system ran great before it should still run great now, but you'll need to recalibrate your settings to get it there.

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I'm..... kinda getting the idea we won't be getting a Patch 7 for quite a while...... O.O

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TheAdmiester

I think I've already posted about this patch, but I've got 2 things to ask.

 

1. In EFLC, what happened to the car lights? They're missing an 'on' texture, they just have the glow now. I know there are mods that supposedly fix this, but what 'was' the problem anyway?

 

2. In IV, I'm getting a problem (both online and off, so it can't be lag) where my car seems to go slow-motion for a fraction of a second (imagine games like CMR:DiRT where stutters are frequent near corners, similar to that where it makes you less able to control the car).

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Rockstar Toronto
a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps.  The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

 

Seriously a killer set up like that should run this old game at 120+ fps confused.gif .

With the right settings we were able to get an average of 50-60fps on this rig.

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a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps.  The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

 

Seriously a killer set up like that should run this old game at 120+ fps confused.gif .

With the right settings we were able to get an average of 50-60fps on this rig.

yes optimized for the future...but believe me there are other games in the future smile.gif

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Rockstar Toronto, is there anyway of turning the static noise filter off, if one is using stock GTAIV, no mods, and patch 6 ?

Or this is only available to TLAD and EFLC owners ?

Short of going through all your shaders and removing any offending shader, I see nothing of this in any of the menus.

I have tried this on stock GTAIV, fresh install and patched directly to 6, no other patches or mods, and in both Vista and Win7 64-bit. This is retail disc, btw, if that helps.

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a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps.  The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

 

Seriously a killer set up like that should run this old game at 120+ fps confused.gif .

With the right settings we were able to get an average of 50-60fps on this rig.

Uhh? I get 30+ FPS with ASUS ROG 5870 2GB with core being at 1050Mhz and Q9650 at 3.6. Settings are completely maxed out at 1080 (Traffic density at 51)

Just a matter of one commandline which is -memrestrict -2097152000. My FPS never dip lower than 30 and i generally get 50-75 in the city and in the airport i get 130. Record was 155, bluntly starring at the blue sky.

 

Kinda silly you guys need 2 480s (No house fire?) to run the game at 30FPS+ and have general FPS at 60s...

It seems like the game is really focused on the ROP's and TMUs rather on the shaders...

Edited by JigglyAss
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a fast core I7 with 2 GTX 480's in SLI and seeing a pretty consistant 30fps.  The hardware to run this game at FULL MAX settings at 60 fps does not yet exist but the game is coded such that when it does it will take full advantage.

 

 

Seriously a killer set up like that should run this old game at 120+ fps confused.gif .

With the right settings we were able to get an average of 50-60fps on this rig.

Yea, but there are some people that FPS is not the problem for them anymore.

After seeing everytime i am playing GTA IV on XBOX 360 after playing on the PC that it seems to be realy slow (because its 25 fps i think) i dont care if my game will run on 25fps. i want it to not have any graphics issues. I can count a few and there people that can even more. Non-smooth textures loading caused by the last version of your shaders (100%), Low draw distance that got nothing to do anymore even with the detail and view distance, the lights on the Empire states (forgot his ingame name) Are not drawn if you are not standing right near them, and when you get back they are gone again, shaders too (100%).

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SWEETSAPRIK

This newest patch is the worst patch yet. Before this patch I was running it at 2048x1152 with every single setting maxed out. Now I can't run it at, or even well below the "autoconfig" setting without getting slowdowns. I can't play MP even with everything set to Medium without getting kicked because my "computer is running too slow"

 

I've completely given up even trying to play this game, if they ever release a patch that unf*cks this patch I hope I'm still interested enough to hear about it.

 

Oh yeah, the game does use less resources though, which would be some consolation if it wasn't completely unplayable now.

 

Edited by Sweets
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Well, I dont really see a massive point in this thread anymore...

 

Weve got Patch 7!! smile.gif Thx for the "Sexy Time" fix!

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So you just raised the requirements for the game with patch 6 and EFLC?

 

Actually it was running quite good with patch 4 and 5 for me, but now its ruined!!!

 

WHY?

The above response says it all really.

 

Why, if I've owned a game and been able to play it very smoothly on acceptable (medium to high, with good draw distances) settings for 17 months, would R* up the requirements, force us to use much lower settings on the same equipment? GTA:IV's requirements were so narrow to begin with that many people who upgraded their computers to be able to play it suddenly find themselves in the same boat they were in back in Dec 2008 when the game was all but unplayable except on unacceptably low settings.

 

While I realise that harcore gamers upgrade their computers frequently, I suspect that most of R*'s target customer-base does not, and it doesn't half generate bad feeling against R* when they pull stunts like this. It makes it worse when these "degrade-half-the-customer-base's-gameplay" patches are compulsory if they with to continue using multiplayer and playing for achievements.

 

I have no problem with R* upping requirements for a new game (EFLC) provided they're clearly stated, but to change the requirements and/or degrade the gameplay of an existing game is plain wrong.

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The system requirements aren't getting higher. It just seems that way. What was once Very High is now just High, but Low is still Low. Basically, they have made the game better for those who can run it, but people get confused about the new settings.

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I for one am impressed and dissapointed at the Patch 6...

On my gaming computer (Specs in siggy) I could have easily ran GTA IV Patch 5 on MAX, and now that theres a Patch 6/7, I can run it even higher settings on MAX!

But then, was there really a need for an averae of 20 FPS drop? :S

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