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SPORTING


Aussiedesperado
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LateForTheSky

Your right. Some players might get pissed at it but only if its half assed. If they kept the theme and had a similar system for visting hospital then I think it will widden the experience. For example, if in a mission you are supposed to kill someone but they end up only hurt, you could vist the hospital and turn the life support off like in IV but on a more frequent basis. A default back up thing. Likewise, if they end up getting arrested, you could get sent to jiail and kill them there. I'd rather this than just hitting 'replay mission'. Non Linear Gameplay.

I also liked my idea of changing between characters later in the game. This would allow a more non linear story which if taken online could mean, rather than playing many characters, your friends could assume those other players. The match host being the one in charge. Then we have a truly unique online story.

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Aussiedesperado
Your right. Some players might get pissed at it but only if its half assed. If they kept the theme and had a similar system for visting hospital then I think it will widden the experience. For example, if in a mission you are supposed to kill someone but they end up only hurt, you could vist the hospital and turn the life support off like in IV but on a more frequent basis. A default back up thing. Likewise, if they end up getting arrested, you could get sent to jiail and kill them there. I'd rather this than just hitting 'replay mission'. Non Linear Gameplay.

I also liked my idea of changing between characters later in the game. This would allow a more non linear story which if taken online could mean, rather than playing many characters, your friends could assume those other players. The match host being the one in charge. Then we have a truly unique online story.

i like ur ideas about failing missions. It would be much better if u had to pay them a special 'visit' in prison or hospital and then f*ck them up. Mabey it could be a stratergy to do some of the harder missions.

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