TheJeweleR Posted April 2, 2010 Share Posted April 2, 2010 // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007DEFINE OBJECTS 10DEFINE OBJECT SANNY BUILDER 3.04 DEFINE OBJECT BODYARMOUR // Object number -1DEFINE OBJECT BRIBE // Object number -2DEFINE OBJECT HEALTH // Object number -3DEFINE OBJECT ADRENALINE // Object number -4DEFINE OBJECT NTO_B_S // Object number -5DEFINE OBJECT WHEEL_OR1 // Object number -6DEFINE OBJECT PICKUPSAVE // Object number -7DEFINE OBJECT NEWRAMP // Object number -8DEFINE OBJECT INFO // Object number -9DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 2 // Use -1 in order not to compile AAA scriptDEFINE SCRIPT pot AT @POTEX // 0DEFINE SCRIPT pvp AT @pvp // 1DEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 574{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'fade 0 0042C: set_total_missions_to 0030D: set_max_progress 00997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 6set_wb_check_to 000C0: set_current_time_hours_to 13 minutes_to 004E4: unknown_refresh_game_renderer_at 2488.562 -1666.864Camera.SetAtPos(850.0, -2450.0, 44.0)062A: change_float_stat 165 to 1000.0062A: change_float_stat 21 to 0.0062A: change_float_stat 22 to 1000.0062A: change_float_stat 23 to 1000.00998: add_respect 3500062A: change_float_stat 80 to 2000.0062A: change_float_stat 225 to 1000.0062A: change_float_stat 160 to 1000.0062A: change_float_stat 223 to 1000.0062A: change_float_stat 229 to 1000.0062A: change_float_stat 230 to 1000.0062A: change_float_stat 69 to 1000.0062A: change_float_stat 70 to 1000.0062A: change_float_stat 71 to 1000.0062A: change_float_stat 72 to 1000.0062A: change_float_stat 73 to 1000.0062A: change_float_stat 74 to 1000.0062A: change_float_stat 75 to 1000.0062A: change_float_stat 76 to 1000.0062A: change_float_stat 77 to 1000.0062A: change_float_stat 78 to 1000.00629: change_integer_stat 181 to 4062A: change_float_stat 24 to 573.0062A: change_float_stat 165 to 200.0$PLAYER_CHAR = Player.Create(#NULL, 1048.162, -2307.793, 15.0)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerselect_interior 0Actor.Angle($PLAYER_ACTOR) = 27.221wait 50Player.SetClothes($PLAYER_CHAR, "PLAYER_TORSO", "TORSO", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "CONVPROBLU", "CONV", Shoes)Player.SetClothes($PLAYER_CHAR, "CORNROWSB", "CORNROWS", Head)Player.SetClothes($PLAYER_CHAR, "BBSHORTWHT", "BOXINGSHORT", Legs)Player.SetClothes($PLAYER_CHAR, "WATCHCRO2", "WATCH", 14)Player.SetClothes($PLAYER_CHAR, "GLASSES05", "GLASSES03", 15)Player.Build($PLAYER_CHAR)0793: save_player_clothes07FE: set_actor $PLAYER_ACTOR fighting_style_to 7 601F0: set_max_wanted_level_to 4set_weather 1701B7: release_weatherfade 1 1000wait 100Player.CanMove($PLAYER_CHAR) = True03E6: remove_text_box00BE: text_clear_all:MAIN_3wait 0if Player.Defined($PLAYER_CHAR)jf @MAIN_3if0AB0: key_pressed 9jf @MAIN_70926: $SCRIPT_STATUS = external_script_status 0 (pot)if$SCRIPT_STATUS == 0jf @Asd08A9: load_external_script 0 (pot)if08AB: external_script 0 (pot) loadedjf @Asd0913: run_external_script 0 (pot) jump @Asd:MAIN_7090F: end_external_script 0 (pot):Asdjump @hhh:hhhwait 0Model.Load(#OMOKUNG)if Player.Defined($PLAYER_CHAR) Model.Available(#OMOKUNG)jf @[email protected] = Actor.Create(CivMale, #OMOKUNG, 2463.541, -1682.271, 13.9252)Actor.Health([email protected]) = 1500000446: set_actor [email protected] immune_to_headshots 0 if0102: actor $PLAYER_ACTOR in_sphere 2462.8 -1682.2 13.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_footjf @MAIN_700926: $SCRIPT_STATUS = external_script_status 0 (pvp)if$SCRIPT_STATUS == 0jf @hhh08A9: load_external_script 1 (pvp)if08AB: external_script 1 (pvp) loadedjf @hhh0913: run_external_script 1 (pvp) jump @hhh:MAIN_70090F: end_external_script 1 (pvp)jump @MAIN_3//-------------External script 0 (pot)---------------:POTEXthread "POTEX"09BD: Extern_Script_Status_flag 1 00BA: show_text_styled GXT 'FEM_ON' time 1000 style 4 // ON062A: change_float_stat 24 to 1440.0wait 0Actor.Health($PLAYER_ACTOR) = 250wait 300000BA: show_text_styled GXT 'FEM_OFF' time 1000 style 4 // OFFwait 100009BD: Extern_Script_Status_flag 0end_thread //-------------External script 1 (pvp)---------------:pvp0000: NOP:PVP3 0512: show_permanent_text_box 'RPG1' Player.CanMove($PLAYER_CHAR) = False08D4: $5577 = create_panel_with_title 'RPG2' position 29.0 145.0 width 150.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel $5577 column 0 header 'DUMMY' data '1VS1' '1VS2' '2VS1' '2VS2' '1VS3' '2VS3' '3VS3' '3VS1' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 00BC: show_text_highpriority GXT 'NUM1' time 4000 flag 1 09BD: Extern_Script_Status_flag 1thread "pvp" wait 400 :PVP_ARENA_385wait 0 if 00E1: player 0 pressed_key 15 jf @PVP_ARENA_432 08DA: remove_panel $5577 03E6: remove_text_box Player.CanMove($PLAYER_CHAR) = Truewait 3000 jump @pvp:PVP_ARENA_432if 00E1: player 0 pressed_key 16 jf @PVP_ARENA_385 08D7: $5568 = panel $5577 active_row 08DA: remove_panel $5577 03E6: remove_text_box 0871: init_jump_table $5568 total_jumps 12 default_jump 0 @PVP_ARENA_385 jumps 0 @PVP_ARENA_608 1 @PVP_ARENA_1199 2 @PVP_ARENA_2040 3 @PVP_ARENA_2881 4 @PVP_ARENA_608 5 @PVP_ARENA_608 6 @PVP_ARENA_608 0872: jump_table_jumps 7 @PVP_ARENA_608 8 @PVP_ARENA_608 9 @PVP_ARENA_608 10 @PVP_ARENA_608 11 @PVP_ARENA_608 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 00BC: show_text_highpriority GXT 'NUM1' time 4000 flag 1 :PVP_ARENA_608Model.Load(#KATANA)Model.Load(#BALLAS1):PVP_ARENA_617wait 0 if Model.Available(#KATANA) Model.Available(#BALLAS1)jf @PVP_ARENA_617 Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible Camera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164 097A: play_audio_at 0.0 0.0 0.0 event 1057 Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Camera.SetBehindPlayerCamera.Restore_WithJumpCutwait 50000 Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])jump @PVP_ARENA_94 :PVP_ARENA_1199Model.Load(#KATANA)Model.Load(#BALLAS1)Model.Load(#BALLAS2):PVP_ARENA_1212wait 0 if Model.Available(#KATANA) Model.Available(#BALLAS1) Model.Available(#BALLAS2)jf @PVP_ARENA_1212 Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible [email protected] = Actor.Create(Mission1, #BALLAS2, 1091.553, -1542.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible Camera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164 097A: play_audio_at 0.0 0.0 0.0 event 1057 Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Camera.SetBehindPlayerCamera.Restore_WithJumpCut05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR wait 50000 Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])jump @PVP_ARENA_94 :PVP_ARENA_2040Model.Load(#KATANA)Model.Load(#BALLAS1)Model.Load(#FAM2):PVP_ARENA_2053wait 0 if Model.Available(#KATANA) Model.Available(#BALLAS1) Model.Available(#FAM2)jf @PVP_ARENA_2053 Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible [email protected] = Actor.Create(Mission1, #FAM2, 1061.176, -1540.572, 29.9101)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible Camera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164 097A: play_audio_at 0.0 0.0 0.0 event 1057 Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor [email protected] Camera.SetBehindPlayerCamera.Restore_WithJumpCutwait 50000 Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])jump @PVP_ARENA_94 :PVP_ARENA_2881wait 100 Model.Load(#KATANA)Model.Load(#WMYLG)Model.Load(#WMYKARA)jump @PVP_ARENA_2906 :PVP_ARENA_2906wait 0 if Model.Available(#KATANA) Model.Available(#WMYLG) Model.Available(#WMYKARA)jf @PVP_ARENA_2906 Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(CivMale, #WMYLG, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible wait 100 [email protected] = Actor.Create(CivMale, #WMYLG, 1091.553, -1540.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible wait 100 [email protected] = Actor.Create(CivMale, #WMYKARA, 1061.176, -1540.572, 29.9101)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 wait 100 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible Camera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164 097A: play_audio_at 0.0 0.0 0.0 event 1057 Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR 05E2: AS_actor [email protected] kill_actor [email protected] Camera.SetBehindPlayerCamera.Restore_WithJumpCutwait 50000 Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Camera.SetBehindPlayerCamera.Restore_WithJumpCut09BD: Extern_Script_Status_flag 0end_thread They are m codes I make a new .scm for my mod but i have problem,problem,problem,problem... I click compile+copy error A jump to zero offset found. Sanny Builder Error Messages A jump to zero offset foundThis error message occurs when your CLEO script has a jump to label placed right in the beginning of the script. The game has a relating bug that makes such jump cause an incorrect script’s work. The effect of this bug is that the game is reloaded (a new game is started again and again).Possible solutions: add opcode 0000 in the beginning of the script (before any labels). It will be enough. See also: http://www.gtaforums.com/index.php?showtopic=211077&st=380entry4492136 I saw this link but i can'T compile my mod :S Link to comment Share on other sites More sharing options...
james227uk Posted April 2, 2010 Share Posted April 2, 2010 In my quick look through, you haven't got create_thread @Asd Link to comment Share on other sites More sharing options...
Deji Posted April 2, 2010 Share Posted April 2, 2010 :pvp was the trouble thread. I made a workaround by creating it at :pvp_1, since I wasn't going to rename all the other jumps to the changes. It all compiles the same, anyway. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007DEFINE OBJECTS 10DEFINE OBJECT SANNY BUILDER 3.04 DEFINE OBJECT BODYARMOUR // Object number -1DEFINE OBJECT BRIBE // Object number -2DEFINE OBJECT HEALTH // Object number -3DEFINE OBJECT ADRENALINE // Object number -4DEFINE OBJECT NTO_B_S // Object number -5DEFINE OBJECT WHEEL_OR1 // Object number -6DEFINE OBJECT PICKUPSAVE // Object number -7DEFINE OBJECT NEWRAMP // Object number -8DEFINE OBJECT INFO // Object number -9DEFINE MISSIONS 0DEFINE EXTERNAL_SCRIPTS 2 // Use -1 in order not to compile AAA scriptDEFINE SCRIPT pot AT @POTEX // 0DEFINE SCRIPT pvp AT @pvp_1 // 1DEFINE UNKNOWN_EMPTY_SEGMENT 0DEFINE UNKNOWN_THREADS_MEMORY 574{$VERSION 3.1.0027}//-------------MAIN---------------thread 'MAIN'fade 0 0042C: set_total_missions_to 0030D: set_max_progress 00997: set_total_respect_points_to 133901F0: set_max_wanted_level_to 6set_wb_check_to 000C0: set_current_time_hours_to 13 minutes_to 004E4: unknown_refresh_game_renderer_at 2488.562 -1666.864Camera.SetAtPos(850.0, -2450.0, 44.0)062A: change_float_stat 165 to 1000.0062A: change_float_stat 21 to 0.0062A: change_float_stat 22 to 1000.0062A: change_float_stat 23 to 1000.00998: add_respect 3500062A: change_float_stat 80 to 2000.0062A: change_float_stat 225 to 1000.0062A: change_float_stat 160 to 1000.0062A: change_float_stat 223 to 1000.0062A: change_float_stat 229 to 1000.0062A: change_float_stat 230 to 1000.0062A: change_float_stat 69 to 1000.0062A: change_float_stat 70 to 1000.0062A: change_float_stat 71 to 1000.0062A: change_float_stat 72 to 1000.0062A: change_float_stat 73 to 1000.0062A: change_float_stat 74 to 1000.0062A: change_float_stat 75 to 1000.0062A: change_float_stat 76 to 1000.0062A: change_float_stat 77 to 1000.0062A: change_float_stat 78 to 1000.00629: change_integer_stat 181 to 4062A: change_float_stat 24 to 573.0062A: change_float_stat 165 to 200.0$PLAYER_CHAR = Player.Create(#NULL, 1048.162, -2307.793, 15.0)07AF: $PLAYER_GROUP = player $PLAYER_CHAR group$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)Camera.SetBehindPlayerselect_interior 0Actor.Angle($PLAYER_ACTOR) = 27.221wait 50Player.SetClothes($PLAYER_CHAR, "PLAYER_TORSO", "TORSO", Torso)Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)Player.SetClothes($PLAYER_CHAR, "CONVPROBLU", "CONV", Shoes)Player.SetClothes($PLAYER_CHAR, "CORNROWSB", "CORNROWS", Head)Player.SetClothes($PLAYER_CHAR, "BBSHORTWHT", "BOXINGSHORT", Legs)Player.SetClothes($PLAYER_CHAR, "WATCHCRO2", "WATCH", 14)Player.SetClothes($PLAYER_CHAR, "GLASSES05", "GLASSES03", 15)Player.Build($PLAYER_CHAR)0793: save_player_clothes07FE: set_actor $PLAYER_ACTOR fighting_style_to 7 601F0: set_max_wanted_level_to 4set_weather 1701B7: release_weatherfade 1 1000wait 100Player.CanMove($PLAYER_CHAR) = True03E6: remove_text_box00BE: text_clear_all:MAIN_3wait 0ifPlayer.Defined($PLAYER_CHAR)jf @MAIN_3if0AB0: key_pressed 9jf @MAIN_70926: $SCRIPT_STATUS = external_script_status 0 (pot)if$SCRIPT_STATUS == 0jf @Asd08A9: load_external_script 0 (pot)if08AB: external_script 0 (pot) loadedjf @Asd0913: run_external_script 0 (pot) jump @Asd:MAIN_7090F: end_external_script 0 (pot):Asdjump @hhh:hhhwait 0Model.Load(#OMOKUNG)ifPlayer.Defined($PLAYER_CHAR)Model.Available(#OMOKUNG)jf @[email protected] = Actor.Create(CivMale, #OMOKUNG, 2463.541, -1682.271, 13.9252)Actor.Health([email protected]) = 1500000446: set_actor [email protected] immune_to_headshots 0if0102: actor $PLAYER_ACTOR in_sphere 2462.8 -1682.2 13.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_footjf @MAIN_700926: $SCRIPT_STATUS = external_script_status 0 (pvp)if$SCRIPT_STATUS == 0jf @hhh08A9: load_external_script 1 (pvp)if08AB: external_script 1 (pvp) loadedjf @hhh0913: run_external_script 1 (pvp) jump @hhh:MAIN_70090F: end_external_script 1 (pvp)jump @MAIN_3//-------------External script 0 (pot)---------------:POTEXthread 'POTEX'09BD: Extern_Script_Status_flag 1 00BA: show_text_styled GXT 'FEM_ON' time 1000 style 4 // ON062A: change_float_stat 24 to 1440.0wait 0Actor.Health($PLAYER_ACTOR) = 250wait 300000BA: show_text_styled GXT 'FEM_OFF' time 1000 style 4 // OFFwait 100009BD: Extern_Script_Status_flag 0end_thread//-------------External script 1 (pvp)---------------:pvp_1thread 'pvp':pvp 0512: show_permanent_text_box 'RPG1'Player.CanMove($PLAYER_CHAR) = False08D4: $5577 = create_panel_with_title 'RPG2' position 29.0 145.0 width 150.0 columns 1 interactive 1 background 1 alignment 108DB: set_panel $5577 column 0 header 'DUMMY' data '1VS1' '1VS2' '2VS1' '2VS2' '1VS3' '2VS3' '3VS3' '3VS1' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'00BC: show_text_highpriority GXT 'NUM1' time 4000 flag 109BD: Extern_Script_Status_flag 1wait 400:PVP_ARENA_385wait 0if00E1: player 0 pressed_key 15jf @PVP_ARENA_43208DA: remove_panel $557703E6: remove_text_boxPlayer.CanMove($PLAYER_CHAR) = Truewait 3000jump @pvp:PVP_ARENA_432if00E1: player 0 pressed_key 16jf @PVP_ARENA_38508D7: $5568 = panel $5577 active_row08DA: remove_panel $557703E6: remove_text_box0871: init_jump_table $5568 total_jumps 12 default_jump 0 @PVP_ARENA_385 jumps 0 @PVP_ARENA_608 1 @PVP_ARENA_1199 2 @PVP_ARENA_2040 3 @PVP_ARENA_2881 4 @PVP_ARENA_608 5 @PVP_ARENA_608 6 @PVP_ARENA_6080872: jump_table_jumps 7 @PVP_ARENA_608 8 @PVP_ARENA_608 9 @PVP_ARENA_608 10 @PVP_ARENA_608 11 @PVP_ARENA_608 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_38500BC: show_text_highpriority GXT 'NUM1' time 4000 flag 1:PVP_ARENA_608Model.Load(#KATANA)Model.Load(#BALLAS1):PVP_ARENA_617wait 0if Model.Available(#KATANA) Model.Available(#BALLAS1)jf @PVP_ARENA_617Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 801B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor $PLAYER_ACTOR armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visibleCamera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164097A: play_audio_at 0.0 0.0 0.0 event 1057Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTORCamera.SetBehindPlayerCamera.Restore_WithJumpCutwait 50000Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])jump @PVP_ARENA_94:PVP_ARENA_1199Model.Load(#KATANA)Model.Load(#BALLAS1)Model.Load(#BALLAS2):PVP_ARENA_1212wait 0if Model.Available(#KATANA) Model.Available(#BALLAS1) Model.Available(#BALLAS2)jf @PVP_ARENA_1212Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 801B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor $PLAYER_ACTOR armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] [email protected] = Actor.Create(Mission1, #BALLAS2, 1091.553, -1542.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visibleCamera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164097A: play_audio_at 0.0 0.0 0.0 event 1057Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTORCamera.SetBehindPlayerCamera.Restore_WithJumpCut05E2: AS_actor [email protected] kill_actor $PLAYER_ACTORwait 50000Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])jump @PVP_ARENA_94:PVP_ARENA_2040Model.Load(#KATANA)Model.Load(#BALLAS1)Model.Load(#FAM2):PVP_ARENA_2053wait 0if Model.Available(#KATANA) Model.Available(#BALLAS1) Model.Available(#FAM2)jf @PVP_ARENA_2053Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 801B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor $PLAYER_ACTOR armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] [email protected] = Actor.Create(Mission1, #FAM2, 1061.176, -1540.572, 29.9101)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visible064C: make_particle [email protected] visibleCamera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164097A: play_audio_at 0.0 0.0 0.0 event 1057Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR05E2: AS_actor [email protected] kill_actor [email protected]_WithJumpCutwait 50000Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])jump @PVP_ARENA_94:PVP_ARENA_2881wait 100Model.Load(#KATANA)Model.Load(#WMYLG)Model.Load(#WMYKARA)jump @PVP_ARENA_2906:PVP_ARENA_2906wait 0if Model.Available(#KATANA) Model.Available(#WMYLG) Model.Available(#WMYKARA)jf @PVP_ARENA_2906Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(CivMale, #WMYLG, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 801B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor $PLAYER_ACTOR armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visiblewait [email protected] = Actor.Create(CivMale, #WMYLG, 1091.553, -1540.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1064C: make_particle [email protected] visible064C: make_particle [email protected] visiblewait [email protected] = Actor.Create(CivMale, #WMYKARA, 1061.176, -1540.572, 29.9101)Actor.Angle(5@) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this01B9: set_actor [email protected] armed_weapon_to 80669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 10669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1wait 100064C: make_particle [email protected] visible064C: make_particle [email protected] visibleCamera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056wait 100000BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164097A: play_audio_at 0.0 0.0 0.0 event 1057Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR05E2: AS_actor [email protected] kill_actor [email protected]_WithJumpCutwait 50000Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252)Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Camera.SetBehindPlayerCamera.Restore_WithJumpCut09BD: Extern_Script_Status_flag 0end_thread But you have missing threads (Label "PVP_ARENA_94" not found.). Link to comment Share on other sites More sharing options...
TheJeweleR Posted April 3, 2010 Author Share Posted April 3, 2010 Hmm. Ok thanks friends.But i have got a problem // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------thread 'PVP_ARENA' wait 0 Model.Load(#OMOKUNG):PVP_ARENA_27wait 0 if Model.Available(#OMOKUNG)jf @PVP_ARENA_27 jump @PVP_ARENA_53 :[email protected] = Actor.Create(CivMale, #OMOKUNG, 2463.541, -1682.271, 13.9252)Actor.Health([email protected]) = 1500000446: set_actor [email protected] immune_to_headshots 0 :PVP_ARENA_94wait 0 if Player.Defined($PLAYER_CHAR)jf @PVP_ARENA_94 if $ONMISSION == 0 jf @PVP_ARENA_94 if 0102: actor $PLAYER_ACTOR in_sphere 2462.8 -1682.2 13.1 radius 1.2 1.2 3.0 sphere 1 stopped_on_foot jf @PVP_ARENA_94 wait 500 0512: show_permanent_text_box 'RPG1' Player.CanMove($PLAYER_CHAR) = False08D4: $5577 = create_panel_with_title 'RPG2' position 29.0 145.0 width 150.0 columns 1 interactive 1 background 1 alignment 1 08DB: set_panel $5577 column 0 header 'DUMMY' data '1VS1' '1VS2' '2VS1' '2VS2' '1VS3' '2VS3' '3VS3' '3VS1' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 00BC: show_text_highpriority GXT 'NUM1' time 4000 flag 1 wait 400 :PVP_ARENA_385wait 0 if 00E1: player 0 pressed_key 15 jf @PVP_ARENA_432 08DA: remove_panel $5577 03E6: remove_text_box Player.CanMove($PLAYER_CHAR) = Truewait 3000 jump @PVP_ARENA_94 :PVP_ARENA_432if 00E1: player 0 pressed_key 16 jf @PVP_ARENA_385 08D7: $5568 = panel $5577 active_row 08DA: remove_panel $5577 03E6: remove_text_box 0871: init_jump_table $5568 total_jumps 12 default_jump 0 @PVP_ARENA_385 jumps 0 @1VS1_11 1 @1VS1_643 2 @1VS1_1484 3 @1VS1_2325 4 @1VS1_11 5 @1VS1_11 6 @1VS1_11 0872: jump_table_jumps 7 @1VS1_11 8 @1VS1_11 9 @1VS1_11 10 @1VS1_11 11 @1VS1_11 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 -1 @PVP_ARENA_385 00BC: show_text_highpriority GXT 'NUM1' time 4000 flag 1 thread '1VS1' :1VS1_11Model.Load(#KATANA)Model.Load(#BALLAS1):1VS1_20wait 0 if Model.Available(#KATANA) Model.Available(#BALLAS1)jf @1VS1_20 Actor.PutAt($PLAYER_ACTOR, 1061.176, -1546.572, 29.9101)Actor.Angle($PLAYER_ACTOR) = 270.0Actor.Health($PLAYER_ACTOR) = 100Player.CanMove($PLAYER_CHAR) = [email protected] = Actor.Create(Mission1, #BALLAS1, 1091.553, -1547.182, 29.9129)Actor.Angle([email protected]) = 45.0Actor.Health([email protected]) = 200Actor.WeaponAccuracy([email protected]) = 10001B2: give_actor [email protected] weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor [email protected] armed_weapon_to 8 01B2: give_actor $PLAYER_ACTOR weapon 8 ammo 1 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 8 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.0 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.1 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.2 flag 1 0669: [email protected] = attach_particle "FIRE_BIKE" to_actor [email protected] with_offset 0.0 0.0 0.3 flag 1 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible 064C: make_particle [email protected] visible Camera.SetPosition(1055.176, -1546.572, 29.9101, 0.0, 0.0, 0.0)Camera.SetBehindPlayerCamera.Restore_WithJumpCut00BA: show_text_styled GXT 'RACE2' time 1100 style 4 // ~s~3097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE3' time 1100 style 4 // ~s~2097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE4' time 1100 style 4 // ~s~1097A: play_audio_at 0.0 0.0 0.0 event 1056 wait 1000 00BA: show_text_styled GXT 'RACE5' time 800 style 4 // ~s~GO!097A: play_audio_at 0.0 0.0 0.0 event 1164 097A: play_audio_at 0.0 0.0 0.0 event 1057 Player.CanMove($PLAYER_CHAR) = True05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Camera.SetBehindPlayerCamera.Restore_WithJumpCutwait 5000 if Actor.Dead([email protected])jf @1VS1_608 Actor.PutAt($PLAYER_ACTOR, 2455.541, -1682.271, 13.9252):1VS1_608if Actor.Dead($PLAYER_ACTOR)jf @1VS1_629 0321: kill_actor [email protected] :1VS1_629Actor.RemoveReferences([email protected])end_thread jump @PVP_ARENA_94 My codes.I request that: If actor [email protected] kill you,Let he die.But if you kill he,you put at x x x. But i can'T make this :S Note:Code has been shortened for this message.(jump table) Link to comment Share on other sites More sharing options...
Mordecki Posted April 3, 2010 Share Posted April 3, 2010 :Testwait 0ifActor.Dead($PLAYER_ACTOR) then 0321: kill_actor [email protected] jump @Player_Died_First endifActor.Dead([email protected])jf @TestActor.PutAt($PLAYER_ACTOR, x, y, z)jump @Actor_Died_First:Player_Died_Firstwait 0jump @Player_Died_First:Actor_Died_Firstwait 0jump @Actor_Died_First Something similair to this ? Link to comment Share on other sites More sharing options...
TheJeweleR Posted April 3, 2010 Author Share Posted April 3, 2010 :Testwait 0ifActor.Dead($PLAYER_ACTOR) then 0321: kill_actor [email protected] jump @Player_Died_First endifActor.Dead([email protected])jf @TestActor.PutAt($PLAYER_ACTOR, x, y, z)jump @Actor_Died_First:Player_Died_Firstwait 0jump @Player_Died_First:Actor_Died_Firstwait 0jump @Actor_Died_First Something similair to this ? Hmm. Thank you sir Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now