kamaitachi Posted April 1, 2010 Share Posted April 1, 2010 So, long story short I am working on a private zombie mod, all is going pretty well, but I have a few questions. 1. I was wondering if it was possible to disable the weapons for EVERYONE BUT ME in game? 2. should my zombies NEVER FIGHT EACH OTHER EVER, or occasionally take a swing at each other when I am not around? 3. can question number 1 be accomplished threw .dat editing? Link to comment Share on other sites More sharing options...
_Rob_ Posted April 1, 2010 Share Posted April 1, 2010 Most likely need's doing Via SCM coding, Dutchy wrote a very comprehensive tutorial on coding for beginners in the Tutorials section of this forum find it here http://www.gtaforums.com/index.php?showtopic=403790&hl=dummy Link to comment Share on other sites More sharing options...
kamaitachi Posted April 1, 2010 Author Share Posted April 1, 2010 Most likely need's doing Via SCM coding, Dutchy wrote a very comprehensive tutorial on coding for beginners in the Tutorials section of this forum find it here http://www.gtaforums.com/index.php?showtopic=403790&hl=dummy It doesn't seem to say anything about editing ped behaviour, however, I will take a look at the main SCM and look for it. Link to comment Share on other sites More sharing options...
_Rob_ Posted April 2, 2010 Share Posted April 2, 2010 It may also be in the root/data/ped.dat file Link to comment Share on other sites More sharing options...
Dutchy3010 Posted April 2, 2010 Share Posted April 2, 2010 In the request topic, you asked for a no-wanted level script. That is quite easily done with cleo: {$CLEO .cs}thread 'Kamai':Kamai1wait 100 ms010D: set_player $PLAYER_CHAR wanted_level_to 0 jump @kamai1 It is also possible to use the maximum wanted level code, but then it can go away if, for example, you are doing a mission where the main tells something different. If you want everyone to attack you through .dat editing, you can edit ped.dat. Please make sure you have a backup of that file before editing. In this file, you can change the "hate" and the "respect". Make sure they hate you, and respect each other. Then they won't attack each other and will attack you. Not sure if this is working completely, though (never tested it myself). If you are editing the data files, you can also edit their behaviour. Perhaps that is useful for your mod too. In pedstats.dat, you can change everyone's stats. For example: a lot of PED's are scared when you attack them, and run away. Not very logical for zombies. A few examples in the pedstats that could be useful are: attack strenght, defend weakness, fear and temper. DYOM - Create, play, share! Link to comment Share on other sites More sharing options...
kamaitachi Posted April 2, 2010 Author Share Posted April 2, 2010 (edited) In the request topic, you asked for a no-wanted level script. That is quite easily done with cleo: {$CLEO .cs}thread 'Kamai':Kamai1wait 100 ms010D: set_player $PLAYER_CHAR wanted_level_to 0 jump @kamai1 It is also possible to use the maximum wanted level code, but then it can go away if, for example, you are doing a mission where the main tells something different. If you want everyone to attack you through .dat editing, you can edit ped.dat. Please make sure you have a backup of that file before editing. In this file, you can change the "hate" and the "respect". Make sure they hate you, and respect each other. Then they won't attack each other and will attack you. Not sure if this is working completely, though (never tested it myself). If you are editing the data files, you can also edit their behaviour. Perhaps that is useful for your mod too. In pedstats.dat, you can change everyone's stats. For example: a lot of PED's are scared when you attack them, and run away. Not very logical for zombies. A few examples in the pedstats that could be useful are: attack strenght, defend weakness, fear and temper. sadly, I have the EUR 1.0 version, which is not supported with cleo, this is why I can only do this with main.scm or .dat editing and it appears impossible to put yourself in ped.dat, as there is no PLAYER_CHARACTER or anything similar. Edited April 2, 2010 by kamaitachi Link to comment Share on other sites More sharing options...
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