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silly question


polidoros4433
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polidoros4433

well i have a model here seperated to parts and i want to export it to dff how can i make it as one component to export it? tounge2.gif

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have you tryed looking at that synsetic view stuff?

 

im not sure about 3Ds max. i only use it for maps tounge.gif

 

do you have a picture of it?

 

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Go to one of the objects, choose editable mesh in the modify menu and then go to vertex mod, scroll down, or in the right hand side, depending on your screen res and click attach, then point to another part to attach, keep doing this until everything is attached as one, save and export smile.gif

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polidoros4433
Go to one of the objects, choose editable mesh in the modify menu and then go to vertex mod, scroll down, or in the right hand side, depending on your screen res and click attach, then point to another part to attach, keep doing this until everything is attached as one, save and export smile.gif

ok thx colgate.gif

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Although not strictly necessary, it also helps to reset the pivot point, so your object has a logical center (especially helpful for map objects). Select the object, go to the "Hierarchy" tab, choose "Affect Pivot Only" and then "Center to Object". Whenever you modify the pivot point, you should reset the XForm. Utilities tab (last one, hammer pic), "Reset XForm" (may be under "More" if you don't see the button initially), "Reset Selected", then collapse the stack on your object.

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