jackass2009 Posted March 31, 2010 Share Posted March 31, 2010 Okay, discuss the levels of realism or if anyone wants realism in here. I for one want realism to a certain degree. I think it would be cool if we could pop open car trunks and stuff bodies in there, or get briefcases full of money and buy a bigass load of coke then sell it for 83 times what it was bought for. Then it bight be a police sting and you need to get the coke back, or it might be a buyer. And if that buyer od's, it's on the news on the ingame websites. A lot of realism for me. How much realism do you want in the next gta? Discuss. ... Link to comment Share on other sites More sharing options...
SeraphimSoldier Posted March 31, 2010 Share Posted March 31, 2010 Realistic, but not to extreme measures, I think. Link to comment Share on other sites More sharing options...
the nameless Posted March 31, 2010 Share Posted March 31, 2010 If they must add realism, I want it to be for pointless things like - as you mentioned, popping the car boot open, storing things in it etc. I DO NOT want it to be IV levels of realism, like it's not realistic to fly planes from different citys within the one area, so lets take planes off the game. And I don't want to stop for bloody gas. Link to comment Share on other sites More sharing options...
Typhus Posted March 31, 2010 Share Posted March 31, 2010 I would love a game that accurately simulates crime. Like, planning ambushes and executions rather than big shootouts. But it's just not Grand Theft Auto, is it? They need to go back to what made the III era so unbelievable: Pure, simple fun mixed in with a biting satire of politics and celebrity. Grand Theft Auto IV did many things right, but it lost the feeling the other games had. I remember playing Vice City just to listen to the music or drive around Ocean Beach. And I also remember playing San Andreas endlessly so I could see the creepy woods, or visit the shop in San Fierro with the huge model of a man smoking a joint. But IV was a game I completed and never really went back to, and I think the realism was part of that. It tried to be realistic but still gave us absurd shootouts and races. So it felt like a failiure as both a fun game and a realistic depiction of crime. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted March 31, 2010 Share Posted March 31, 2010 (edited) I think realism should only be realistic as crime is concerned. Not having to get a legitmate job, getting married or any of that kind of realistic sh*t. I still don't think GTA IV was realistic as such. Just more logical. When done right I think realism can make a game more fun. I always like to picture myself in the shoes of the character I'm playing, and doing what I would do if I was a criminal being let loose into a largely populated city. Certain extents of realism help me with this "illusion". I'm not really one into all the whacky, and crazy stuff. That's why I loved GTA IV so much. Even though it wasn't an accurate life simulator it's the GTA I had been dreaming of for quite a few years. Edited March 31, 2010 by Miamivicecity Link to comment Share on other sites More sharing options...
macorules94 Posted March 31, 2010 Share Posted March 31, 2010 If Rockstar take out all the fun features to make it realistic, I expect it to actually be realistic this time. GTA IV was an annoying version of realistic. Link to comment Share on other sites More sharing options...
Interrobangin Posted March 31, 2010 Share Posted March 31, 2010 I loved IV and TLaD, but the "realism" and "grittiness" respectively wore on me pretty quickly. It was quite amazing how some actual COLORS and an upbeat tune made TBoGT a lot more fun (for me, at least). Some degree of realism is fine, but this is GTA, and cannot ever reach a level of realism that some people want, that is, it cannot be reached without whitewashing itself of everything that makes it GTA, and by then it wouldn't even be GTA anymore... so what would be the point? Link to comment Share on other sites More sharing options...
Chaise Posted March 31, 2010 Share Posted March 31, 2010 I don't want to much realism in the next GTA. To much realism can be bad for a game. I mostly want some of the past weapons and cars in this GTA, like chainsaw, minigun, and flamethrower for weapons, and tractors, bicycles, and others I can't remember right now. But I also want it to have a sense of realism like there was in IV. I pretty much just want realism, but not to much realism in V. Link to comment Share on other sites More sharing options...
Hove Beach Posted March 31, 2010 Share Posted March 31, 2010 Realsim is very important in my opinion. Juts compare IV with Tlad... Wo!! Get lost, the last mission, was so unrealistic. That mission ruined that game, there are other bad parts about the game but we don't got time for that. A thing that was better in IV than TLAD for instance was that there weren't always these giant missions right after each other all the time, they were spread out during the story. But on the oter hand it's harder, if not impossible, to do that in a twenty mission game. However, Realsim should be one of the highest priorities for any game, and thereof GTA:s. Link to comment Share on other sites More sharing options...
SmC12 Posted March 31, 2010 Share Posted March 31, 2010 I would love a game that accurately simulates crime. Like, planning ambushes and executions rather than big shootouts.But it's just not Grand Theft Auto, is it? They need to go back to what made the III era so unbelievable: Pure, simple fun mixed in with a biting satire of politics and celebrity. Grand Theft Auto IV did many things right, but it lost the feeling the other games had. I remember playing Vice City just to listen to the music or drive around Ocean Beach. And I also remember playing San Andreas endlessly so I could see the creepy woods, or visit the shop in San Fierro with the huge model of a man smoking a joint. ^Everything you just said is a description of a pure, origional Grand Theft Auto Game! I don't want GTA to go back to the unreal GTA III era, i enjoyed the realism aspect of IV and they really tried to make it work with the setting and everything, and overall it was a great game. But there are some small things missing that gave GTA it's fame, and R* should remember that GTA is so loved because of where it started, it was fun, crazy, ..and even more fun! I don't want GTA to go back to that "immature" style of gaming, i think they have come a long way since the III era and have potential to make this era even more amazing than last time. They just need to add more things that will keep us playing, like planes, jetpacks etc., Which is the reason i love recently released Just Cause 2, because you can do anything, fly planes, do crazy stuff, find things, explore etc.. and GTA used to be like that too but the difference between JC2 and GTA is that JC2 is unrealistic and crazy, but GTA has the fun features but with a hint of realism that makes it feel like more than a game, and that's the reason GTA is so great! and R* should remember this. So I think GTA should bring back it's "fun-factor" but stick to the real life style of play that IV has introduced. We all saw (apart from PC & PS3, but you'll see soon too ) how much better BoGT was with just some added light filters, tweaked graphics and the fun missions all pulled together to make it still realistic like IV but with the fun GTA feel that the III era had, and it was extremely enjoyed by fans because R* had gone back to their "roots" when making BoGT and included things we loved so much in the past, like parachutes and glitz nightlife etc.. so when making GTA V i think R* should go back to their "roots" but still stick to the realism like they did in BoGT, and if they do, it will be one EPIC game!! (Sorry if this makes no sense, i'm just typing down my ideas and i'm tired lol ) Link to comment Share on other sites More sharing options...
woody242 Posted March 31, 2010 Share Posted March 31, 2010 Id like a GTA:TBOGT style. TBOGT wasnt too crazy. Abit stupid in some places (Like street corner dealers getting their hands on a DSR-1 and AA-12) But it still had elements of GTAIV within it. I loved GTAIV as it made me feel I was playing a gangster, where as SR2 made me feel like a Terminator. Not as theres anything wrong with that, SR2 wasnt really aiming for feel, they were aiming for fun. All I want R* to do is stay realistic when it comes to Characters and plot. But when in gameplay, go a bit crazy. Link to comment Share on other sites More sharing options...
vincentmillidge Posted March 31, 2010 Share Posted March 31, 2010 (edited) HOLLYWOOD REALISM/old gta i want to run over a group of hari krishna walking in single file (conveniently) and 'Guaranga !' n bonus points. i want to be able to dive and shoot through windscreens,down stairs, through windows...etc i want psychedelic drugs that send the city into a bizarre trippy mess i want special flip out pistols i want flame throwers jet pack some people want to turn GTA into a crime sims style game which is ridiculous and those people dont get what gta is all about Edited March 31, 2010 by vincentmillidge Link to comment Share on other sites More sharing options...
FullMetal Posted March 31, 2010 Share Posted March 31, 2010 If Rockstar take out all the fun features to make it realistic, I expect it to actually be realistic this time. GTA IV was an annoying version of realistic. I will never get how people find GTAIV 'too f*cking realistic' and 'annoying'. Yes, there are some odd things in the game which make it hilarious at times. Every game has that. And IV isn't 'realistic'. It still has alot more over the top elements. IV was just the next step in GTA. Just compare how the weapon mechanics were at first up to IV. You notice how it became more and more 'realistic/logical'. Same for driving, same for everything actually. Link to comment Share on other sites More sharing options...
Kwandilibro Posted March 31, 2010 Share Posted March 31, 2010 i liked the realism of iv but some things were annoying like cops being everywhere Link to comment Share on other sites More sharing options...
Dudepeel Posted March 31, 2010 Share Posted March 31, 2010 I think TBoGT has drawn a fine line between over-the-topness and realism and next GTA should stick to it. Like Woody242 said, some things in the game were a little bit farfetched, but overall TBoGT worked well even with realistic feel of IV universe. But remember - missions like fighting NOOSE on the skyscraper and then base-jumping down or blowing up luxury yacht with attack chopper shouldn't be like fifth or sixth mission in the game like in TBoGT, of course they should be in later parts of the story. Then, there would be no problem. After all, R* should focus more on adding and expanding some other stuff than bringing back jetpacks and miniguns. For example, R* should bring back and expand the idea of Empire buildings from VCS and so on. Leave overly ridiculous random bullsh*t to Saints Row, and focus more on actual crime and story. TBoGT's over-the-topness is enough, we don't need to return all way back to times of San Andreas. Link to comment Share on other sites More sharing options...
GangstaMoney Posted March 31, 2010 Share Posted March 31, 2010 make the cop A.I. better and only have 2-3 cars chasing you instead of cops respawning. It's actually worse in Vice City Stories, the FBI can't even drive for sh*t, they just fly-drive. Link to comment Share on other sites More sharing options...
CryptReaperDorian Posted March 31, 2010 Share Posted March 31, 2010 See, what people fail to realize is that GTA IV isn't any more realistic than GTA SA. Sure, lots of the stuff in GTA SA wasn't probable, but that doesn't make in it "unrealistic". I'm sure you most likely won't see a tank, jetpack, or military fighter jets in a city, but they all exist. Haircuts. body tuning, dildos, parachutes, tanks, jetpacks, military vehicles, and basically everything else in GTA SA exists in real life. So in that case, GTA IV lacking some of those things actually brings down the realism factor. Since TBOGT has the GTA IV physics and graphics along with stuff you'd expect in GTA SA, TBOGT is actually the most realistic GTA out there in my opinion. Link to comment Share on other sites More sharing options...
Nikonatorbellick Posted March 31, 2010 Share Posted March 31, 2010 a bit more realistic than GTA IV, nothing more or else the own realism will become a annoyance to the player Link to comment Share on other sites More sharing options...
Duxfever Posted March 31, 2010 Share Posted March 31, 2010 See, what people fail to realize is that GTA IV isn't any more realistic than GTA SA. Sure, lots of the stuff in GTA SA wasn't probable, but that doesn't make in it "unrealistic". I'm sure you most likely won't see a tank, jetpack, or military fighter jets in a city, but they all exist. Haircuts. body tuning, dildos, parachutes, tanks, jetpacks, military vehicles, and basically everything else in GTA SA exists in real life. So in that case, GTA IV lacking some of those things actually brings down the realism factor. Since TBOGT has the GTA IV physics and graphics along with stuff you'd expect in GTA SA, TBOGT is actually the most realistic GTA out there in my opinion. And that's why I love you for saying this. All the things were barely unrealistic, they were just unlikely to happen in the real world. BUT, they can still happen. Unrealism would be sh*t like mythical creatures, and magic, and all that type of stuff. Link to comment Share on other sites More sharing options...
G#O$TR!D3R - 133457 Posted April 1, 2010 Share Posted April 1, 2010 Grand Theft Auto is not for kids, it's not saints row either. Link to comment Share on other sites More sharing options...
Jabalous Posted April 1, 2010 Share Posted April 1, 2010 According to Rockstar , Red Dead Redemption will be a benchmark in its genre , which will represent the direction that Rockstar is taking its sandbox games to in terms of AI and simulating the real life by creating living breathing worlds . When you look at Red Dead Redemption , you really know that Rockstar is going to the right direction . Link to comment Share on other sites More sharing options...
Hove Beach Posted April 1, 2010 Share Posted April 1, 2010 According to Rockstar , Red Dead Redemption will be a benchmark in its genre , which will represent the direction that Rockstar is taking its sandbox games to in terms of AI and simulating the real life by creating living breathing worlds . When you look at Red Dead Redemption , you really know that Rockstar is going to the right direction . Agree Link to comment Share on other sites More sharing options...
jman12343 Posted April 4, 2010 Share Posted April 4, 2010 I think they should (although they never will) have 2 modes. 1 would be arcade mode, which would play like the good old classic games. With crazy physics, the old cop system, jump in cars and just go, and all of what made the old games fun. The 2nd would be "Hardcore" mode (that's what all the games are using now). This would make it more like 4 with slightly more realism. The cop system from 4, the more realistic driving systems, then all the little bits that 4 added. Things they need in both modes: Euphoria (that made 4 in my opinion), more phone interaction, and any nice little tweaks that don't massively change the game. If this by some miracle happens, not only will I be the happiest GTA fan in the world, but I want a mother****ing statue built in my honor. Not of me, just in my honor. Nobody wants to see me lol. Link to comment Share on other sites More sharing options...
Old_BenKenobi Posted April 5, 2010 Share Posted April 5, 2010 Realism? No. Believability and freedom? f*ck yes. Link to comment Share on other sites More sharing options...
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