kal-el5676 Posted March 30, 2010 Share Posted March 30, 2010 I found no tuts anywhere. does anyone know? Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/ Share on other sites More sharing options...
kal-el5676 Posted March 31, 2010 Author Share Posted March 31, 2010 Ok, i know this much. u need to rig it 3 times for all 3 different dff clumps. ripped, fat, and normal. -Open "KAMS DFF IO" script -Switch "A" on -Press "Import DFF" -Select the original head.dff -Select the first clump, press "Import" above -At export, select below "As SA bodypart" and "Rename Root Bone as" and "Ripped" -After that, "Bones/Skin Export, and export it to a new head.dff -After that, start a new project, import the second one, do everything like with the first one, except select "Append export to dff" and root bone as "Fat", then export it to my new head.dff -Do the same with the last clump, root bone as "Normal" I do this, it doesnt crash, and then the textures do something strange? Ripped looks like this: Normal like this: And fat like this: When the textures should appear like this: Somone please help me out here! Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059848968 Share on other sites More sharing options...
quechus13 Posted March 31, 2010 Share Posted March 31, 2010 Note: Before rigging Convert the model to patch then to editable mesh then rig it should fix the bugs. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059848995 Share on other sites More sharing options...
kal-el5676 Posted March 31, 2010 Author Share Posted March 31, 2010 ok, thanks quechus, i'll try it out! I'll let you know if it works. BTW, do you think this could have reflections as well? Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059849001 Share on other sites More sharing options...
kal-el5676 Posted March 31, 2010 Author Share Posted March 31, 2010 ok, didnt work thanks anyway though. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059849049 Share on other sites More sharing options...
JohnPro Posted April 3, 2010 Share Posted April 3, 2010 UVW Unwrap that head. It looks nasty. Select the head. Apply the texture to it. Under modifiers click Unwrap UVW Under Parameters of the new modifier Click edit In the drop down list select the texture you used. Now move the shapes until it aligns the way you want it to. Read this tutorial. It will help. Good Luck! Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059854882 Share on other sites More sharing options...
kal-el5676 Posted April 3, 2010 Author Share Posted April 3, 2010 ok, so i think i'm on the right track. it does change a little but is still wrong. in the uvw edit window, i hit planar and it looks correct. But in game, not so much. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059855475 Share on other sites More sharing options...
JohnPro Posted April 4, 2010 Share Posted April 4, 2010 (edited) I was wrong in this post, everything has been cleared a few more posts down (solution to this problem). I deleted this post since it can be misleading for people who dont read the entire thread. Edited June 5, 2010 by JohnPro Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059855858 Share on other sites More sharing options...
kal-el5676 Posted April 4, 2010 Author Share Posted April 4, 2010 I assume this is correct. I make map models all the time. Are the settings any different? If thats correct i suppose i'll continue on with the uv troubleshooting. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059856996 Share on other sites More sharing options...
_Rob_ Posted April 5, 2010 Share Posted April 5, 2010 If it's only colours use no textures at all, just apply vertex colours Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059857687 Share on other sites More sharing options...
JohnPro Posted June 4, 2010 Share Posted June 4, 2010 Where you able to fix this problem kal? I am experiencing similar problems and dont know why. The arms and parts of the back look normal but the stomach is using the wrong texture its not supposed to be brown Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059958756 Share on other sites More sharing options...
quechus13 Posted June 4, 2010 Share Posted June 4, 2010 Convert your model to Editable Patch then back to editable mesh do this BEFORE exporting anything if you have exported a DFF dont use it use a virgin unconverted to DFF model Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059958805 Share on other sites More sharing options...
JohnPro Posted June 4, 2010 Share Posted June 4, 2010 Convert your model to Editable Patch then back to editable mesh do this BEFORE exporting anything if you have exported a DFF dont use it use a virgin unconverted to DFF model I understand, I will open my saved project and convert it to editable patch then convert to editable mesh then export I hope it works. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059959076 Share on other sites More sharing options...
kal-el5676 Posted June 4, 2010 Author Share Posted June 4, 2010 i kind of havnt worked on it for awhile. let me know if quechus's technique works for you. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059959275 Share on other sites More sharing options...
JohnPro Posted June 5, 2010 Share Posted June 5, 2010 Well I tried converting to patch and back to editable mesh again but it didnt make any difference. I tried using alpha's didnt make a difference, i tried compressing DX1 but game crashes. So i must use 32bit... I dont understand why the damn textures dont work. I tried using same texture names as the original but still messed up, i tried adding Unwrap modifier but still messed up. I tried punching the screen and the monitor got messed up. Has anyone got any ideas on whats causing the textures to f***k up so bad? Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059959939 Share on other sites More sharing options...
NVT90 Posted June 5, 2010 Share Posted June 5, 2010 Convert your model to Editable Patch then back to editable mesh do this BEFORE exporting anything if you have exported a DFF dont use it use a virgin unconverted to DFF model Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously. kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures. Multi textures work for ped, vehicles but not for player. Try it again Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059960494 Share on other sites More sharing options...
JohnPro Posted June 5, 2010 Share Posted June 5, 2010 (edited) Convert your model to Editable Patch then back to editable mesh do this BEFORE exporting anything if you have exported a DFF dont use it use a virgin unconverted to DFF model Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously. kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures. Multi textures work for ped, vehicles but not for player. Try it again Thanks viettuan. Your suggestion SOLVED MY PROBLEM. Note: dont just delete the second texture in the TXD, you must remove the assigned second texture from the DFF as well so that it doesnt look for it when in the game. Quechus13 suggestion of converting to patch then to editable mesh does solve the bugs when the DFF file size is above 2mb but for the rigging I never knew you could only use 1 texture. Thats going to be very helpful information for everyone. I could have sworn I saw compressed DX1 and DX3 textures on a SA body part model included in a Mod, this was a very long time ago but it seems so certain in my mind that you could use compression for body parts. If I use any compression it crashes, original SA textures doesnt use compression either so I wont bother using it. Just weird how it causes the game to crash Edited June 5, 2010 by JohnPro Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059960859 Share on other sites More sharing options...
JohnPro Posted June 7, 2010 Share Posted June 7, 2010 Another helpful tip is to try keeping the texture size the same as the original. I was experiencing RANDOM crashing so it was very difficult to find the problem however by resizing my texture from 256x256 to the original 128x256 the game works fine. I played for 30 minutes without any bugs/crashes. I thought this would help you guys who cant work out wtf is causing Random crashing. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059963619 Share on other sites More sharing options...
kal-el5676 Posted June 8, 2010 Author Share Posted June 8, 2010 Yes Brilliant! It worked for me as well! But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light: Under light at night: Not under light at night: Day time: Anyhow, just glad it works. Any more help would be appreciated. Thanks guys! Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059964767 Share on other sites More sharing options...
quechus13 Posted June 8, 2010 Share Posted June 8, 2010 Convert your model to Editable Patch then back to editable mesh do this BEFORE exporting anything if you have exported a DFF dont use it use a virgin unconverted to DFF model Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously. kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures. Multi textures work for ped, vehicles but not for player. Try it again I have been in modding more than you kid shut up and my medal is for the best weapon not for teaching dont be jealous that wont get you anything. it works for me everytime i do it, another thing is that no one said how much textures the model was using never use 2 textures on a PLAYER it will never work. and well for 1024x1024 and up textures do work but you must have a strong pc or game will crash. now if anybody else has problems please tell me but tell me correctly im like a doctor if you just tell me you have pain i wont understand you tell me if you have a pain in the ear or eye (its an example). EDIT: forgot to say it but DONT use reflection shaders on characters it will make a bug like on the screen that kal posted Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059964833 Share on other sites More sharing options...
JohnPro Posted June 8, 2010 Share Posted June 8, 2010 Yes Brilliant! It worked for me as well! But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light: Under light at night: Not under light at night: Day time: Anyhow, just glad it works. Any more help would be appreciated. Thanks guys! Kal those textures are very ugly, i suggest you use real textures using images, something like this one helmet I dont think you can make characters reflective, the game seems to automatically apply the textures regardless of what texture has been applied to the model in 3ds max. Notice how torso uses the same DFF but the TXD texture names are different? I also noticed original body parts dont even have a texture applied to them. Having said that I really doubt reflective material would work. The body parts do react well to shadows and time of day. I really dont think prelight is necessary. Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059965015 Share on other sites More sharing options...
quechus13 Posted June 8, 2010 Share Posted June 8, 2010 Yes Brilliant! It worked for me as well! But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light: Under light at night: img Not under light at night: img Day time: img Anyhow, just glad it works. Any more help would be appreciated. Thanks guys! Kal those textures are very ugly, i suggest you use real textures using images, something like this one helmet I dont think you can make characters reflective, the game seems to automatically apply the textures regardless of what texture has been applied to the model in 3ds max. Notice how torso uses the same DFF but the TXD texture names are different? I also noticed original body parts dont even have a texture applied to them. Having said that I really doubt reflective material would work. The body parts do react well to shadows and time of day. I really dont think prelight is necessary. Of course. R* coded it to be like that Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059965142 Share on other sites More sharing options...
kal-el5676 Posted June 8, 2010 Author Share Posted June 8, 2010 yeah, john i agree and most likely will. just wanted to get it working. Yo quechus. i'm trying to make those adjustments to my jetpack that you helped with and it keeps crashing. i change the textures back to standard, and give them thier original names back and crash. any suggestions? Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059965944 Share on other sites More sharing options...
quechus13 Posted June 8, 2010 Share Posted June 8, 2010 yeah, john i agree and most likely will. just wanted to get it working. Yo quechus. i'm trying to make those adjustments to my jetpack that you helped with and it keeps crashing. i change the textures back to standard, and give them thier original names back and crash. any suggestions? send me the model friend ill do it just be sure to tell me what you want Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059966078 Share on other sites More sharing options...
kal-el5676 Posted June 8, 2010 Author Share Posted June 8, 2010 (edited) Thanks man, your a pal. Here you go: http://www.mediafire.com/?ottzz3dzmzi If you notice the texture names tex1, tex2, and tex3 those are the ones i'd like with reflection. if you could just make it look the same as before it'd be great. i just had to play with the axis and move a booster. thanks bud!!! EDIT: And i dont know if it's possible but if you could smooth the mesh that would rule. ANOTHER EDIT: I got the mesh smooth. New file: http://www.mediafire.com/?izkynrlwzzk Hopefully you havn't started already. Edited June 9, 2010 by kal-el5676 Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059966304 Share on other sites More sharing options...
NVT90 Posted June 9, 2010 Share Posted June 9, 2010 (edited) I have been in modding more than you kid shut up and my medal is for the best weapon not for teaching dont be jealous that wont get you anything Wow, this motherf*cker say that I jealous with him LOL, I don't care if have a medal at the bottom of nickname. The people who need shut the f*ck up is you, and kiss my ass And how old are you sir, when you call me "kid". LOL Edited June 9, 2010 by viettuan Link to comment https://gtaforums.com/topic/444287-rigging-sa-body-parts/#findComment-1059967814 Share on other sites More sharing options...
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