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Rigging SA body parts?


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Ok, i know this much. u need to rig it 3 times for all 3 different dff clumps. ripped, fat, and normal.

 

 

-Open "KAMS DFF IO" script

-Switch "A" on

-Press "Import DFF"

-Select the original head.dff

-Select the first clump, press "Import" above

-At export, select below "As SA bodypart" and "Rename Root Bone as" and "Ripped"

-After that, "Bones/Skin Export, and export it to a new head.dff

-After that, start a new project, import the second one, do everything like with the first one, except select "Append export to dff" and root bone as "Fat", then export it to my new head.dff

-Do the same with the last clump, root bone as "Normal"

 

I do this, it doesnt crash, and then the textures do something strange?

 

Ripped looks like this:

user posted image

 

Normal like this:

user posted image

 

And fat like this:

user posted image

 

When the textures should appear like this:

user posted image

 

Somone please help me out here! tounge.gifrahkstar2.gif

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UVW Unwrap that head. It looks nasty.

 

Select the head.

Apply the texture to it.

Under modifiers click Unwrap UVW

Under Parameters of the new modifier Click edit

In the drop down list select the texture you used.

Now move the shapes until it aligns the way you want it to.

 

Read this tutorial. It will help.

 

Good Luck!

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  • 1 month later...
Convert your model to

 

Editable Patch then back to editable mesh

 

 

do this BEFORE exporting anything

 

if you have exported a DFF dont use it use a virgin unconverted to DFF model

I understand, I will open my saved project and convert it to editable patch then convert to editable mesh then export wink.gif I hope it works.

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Well I tried converting to patch and back to editable mesh again but it didnt make any difference. I tried using alpha's didnt make a difference, i tried compressing DX1 but game crashes. So i must use 32bit...

I dont understand why the damn textures dont work. I tried using same texture names as the original but still messed up, i tried adding Unwrap modifier but still messed up. I tried punching the screen and the monitor got messed up.

 

Has anyone got any ideas on whats causing the textures to f***k up so bad?

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Convert your model to

 

Editable Patch then back to editable mesh

 

 

do this BEFORE exporting anything

 

if you have exported a DFF dont use it use a virgin unconverted to DFF model

Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously.

 

kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures.

Multi textures work for ped, vehicles but not for player.

Try it again wink.gif

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Convert your model to

 

Editable Patch then back to editable mesh

 

 

do this BEFORE exporting anything

 

if you have exported a DFF dont use it use a virgin unconverted to DFF model

Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously.

 

kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures.

Multi textures work for ped, vehicles but not for player.

Try it again wink.gif

Thanks viettuan. Your suggestion SOLVED MY PROBLEM. cookie.gifcookie.gifcookie.gif Note: dont just delete the second texture in the TXD, you must remove the assigned second texture from the DFF as well so that it doesnt look for it when in the game.

 

Quechus13 suggestion of converting to patch then to editable mesh does solve the bugs when the DFF file size is above 2mb but for the rigging I never knew you could only use 1 texture. Thats going to be very helpful information for everyone.

 

I could have sworn I saw compressed DX1 and DX3 textures on a SA body part model included in a Mod, this was a very long time ago but it seems so certain in my mind that you could use compression for body parts. If I use any compression it crashes, original SA textures doesnt use compression either so I wont bother using it. Just weird how it causes the game to crash confused.gif

Edited by JohnPro
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Another helpful tip is to try keeping the texture size the same as the original. I was experiencing RANDOM crashing so it was very difficult to find the problem however by resizing my texture from 256x256 to the original 128x256 the game works fine. I played for 30 minutes without any bugs/crashes. I thought this would help you guys who cant work out wtf is causing Random crashing.

 

icon14.gif

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kal-el5676

Yes Brilliant! It worked for me as well! smile.gifsmile.gifsmile.gif But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light:

 

Under light at night:

user posted image

 

Not under light at night:

user posted image

 

Day time:

user posted image

 

Anyhow, just glad it works. Any more help would be appreciated. Thanks guys!

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Convert your model to

 

Editable Patch then back to editable mesh

 

 

do this BEFORE exporting anything

 

if you have exported a DFF dont use it use a virgin unconverted to DFF model

Quechus13, I really can't understand you can win a f*cking MEDAL when you see the .txd you can't find problem, you must throw your f*cking medal to the recycle bin, I'm seriously.

 

kal-el5676 listen ! player's part have three model in it ( Fat, Muscle, Normal ) and each of them must have only 1 texture, I saw your .txd file and I can find your problem that you used multi textures.

Multi textures work for ped, vehicles but not for player.

Try it again wink.gif

I have been in modding more than you kid shut up and my medal is for the best weapon not for teaching dont be jealous that wont get you anything.

 

it works for me everytime i do it, another thing is that no one said how much textures the model was using

never use 2 textures on a PLAYER it will never work.

and well for 1024x1024 and up textures do work but you must have a strong pc or game will crash.

now if anybody else has problems please tell me but tell me correctly

im like a doctor if you just tell me you have pain i wont understand you

tell me if you have a pain in the ear or eye (its an example).

 

 

EDIT:

 

forgot to say it but DONT use reflection shaders on characters it will make a bug

like on the screen that kal posted

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Yes Brilliant! It worked for me as well! smile.gifsmile.gifsmile.gif But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light:

 

Under light at night:

user posted image

 

Not under light at night:

user posted image

 

Day time:

user posted image

 

Anyhow, just glad it works. Any more help would be appreciated. Thanks guys!

Kal those textures are very ugly, i suggest you use real textures using images, something like this one helmet

 

I dont think you can make characters reflective, the game seems to automatically apply the textures regardless of what texture has been applied to the model in 3ds max. Notice how torso uses the same DFF but the TXD texture names are different? I also noticed original body parts dont even have a texture applied to them. Having said that I really doubt reflective material would work.

 

The body parts do react well to shadows and time of day. I really dont think prelight is necessary.

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Yes Brilliant! It worked for me as well! smile.gifsmile.gifsmile.gif But do you think it would be possible to prelight, or make these models reflective? i tried prelighting it, and it crashes. anyhow, it reacts well to the exterior light:

 

Under light at night:

img

 

Not under light at night:

img

 

Day time:

img

 

Anyhow, just glad it works. Any more help would be appreciated. Thanks guys!

Kal those textures are very ugly, i suggest you use real textures using images, something like this one helmet

 

I dont think you can make characters reflective, the game seems to automatically apply the textures regardless of what texture has been applied to the model in 3ds max. Notice how torso uses the same DFF but the TXD texture names are different? I also noticed original body parts dont even have a texture applied to them. Having said that I really doubt reflective material would work.

 

The body parts do react well to shadows and time of day. I really dont think prelight is necessary.

Of course.

 

R* coded it to be like that

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kal-el5676

yeah, john i agree and most likely will. just wanted to get it working. smile.gif

 

Yo quechus. i'm trying to make those adjustments to my jetpack that you helped with and it keeps crashing. i change the textures back to standard, and give them thier original names back and crash. any suggestions?

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yeah, john i agree and most likely will. just wanted to get it working. smile.gif

 

Yo quechus. i'm trying to make those adjustments to my jetpack that you helped with and it keeps crashing. i change the textures back to standard, and give them thier original names back and crash. any suggestions?

send me the model friend ill do it just be sure to tell me what you want

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kal-el5676

Thanks man, your a pal. Here you go: http://www.mediafire.com/?ottzz3dzmzi

 

If you notice the texture names tex1, tex2, and tex3 those are the ones i'd like with reflection. if you could just make it look the same as before it'd be great. i just had to play with the axis and move a booster. thanks bud!!!

 

EDIT: And i dont know if it's possible but if you could smooth the mesh that would rule.

 

ANOTHER EDIT: I got the mesh smooth. New file: http://www.mediafire.com/?izkynrlwzzk

Hopefully you havn't started already.

Edited by kal-el5676
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I have been in modding more than you kid shut up and my medal is for the best weapon not for teaching dont be jealous that wont get you anything

 

Wow, this motherf*cker say that I jealous with him LOL, I don't care if have a medal at the bottom of nickname. The people who need shut the f*ck up is you, and kiss my ass icon13.gif

And how old are you sir, when you call me "kid".

LOL icon13.gificon13.gificon13.gificon13.gif

Edited by viettuan
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