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Frickie Van Hardenburg in Vanilla?


New Liberty State
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New Liberty State

As usual, I was looking for some peds to retexture in Vanilla and I found this strange model that never had an use in the real game

 

ig_kenny.wtd

 

When I open the .wdd I get this guy

user posted image

 

FRICKIE??????? notify.gif

 

I don´t know if its the right place to post

 

Frickie as seen on GTA TBOGT:

user posted image

Edited by New Liberty State
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General Goose

Can't spot any differences. Even the CLOTHES are identical. Nice find. Guess they didn't need a use for this Petrovic model (assuming it's Kenny Petrovic, I can see some similarities between this and the final model used in MP, but differences as well) as they had another, so they scrapped it, but later reused it for Van Hardenburg. They probably didn't think going through all the effort for such a minor character was worth it.

 

Nice find.

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Yep, just like Goose said, they probably used that model for Frickie, probably thinking he was too minor of a character to make a new model for. They've done that in the previous games, too.

It's sort of strange to see this happen in this era though, especially with all these new technological advancements allowing for more highly detailed graphics. Also, I've never seen them do this with a beta model of another character.

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New Liberty State
Yep, just like Goose said, they probably used that model for Frickie, probably thinking he was too minor of a character to make a new model for. They've done that in the previous games, too.

It's sort of strange to see this happen in this era though, especially with all these new technological advancements allowing for more highly detailed graphics. Also, I've never seen them do this with a beta model of another character.

Yeah, strange, Rockstar uses a diversity of jackets in one ped model, like Jose Trunchez in Undress to Kill, he may be scripted to have that exact head model and glasses to match the Graffiti in North Holland but a diversity of jacket models

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General Goose

 

Yep, just like Goose said, they probably used that model for Frickie, probably thinking he was too minor of a character to make a new model for. They've done that in the previous games, too.

It's sort of strange to see this happen in this era though, especially with all these new technological advancements allowing for more highly detailed graphics. Also, I've never seen them do this with a beta model of another character.

I don't think they actually used this model in game. So it's forgivable. I looked at Kenny's pic on GTA Wiki, and he looks somewhat different in game.

 

Compare:

user posted image

Scrapped model.

 

user posted image

In game experience.

 

They MAY have used the scrapped model in game, as I'm guessing the above pic was from a cutscene, but I don't remember.

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To me, their in-game models look very alike (sorry for the quick, gorilla-style cut-out quality) :

 

BETA:

-------

user posted image

 

FINAL:

-------

user posted image

 

 

As you can see, the final Kenny has darker hair and a beard, while the so-called scrapped model only has a 'stache and gray hair. Also, they each adorn different colored clothes. They both are the same size and shape, and also share faces which are uncanny in resemblance to each other.

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General Goose

Yep, very similar, but still different. I guess R* didn't think that people would notice the similarity. To be fair, it doesn't matter, guess it saved the skinners one job.

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Yep, very similar, but still different. I guess R* didn't think that people would notice the similarity. To be fair, it doesn't matter, guess it saved the skinners one job.

Actually, it would have been very easy to create a new model. You see, R* created all the game's characters by scanning actual actors with a machine. But yeah, I guess it did save the skinners about 15 minutes of fiddling around with Photoshop. I guess you're right though, it really doesn't matter. I just found it interesting.

Edited by Weirdo.
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General Goose
Yep, very similar, but still different. I guess R* didn't think that people would notice the similarity. To be fair, it doesn't matter, guess it saved the skinners one job.

Actually, it would have been very easy to crate a new model. You see, R* created all the game's characters by scanning actual actors with a machine. But yeah, I guess it did save the skinners about 15 minutes of fiddling around with Photoshop. I guess you're right though, it really doesn't matter. I just found it interesting.

True, true. As I said, the skinners probably didn't want to spend time on creating a new model, and thought the scrapped Petrovic model suited Hardenburg well.

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