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The 3 questions topic.


Hinook
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So uhh, I just got started in GTA modding, so I was wondering:

1 Is there any way to make it so when you hit a wall at ~200 km/h, you do not jump out, do 6-17 flips and land somewhere far away from your car?

2 I kind of love to blow stuff up, especially police vehicles, so I want to make them one-hittable (via the Handling.dat) but I dont know the names of those vehicles, I mean, I know the first cars, but when you get 4 stars, new cars show up, then there are the black trucks with marines in them.... Can anyone tell me their names, so I can mod them?

3 Is there any way to make bullets with a physic force of ~100k bend cars they hit? it would be awesome if used with the MP5 biggrin.gif

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Guess people just dont reply to topics sad.gif

Well, I don't usually reply if I don't have anything helpful to add, and I can't answer your 2nd or 3rd question. But as that's such a sad-looking smilie I'll have a go at your first one:

 

 

1 Is there any way to make it so when you hit a wall at ~200 km/h, you do not jump out, do 6-17 flips and land somewhere far away from your car?

It depends what kind of modding you are doing. If you're editting text files such as handling.dat, then I don't think there is. If you're scripting using Alice or one of the scripthooks then you can call the native function SET_CHAR_WILL_FLY_THROUGH_WINDSCREEN with the player character's handle and the value 0. That's about as much as I know. Sorry.

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jackass2009

I think for number 3 you could just edit a file called weaponinfo.xml i think the line you want to edit is something like physical_force. But beware, if you edit it, you can't get multiplayer even with Alexander Blade's filecheckfix.

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there is a trainer where you can make it so ragdoll is always on. maybe that will help. and i think most trainers have that feature

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