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turret related problem


gtasearcher
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gtasearcher

Well I haven't been able to find/get permission for a 'working' FPS mod for SA as of yet, so I've decided to make my own... pretty insane, right?

Anyway I've been able to write a simple, functional script. Even I still can't figure out how making 2 players at the same time made it all so great :|

{$CLEO}0000:const   ALL_COOL = [email protected]   X = [email protected]   Y = [email protected]   Z = [email protected]   A = [email protected]   DUMMY_OBJ = [email protected]   DUMMY_PL = [email protected]   DUMMY = [email protected] 'FPS'//---MAIN---while true   ALL_COOL = true   gosub @checkPlayer   if       ALL_COOL == false   then       continue   end      //---object creation---   Model.Load(1220)   repeat       wait 0   until Model.Available(1220)      Actor.StorePos($PLAYER_ACTOR, X, Y, Z)   A = Actor.Angle($PLAYER_ACTOR)      DUMMY_OBJ = Object.Create(1220, X, Y, Z)   Object.Angle(DUMMY_OBJ) = A      0750: set_object DUMMY_OBJ visibility 0    0382: set_object DUMMY_OBJ collision_detection 0      //---FPS creation---   DUMMY_PL = Player.Create(#NULL, X, Y, Z)   DUMMY    = Actor.EmulateFromPlayer(DUMMY_PL)   Player.Build(DUMMY_PL)   04F4: put_actor $PLAYER_ACTOR into_turret_on_object DUMMY_OBJ offset_from_object_origin 0.0 0.0 0.0 orientation 0 both_side_angle_limit 360.0 lock_weapon 0   0337: set_actor $PLAYER_ACTOR visibility 0   0619: enable_actor $PLAYER_ACTOR collision_detection 0   //  0792: disembark_instantly_actor DUMMY               //  04C4: store_coords_to X Y Z from_actor $PLAYER_ACTOR with_offset 0.0 0.5 0.2//  Camera.SetPosition(X, Y, Z, 0.0, 0.0, 0.0)//  04C4: store_coords_to X Y Z from_actor $PLAYER_ACTOR with_offset 0.0 1.0 0.2//  Camera.PointAt(X, Y, Z, 2)    0A93:end                                        :checkPlayerwait 0if   not Player.Defined($PLAYER_CHAR)then   ALL_COOL = falseendif   not Player.Controllable($PLAYER_CHAR)then   ALL_COOL = falseendreturn

So it's all working, but problem is... sprint doesn't work. AT ALL. I mean the player gets into sprinting mode and all of that, but suddenly stops. Oh, and did I mention the player can't even run? sad.gif

 

If anyone with knowledge in this would offer to help, I'd be very grateful. Please.

 

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