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POLYGONS


mypokername8
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which modelling program are you using?

In 3ds max the optimize modifier can decrease the polygons without changing the model too much but if you keep increasing the value of course its going to look sh*t. You can also select all the vertex points and weld them togheter to decrease their count.

 

How many polygons does your model have?

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It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal.

 

You can also select all the vertex points and weld them togheter to decrease their count.

You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts.

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  • 2 weeks later...

There once was an edition of 3ds max, intended for game modders, that included most of the features except a renderer. I don't remember what it was called, but it was discontinued. You might be able to find an old download tho, if you can find the name. It was either developed by Autodesk (Descreet or something like that back then), or a partner of them, not sure.

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It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal.

 

You can also select all the vertex points and weld them togheter to decrease their count.

You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts.

Sounds helpful. What do you mean by rebuild the mesh?

 

 

There once was an edition of 3ds max, intended for game modders, that included most of the features except a renderer. I don't remember what it was called, but it was discontinued. You might be able to find an old download tho, if you can find the name. It was either developed by Autodesk (Descreet or something like that back then), or a partner of them, not sure.

 

Do you mean Gmax?

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It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal.

 

You can also select all the vertex points and weld them togheter to decrease their count.

You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts.

Sounds helpful. What do you mean by rebuild the mesh?

Source Mesh (Editable Poly);

user posted image

I want to remove the verts i have selected, but keep the shape of the mesh without creating a hole.

 

When i delete verts, i'm destroying that part of the mesh, as seen below;

user posted image

Not what i want. Now i have to patch that hole myself.

 

But if i "Remove" them...

user posted image

...then max will rebuild that part of the mesh that the verts made up.

 

Usage obviously depends on the situation. Care should be taken though, as max may not provide optimal, or clean triangulation, which could result in lighting artifacts. There are times when its better to manually rebuild areas of a mesh.

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Great tip! Its going to come in helpful for myself since I always patched holes up manualy and being fussy about my models I keep trying to align it perfectly. I never knew 3ds max could patch it up automaticaly, well I assumed it could but didnt know about the "remove".
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