mypokername8 Posted March 16, 2010 Share Posted March 16, 2010 how would i go about lowering the amount of polygons in a car mod? Link to comment Share on other sites More sharing options...
JohnPro Posted March 16, 2010 Share Posted March 16, 2010 which modelling program are you using? In 3ds max the optimize modifier can decrease the polygons without changing the model too much but if you keep increasing the value of course its going to look sh*t. You can also select all the vertex points and weld them togheter to decrease their count. How many polygons does your model have? Link to comment Share on other sites More sharing options...
mypokername8 Posted March 16, 2010 Author Share Posted March 16, 2010 where can i get a free version of 3ds max that works the way i need it too? Link to comment Share on other sites More sharing options...
DexX Posted March 16, 2010 Share Posted March 16, 2010 It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal. You can also select all the vertex points and weld them togheter to decrease their count. You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts. Link to comment Share on other sites More sharing options...
totter Posted March 29, 2010 Share Posted March 29, 2010 There once was an edition of 3ds max, intended for game modders, that included most of the features except a renderer. I don't remember what it was called, but it was discontinued. You might be able to find an old download tho, if you can find the name. It was either developed by Autodesk (Descreet or something like that back then), or a partner of them, not sure. Link to comment Share on other sites More sharing options...
JohnPro Posted April 4, 2010 Share Posted April 4, 2010 It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal. You can also select all the vertex points and weld them togheter to decrease their count. You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts. Sounds helpful. What do you mean by rebuild the mesh? There once was an edition of 3ds max, intended for game modders, that included most of the features except a renderer. I don't remember what it was called, but it was discontinued. You might be able to find an old download tho, if you can find the name. It was either developed by Autodesk (Descreet or something like that back then), or a partner of them, not sure. Do you mean Gmax? Link to comment Share on other sites More sharing options...
DexX Posted April 4, 2010 Share Posted April 4, 2010 It's commercial software. The only "free" versions of max, are the 30 day demos available from the Autodesk website. Every other "free" version is illegal. You can also select all the vertex points and weld them togheter to decrease their count. You can also select vertices and use the "Remove" button in the modify panel, to remove those verts, and rebuild the mesh, while retaining as much of the original topology as possible (unlike deleting them, which just leaves holes). Handy for getting rid of unnecessary rows of verts. Sounds helpful. What do you mean by rebuild the mesh? Source Mesh (Editable Poly); I want to remove the verts i have selected, but keep the shape of the mesh without creating a hole. When i delete verts, i'm destroying that part of the mesh, as seen below; Not what i want. Now i have to patch that hole myself. But if i "Remove" them... ...then max will rebuild that part of the mesh that the verts made up. Usage obviously depends on the situation. Care should be taken though, as max may not provide optimal, or clean triangulation, which could result in lighting artifacts. There are times when its better to manually rebuild areas of a mesh. Link to comment Share on other sites More sharing options...
JohnPro Posted April 4, 2010 Share Posted April 4, 2010 Great tip! Its going to come in helpful for myself since I always patched holes up manualy and being fussy about my models I keep trying to align it perfectly. I never knew 3ds max could patch it up automaticaly, well I assumed it could but didnt know about the "remove". Link to comment Share on other sites More sharing options...
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