Carsonscott Posted March 15, 2010 Share Posted March 15, 2010 I have been wanting to make a conversion of gta sa for quite a while. I have seen many guides for scm coding and they don't make much sense. For my conversion I am wanting to change the player skin and add new missions. I think it would be awesome if a vet of coding stuff like this could help me out Link to comment Share on other sites More sharing options...
ZAZ Posted March 15, 2010 Share Posted March 15, 2010 I have been wanting to make a conversion of gta sa for quite a while. I have seen many guides for scm coding and they don't make much sense. For my conversion I am wanting to change the player skin and add new missions. I think it would be awesome if a vet of coding stuff like this could help me out Edit main.scm. You need knowledge in mission coding and the scm editor sannybuilder Infos and tutorials: SCM Coding FAQ Coding Bible Part I and Part II Mission Coding for Dummies CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Carsonscott Posted March 15, 2010 Author Share Posted March 15, 2010 Got sannybuilder, I will check the links. Thanks for the help. Do the links say anything about changing skins? Link to comment Share on other sites More sharing options...
ZAZ Posted March 15, 2010 Share Posted March 15, 2010 Got sannybuilder, I will check the links. Thanks for the help. Do the links say anything about changing skins? No, but you can find example in main.scm or do you mean replace player model with an ped model? CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Carsonscott Posted March 15, 2010 Author Share Posted March 15, 2010 I am meaning to change the skin to another character like smoe or ryder. I have yaps, but it doent allow that and I want more of a permanent change Link to comment Share on other sites More sharing options...
ZAZ Posted March 15, 2010 Share Posted March 15, 2010 I am meaning to change the skin to another character like smoe or ryder. I have yaps, but it doent allow that and I want more of a permanent change 023C: load_special_actor 'OGLOC' as 1 // models 290-299 :PlayerChange_3wait 0 if 823D: not special_actor 1 loaded jf @PlayerChange_5 023C: load_special_actor 'OGLOC' as 1 // models 290-299 jump @PlayerChange_3 :PlayerChange_509C7: $PLAYER_CHAR #SPECIAL01 // change_player_model0296: unload_special_actor 1 0247: request_model #BIKDRUG :PlayerChange_3wait 0 if 0248: model #BIKDRUG available jf @PlayerChange_3 09C7: $PLAYER_CHAR #BIKDRUG // change_player_model0249: release_model #BIKDRUG CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Carsonscott Posted March 16, 2010 Author Share Posted March 16, 2010 (edited) your my hero man it works!!! if u ever get around to making my dream of a conversion true i will post it on this site. and any way you know of to make custom cut scenes? Edited March 17, 2010 by Carsonscott Link to comment Share on other sites More sharing options...
ZAZ Posted March 17, 2010 Share Posted March 17, 2010 any way you know of to make custom cut scenes? it's described in Mission Coding for Dummies/Cutscenes CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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