Nima_1i Posted March 12, 2010 Share Posted March 12, 2010 (edited) Hi Everyone In this Tutorial I want to add a weapon that replaces M4 originally (Like I said I'm not replacing). The files are named "w_test.wdr & w_test.wft". Well... Here are tools you need: 1. Open IV (not Spark IV coz you can’t create a new image with that) 2. Notepad...!! Files you are going to edit: in common\data\ 1.default.dat 2.gta.dat 3.images.txt Files you are going to create: in common\data 1.newdef.ide (performs the rule of default.ide for newly added weapons) 2.epweaponinfo.xml (performs the rule of weaponinfo.xml for newly added weapons) in pc\models\cdimages 3.newwep.img (model source of newly added weapons) The file names you create are not important. You can choose whatever you want. When You Are Ready, Follow these steps 1. Editing: 1.1. default.dat: Add this line to default.dat before"HTML http:" line WEAPONINFO common:/data/epweaponinfo.xml Your default.dat should be like this: ## Object types#IDE common:/data/default.ideIDE common:/data/vehicles.ideIDE common:/data/peds.ideANIMGRP common:/data/animgrp.datHANDLING common:/data/handling.datVEHICLEEXTRAS common:/data/VehicleExtras.datPLAYER platform:/models/cdimages/playerped.rpfPEDGRP common:/data/pedgrp.datCARGRP common:/data/cargrp.datRADIO common:/data/radiohud.datRADIOLOGOS independent:/textures/radio_hud.itdWEAPONINFO common:/data/weaponinfo.xmlTHROWNWEAPONINFO common:/data/thrownweaponinfo.xmlPEDPERSONALITY common:/data/pedpersonality.datMELEEANIMS common:/data/meleeanims.datACTIONTABLE common:/data/action_table.csvEXPLOSIONFX common:/data/effects/explosionFx.datVEHOFF common:/data/vehOff.csvFMENUFILE common:/data/frontend_menus.xmlLBDATAFILE common:/data/leaderboards_data.xmlLBICONSFILE independent:/textures/Leaderboards.itdWEAPONINFO common:/data/epweaponinfo.xml <-------HTML http: 1.2. gta.dat: Put this line at the end of gta.dat : IDE common:/data/newdef.ide Your gta.dat should be like this: ## Load IDEs first, then the models and after that the IPLs##IMG ASSETS.IMGIMGLIST common:/data/images.txt## Water#WATER common:/DATA/WATER.DAT common:/DATA/WATERLOW.DAT.......## Lod Cullers#IPL platform:/DATA/MAPS/GENERIC/lodcull_j.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_m.IPLIPL platform:/DATA/MAPS/GENERIC/lodcull_e.IPLIDE common:/data/newdef.ide <------------ 1.3. images.txt Add this line to image.txt before "#map xref" Line: platformimg:/models/cdimages/newwep 1 Your images.txt should be like this: # NOTE: The names and paths in this file are CASESENSITIVE on PS3 so don't f*ck 'em up.#this has been ordered to reflect the order on the diskcommonimg:/data/cdimages/navgen_scriptcommonimg:/data/cdimages/script_network 1platformimg:/anim/cutsprops 1platformimg:/anim/cuts 1platformimg:/data/maps/interiors/Int_Props/props_ss 1platformimg:/data/maps/interiors/Int_Props/props_ab 1platformimg:/data/maps/interiors/Int_Props/props_km 1platformimg:/data/maps/interiors/Int_Props/props_mp 1platformimg:/data/maps/interiors/Int_Props/props_ld 1platformimg:/data/maps/interiors/Int_Props/props_ah 1platformimg:/data/maps/interiors/Mission/level_2 1platformimg:/data/maps/interiors/Mission/level_5 1........platformimg:/data/maps/east/bronx_e 0platformimg:/data/maps/east/bronx_e2 0platformimg:/data/maps/east/bronx_w 0platformimg:/data/maps/east/bronx_w2 0platformimg:/models/cdimages/newwep 1 <-----------#map xref#map instance 2. Creating files: 2.1. newdef.ide Open Notepad & type these lines on it: weap###############################################################################w_test, w_test, gun@ak47, 1, 50, 0 <----------end###############################################################################amat###############################################################################w_test, 0, CM_WEAPONS_M4 <---------------end Save the file & name it newdef.ide Note that you must copy the lines from the weapon that, according to what your mod author said, your weapon is replaced with, in default.ide 2.2. epweaponinfo.xml: Open Notepad Again & copy the lines of weaponinfo.xml on it according to your weapon. For example if your weapon author stated that it is a replacement for "M4", You should copy the M4 lines. Or if the author had provided a weaponinfo.xml look for the lines in it. so your file should be like this: <weaponinfo version="1"> <----------------------<weapon type="EPISODIC_1"> <--------- <data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="65.0" weaponrange="70.0" clipsize="30" ammomax="600" timebetweenshots="133"> <damage base="30" networkplayermod="2.5" networkpedmod="1.25"/> <physics force="75.0"/> <reload time="2066" fasttime="1166" crouchtime="2066"/> <aiming accuracy="0.5"> <offset x="0.14" y="1.0" z="0.55"/> <crouchedoffset x="0.08" y="1.0" z="0.12"/> <reticule standing="0.6" ducked="0.5" scale="0.3"/> </aiming> <pickup regentime="600000" ammoonstreet="80"/> <controller> <rumble duration="90" intensity="0.1"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>CAN_FREE_AIM</flag> <flag>ANIM_RELOAD</flag> <flag>ANIM_CROUCH_FIRE</flag> <flag>2HANDED</flag> </flags> </data> <assets model="w_test"> <------------ <anim group="gun@ak47"> <rates firerate="1.2" blindfirerate="1.2"/> </anim> <effects> <muzzle fx="muz_machine"/> <shell fx="weap_ejected_rifle"/> </effects> </assets></weapon></weaponinfo> <--------------- Note that as I highlighted above you should add "<weaponinfo version="1">" at first, " </weaponinfo>" at the end, "EPISODIC_#" (#=1,2,3,...,24) as weapon type & "w_test" (the model file name) as assets model. Save the file & name it epweaponinfo.xml 2.3. newwep.img Run Open IV & create a new img file named newwep.img & put the model & texture file in it (w_test.wft & w_test.wtd) 3. Put the created files to locations I stated at first. 4. Spawning weapons For spawning the weapons you will need a trainer. I suggest you The simple Native Trainer: http://www.gtaforums.com/index.php?showtopic=392973&st=0 The weapons you add have no sound. But this trainer has an option to add sound to your newly added weapons (I am not sure if other trainers have this option or not) Note that as sjaak said, you can only use in game weapon sounds. Edit: According to what Jakemeow said, if you add e.g. a shotgun, the cops will use it to catch you. so you can obtain your newly added weapons from cops. 5. Enjoying!!!! Notes: 1. I haven’t tested if epweaponinfo.xml & newwep.img is actually needed or we can use the original ones. 2. I only added two weapons so far & had no problem. Not sure of the Maximum number or whether it is connected with adding cars or not.(Jakemeow has added 4 with no problem) 3. I figured this out myself but you are free to post it wherever you want with credits. 4. I am not a native English speaker. Hope this is understandable. Have Good Time With Your Newly Added Weapons...!!! Credits to mataanjin for the adding ide idea by his useful topic (& Others who helped him)http://www.gtaforums.com/index.php?showtopic=420911&hl= r.schuindt for teaching me which files are affected by his topic sjaak327 for the great simple native trainer to provide weapon sounds (the link above in spawning section) all admins & moderators of GTAFORUMS for such a great & famous forum Jakemeow for his tips. EDIT: more credits. Edited July 7, 2012 by Nima_1i Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/ Share on other sites More sharing options...
r.schuindt Posted March 31, 2010 Share Posted March 31, 2010 (edited) you are precipitating posting this tutorial ... version 2.0 of my mod is already available in time, that my version 2.0 has no bug! and that his scheme does not support mult-player ... after the release of EFLC I'll post a version 3.0 with support for online matches ... after all, thanks for your patience in trying to resolve some bugs from version 1.0 ... YOU SHOULD AT LEAST HAVE ME COMMUNICATION, ABOUT THIS TOPIC! EDIT: you did not give credits to sjaak327 unresolved the problem with me, to add the sounds, the additional weapons ... this command line is the Sjaak327, no other trainer has that option exclusive SIMPLE NATIVE TRAINER! Edited March 31, 2010 by r.schuindt Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059849982 Share on other sites More sharing options...
Nima_1i Posted April 4, 2010 Author Share Posted April 4, 2010 (edited) Sorry..... I didn't ask for permission... my bad... ... just wanted to give people a complete tutarial... but I gave credits .... & added credit of sjaak who helped me alot by his trainer... I dont know how did i forget him ... sorry about the weapon sound I would like to mention that as sjaak said we can only use in game weapon sounds... for those wanted to know. Edited April 4, 2010 by Nima_1i Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059855996 Share on other sites More sharing options...
OutOfTimer Posted May 8, 2010 Share Posted May 8, 2010 Your tutorial has been very useful. I can now transfer any weapon I want back and forth. Thank you. @ r.schuindt: Why don't you stick to your own business instead of posting s*hit that contributes absolutely nothing to this topic? Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059916689 Share on other sites More sharing options...
MadcapSmoky22 Posted May 8, 2010 Share Posted May 8, 2010 Your tutorial has been very useful. I can now transfer any weapon I want back and forth. Thank you. @ r.schuindt: Why don't you stick to your own business instead of posting s*hit that contributes absolutely nothing to this topic? Because, without Schuindt this would be never made, genius. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059916713 Share on other sites More sharing options...
OutOfTimer Posted May 8, 2010 Share Posted May 8, 2010 Because, without Schuindt this would be never made, genius. I have read r.schuindt's thread and it's not worth s*hit to me. What I needed was a clear list of all file linkage in vanilla so I could make new weapons work properly. I came to this thread and got what I wanted. Then I read r.schuindt's spam and wasn't happy about it. I couldn't care less who made this tutorial possible. You know why? Because it's just a f*ucking tutorial. Nobody cares how you obtain information. Facts are free. And for f*uck's sake, you and r.schuindt should learn English because my eyes hurt from reading your posts. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059917125 Share on other sites More sharing options...
r.schuindt Posted May 14, 2010 Share Posted May 14, 2010 Because, without Schuindt this would be never made, genius. I have read r.schuindt's thread and it's not worth s*hit to me. What I needed was a clear list of all file linkage in vanilla so I could make new weapons work properly. I came to this thread and got what I wanted. Then I read r.schuindt's spam and wasn't happy about it. I couldn't care less who made this tutorial possible. You know why? Because it's just a f*ucking tutorial. Nobody cares how you obtain information. Facts are free. And for f*uck's sake, you and r.schuindt should learn English because my eyes hurt from reading your posts. I wonder why the arrogance ... you should know before having this tutorial, I had already done one! http://www.gtaforums.com/index.php?showtop...8&hl=r.schuindt is more mature, not understated the ability of Moders here in the forum ... about learning English: voce sabe portugues? hahaha... logico que não deve saber, intão para de encher o meu saco precioso, e toma conta da sua vida!!! idiot... Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059926150 Share on other sites More sharing options...
MadcapSmoky22 Posted May 14, 2010 Share Posted May 14, 2010 Because, without Schuindt this would be never made, genius. I have read r.schuindt's thread and it's not worth s*hit to me. What I needed was a clear list of all file linkage in vanilla so I could make new weapons work properly. I came to this thread and got what I wanted. Then I read r.schuindt's spam and wasn't happy about it. I couldn't care less who made this tutorial possible. You know why? Because it's just a f*ucking tutorial. Nobody cares how you obtain information. Facts are free. And for f*uck's sake, you and r.schuindt should learn English because my eyes hurt from reading your posts. I wonder why the arrogance ... you should know before having this tutorial, I had already done one! http://www.gtaforums.com/index.php?showtop...8&hl=r.schuindt is more mature, not understated the ability of Moders here in the forum ... about learning English: voce sabe portugues? hahaha... logico que não deve saber, intão para de encher o meu saco precioso, e toma conta da sua vida!!! idiot... Polish: A chuj mu w dupę Portugal: (not sure if it's right lol) Foda-se German: Bumsem Ihm Japanese: 性交神 English: f*ck him Schuindt, let's stop wasting our time on this stupid haters that can't accept anyone's job. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059926306 Share on other sites More sharing options...
OutOfTimer Posted May 14, 2010 Share Posted May 14, 2010 about learning English:voce sabe portugues? hahaha... logico que não deve saber, intão para de encher o meu saco precioso, e toma conta da sua vida!!! idiot... LOL This is an English forum. You are free to go to a Portuguese one. If you decide to stay, however, get used to the thought you can't properly communicate. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059926456 Share on other sites More sharing options...
r.schuindt Posted May 14, 2010 Share Posted May 14, 2010 about learning English:voce sabe portugues? hahaha... logico que não deve saber, intão para de encher o meu saco precioso, e toma conta da sua vida!!! idiot... LOL This is an English forum. You are free to go to a Portuguese one. If you decide to stay, however, get used to the thought you can't properly communicate. I'm not forced to speak in English, however, I communicate here with that my bad English ... and I have reached my goals ... I am only sorry for you ... from now on, all your comments, are ignored by me ... I will not take that to chat on ... just ignore them! hahaha ... bye! Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1059926560 Share on other sites More sharing options...
Mr. Violence Posted August 14, 2010 Share Posted August 14, 2010 @Nima_1i nice and clear tutorial thanks.This actually confirmed what i thought is needed to be done in order to add weapons.Thanks man. Btw can .ivaud or .rpf archives be created by openiv because then maybe new weapons could be linked with those new sounds?? Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060081560 Share on other sites More sharing options...
D5 Driver Posted December 22, 2010 Share Posted December 22, 2010 Nice tutorial, helped me a lot, and now I can finally change my eflc weapons (added) sounds by this tutorial. So thanks for this! ~D5 Driver... Merry christmas for everybody! Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060258467 Share on other sites More sharing options...
D5 Driver Posted December 23, 2010 Share Posted December 23, 2010 I got one question, and here it is; How do I add the new weaponds into trainer, so I could spawn them? Please answer for this question, so I can keep going on my GTA IV, with most realistic things! -D5 Driver. Merry christmas for everybody... !! Again. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060259975 Share on other sites More sharing options...
gtabttffan Posted December 23, 2010 Share Posted December 23, 2010 You would probably have to reprogram the trainer to add your new weapon Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060260952 Share on other sites More sharing options...
D5 Driver Posted December 25, 2010 Share Posted December 25, 2010 ^ Oh.. Well, I try something, but I already got that working Somehow... =_= -D5 Driver Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060263071 Share on other sites More sharing options...
Jakemeow Posted September 24, 2011 Share Posted September 24, 2011 (edited) SOLVED Edited January 1, 2012 by Jakemeow Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060739129 Share on other sites More sharing options...
Jakemeow Posted September 25, 2011 Share Posted September 25, 2011 I got one question, and here it is; How do I add the new weaponds into trainer, so I could spawn them? Please answer for this question, so I can keep going on my GTA IV, with most realistic things! -D5 Driver. Merry christmas for everybody... !! Again. Buddy, select episodic weapon on the trainer and spawn it. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060740115 Share on other sites More sharing options...
jaspertrailor Posted December 20, 2011 Share Posted December 20, 2011 I am looking for this kind of tricks to change weapon in the games. This Tutorial is really worked after following all the steps and tour weapon really get replaces with the M4 originally, Thanks for sharing such a good tricks. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060956827 Share on other sites More sharing options...
Jakemeow Posted January 1, 2012 Share Posted January 1, 2012 (edited) Notes:1. I haven’t tested if epweaponinfo.xml & newwep.img is actually needed or we can use the original ones. 2. I only added two weapons so far & had no problem. Not sure of the Maximum number or whether it is connected with adding cars or not. 3. I figured this out myself but you are free to post it wherever you want with credits. 4. I am not a native English speaker. Hope this is understandable. These are the answers: 1. I tried to add weapons into original files (weaponinfo.xml and defauld.ide with weapons.img), well the epweaponinfo.xml and newdef.ide with newweap.img are not neccessary, because the trainer reads them as well. You just need to mark them as EPISODIC_(number) in weaponinfo.xml as the weapon group. Also, if you add e.g. a shotgun, the cops will use it to catch you, like it was for me. Works good, but there is no sound. So in this case, the trainer is only needed to add sound to the guns. 2. I have added 4 weapons, and I had no problems. And no, car adding is not linked to weapon adding. 3. I have examined your tutorial and tried out doing with the original ones, so this makes sense and solves your questions 4. Your English is perfect. There you go Edited January 2, 2012 by Jakemeow Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060983970 Share on other sites More sharing options...
.Olbricht. Posted January 2, 2012 Share Posted January 2, 2012 Notes:1. I haven’t tested if epweaponinfo.xml & newwep.img is actually needed or we can use the original ones. 2. I only added two weapons so far & had no problem. Not sure of the Maximum number or whether it is connected with adding cars or not. 3. I figured this out myself but you are free to post it wherever you want with credits. 4. I am not a native English speaker. Hope this is understandable. These are the answers: 1. I tried to add weapons into original files (weaponinfo.xml and defauld.ide with weapons.img), well the epweaponinfo.xml and newdef.ide with newweap.img are not neccessary, because the trainer reads them as well. You just need to mark them as EPISODIC_(number) in weaponinfo.xml as the weapon group. Also, if you add e.g. a shotgun, the cops will use it to catch you, like it was for me. Works good, but there is no sound. So in this case, the trainer is only needed to add sound to the guns. 2. I have added 4 weapons, and I had no problems. And no, car adding is not linked to weapon adding. 3. I have examined your tutorial and tried out doing with the original ones, so this makes sense and solves your questions 4. Your English is perfect. There you go Thanks for the tip. Will definitely try that out. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060986172 Share on other sites More sharing options...
Nima_1i Posted January 4, 2012 Author Share Posted January 4, 2012 1. I tried to add weapons into original files (weaponinfo.xml and defauld.ide with weapons.img), well the epweaponinfo.xml and newdef.ide with newweap.img are not neccessary, because the trainer reads them as well. You just need to mark them as EPISODIC_(number) in weaponinfo.xml as the weapon group. Also, if you add e.g. a shotgun, the cops will use it to catch you, like it was for me. Works good, but there is no sound. So in this case, the trainer is only needed to add sound to the guns.2. I have added 4 weapons, and I had no problems. And no, car adding is not linked to weapon adding. 3. I have examined your tutorial and tried out doing with the original ones, so this makes sense and solves your questions 4. Your English is perfect. There you go 1. If you have gone to mataanjin's topic about adding cars, u saw a discussion about a bug that was created if the newveh.ide wasnt used. The bug i'm talking about is somehow related to the fact that every object in GTA has an ID & if you do not use newdef.ide you could have problems with objects that numbered after weapons, e. g. new cars you add. (I'm not sure if it is true or not.) & I introduced newwep.img file coz the model & texture could not be read if added in original img. (I think I tried it with cars with no luck, I dont remember exactly coz it was years ago.) could u confirm if Im wrong? & where should I put the things you said in weaponinfo.xml ?? 2. from what I said about IDs there may be relation between limitation of adding cars & adding weapons. have you tried adding 24 cars with 4 weapons?? Thanks ... Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1060990334 Share on other sites More sharing options...
majid_john Posted February 1, 2012 Share Posted February 1, 2012 how do i spawn gun by model name like spawn car b model name)simple native trainer) ? i goto trainer in weapon menu there nothing to do ? how u spawn new added guns ????????? Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1061056704 Share on other sites More sharing options...
Jakemeow Posted January 26, 2013 Share Posted January 26, 2013 Like I said, cops can have the gun. In fact, they hold the episodic weapon instead of the weapon they should be holding, but when they die, the guns instead of falling will stay floating midair in the hip position, where the cops hold them. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062170653 Share on other sites More sharing options...
JoeVK Posted March 3, 2013 Share Posted March 3, 2013 (edited) Sorry for the bump, but I have a problem with adding weapons. Episodic 1 will not spawn until another episodic weapon of the same type is spawned first (a pistol for example), chase missions glitch to the point of failure and the game crashes every time I exit if episodic weapons are installed. Wdr and wtd size, and the quantity of added weapons has no effect (it will crash with only one added). How I add the weapons (completely stand alone or added to the existing files) makes no difference either. I'm not sure of the exact error message i get when it crashes at exit, but mma10 rings a bell. Something about out of memory. Other mods dont cause it. I've added weapons on a clean install with no mods other than snt and the files needed to run it. Im runnin IV 1.0.7.0 on a Pc with 64-bit win7 home premium, a phenom II x4, 8gb ram, and a 1gb gtx460. I havent tried addeing any to eflc yet. I did try r. schundits mod and it does the same things. Edited March 3, 2013 by J.A.G. Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062267843 Share on other sites More sharing options...
SpoonTheMan Posted March 14, 2013 Share Posted March 14, 2013 Is there a way to NOT have the cops use added weapons? Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062292493 Share on other sites More sharing options...
savagejustice85 Posted April 14, 2013 Share Posted April 14, 2013 how do i make img,xmls, and ide files in open iv please help Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062383826 Share on other sites More sharing options...
savagejustice85 Posted April 14, 2013 Share Posted April 14, 2013 and how do assign certain weapons to gangs and police Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062383834 Share on other sites More sharing options...
savagejustice85 Posted April 14, 2013 Share Posted April 14, 2013 ive done alll the the steps to make a melee weapon but no luck the trainer does not spawn it Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062383920 Share on other sites More sharing options...
saiamrock Posted June 16, 2013 Share Posted June 16, 2013 hey, nice tutorial , it's clear enough to understand, but i don't understand with sound, i try to follow step by step, and i succeeded spawn it on the game, but no sound on firing, what's wrong here? if i have a miss reading, please quote it, need help!! Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062642397 Share on other sites More sharing options...
Jeansowaty Posted July 5, 2013 Share Posted July 5, 2013 hey, nice tutorial , it's clear enough to understand, but i don't understand with sound, i try to follow step by step, and i succeeded spawn it on the game, but no sound on firing, what's wrong here? if i have a miss reading, please quote it, need help!! You will have to adjust the sounds with the trainer. Use simple native trainer's ini and search for the episodic weapons sound. I hope I helped Link to comment https://gtaforums.com/topic/442961-adding-weapon-to-gta-iv-without-bugs/#findComment-1062711840 Share on other sites More sharing options...
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