supercool514 Posted March 12, 2010 Share Posted March 12, 2010 (edited) I downloaded IV needle and spark IV, and I am starting to get mediocre at using them. I modded the Deagle to make its victim go flying when they are shot. I changed the damage of the baseball bat and fists to be mega powerful. However, in game I dont see a different in melee combat. What am I doing wrong? How do I get mega punch with IV needle weapon editor?! Edited March 12, 2010 by supercool514 Link to comment Share on other sites More sharing options...
supercool514 Posted March 22, 2010 Author Share Posted March 22, 2010 I finally got super bat and punch to send peds flying, but it doesn't affect cars. Link to comment Share on other sites More sharing options...
range152 Posted March 22, 2010 Share Posted March 22, 2010 how'd you get the bats to work? i can only do the punches. for the super punch, you'll have to change the attack type into a gun and the damage into a bullet. then you can kick the cars a mile high Link to comment Share on other sites More sharing options...
supercool514 Posted March 22, 2010 Author Share Posted March 22, 2010 I used the IV needle editor to flag the bat and fists as guns and make the damage 200 and the force 1000. Does changing the damage type to bullet make it where you can punt cars a mile?! Link to comment Share on other sites More sharing options...
Pukli Posted April 4, 2010 Share Posted April 4, 2010 edit weaponinfo.xml <weapon type="UNARMED"><data slot="UNARMED" firetype="MELEE" damagetype="MELEE, BULLET" group="PUNCH_KICK" targetrange="10.0" weaponrange="4.0"> <damage base="55000" fps="0" networkplayermod="1.0" networkpedmod="1.0"/> <physics force="35000.0"/> <reload time="0" fasttime="0" crouchtime="0"/> <pickup regentime="120000" ammoonstreet="30"/> <controller> <rumble duration="60" intensity="0.23"/> </controller> <flags> <flag>GUN</flag> <flag>CAN_AIM</flag> <flag>SILENCED</flag> <flag>ARMOUR_PENETRATING</flag> </flags></data><assets> <effects> <muzzle fx="muz_rocket"/> </effects></assets></weapon> It worked pretty well, just change damage value to get it workin' like mine. Link to comment Share on other sites More sharing options...
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