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Cant get super punch or basebat 2 work


supercool514
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supercool514

I downloaded IV needle and spark IV, and I am starting to get mediocre at using them. I modded the Deagle to make its victim go flying when they are shot. I changed the damage of the baseball bat and fists to be mega powerful. However, in game I dont see a different in melee combat. What am I doing wrong? How do I get mega punch with IV needle weapon editor?! confused.gif

Edited by supercool514
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  • 2 weeks later...
supercool514

I finally got super bat and punch to send peds flying, but it doesn't affect cars.

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how'd you get the bats to work? i can only do the punches.

for the super punch, you'll have to change the attack type into a gun and the damage into a bullet. then you can kick the cars a mile high biggrin.gif

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supercool514

I used the IV needle editor to flag the bat and fists as guns and make the damage 200 and the force 1000. biggrin.gif Does changing the damage type to bullet make it where you can punt cars a mile?!

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  • 2 weeks later...

edit

weaponinfo.xml

 

 

<weapon type="UNARMED"><data slot="UNARMED" firetype="MELEE" damagetype="MELEE, BULLET" group="PUNCH_KICK" targetrange="10.0" weaponrange="4.0"> <damage base="55000" fps="0" networkplayermod="1.0" networkpedmod="1.0"/> <physics force="35000.0"/> <reload time="0" fasttime="0" crouchtime="0"/> <pickup regentime="120000" ammoonstreet="30"/> <controller>  <rumble duration="60" intensity="0.23"/> </controller> <flags>  <flag>GUN</flag>  <flag>CAN_AIM</flag>  <flag>SILENCED</flag>  <flag>ARMOUR_PENETRATING</flag> </flags></data><assets> <effects>  <muzzle fx="muz_rocket"/> </effects></assets></weapon>

 

 

It worked pretty well, just change damage value to get it workin' like mine. biggrin.gif

 

 

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