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CLEO4 Script Help


james227uk
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Hi,

 

I made this script within the past 20 minutes and it works fine, until 0AC2. The song simply refuses to play. Am I misreading what this opcode does? Because it sounds to me like it plays the MP3 at the defined coords. Here's the script

 

 

{$CLEO .cs}thread 'AUDIOAR':1wait 0   0ADC: test_cheat "AUDIO"jf @10ADF: add_dynamic_GXT_entry "_AUDIO1" text "AUDIOAR1.MP3 was not detected in \CLEO\AUDIOAR\ . Add it and try again."0ADF: add_dynamic_GXT_entry "_AUDIO2" text "Stand where you want the audio to play and press Y to accept. Press ENTER to cancel."0ADF: add_dynamic_GXT_entry "_AUDIO3" text "Cancelled"0ADF: add_dynamic_GXT_entry "_AUDIO4" text "Audio linked"0ADF: add_dynamic_GXT_entry "_AUDIO5" text "Type ~r~DISABLE~w~ at any time to disable the audio. You MUST disable before saving!"0A99: chdir [email protected] = 0:1_2wait 500if   0AAB:  file_exists "CLEO\AUDIOAR\AUDIOAR1.mp3"then   0AC1: [email protected] = load_audiostream_with_3d_support "\CLEO\AUDIOAR\AUDIOAR1.mp3" //IF and SET       03E5: show_text_box '_AUDIO2' // Listed Above           jump @2else   03E5: show_text_box '_AUDIO1' // Listed Above       jump @1end:2wait 0if and   00E1: player 0 11   [email protected] == 0jf @304C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 0AC2: set_3d_audiostream [email protected] position [email protected] [email protected] [email protected]: set_audiostream [email protected] perform_action 10AC0: loop_audiostream [email protected] flag 103E5: show_text_box '_AUDIO4' // Listed Abovewait 500003E5: show_text_box '_AUDIO5' // Listed Above0004: [email protected] = 1jump @4:3wait 0if   00E1: 0 15jf @203E5: show_text_box '_AUDIO3' // Listed Above0AE0: remove_dynamic_GXT_entry "_AUDIO1"0AE0: remove_dynamic_GXT_entry "_AUDIO2"0AE0: remove_dynamic_GXT_entry "_AUDIO3"0AE0: remove_dynamic_GXT_entry "_AUDIO4"0AE0: remove_dynamic_GXT_entry "_AUDIO5"0004: [email protected] = 0jump @1:4wait 0   0ADC: test_cheat "DISABLE"jf @40AAD: set_audiostream [email protected] perform_action 00AAE: release_audiostream [email protected]: [email protected] = 00AE0: remove_dynamic_GXT_entry "_AUDIO1"0AE0: remove_dynamic_GXT_entry "_AUDIO2"0AE0: remove_dynamic_GXT_entry "_AUDIO3"0AE0: remove_dynamic_GXT_entry "_AUDIO4"0AE0: remove_dynamic_GXT_entry "_AUDIO5"wait 1000jump @1

 

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Hi,

 

I made this script within the past 20 minutes and it works fine, until 0AC2. The song simply refuses to play. Am I misreading what this opcode does? Because it sounds to me like it plays the MP3 at the defined coords. Here's the script

 

{$CLEO .cs}thread 'AUDIOAR':1wait 0   0ADC: test_cheat "AUDIO"jf @10ADF: add_dynamic_GXT_entry "_AUDIO1" text "AUDIOAR1.MP3 was not detected in \CLEO\AUDIOAR\ . Add it and try again."0ADF: add_dynamic_GXT_entry "_AUDIO2" text "Stand where you want the audio to play and press Y to accept. Press ENTER to cancel."0ADF: add_dynamic_GXT_entry "_AUDIO3" text "Cancelled"0ADF: add_dynamic_GXT_entry "_AUDIO4" text "Audio linked"0ADF: add_dynamic_GXT_entry "_AUDIO5" text "Type ~r~DISABLE~w~ at any time to disable the audio. You MUST disable before saving!"0A99: chdir [email protected] = 0:1_2wait 500if   0AAB:  file_exists "CLEO\AUDIOAR\AUDIOAR1.mp3"then   0AC1: [email protected] = load_audiostream_with_3d_support "\CLEO\AUDIOAR\AUDIOAR1.mp3" //IF and SET       03E5: show_text_box '_AUDIO2' // Listed Above           jump @2else   03E5: show_text_box '_AUDIO1' // Listed Above       jump @1end:2wait 0if and   00E1: player 0 11   [email protected] == 0jf @304C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 0AC2: set_3d_audiostream [email protected] position [email protected] [email protected] [email protected]: set_audiostream [email protected] perform_action 10AC0: loop_audiostream [email protected] flag 103E5: show_text_box '_AUDIO4' // Listed Abovewait 500003E5: show_text_box '_AUDIO5' // Listed Above0004: [email protected] = 1jump @4:3wait 0if   00E1: 0 15jf @203E5: show_text_box '_AUDIO3' // Listed Above0AE0: remove_dynamic_GXT_entry "_AUDIO1"0AE0: remove_dynamic_GXT_entry "_AUDIO2"0AE0: remove_dynamic_GXT_entry "_AUDIO3"0AE0: remove_dynamic_GXT_entry "_AUDIO4"0AE0: remove_dynamic_GXT_entry "_AUDIO5"0004: [email protected] = 0jump @1:4wait 0   0ADC: test_cheat "DISABLE"jf @40AAD: set_audiostream [email protected] perform_action 00AAE: release_audiostream [email protected]: [email protected] = 00AE0: remove_dynamic_GXT_entry "_AUDIO1"0AE0: remove_dynamic_GXT_entry "_AUDIO2"0AE0: remove_dynamic_GXT_entry "_AUDIO3"0AE0: remove_dynamic_GXT_entry "_AUDIO4"0AE0: remove_dynamic_GXT_entry "_AUDIO5"wait 1000jump @1

I Dunno Why This Happens.

and maybe cleo 3 is alot better than cleo 4

Q:whats the deffrence between cleo3 and cleo4? confused.gif

Edited by cena44
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NTAuthority

Perhaps CLEO4 doesn't correctly update the listener position, so it could be a bug. Does it work if you don't link the sound to any 3D position?

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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