Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

San Andreas Time


hristobg
 Share

Recommended Posts

Hi peoples!

Does the San Andreas have days, weeks, even months? Or only hours..

I'm asking about that, because I want to try something.

This "something" I want to be a object (model) who will be change into other

model at the exactly moment (hour). But this will be stupid and boring.

For example every day, at 07:00h the shop will opening (texture with opened doors, or maybe

a new model) and at 21:00h the shop will close (back to original model)

Or maybe this is stupid example. So, I just want to know more about the time in San Andreas.

If SA have days, will be good, if have months, will be great. Maybe I want to make "seasons" or

just some model change to other for more realism, etc. I want to know if this is possible,

how to do it? And this question is getting me to other question:

When I destroy some object (shoot on it with grenade), the object transform (change) to other,

destroyed object. I mean if I shoot on a house, the house will "destroy" and after the "explosion"

the house model will be just rubbish, destroyed house. Pleasee, I want to know that! But maybe

nobody will answer me, like my other posts with bad english. So, I hope to UNDERSTAND

and Sorry for my English!!! - I don't know so much words to explain what I want to say.. confused.gif

Link to comment
Share on other sites

It only has a day/night cycle with weather at random intervals, otherwise seasons would be able to come into play, i guess that would be possible but a hell of a lot of hard work, let alone remodelling the city 3 or 4 times to include snow leaves etc

Link to comment
Share on other sites

 

Hi peoples!

Does the San Andreas have days, weeks, even months? Or only hours..

I'm asking about that, because I want to try something.

This "something" I want to be a object (model) who will be change into other

model at the exactly moment (hour). But this will be stupid and boring.

For example every day, at 07:00h the shop will opening (texture with opened doors, or maybe

a new model) and at 21:00h the shop will close (back to original model)

Or maybe this is stupid example. So, I just want to know more about the time in San Andreas.

If SA have days, will be good, if have months, will be great. Maybe I want to make "seasons" or

just some model change to other for more realism, etc. I want to know if this is possible,

how to do it? And this question is getting me to other question:

When I destroy some object (shoot on it with grenade), the object transform (change) to other,

destroyed object. I mean if I shoot on a house, the house will "destroy" and after the "explosion"

the house model will be just rubbish, destroyed house. Pleasee, I want to know that! But maybe

nobody will answer me, like my other posts with bad english. So, I hope to UNDERSTAND

and Sorry for my English!!! - I don't know so much words to explain what I want to say.. confused.gif

the game has realtime milliseconds, gametime minutes and hours and weekdays

it's possible to place and remove objects and it's possible to change the model of a mapobject like you know from the SF crackfactory or the cement in the hole of the construction area

You can do it by editing the main.scm or create a cleo script

For both you need knowledge in mission coding and the scm editor sannybuilder

Infos and tutorials:

SCM Coding FAQ

Coding Bible Part I and Part II

CLEO Script Tutorial

Mission Coding for Dummies

 

 

Editing main.scm allows to remove objects which was placed by main.scm like the doors of area51

Cleo scripts allows only to remove objects which was placed in same script

 

Both ways allows to change the model of a mapobject. But the new model must fit the boundaries exactly otherwise you will get holes in the collisions map

 

Most people run their game with original main.scm and installed cleo library

Or they have a TC which needs it's own main.scm

So I don't think that someone is interessting to install a modded main.scm to get your mod

 

Link to comment
Share on other sites

  • 2 weeks later...

According to Ryosuke's savegame editor, there seems to be a built-in month system, only unused...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.