hristobg Posted March 11, 2010 Share Posted March 11, 2010 Hi peoples! Does the San Andreas have days, weeks, even months? Or only hours.. I'm asking about that, because I want to try something. This "something" I want to be a object (model) who will be change into other model at the exactly moment (hour). But this will be stupid and boring. For example every day, at 07:00h the shop will opening (texture with opened doors, or maybe a new model) and at 21:00h the shop will close (back to original model) Or maybe this is stupid example. So, I just want to know more about the time in San Andreas. If SA have days, will be good, if have months, will be great. Maybe I want to make "seasons" or just some model change to other for more realism, etc. I want to know if this is possible, how to do it? And this question is getting me to other question: When I destroy some object (shoot on it with grenade), the object transform (change) to other, destroyed object. I mean if I shoot on a house, the house will "destroy" and after the "explosion" the house model will be just rubbish, destroyed house. Pleasee, I want to know that! But maybe nobody will answer me, like my other posts with bad english. So, I hope to UNDERSTAND and Sorry for my English!!! - I don't know so much words to explain what I want to say.. Link to comment Share on other sites More sharing options...
_Rob_ Posted March 11, 2010 Share Posted March 11, 2010 It only has a day/night cycle with weather at random intervals, otherwise seasons would be able to come into play, i guess that would be possible but a hell of a lot of hard work, let alone remodelling the city 3 or 4 times to include snow leaves etc Link to comment Share on other sites More sharing options...
ZAZ Posted March 11, 2010 Share Posted March 11, 2010 Hi peoples!Does the San Andreas have days, weeks, even months? Or only hours.. I'm asking about that, because I want to try something. This "something" I want to be a object (model) who will be change into other model at the exactly moment (hour). But this will be stupid and boring. For example every day, at 07:00h the shop will opening (texture with opened doors, or maybe a new model) and at 21:00h the shop will close (back to original model) Or maybe this is stupid example. So, I just want to know more about the time in San Andreas. If SA have days, will be good, if have months, will be great. Maybe I want to make "seasons" or just some model change to other for more realism, etc. I want to know if this is possible, how to do it? And this question is getting me to other question: When I destroy some object (shoot on it with grenade), the object transform (change) to other, destroyed object. I mean if I shoot on a house, the house will "destroy" and after the "explosion" the house model will be just rubbish, destroyed house. Pleasee, I want to know that! But maybe nobody will answer me, like my other posts with bad english. So, I hope to UNDERSTAND and Sorry for my English!!! - I don't know so much words to explain what I want to say.. the game has realtime milliseconds, gametime minutes and hours and weekdays it's possible to place and remove objects and it's possible to change the model of a mapobject like you know from the SF crackfactory or the cement in the hole of the construction area You can do it by editing the main.scm or create a cleo script For both you need knowledge in mission coding and the scm editor sannybuilder Infos and tutorials: SCM Coding FAQ Coding Bible Part I and Part II CLEO Script Tutorial Mission Coding for Dummies Editing main.scm allows to remove objects which was placed by main.scm like the doors of area51 Cleo scripts allows only to remove objects which was placed in same script Both ways allows to change the model of a mapobject. But the new model must fit the boundaries exactly otherwise you will get holes in the collisions map Most people run their game with original main.scm and installed cleo library Or they have a TC which needs it's own main.scm So I don't think that someone is interessting to install a modded main.scm to get your mod CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
DarkHedge Posted March 20, 2010 Share Posted March 20, 2010 According to Ryosuke's savegame editor, there seems to be a built-in month system, only unused... Link to comment Share on other sites More sharing options...
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