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[SA][WIP]New Sub-Mission


gtafan113
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I have created a new sub-mission. You walk into the red marker behind your garage in Doherty. A helicopter appears, you get into it and fly to the blue blip on your map to find a car. You put the car in the back of the helicopter and drive it back to Wang Autos to be put onto a DFT. You then drive it to the docks and put it onto the cargo ship.

 

There are two mods needed to make this mission work.

- Bob Ghengis Khan's Chinook Lock Script

- Dazla's Chinook Mod

 

I could not find a compiled CLEO script of the lock script, so if it would be okay, I will include it in my upload. I also could not find Dazla's Chinook as all of the links in his topic were broken. I got the mod awhile ago and since then deleted my history. I could upload that mod with mine if that's okay too.

 

I have PMed both of them asking if it is okay that I use their mods in my mission. They have not been active for some time though.

 

Here is the video I uploaded on YouTube:

 

 

 

Future Version Plans:

I would like to add cutscenes in the future.

 

If you would like to use my mod in yours, or edit mine, please ask me first. smile.gif

 

Credits:

Special Thanks To:

All of the people at GTA Forums that helped me to get this mission working.

Other Mods Used/Included:

Chinook Mod made by Dazla. He has all rights to it. I did try to get his permission, but I couldn't contact him.

Chinook Lock Script made by Bob Ghengis Khan. I did edit and compile it so that it would work with CLEO. The script is stil his and I also tried to contact him, but didn't get a response.

Edited by gtafan113
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GaryRoachSanderson

hey, nice mod! smile.gif but i have an idea. y not instead of hosting their mods together wit yours, just provide us links to those mods, maybe in the readme or something. just a suggestion though. smile.gif

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Hey dude, thats nice! Dont let it die, it looks amazing!

 

Little things like the Attaching function can make that huge things... fantastic.

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Thanks guys smile.gif

 

I would provide you with links, but, the links for the Chinook are all broken and I don't remember where I got mine. I have deleted my web history since then.

 

The lock script was never made as a CLEO, I compiled it myself using Bob's script.

 

EDIT: I have it ready to upload. It does have one major bug and one smaller one. I will explain them when I upload it.

 

I will upload it as soon as either both of them reply, or if someone tells me if it's okay that I upload their mods with mine (adding their names to the readme of course).

Edited by gtafan113
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Bob hasn't been active for 2-3 years. As long as you mention the author's name there is no real problem
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Bob hasn't been active for 2-3 years. As long as you mention the author's name there is no real problem

Even if I put their mods into my upload for people?

 

EDIT: I have uploaded the files at GTAGarage. They will be available when approved. Also, I will upload screen shots soon.

Edited by gtafan113
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I uploaded the screenies and files 4 days ago but they aren't up yet.

 

I'm not sure how long it takes for them to come up, but hopefully they will be up soon!

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awesome idea, alot more fun then ordinary vehicle deliveries  colgate.gif

Thank you!

 

Yay the files are all finally uploaded! Please post your feedback so I can improve it and fix any bugs.

 

I want to fix the bug where the car does not appear, but I've looked through my script a few times and found no problems...the randomizing part is VERY long though, so there is a good chance I missed something.

 

Edited by gtafan113
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awesome idea, alot more fun then ordinary vehicle deliveries  colgate.gif

Thank you!

 

Yay the files are all finally uploaded! Please post your feedback so I can improve it and fix any bugs.

 

I want to fix the bug where the car does not appear, but I've looked through my script a few times and found no problems...the randomizing part is VERY long though, so there is a good chance I missed something.

give ZAZ a look through the script and he can help you, i know nothing about scripting so i can't help tounge2.gif

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Lol, yeah if it wasn't for him, I never would have finished this. tounge.gif

 

I hate asking one person directly for help though, seeing as how not much I can really do in return. But if he or anyone wants to help with that bug, it would be really great.

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Has anyone that's downloaded this noticed the car not popping up too? I'm wondering if it's maybe just me...

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  • 3 weeks later...

Thanks for the 200 downloads guys!

 

Also, probably after I release my next sub-mission mod, I will update this one. Adding a few cutscenes and such.

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do you attach the cars to the dft30? if so, can you please share that code?

 

great mod idea, i'll use it!

 

---

 

maybe a goot idea could be also to implement this in los santos, triggering the mission in the carshop in jefferson, transporting the cars to there and then taking the car on dft30 to some house (as if they ordered the service)

Edited by JoWie
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Yes, I do attach the cars to the DFT, otherwise it would just be a mess trying to drive it down there. tounge.gif

 

The code I used was:

 

088C: put_car [email protected] at -1985.097 304.5729 50.4582 // versionB 0683: attach_car [email protected] to_car [email protected] with_offset 0.0 -1.5 0.5 rotation 0.0 0.0 0.0

 

 

Now I'll explain it a bit for you.

 

Car [email protected] is the car, and car [email protected] is the DFT. First I spawned the DFT, then got on the back of it and got the coordinates of where to put the car (first line of code).

 

Then once the car is there, I used the second line of code to attach the car to the DFT. I don't know if i really needed the offsets, you can probably usually leave them at 0.0 if you get the coordinates right, but I was experiencing some other issue at the time and just left it like that because it works.

 

And the Los Santos thing does seem like a good idea but, the first code already seems to have a loop problem with the randomizing of the first cars and locations. Maybe once I can sort that out I could randomize the houses to and do that idea of yours. smile.gif

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thanks you so much, and another help, if i want to use that attach code with the flat freight train, what should i change? apart from the id?

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The coordinates definitely. Hmm...if you know the specific spot of where the train car that you want to attach it to will be when you attach it, then you can use the same thing i did. First put the car there then attach it. If you don't know where it will be, you could use this opcode:

 

 

0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 3.0 0.0

 

 

You would put the variable of the train after the car, and it's coordinates along with the offset would be applied to the 3 variables (in this case [email protected], [email protected], and [email protected]). You would probably have to play around with the offsets though. I'm not very good with those. tounge.gif

 

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  • 1 month later...

Update: I have fixed the bug causing the mission to get stuck. I also realized that the color thing was not a bug and that it is supposed to be that way.

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  • 2 weeks later...
ms.cooldude

Wow this looks like a mod I will like, good work icon14.gif

And thanks for providing the opcode to attach a vehicle to a DFT smile.gif

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