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from 2-door to 4-door/rear lights don't work


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hello.

i have a Renault Clio 16V car mod from GTAinside and i trying to do a HQ mod.

fron 256X256 to 512X512.

i edit with photoshop the TXD textures.

i add a hq logos, wheels, light and some interior.

but while braking or night the rear light don't FLASH.

and if it possible how to convert fron 2 doors to 4 doors. i mean only add 2 rear doors..

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I believe making a car 4 door is as simple as adding ped_backseat dummy and adding rear doors.

 

Regarding the rear lights, they dont work because you didnt set the materials correctly. The game swaps the light off texture for the light on one but it wont if you apply the texture just like any ordinary texture you must go to maerial editor and set gta material to tailight left and taillight right. Read Puma's tut in tutorials forum it will teach you all of this.

 

so how to fix the rear lights?

Regarding the rear lights, they dont work because you didnt set the materials correctly. The game swaps the light off texture for the light on one but it wont if you apply the texture just like any ordinary texture you must go to maerial editor and set gta material to tailight left and taillight right. Read Puma's tut in tutorials forum it will teach you all of this.

 

and here is a link to puma's tut Link

 

i have a material that named "car00" and it contect a lot of textures.

i have "headlights" on the headlights and "headlights2" on the fog lights (because in game the fog lights garage upgrade crashes the game).

and i have "taillights" "taillights2) on the taillight.

but in game the taillight dont work, i mean is no deiffrence between night or day.

i use a new zmodeler

Edited by yossik17
i have a material that named "car00" and it contect a lot of textures.

i have "headlights" on the headlights and "headlights2" on the fog lights (because in game the fog lights garage upgrade crashes the game).

and i have "taillights" "taillights2) on the taillight.

but in game the taillight dont work, i mean is no deiffrence between night or day.

i use a new zmodeler

I see but dude I dont use zmod. I cannot help you further. Good luck! icon14.gif

For the polygons that represent taillights, you must do three things:

 

1) Set the texture bitmap using 'vehiclelights128' from vehicle.txd and UV-mapping to the portion of the texture you want to use. In your case, it's a brake light.

 

2) Set the polygons' color to the proper color for the game to recognize the lights and use them. For the left brake light set it to 185/255/0 and the right to 255/60/0. The numbers are in RGB format.

 

3) Position the taillights' dummies to the proper position. Center them on the right side lights.

 

Do all the above, and they should work no matter which modelling program you're using.

 

friends listen up.

i am tried in some ways to fix that and i cant.

zmodeler and 3dmax is very hard program and i dont knew hot to selecting few polys and etc.

here the model and textures of the cars:

http://www.mediafire.com/?5y34hgn52yj

please help me, i want that that the custom taillights work but if no choise so the vehicle texture.

and if you see other problems so please fix'em up.

when i finish the car i will give a full credit for the forum and the members that help me.

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