KyanoAng3l0 Posted February 28, 2010 Share Posted February 28, 2010 1. Does anyone know how to know the coordinates of a drawn weapon in San Andreas? A friend of mine is making a lightsaber mod and I wanna attach a "white rod" object for the middle part of the lightsaber blade. 2. (I asked this question before; just hoping this time I can get an answer) How can I make CJ's head turn and face where the camera is facing, like in this part of this video and in the game Dragon Age: Origins? http://img519.imageshack.us/img519/8100/cameralook.png Link to comment https://gtaforums.com/topic/441963-weapon-coords-cj-facing-where-camera-is-facing/ Share on other sites More sharing options...
gtasearcher Posted February 28, 2010 Share Posted February 28, 2010 @2: Yeah I get it. Been trying to achieve that myself; You see, the camera.position is set somewhere behind the player; and the camera.pointat is JUST a little bit more close to the player, but still, NOT in front of him - and that's sort of a problem, as you can't use sines/cosines for that, since you obiousvly have no angle. Link to comment https://gtaforums.com/topic/441963-weapon-coords-cj-facing-where-camera-is-facing/#findComment-1059801387 Share on other sites More sharing options...
ZAZ Posted February 28, 2010 Share Posted February 28, 2010 (edited) 1. Does anyone know how to know the coordinates of a drawn weapon in San Andreas? A friend of mine is making a lightsaber mod and I wanna attach a "white rod" object for the middle part of the lightsaber blade. 2. (I asked this question before; just hoping this time I can get an answer) How can I make CJ's head turn and face where the camera is facing, like in this part of this video and in the game Dragon Age: Origins? http://img519.imageshack.us/img519/8100/cameralook.png 1. the only chance i see is to give the actor an object in the hand it makes the original weapon unvisible but the damage function and sound work I made a cleo mod for Function-X- which shows muzzle flash by c*ntgun and shotgun and smoke by chainsaw look here 2. 06A9: AS_actor $PLAYER_ACTOR look_at_point don't work for fast execution needs to give wait of a second {$CLEO .cs}:Camerapoint03A4: name_thread 'CAMPNT':Camerapoint_1wait 1250if0256: player $PLAYER_CHAR definedjf @Camerapoint_104C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0068D: get_camera_position_to 7@ 8@ 9@ 0087: 5@ = 7@ // floating-point values only0087: 6@ = 8@ // floating-point values only0063: 5@ -= 1@ // floating-point values0063: 6@ -= 2@ // floating-point values0013: 5@ *= -2.0 // floating-point values0013: 6@ *= -2.0 // floating-point values005B: 7@ += 5@ // floating-point values 005B: 8@ += 6@ // floating-point values06A9: AS_actor $PLAYER_ACTOR look_at_point 7@ 8@ 3@ 1250 msjump @Camerapoint_1 look_at_object reacts faster try it yourself, remove the commentsslashes and make slashes infront of the other opcodes //06A9: AS_actor $PLAYER_ACTOR look_at_point 7@ 8@ 3@ 250 ms//06BA: AS_actor $PLAYER_ACTOR turn_to_and_look_at 7@ 8@ 3@ 0655: AS_actor $PLAYER_ACTOR look_at_object 31@ 1000 ms {$CLEO .cs}:Camerapoint03A4: name_thread 'CAMPNT'31@ = Object.Init(1240, 0.0, 100.0, 950.0):Camerapoint_1wait 250if0256: player $PLAYER_CHAR definedjf @Camerapoint_104C4: create_coordinate 1@ 2@ 3@ from_actor $PLAYER_ACTOR offset 0.0 0.0 0.0068D: get_camera_position_to 7@ 8@ 9@ 0087: 5@ = 7@ // floating-point values only0087: 6@ = 8@ // floating-point values only0063: 5@ -= 1@ // floating-point values0063: 6@ -= 2@ // floating-point values0013: 5@ *= -2.0 // floating-point values0013: 6@ *= -2.0 // floating-point values005B: 7@ += 5@ // floating-point values 005B: 8@ += 6@ // floating-point values//06A9: AS_actor $PLAYER_ACTOR look_at_point 7@ 8@ 3@ 250 msObject.PutAt(31@, 7@, 8@, 3@) //06BA: AS_actor $PLAYER_ACTOR turn_to_and_look_at 7@ 8@ 3@ 0655: AS_actor $PLAYER_ACTOR look_at_object 31@ 1000 msjump @Camerapoint_1 Edited February 28, 2010 by ZAZ Link to comment https://gtaforums.com/topic/441963-weapon-coords-cj-facing-where-camera-is-facing/#findComment-1059801806 Share on other sites More sharing options...
KyanoAng3l0 Posted March 2, 2010 Author Share Posted March 2, 2010 1: I see. Well, anyway, my friend already have the "white rod" now. Looks awesome. All it just needs is a little glowing effect (create_flash_light) and some lightsaber sounds. 2: Kinda looks similar to the code I tried making. The one of the differences is that your 5@ = 7@ code works, while I get an error message on mine whenever I put something like that in. Should've known I needed the complete opcode (with "0087:"). :| Well, thanks once again, ZAZ. You guys can close this thread now. Link to comment https://gtaforums.com/topic/441963-weapon-coords-cj-facing-where-camera-is-facing/#findComment-1059804942 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now