Stardrone Posted February 7, 2010 Share Posted February 7, 2010 IMO, here's what made every PC GTA game unique (above GTA2): III - the first 3D GTA series; VC - had the greatest music I've ever heard; SA - had a lot of new features than any GTA; IV - the quality of every entity in-game; TLAD - checkpoints; TBOGT - mission rating system. There has been no other topic with this subject, AFAIK! Post your opinion here about what will V come with! Link to comment Share on other sites More sharing options...
Narcis_speed6 Posted February 7, 2010 Share Posted February 7, 2010 the perfect gta should have long story, big city and allot of activities... Link to comment Share on other sites More sharing options...
Stardrone Posted February 7, 2010 Author Share Posted February 7, 2010 the perfect gta should have long story, big city and allot of activities... Yup, a story as long as SA's (or even longer) would be great! Link to comment Share on other sites More sharing options...
DJSmurf2009 Posted February 7, 2010 Share Posted February 7, 2010 the perfect gta should have long story, big city and allot of activities... Yup, a story as long as SA's (or even longer) would be great! Dan Houser has already hinted that the script has around 1000 pages which is about 10 feature length films.... Link to comment Share on other sites More sharing options...
Nikonatorbellick Posted February 7, 2010 Share Posted February 7, 2010 the perfect gta should have long story, big city and allot of activities... Yup, a story as long as SA's (or even longer) would be great! Dan Houser has already hinted that the script has around 1000 pages which is about 10 feature length films.... around how many pages the GTA IV script has? somebody know? Link to comment Share on other sites More sharing options...
Typhus Posted February 7, 2010 Share Posted February 7, 2010 How to make it great? Okay, for a start, try to get some good music. I miss the days when I would put on Vice City and just drive around and listen to the music or hear some funny political discussions with Maurice Chavez. Grand Theft Auto IV had an awful soundtrack and sub-par talk radio stations. Nothing felt funny or memorable. But I think a big key in making the game great is to remember that it is just a game. If they want a realistic portrayal of crime, they've got LA Noire for that and the sequels it may eventually produce. Grand Theft Auto is meant to be fun. It's meant to be escapist entertainment filled with the highest quality production values. I never want another ending like IV's. Oh, so Niko isn't happy. What a f*cking surprise. This poor guy goes through hell and at the very end there is no light at the end of the tunnel, he just stews in his failiures. What the f*ck is that? Give the guy a break. Is it bad to want a happy ending? To see the main character doing well for himself? And for all the sentimental carping of IV, nothing matches the emotion of Vice City's ending. Whilst Vercetti celebrates, mournful music plays over the credits. It made me wonder how long he could hold on to his empire. When it comes to creating feelings, sometimes less is more. Oh, and can we have celebrity voices again? It's what got me to buy Vice City. When I heard Ray Liotta was involved I decided then and there to buy the game. That was it. Star power works, use it. Don't get me wrong, IV was great. But it felt alien and cold. There was no warmth to any of it. Just a depressed man growing more depressed and bewildered as the story progressed. By the end I felt as fed up as Niko. No more of that. Link to comment Share on other sites More sharing options...
_Rob_ Posted February 7, 2010 Share Posted February 7, 2010 A really rich well modeled city, a well rounded character, a descent PC port, more customisation options and finally epic 80's music Link to comment Share on other sites More sharing options...
Mafioso86 Posted February 7, 2010 Share Posted February 7, 2010 IV was great but really missed the empire building parts... be it buying businesses or fighting gang wars and gaining turf; the lack of customization was also a little disapointing after San Andreas... I liked having all the different clothing and car customization... I'm actually going to say that SR nailed these concepts... unfortunately the plot and dialogue of SR make me want to gouge my eyes out. If there were a game with characters and story like GTAIV with more of the customization that you see in SR (I also loved how you could save cars in your garage!) would be great... the only thing the sucks for me, is that the new game won't be in NY. Maybe with any luck they'll make my idea of a Liberty City Stories type game starring Dwayne Forge in the 90s when he became a crack kingpin. I mean the arguement was made that Niko wasn't trying to become the king of New York so having him buying up bars, clubs, stripclubs, gambling dens, etc wouldn't make sense... but we have Dwayne's backstory and it would fit in perfectly with that. Link to comment Share on other sites More sharing options...
mylungsareburnin Posted February 7, 2010 Share Posted February 7, 2010 this to battle choppers. Link to comment Share on other sites More sharing options...
Typhus Posted February 7, 2010 Share Posted February 7, 2010 Maybe with any luck they'll make my idea of a Liberty City Stories type game starring Dwayne Forge in the 90s when he became a crack kingpin. I mean the arguement was made that Niko wasn't trying to become the king of New York so having him buying up bars, clubs, stripclubs, gambling dens, etc wouldn't make sense... but we have Dwayne's backstory and it would fit in perfectly with that. That's actually a great idea. If the next game is a prequel, it would be brilliant if you had some interaction with a younger, meaner Dwayne. I just love the idea of having a character rising to the top but having no idea what to do when he's there. Sounds like that was his problem, he became the big man but had no one he could trust and eventually got sent down the river because of his inexperience and foolishness. I think that's very interesting I know it's well-trod territory. But I really want another Donald Love type character. A crooked, softly-spoken bussinessman who is the ultimate person you can work for. Imagine Michael Gambon in Layer Cake, someone like that. I love the idea of doing jobs for powerful, celebrity figures who can't be seen getting their hands dirty. In fact, the Donald Love character is what got me into Grand Theft Auto III in the first place. It was, and is, a great concept. Do it again. Link to comment Share on other sites More sharing options...
maxopower Posted February 7, 2010 Share Posted February 7, 2010 I think many of you have misunderstood this topic, he’s not asking about specific weapons, cars or locations. He’s asking about something bigger, some thing that would change the series, and his examples were brilliant, III - the first 3D GTA series; VC – great sound track, and a speaking protagonist. SA - had a lot of new features than any GTA; IV – A highly detailed and deep story, with Moral choices TLAD - checkpoints; TBOGT - mission rating system. I think the next big thing will be animals, RDR is proving that video games and animals can work just well together, especially if the next game will contain some country side. Just imagine fighting sharks in the light blue ocean, just off the cost of Vice City, or feeding hungry alligators with the remains of some big shot Colombian pusher. Link to comment Share on other sites More sharing options...
_Rob_ Posted February 7, 2010 Share Posted February 7, 2010 how about a seasons system, sync'd with real time, snowy in winter, brown leaved on roads etc in autumn/fall, sunny with mirage like roads (where heat makes it look like wtaer and then new growth and fresh looking grass/tree's in spring should make for a nice varience in gameplay, and make you play the game all year round to experience how it is to drive and even gunfight in differnt seasons, i imaging seeing people firing at you in a blizzard very hard and driving on icy roads too, Link to comment Share on other sites More sharing options...
SPL33N Posted February 7, 2010 Share Posted February 7, 2010 I think adding action rpg elements to GTA will make us feel more connected to the main character. The more physically and statistically customizable the characters are the more personal they become, and the more we'd enjoy the story. The main character should be as physically customizable as CJ from SA, but on multiplayer go all out (APB level customization). I'd love to see custom cars, custom weapons, more clothes, more hairstyles, facial hair, tattoos, furniture for your real-estate, and etc. San Andreas sized world (or bigger as long as transportation is simple), more toys to play with (vehicles + weapons), and more places and non-mission based activities to explore. The more the better, because it would give us something we could spend our money on and it would make game-play more rewarding. Real-estate and businesses to buy (businesses have to include side missions) Mass Effect 2 style conversations and choice making. Maybe they can add something similar to its paragon/renegade system. The more open ended the game is the more replayability it'll have. As another member suggested: parallel storylines DEVELOP THE GAME FOR PC AND PORT TO CONSOLES! That way everyone can enjoy it. It's less work too. Dedicated servers, game moderators, and more match types for multiplayer Anti-Aliasing and fixed shadows. Fully optimize the game before releasing. A more sophisticated fighting system. It would add a whole area of depth to multiplayer. Keep everything that wasn't broken in the past games. The dev team can learn a lot from taking a few notes from APB, Mass Effect 2, uncharted 2, and basically any other great game out there. Their research was lacking in IV. Realism constricted their creativity in GTA IV. Content doesn't take away from the realism. Let the player make the choices. Link to comment Share on other sites More sharing options...
maxopower Posted February 7, 2010 Share Posted February 7, 2010 First of all, What! Keep everything that wasn't broken in the past games. Yet you suggest Mass Effect 2 style conversations and choice making. A more sophisticated fighting system. Real-estate and businesses to buy The main character should be as physically customizable as CJ from SA. There were a reason for not keeping the RPG elements of SA, It didn’t work very well. The more physically and statistically customizable the characters are the more personal they become, and the more we'd enjoy the story. No, GTA IV had the best, the deepest and the most enjoyable story to date. SA was great, but not because of the story. The story do not get better because of character customisation, if anything, it get worse. Link to comment Share on other sites More sharing options...
SPL33N Posted February 8, 2010 Share Posted February 8, 2010 Keep everything that wasn't broken in the past games.Yet you suggest Mass Effect 2 style conversations and choice making. You can keep things and add to them, and that was just a vague suggestion. Ever heard of this concept? If you're such a GTA conservative you wouldn't like IV. There were a reason for not keeping the RPG elements of SA, It didn’t work very well. No, GTA IV had the best, the deepest and the most enjoyable story to date. SA was great, but not because of the story. The story do not get better because of character customisation, if anything, it get worse. Basically your argument is that I'm wrong and you're right. That's it. You saying it didn't work well doesn't make it true. It's pure logic that when you customize a character to your liking it's more personal. In this case the FACT is you're wrong. I didn't say SA had the better story. If Niko was more personalized to our fitting the story would've been more enjoyable. How did they RPG elements not work well? I never said the "rpg elements of SA" should be used again, and as a side note I think it worked just fine for its time. Read my original comment again before rabbling. Biased opinion without argument is null. Try again. Link to comment Share on other sites More sharing options...
Da_Lurker Posted February 8, 2010 Share Posted February 8, 2010 (edited) Ok, guys. Don't kill each other. We all love the same games. What would make V great for me?? Nothing that wasn't said already... - Come back to the past, 80s or 90s or even 70s!! So, that way the music will be good again. IV's soundtrack was sooo like the modern days (good work there R* xD) that it lacked the magic of rediscover great hits from the past. Vice City and San Andreas are a music bible to me. - Get back the RPG elements, at least for the character stats and the driving. It's way more rewarding to me getting better the more I play the game. - Put some countryside to play with!! The wilderness and green is a pleasure for both gameplay and your eyes. Plus, in SA it added a great feeling of travelling like in real life. Great soundtrack + A wild road (or maybe no-road!) = Love. - Real State building and asset missions should be back. - Keep the IV's level of detail and the TV. Get rid of the internet and the cell-phone (Because it should be a game set in the 90s as the newest years) - Make a brand new city. The world is full of great places that would have the countryside of SA, the shinny stuff from VC and the coolness of Liberty from both III and IV. - Recover the variety of cars, bikes, trucks and planes from SA. And make a city big enough to justify the planes. - Recover underwater exploration again, probably with more stuff to look on (I'm thinking on wild animals here and missions with them) - I love the idea of the seasons btw, something like Bully. But better And that's it for me!! Edited February 8, 2010 by Da_Lurker Link to comment Share on other sites More sharing options...
maxopower Posted February 8, 2010 Share Posted February 8, 2010 If you're such a GTA conservative you wouldn't like IV. No I like GTA IV because I’m a “GTA conservative”, GTA IV was all about getting back to the basics, Removing car customisation, RPG elements and hair cuts. ------- I never said the "rpg elements of SA" No but you said: The main character should be as physically customizable as CJ from SA And CJ was customizable because of the “"rpg elements of SA"”. -------- Basically your argument is that I'm wrong and you're right. OK, I’ll give you some examples: Imagine your very own pumped up Niko, telling Bucie to stop training, because it’s obvious that Bucie only dos it because he feels unsecure, or obese Niko teasing Roman for being overweight. Niko is made and modeled by Rockstar, He’s just as he should be, nothing more, noting less. Changing his appearance, would/should also mean changing his personality. Link to comment Share on other sites More sharing options...
Starskos Posted February 8, 2010 Share Posted February 8, 2010 SF or LV in a seventies setting with a huge amount of features like in SA and the attention to detail seen in IV... now that would be great Link to comment Share on other sites More sharing options...
_Rob_ Posted February 8, 2010 Share Posted February 8, 2010 Yes but he mean differnt than all the others, new features rather than saying parts from others Link to comment Share on other sites More sharing options...
MadcapSmoky22 Posted February 8, 2010 Share Posted February 8, 2010 Blow jobs without getting pants off Link to comment Share on other sites More sharing options...
shadow magikarp Posted February 8, 2010 Share Posted February 8, 2010 Combine these Gta's III - the first 3D GTA series; VC - had the greatest music I've ever heard; SA - had a lot of new features than any GTA; IV - the quality of every entity in-game; TLAD - checkpoints; TBOGT - mission rating system. To make the Ultamate GTA V Link to comment Share on other sites More sharing options...
CJPNE Posted February 8, 2010 Share Posted February 8, 2010 Personally, I'd like it to be set in Liberty City again. Only this time, they could add Upstate Liberty City. The stadium could be out there, and some other stuff. I'd rather they stayed in Liberty, unfortunately for me, there is absolutely no chance of that happening. Link to comment Share on other sites More sharing options...
maxopower Posted February 8, 2010 Share Posted February 8, 2010 OMG how hard is it to understand, this is not a wish list topic. This is not about guns cars or locations. This is not about accessories, this topic is about evolutions regarding the GTA series. BIG new stuff, that would change the series. Liberty City would not change it, neither would Vice City. The 80’s would not change it, neither would the 90’s. CHAIN GUNS WOULD NOT CHANGE GTA. Link to comment Share on other sites More sharing options...
CJPNE Posted February 8, 2010 Share Posted February 8, 2010 BIG new stuff, that would change the series. , neither would Vice City. How about a big new Vice City? That would change the series. We've never had a big new Vice City. Link to comment Share on other sites More sharing options...
ldee Posted February 8, 2010 Share Posted February 8, 2010 Combine theseGta's III - the first 3D GTA series; VC - had the greatest music I've ever heard; SA - had a lot of new features than any GTA; IV - the quality of every entity in-game; TLAD - checkpoints; TBOGT - mission rating system. To make the Ultamate GTA V ^^ Link to comment Share on other sites More sharing options...
maxopower Posted February 8, 2010 Share Posted February 8, 2010 BIG new stuff, that would change the series. , neither would Vice City. How about a big new Vice City? That would change the series. We've never had a big new Vice City. How are you not getting this? Would a big map be new? No, SA had a BIG map. Would Vice City be new? No, VC had Vice city Neither a giant map or vice city, has been mandatory for the games of the series. We are talking about things that would change the series, not things that would change individual games. Link to comment Share on other sites More sharing options...
ViceCity09 Posted February 8, 2010 Share Posted February 8, 2010 It will be special when they acutally give us some info on it. Link to comment Share on other sites More sharing options...
CJPNE Posted February 8, 2010 Share Posted February 8, 2010 BIG new stuff, that would change the series. , neither would Vice City. How about a big new Vice City? That would change the series. We've never had a big new Vice City. How are you not getting this? Would a big map be new? No, SA had a BIG map. Would Vice City be new? No, VC had Vice city Neither a giant map or vice city, has been mandatory for the games of the series. We are talking about things that would change the series, not things that would change individual games. You said new stuff that would change the series. We've never had a big Vice City. And we've never had a new Vice City, seeming that this thread is ignoring GTA 1-2. It would change the series because we've never had them before. Change- 1. a. To cause to be different: b. To give a completely different form or appearance to; transform It would certainly be change, and not just to one game, to the entire series. Link to comment Share on other sites More sharing options...
maxopower Posted February 8, 2010 Share Posted February 8, 2010 BIG new stuff, that would change the series. , neither would Vice City. How about a big new Vice City? That would change the series. We've never had a big new Vice City. How are you not getting this? Would a big map be new? No, SA had a BIG map. Would Vice City be new? No, VC had Vice city Neither a giant map or vice city, has been mandatory for the games of the series. We are talking about things that would change the series, not things that would change individual games. You said new stuff that would change the series. We've never had a big Vice City. And we've never had a new Vice City, seeming that this thread is ignoring GTA 1-2. It would change the series because we've never had them before. Change- 1. a. To cause to be different: b. To give a completely different form or appearance to; transform It would certainly be change, and not just to one game, to the entire series. How do you still not get this sh*t! A new Vice City would change the next game, and not the entire series. How can you compeer a location to things like 3D gameplay and checkpoints. We are talking about things that would change the series as a whole, things that will be past down from game to game, generation to generation, era to era. Things like great soundtracks and 3rd dimensional gameplay. Think about it, the locations of VC don’t mean sh*t to GTA IV. VC might as well been played out in Timbuktu for all we care, it would properly not have meant all that big changes to the overall gameplay. Just as the location of the next game properly isn’t going to bring major changes to the overall gamplay in future titles either. Link to comment Share on other sites More sharing options...
DannyLee94 Posted February 8, 2010 Share Posted February 8, 2010 The series desparately needs a new and improved drug dealing system as dealinmg is a common market among criminals and is essential to all criminally related games Link to comment Share on other sites More sharing options...
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