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Ash_735

Vice City Stories: PC Edition

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guard3

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Gummy 

Would be interesting to see some gameplay footage of that other build.

Edited by Gummy 

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Elissay

Alright now i’m confused 🤨

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Shoun

nice touch right there 👀

https://i.imgur.com/80E6sm5.png

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Ash_735

To clear up some confusion, the main project is still on San Andreas, that's where the most progress is after all, but we have a split off build that's built on top of Vice City, which has been upgraded to RW3.7. Our main goal with this one is just to provide a base that would hopefully be ready and more custom built for the project down the line, something that's more open to work on with less restrictions, but to get to that point we first need to port over a multitude of San Andreas things and get them back up to the quality of the current San Andreas build. It's nowhere near ready for a public release yet as to be honest, there's not much to do on it UNLESS you want to work on it, it's still very much in render testing phase to make sure we're matching or surpassing San Andreas graphical effects, as you can see in this screenshot:

 

unknown.png

 

As you can see, in-game wise it's still mainly VC with just a lot of visual test stuff.

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LaDiDa

That's really cool, looking forward to the results in like a year or so!

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ㅤㅤㅤ

my god so much shack here!

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gts.
10 hours ago, Ash_735 said:

To clear up some confusion, the main project is still on San Andreas, that's where the most progress is after all, but we have a split off build that's built on top of Vice City, which has been upgraded to RW3.7. Our main goal with this one is just to provide a base that would hopefully be ready and more custom built for the project down the line, something that's more open to work on with less restrictions, but to get to that point we first need to port over a multitude of San Andreas things and get them back up to the quality of the current San Andreas build. It's nowhere near ready for a public release yet as to be honest, there's not much to do on it UNLESS you want to work on it, it's still very much in render testing phase to make sure we're matching or surpassing San Andreas graphical effects, as you can see in this screenshot:

Spoiler

unknown.png

 

 

As you can see, in-game wise it's still mainly VC with just a lot of visual test stuff.

What a nice psychedelic road.

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Achilleas

Nice pics and progress on VC Engine guys!

Edited by Achilleas

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Ash_735
13 hours ago, Achilleas said:

Nice pics and progress on VC Engine Ash_735!

It's more @_𝓐𝓖 who's doing the hard task of getting the VC version up to an acceptable standard and re-working a lot of @The Hero's stuff, once it's reached the "goal" of what we need, then the rest of the team will port over their work to the VC based version.

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Achilleas

It will mean ''GTA Vice City Stories PC Edition On Based VC Engine''?

 

EDIT: will you refresh the first topic after the public release?

Edited by Achilleas

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Ash_735
12 hours ago, Achilleas said:

It will mean ''GTA Vice City Stories PC Edition On Based VC Engine''?

 

EDIT: will you refresh the first topic after the public release?

It's still going to be Vice City Stories PC Edition, and the first page will get refreshed when I'm happy enough to push a launch, ...which isn't likely for a long time because I'm a little OCD and hated the Bl;ue Hesper release looking back.

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KillahNeo
20 hours ago, Achilleas said:

It will mean ''GTA Vice City Stories PC Edition On Based VC Engine''?

 

EDIT: will you refresh the first topic after the public release?

Excuse me i own this account since 2008, i have never ever made a single post at this site, but i feel that the time is now to say something

excuse me what the f*ck

This mod is still alive after all these years and the current devs still have to deal with this type of bullsh*t?

@Achilleas you made me so angry with your stupid rants and incomprehensible sentences that i felt an urge to simply tell you to shut the f*ck up and speak for the first time here, for the love of god de-activate your account or never speak here again
 

Anyways, my final words, thanks @Ash_735 and all the other developers still on this project for so long, thank you @Silent aswell for past contributions and dedication to the mod.

The community yearns for more content and more missions etc but no one is really willing to step in and code all the scripts for that to come true, that sucks but it is the reality we face at the moment.

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Equatecurl

Lmfao

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AkaPreston

wow, when did the first page have no pics? Like when did it happened?

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Ash_735
5 hours ago, AkaPreston said:

wow, when did the first page have no pics? Like when did it happened?

Seems to be a few days ago, I guess the old links gave away after six years. I would be more inclined to tidy it up but GTAFs advanced posting options was severely cut down after the last update, we can no longer use BB code or pretty much anything to make things look fancy now. :(

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Mark Johnson

how did you do this? i wanna learn it 

 

so i can make a GTA V San Andreas Style mane

 

Edited by Mark Johnson

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Ash_735
1 hour ago, Mark Johnson said:

how did you do this? i wanna learn it 

 

so i can make a GTA V San Andreas Style mane

 

Years of studying, trying things, reverse engineering, working as a team with people you trust, hate, anger and regret, you know the usual cocktail mix.

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Ash_735

Nothing much going on my side at the moment, I have a pet cat now and we've been back and forth at the vets to get her chipped, spayed, etc. But I have been focusing on weapon textures mainly (and some vehicles here and there), main priority being upping the quality to, erm, non-dreadful levels that some VCS exclusive weapons have (lovely 32x32), so luckily Manhunt and AI scalers have allowed for this to become an easier task, just a lot of mix and matching, colour correction, etc, but the results are impressive (though does highlight some badly mapped areas on the original models):

 

unknown.png

 

unknown.png

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TWIST_OF_HATE

Nice

How much time, learning and efforts related to this project ...

🙄

And some people expecting the missions, but even mission aside, there is still a lot of work to do

Edited by TWIST_OF_HATE

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Davve95

Awesome with improved textures! 

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Matrix717

I was waiting for this mod. FOR FIVE YEARS SINCE BETA3 COME OUT. And after I found this topic, I can only say:

 

Ah sh*t, here we go again... 

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padtedesco

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Mateo Barrionuevo

So i dowloaded this amazing mod the other day and i even play some mission, but right now won't start anymore, the updater says "update service is unavaible right now" and nothing happens if i try running as administrator gta_vcs.exe. plz help😞

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Color50

Any news on GTA VCS PC EDITION FOR GTA VC?

 

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Ash_735
1 hour ago, Color50 said:

Any news on GTA VCS PC EDITION FOR GTA VC?

 

As far as I'm aware it's dead right now, _AG hit a wall and wanted help, The Hero isn't interested in GTA much right now and the rest of us have been busy elsewhere, I've been working on a website for someone and instead trying to focus on smaller GTA projects instead since I can knock those out myself.

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xxnooblyxx(temp ban)

Can all of the new graphical effects be disabled? Also, is the map completely optimized for performance? Sorry for asking. Just curious.

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Ash_735
57 minutes ago, xxnooblyxx(temp ban) said:

Can all of the new graphical effects be disabled? Also, is the map completely optimized for performance? Sorry for asking. Just curious.

We've made it pretty scalable in the menu, you can toggle most things, reduce effects to below SA levels, or increase them to beyond SA levels. As for the map, all things considered, it's pretty damn light compared to a lot of things out there, as for textures, no, they're set, not sure if there's a way to have toggable textures in this set up really.

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LaDiDa

Maybe with mipmaps it would be possible to select a lower mipmap level as the maximum texture resolution, probably not worth it though since there're no specular & normal maps anyway on every object in the scene + textures are relatively low resolution. VRAM usage should be the least of your concern in 3D era (and won't impact performance until it runs out).

Edited by LaDiDa

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Haxardous

thread pics are dead rip

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