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Ash_735

Vice City Stories: PC Edition

Recommended Posts

Claude_Lib
14 minutes ago, Ash_735 said:

No moving, this isn't IV, plus some of the character layers contain things like walls, which would look a bit off moving, and we don't want a mish mash of some moving and some not.😛

Okay.

 

14 minutes ago, Ash_735 said:

It looks narrow because it's being shown at the widest supported aspect ratio. 😛

No, the aspect ratio is definitely broken, especially clearly seen on the last picture.

G12cmml.png

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Razor_BladePL

Didnt AG_ said its W.I.P? learn to read.

Edited by Razor_BladePL

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Claude_Lib

I can read and I know what W.I.P. means, thank you. It's just that Ash said that the pictures only seemed narrow.

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Ash_735
Just now, Claude_Lib said:

I can read and I know what W.I.P. means, thank you. It's just that Ash said that the pictures only seemed narrow.

The image you pointed out is the same art just zoomed in on a 2:1 plain.

 

I should know, I've got the assets for those and compared the overlays.

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Keith Ward
On 6/19/2018 at 8:04 AM, Ash_735 said:

Truth is to this one, we're not touching the SCRIPT yet, or Options Savings to save ourselves work so it can be done once we're certain everything is set in place and ready to be finalised (or finalised to a point we're happy with, which is not a WIP build), the ironic thing is, despite us NOT touching the script, it appears the engine changes and other small tweaks are making the script go a bit crazy, I guess combining that with the nightmare of SCM shows you how stupid this can be if changes made elsewhere that have nothing to do with one thing somehow still end up affecting it. The fun of video game developing 😛

 

But yeah, sadly, for us WIP builds are feature set, this is us tackling the small and large engine things to get the game feeling more VCS like and more advanced like, but as we're not working on SCRIPT based things, it appears script is throwing a tantrum when things are done. Until we get back around to script, it's just going to have to be an annoyance for now.

Thanks Ash, it all makes sense now.

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GTA xy

Is the mod updating everyday?I think when the name changes that it updates.

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Ash_735

We're slowly getting there, doing the best we can with the assets we have available, though it feels like an additional blur is being applied that wasn't there before so hopefully we can tweak that out:

 

unknown.png

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pinospin

could the loading bar extend and make slimmer like in gta vice city?

 

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Razor_BladePL

No.

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