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[Q] Two questions about textures in CLEO


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I know how load textures with cleo. But... Can I load textures with animation? A bit like.... gif. I saw models can use textures with animation so maybe... or I should load differents pieces of animation in a secuence. For example:

 

 

SEC. 1- Picture2

SEC. 2 - Picture2

ETC

 

Also, Can I load textures from a txd in a IMG files?

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Heh, no. You can make animations by using multiple textures, but I'd recommend limiting it to short animations, such as the animations of the horses in the betting shop and the animations of various things in the minigames.. They show animations of about 2 or 8 frames.

You could call RwLockRaster/RwUnlockRaster on the scripted RwTexture pointers and draw your own stuff there, but that isn't possible using standard scripting - the .NET-based GTAScriptHook does however support it.

 

As for IMG archives, only when using CTxdStore and manually changing the texture in the memory pointer, which might be possible using CLEO's memory opcodes.

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